• Title/Summary/Keyword: 3D방송

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2D Interpolation of 3D Points using Video-based Point Cloud Compression (비디오 기반 포인트 클라우드 압축을 사용한 3차원 포인트의 2차원 보간 방안)

  • Hwang, Yonghae;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.26 no.6
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    • pp.692-703
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    • 2021
  • Recently, with the development of computer graphics technology, research on technology for expressing real objects as more realistic virtual graphics is being actively conducted. Point cloud is a technology that uses numerous points, including 2D spatial coordinates and color information, to represent 3D objects, and they require huge data storage and high-performance computing devices to provide various services. Video-based Point Cloud Compression (V-PCC) technology is currently being studied by the international standard organization MPEG, which is a projection based method that projects point cloud into 2D plane, and then compresses them using 2D video codecs. V-PCC technology compresses point cloud objects using 2D images such as Occupancy map, Geometry image, Attribute image, and other auxiliary information that includes the relationship between 2D plane and 3D space. When increasing the density of point cloud or expanding an object, 3D calculation is generally used, but there are limitations in that the calculation method is complicated, requires a lot of time, and it is difficult to determine the correct location of a new point. This paper proposes a method to generate additional points at more accurate locations with less computation by applying 2D interpolation to the image on which the point cloud is projected, in the V-PCC technology.

Frequency Octupler for W-band Transceiver (W-대역 송수신기를 위한 주파수 8체배기)

  • Lee, Iljin;Kim, Wansik;Kim, Jongpil;Jeon, Sanggeun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.6
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    • pp.195-200
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    • 2018
  • A W-band frequency octupler is implemented on 100-nm GaAs pHEMT process. The fabricated octupler can be used as a local oscillator or a signal source of W-band transceivers. Three common-source doublers are connected in cascade to multiply an input signal of 10.75 GHz to 83 GHz. A common-source amplifier is followed for each doubler to improve the conversion gain and suppress the unwanted harmonics. The fabricated octupler showes high output of more than 6 dBm in the 80 - 84 GHz band and achieved excellent spurious suppression performance over 20 dBc.

A Study on Development of the High-Power Low-Loss Waveguide Circulator for Ka-band Millimeter-Wave Seeker (밀리미터파대역(Ka-대역)탐색기용 고 전력 저 손실 도파관 순환기 개발에 관한 연구)

  • Jung, Chae-Hyun;Han, Sung-Min;Baek, Jong-Gyun;Lee, Kook-Joo;Park, Chang-Hyun;Kwon, Jun-Beom
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.6
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    • pp.83-88
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    • 2017
  • In this paper, a 3-port waveguide circulator of Ka-band millimeter-wave for isolation between transmit channel and receive channel at high power transmit mode is designed and fabricated for the seeker of the guided missile and circulator performance is verified through the S-parameter, high power and operation temperature test. At the configuration design, interface design between a seeker antenna and the circulator is considered and half-height of standard waveguide is applied for minimum and light weight body. The shape of permanent magnet and ferrite is optimized by simulation and tuning dielectrics at each port are placed for the best performance. In Fc(center frequency)${\pm}1000MHz$, designed waveguide circulator has below -20 dB return loss, below 0.5 dB insertion loss and below -23 dB isolation. It is found that circulator characteristics is similar to design results.

Design of W-band 12-way radial power combiner (W-밴드 12-way radial 전력 결합기 설계)

  • Young-Gon Kim;Hyo-Chul Kim;Heung-Rae Cho;Han-Chun Ryu;Se-Hoon Kwon;Seon-Keol Woo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.3
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    • pp.21-26
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    • 2024
  • Design and fabrication method of W-band 12-way radial power combiner is proposed in this paper. The proposed structure is used with TE10 to TEM mode converter, which is realized using 2-step impedance transformer. The pin structure for mode converter is well bonded to the housing so that environment conditions such as vibration or shock are not affected. Proposed W-band power combiner has less than 0.7 dB insertion loss and more than 13 dB return loss from 88 GHz to 98 GHz. The measured output isolations between each other are greater than 7.5 dB from 82 to 100 GHz and phase differences are less than 10 degree from 88 to 96 GHz. Proposed power combiner is expected compact radar and various applications requiring for high power and stable environment conditions.

