• Title/Summary/Keyword: 3D방송

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통신위성을 이용한 3D TV 방송 시스템의 기술적인 고찰

  • Jeon, Ho-In
    • 정보화사회
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    • s.128
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    • pp.32-40
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    • 1999
  • 정보통신윤리위원회의 인터넷 내용등급제에 관한 연구결과를 토대로 '90년초에 공청회를 통해 의견을 수렴한 후 '99년 중반부터 시행하고, 내용등급제의 지속적인 관리와 개선을 위해 정보통신윤리위원회를 주축으로 하여 "인터넷 내용등급제 위원회(가칭)"를 구성하여 운영할 예정이다.

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Real-Virtual Fusion Hologram Generation System using RGB-Depth Camera (RGB-Depth 카메라를 이용한 현실-가상 융합 홀로그램 생성 시스템)

  • Song, Joongseok;Park, Jungsik;Park, Hanhoon;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.19 no.6
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    • pp.866-876
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    • 2014
  • Generating of digital hologram of video contents with computer graphics(CG) requires natural fusion of 3D information between real and virtual. In this paper, we propose the system which can fuse real-virtual 3D information naturally and fast generate the digital hologram of fused results using multiple-GPUs based computer-generated-hologram(CGH) computing part. The system calculates camera projection matrix of RGB-Depth camera, and estimates the 3D information of virtual object. The 3D information of virtual object from projection matrix and real space are transmitted to Z buffer, which can fuse the 3D information, naturally. The fused result in Z buffer is transmitted to multiple-GPUs based CGH computing part. In this part, the digital hologram of fused result can be calculated fast. In experiment, the 3D information of virtual object from proposed system has the mean relative error(MRE) about 0.5138% in relation to real 3D information. In other words, it has the about 99% high-accuracy. In addition, we verify that proposed system can fast generate the digital hologram of fused result by using multiple GPUs based CGH calculation.

AR Anchor System Using Mobile Based 3D GNN Detection

  • Jeong, Chi-Seo;Kim, Jun-Sik;Kim, Dong-Kyun;Kwon, Soon-Chul;Jung, Kye-Dong
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.54-60
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    • 2021
  • AR (Augmented Reality) is a technology that provides virtual content to the real world and provides additional information to objects in real-time through 3D content. In the past, a high-performance device was required to experience AR, but it was possible to implement AR more easily by improving mobile performance and mounting various sensors such as ToF (Time-of-Flight). Also, the importance of mobile augmented reality is growing with the commercialization of high-speed wireless Internet such as 5G. Thus, this paper proposes a system that can provide AR services via GNN (Graph Neural Network) using cameras and sensors on mobile devices. ToF of mobile devices is used to capture depth maps. A 3D point cloud was created using RGB images to distinguish specific colors of objects. Point clouds created with RGB images and Depth Map perform downsampling for smooth communication between mobile and server. Point clouds sent to the server are used for 3D object detection. The detection process determines the class of objects and uses one point in the 3D bounding box as an anchor point. AR contents are provided through app and web through class and anchor of the detected object.

Research on Creative Expression Utilizing AI Technology in 3D Animation Production

  • Chenghao Wang;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.13 no.2
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    • pp.148-153
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    • 2024
  • This article embarks on an exploration of how the burgeoning landscape of AI technology is reshaping and augmenting creative expression within the realm of 3D animation. As AI continues to evolve and mature, its integration into the process of 3D animation creation has become an increasingly focal point of investigation and analysis. The article undertakes a comprehensive examination of the myriad applications of AI within the domain of 3D animation, shedding light on its multifaceted contributions to various aspects of the creative process. Furthermore, it delves into the transformative impact that AI technology has on enhancing creative expression within 3D animation, particularly through increased productivity, personalized content creation, and the expansion of creative boundaries. By automating repetitive and time-consuming tasks inherent in traditional production methods, AI liberates artists and animators to unleash their creative ingenuity and push the boundaries of their craft. Through empirical research and case studies, the article elucidates how AI serves as a catalyst for innovation, fostering a conducive environment for the exploration of novel techniques and artistic styles.

Design and Implementation of 4K Multichannel Media Composition and Synchronization Scheme based on MMT Protocol (MMT 프로토콜 기반의 4K 다채널 미디어의 합성 및 동기화 기능 설계 및 구현)

  • Jung, Tae-Jun;Lee, Hong-Rae;Kim, A-Young;Won, Kwang Eun;Yun, Jae-Kwan;Seo, Kwang-deok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.06a
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    • pp.184-185
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    • 2017
  • 최근 기술의 발전으로 자연스러운 미디어와 실재감을 제공하는 차세대 3D 기술이 많은 관심을 받고 있다. MMT는 MPEG에서 표준화를 진행하고 있는 차세대 미디어 전송 규격으로 방송망(Broadcast Network)과 인터넷을 동시에 서비스할 수 있는 하이브리드 방송에 적합한 기능을 제공한다. 본 논문에서는 8K(7,680 x 4,320)의 해상도를 가지는 영상을 다채널(4개의 채널) 영상으로 분리하고, 각각의 분리된 영상을 MPEG MMT 프로토콜을 이용해서 서버에서 4개의 채널로 전송, 4개의 클라이언트에서 미디어를 수신하고, 동기화 알고리즘을 이용하여 동기를 맞춘 후 최소의 지연시간 이내에 4채널의 미디어를 재현할 수 있는 기술을 설계하고 구현하였다.

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Depth-Map Generation using Fusion of Foreground Depth Map and Background Depth Map (전경 깊이 지도와 배경 깊이 지도의 결합을 이용한 깊이 지도 생성)

  • Kim, Jin-Hyun;Baek, Yeul-Min;Kim, Whoi-Yul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.275-278
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    • 2012
  • 본 논문에서 2D-3D 자동 영상 변환을 위하여 2D 상으로부터 깊이 지도(depth map)을 생성하는 방법을 제안한다. 제안하는 방법은 보다 정확한 깊이 지도 생성을 위해 영상의 전경 깊이 지도(foreground depth map)와 배경 깊이 지도(background depth map)를 각각 생성 한 후 결합함으로써 보다 정확한 깊이 지도를 생성한다. 먼저, 전경 깊이 지도를 생성하기 위해서 라플라시안 피라미드(laplacian pyramid)를 이용하여 포커스/디포커스 깊이 지도(focus/defocus depth map)를 생성한다. 그리고 블록정합(block matching)을 통해 획득한 움직임 시차(motion parallax)를 이용하여 움직임 시차 깊이 지도를 생성한다. 포커스/디포커스 깊이 지도는 평탄영역(homogeneous region)에서 깊이 정보를 추출하지 못하고, 움직임 시차 깊이 지도는 움직임 시차가 발생하지 않는 영상에서 깊이 정보를 추출하지 못한다. 이들 깊이 지도를 결합함으로써 각 깊이 지도가 가지는 문제점을 해결하였다. 선형 원근감(linear perspective)와 선 추적(line tracing) 방법을 적용하여 배경깊이 지도를 생성한다. 이렇게 생성된 전경 깊이 지도와 배경 깊이 지도를 결합하여 보다 정확한 깊이 지도를 생성한다. 실험 결과, 제안하는 방법은 기존의 방법들에 비해 더 정확한 깊이 지도를 생성하는 것을 확인할 수 있었다.

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Development of W-band Transceiver Module using Manufactured MMIC (국내개발 MMIC칩을 적용한 W-Band 송수신모듈 개발)

  • Kim, Wan-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.2
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    • pp.233-237
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    • 2017
  • The dual-channel receiver MMIC which is composed of LNA, Mixer, LO-amp and temperature compensation circuit is designed on a single chip. For the performance comparison, a FMCW radar transceiver module using commercial MMICs is also implemented. As a result, Multi-channel Transceiver using manufactured MMIC shows an improved performance such as noise figure and gain flatness compare to purchased MMIC.