Effect of 2Dimesion and 3Dimension Images on Human Factors

  • Kim, Jung-Ho;Kwon, Soon Chul;Son, Kwang Chul;Sohn, Chae Bong;Lee, Seung Hyun
    • International Journal of Internet, Broadcasting and Communication
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    • v.6 no.2
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    • pp.13-16
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    • 2014
  • This study aims to examine the effects of watching 2D and 3D images on the blink rate. Regarding the image watch, their blink rate for 2D and 3D images was separately checked for 1 minute in the 1m distance, before the watch, after 15 minutes of watch, and after 30 minutes of watch. About the change of their blink rate in the 2D image watch, it tended to become higher than that before watching the image; however, there was no statistical significance (paired t-test, p=0.106, p=0.062). And in the 2D image watch, it tended to increase in comparison between after 15 minutes and after 30 minutes, but there was no statistical significance (paired t-test, p=0.623). Meanwhile, about the change of their blink rate in the 3D image watch, it tended to decrease statistically significantly both after 15 minutes and after 30 minutes when compared with that before watching the image (paired t-test, p=0.000, p=0.000). In the 3D image watch, it tended to increase in comparison between after 15 minutes and after 30 minutes; however, there was no statistical significance (paired t-test, p=0.867).

Monitoring System to Measure the Waste Volume of Landfill Facility using 3D Laser Scanner (3D 레이저 스캐너를 이용한 매립장의 체적 계측을 위한 모니터링시스템)

  • Cho, Sung-Youn;Lee, Young-Dae;Ryu, Seung-Ki
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.3
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    • pp.135-140
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    • 2013
  • In this paper, we discussed about the volume monitoring system of a landfill facility. We proposed the waste volume calculation method using the point cloud of the surface of three dimensional object by measurement of the point cloud by the three dimensional scanner, which is based upon the robot technique. This computes not only the quantity of waste volume for continuos monitoring but also it helps not only to predict the evaluation factor of the usable age of a landfill. facility. Furthermore, the measuring system of waste volume was applied to the landfill facility in Ansung city.

Depth Image Restoration Using Generative Adversarial Network (Generative Adversarial Network를 이용한 손실된 깊이 영상 복원)

  • Nah, John Junyeop;Sim, Chang Hun;Park, In Kyu
    • Journal of Broadcast Engineering
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    • v.23 no.5
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    • pp.614-621
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    • 2018
  • This paper proposes a method of restoring corrupted depth image captured by depth camera through unsupervised learning using generative adversarial network (GAN). The proposed method generates restored face depth images using 3D morphable model convolutional neural network (3DMM CNN) with large-scale CelebFaces Attribute (CelebA) and FaceWarehouse dataset for training deep convolutional generative adversarial network (DCGAN). The generator and discriminator equip with Wasserstein distance for loss function by utilizing minimax game. Then the DCGAN restore the loss of captured facial depth images by performing another learning procedure using trained generator and new loss function.

Development of three-dimensional sound effects system for virtual reality (가상환경용 3차원 입체음향 시스템 개발)

  • Yang, Si-Young;Kim, Dong-Hyung;Jeong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.574-585
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    • 2008
  • 3D sound is of central importance for the virtual reality system, and is becoming increasingly important for the auditory displays and for the human-computer interaction. In this paper, we propose a novel real-time 3D sound representation system for virtual reality. At first, we propose a calculation method of the impulse response for virtual space. To transmit the information of the virtual space, we propose an enhanced DXF file type that contains the material information. And then, we implement the multi-channel sound panning system. we perform the experiment based on computer simulation and prove the utility of the proposed method.