Precise Rectification of Misaligned Stereo Images for 3D Image Generation (입체영상 제작을 위한 비정렬 스테레오 영상의 정밀편위수정)

  • Kim, Jae-In;Kim, Tae-Jung
    • Journal of Broadcast Engineering
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    • v.17 no.2
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    • pp.411-421
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    • 2012
  • The stagnant growth in 3D market due to 3D movie contents shortage is encouraging development of techniques for production cost reduction. Elimination of vertical disparity generated during image acquisition requires heaviest time and effort in the whole stereoscopic film-making process. This matter is directly related to competitiveness in the market and is being dealt with as a very important task. The removal of vertical disparity, i.e. image rectification has been treated for a long time in the photogrammetry field. While computer vision methods are focused on fast processing and automation, photogrammetry methods on accuracy and precision. However, photogrammetric approaches have not been tried for the 3D film-making. In this paper, proposed is a photogrammetry-based rectification algorithm that enable to eliminate the vertical disparity precisely by reconstruction of geometric relationship at the time of shooting. Evaluation of proposed algorithm was carried out by comparing the performance with two existing computer vision algorithms. The epipolar constraint satisfaction, epipolar line accuracy and vertical disparity of result images were tested. As a result, the proposed algorithm showed excellent performance than the other algorithms in term of accuracy and precision, and also revealed robustness about position error of tie-points.

The Effects of Stimulus-background Contrast, Background Texture Density and Screen Disparity of Stimulus on Crosstalk Perception (자극과 배경의 대비, 배경 텍스쳐 밀도, 자극의 화면 시차가 크로스톡 지각에 미치는 영향)

  • Park, JongJin;Li, Hyung-Chul O.;Kim, ShinWoo
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.225-236
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    • 2013
  • 3D contents could cause unique 3D visual fatigue. Screen disparity, image blurring, and crosstalk are known to be the three major factors responsible for the fatigue. Among these, screen disparity and image blurring are content factors, that is, one can directly manipulate contents themselves to handle visual fatigue caused by these two factors. On the other hand, because crosstalk is closely tied to physical characteristics of 3D display, it is difficult or even impossible to reduce crosstalk-driven visual fatigue unless one replaces 3D display itself (for example, from active to passive display). However, the effects of crosstalk on 3D visual fatigue depends on visual stimulus features (that is, contents), and thus it is possible to manipulate stimulus features in order to handle visual fatigue caused by crosstalk. Hence, this research tested the effects of visual stimulus features on crosstalk (which then causes 3D visual fatigue). Using relative depth discrimination task, we tested the effects of stimulus-background contrast, background texture density, and screen disparity on the degree of perceived crosstalk. The results showed that crosstalk decreases with presence of background texture and with less degree of screen disparity.

Rigorous Analysis of Periodic Blazed 2D Diffraction Grating using Eigenvalue Problem of Modal Transmission-Line Theory (모드 전송선로 이론의 고유치 문제를 사용한 주기적인 blazed 2D 회절격자의 정확한 분석)

  • Ho, Kwang-Chun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.3
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    • pp.173-178
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    • 2019
  • To analyze the diffraction properties of optical signals by periodic blazed 2D diffraction gratings, Toeplitz dielectric tensor is first defined and formulated by 2D spatial Fourier expansions associated with asymmetric blazed grating profile. The characteristic modes in each layer is then based on eigenvalue problem, and the complete solution is found rigorously in terms of modal transmission-line theory (MTLT) to address the pertinent boundary-value problems. Toeplitz matrix of symmetric and sawtooth profiles is derived from that of asymmetric blazed grating profile, and the diffraction properties for each profile are numerically simulated. The numerical results reveal that the asymmetric and symmetric profiles behave as anti-reflection GMR filter while the sawtooth profile works better as anti-transmission one rather than anti-reflection filter.