2D Interpolation 3D Point Cloud using Video-based Point Cloud Compression (비디오 기반 포인트 클라우드 압축을 사용한 차원 포인트 클라우드의 차원 보간 방안)

  • Hwang, Yonghae;Kim, Junsik;Kim, Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2021.06a
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    • pp.147-150
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    • 2021
  • 최근 컴퓨터 그래픽 기술이 발전함에 따라 가상으로 만들어낸 객체와 현실 객체 사이의 분간이 어려워지고 있으며, AR/VR/XR 등의 서비스를 위해 현실 객체를 컴퓨터 그래픽으로 표현하는 기술의 연구가 활발히 진행되고 있다. 포인트 클라우드는 현실 객체를 표현하는 기술 중의 하나로 객체의 표면을 수많은 3차원의 점으로 표현하며, 2차원 영상보다 더욱 거대한 데이터 크기를 가지게 된다. 이를 다양한 서비스에 응용하기 위해서는 3차원 데이터의 특징에 맞는 고효율의 압축 기술이 필요하며, 국제표준기구인 MPEG에서는 연속적인 움직임을 가지는 동적 포인트 클라우드를 2차원 평면으로 투영하여 비디오 코덱을 사용해 압축하는 Video-based Point Cloud Compression (V-PCC) 기술이 연구되고 있다. 포인트 클라우드를 2차원 평면에 투영하는 방식은 점유 맵 (Occupancy Map), 기하 영상 (Geometry Image), 속성 영상 (Attribute Image) 등의 2차원 정보와 보조 정보를 사용해 압축을 진행하고, 부호화 과정에서는 보조 정보와 2차원 영상들의 정보를 사용해 3차원 포인트 클라우드를 재구성한다. 2차원 영상을 사용해 포인트 클라우드를 생성하는 특징 때문에 압축 과정에서 발생하는 영상 정보의 열화는 포인트 클라우드의 품질에 영향을 미친다. 이와 마찬가지로 추가적인 기술을 사용한 2차원 영상 정보의 향상으로 포인트 클라우드의 품질을 향상할 수 있을 것으로 예상된다. 이에 본 논문은 V-PCC 기술에서 생성되는 영상 정보에 2차원 보간 (Interpolation) 기술을 적용하여 기존의 영상 정보에 포함되지 않은 추가적인 포인트를 생성하는 것으로 재구성되는 포인트 클라우드의 밀도를 증가시키고 그 영향을 분석하고자 한다.

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Comparison of number plate recognition performance of Synthetic number plate generator using 2D and 3D rotation (3차원 회전을 이용한 인조 번호판 생성기의 번호판 인식 성능 비교)

  • Lee, Yu-Jin;Kim, Sang-Joon;Park, Gyeong-Moo;Park, Goo-Man
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.232-235
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    • 2020
  • 최근 딥러닝을 이용한 자동차 번호판 인식 알고리즘에 있어서 인조 번호판을 생성하여 데이터 수집과 라벨링 작업 시간을 줄이기 위한 연구가 진행되고 있다. 하지만 인조 번호판의 특성상 정면의 이미지로 구성되어 있기 때문에 자동차의 정면에서 촬영된 번호판의 인식률은 높지만 측면에서 촬영된 번호판의 경우 인식률이 낮아진다. 본 논문에서는 다양한 카메라 설치 위치에 따른 다각도로 촬영된 번호판 영상의 인식률을 보완하기 위해 이미지를 3차원으로 회전하여 데이터를 생성하는 인조 번호판 생성기 프로그램을 개발하였다. 3차원 회전을 하였을 때 번호판 인식 성능을 비교하기 위해 기존 방식으로 생성한 번호판과 제안 방식으로 생성한 번호판 각 600,000장씩 생성하여 총 1,200,000장을 생성하였으며, 데이터의 비율에 따라 10가지의 학습 데이터 셋을 구성하였다. 인조 번호판 데이터의 학습 결과를 평가하기 위해 실제 번호판 이미지 1789장으로 테스트 셋을 구성하였고, 기존의 인조 번호판 생성 방식과 인식 정확도를 비교 분석하였다.

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