• Title/Summary/Keyword: 3D방송

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A Study for analysis of Inverse Kinematics system to Character Animations & Motion Graphics education

  • Cho, Hyung-ik;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • v.10 no.3
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    • pp.149-156
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    • 2021
  • Today, 3D softwares have become an essential tool in all areas of Video, including Movies, Animations, CFs, Motion Graphics and Games. One of the most commonly used fields is the 3D character video part. However, these 3D character animations and motion graphics softwares are difficult to learn and too much to learn, making it difficult to learn them all in a university education with a limited time of four years. In this paper, many Inverse kinematics tools, which are essential in the 3D character animations and motion graphics field, compare and analyze the strengths and weaknesses of each tool, focusing on Bone, Character Studio, and Character Animation Toolkit, which are most commonly used in work fields. And use Delphi techniques for 3D experts to secure objectivity. Therefore, for universities that require large amounts of teaching in a limited time, I propose an analysis of which of the above three Inverse Kinetics tools is advantageous for students to select and focus on for efficient education.

Stereoscopic Perception Improvement Using Color and Depth Transformation (컬러 및 깊이 데이터 변환을 이용하는 입체감 향상)

  • Gil, Jong-In;Jang, Seung-Eun;Seo, Joo-Ha;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.16 no.4
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    • pp.584-595
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    • 2011
  • Recently, RGB images and depth maps have been supplied to academic fields. The depth maps are utilized to the generation of stereoscopic images in the diverse formats according to the users' preference. A variety of methods that use depth maps have been introduced so far. One of applications is a medical field. In this area, the improvement of the perceptual quality of 2D medical images has gained much interest. In this paper, we propose a novel scheme that expands the conventional method to 3D stereoscopic image, thereby achieving the perceptual depth quality improvement as well as 3D stereoscopic perception enhancement at the same time. For this, contrast transformation as well as depth darkening are proposed and their performance is validated through the subjective test. Subjective experiments peformed for stereoscopic enhancement as well as visual fatigue validate that the proposed method achieves better 3D perception than the usage of the original stereoscopic image and suggests the limitation in terms of the visual fatigue.

Overlay Text Graphic Region Extraction for Video Quality Enhancement Application (비디오 품질 향상 응용을 위한 오버레이 텍스트 그래픽 영역 검출)

  • Lee, Sanghee;Park, Hansung;Ahn, Jungil;On, Youngsang;Jo, Kanghyun
    • Journal of Broadcast Engineering
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    • v.18 no.4
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    • pp.559-571
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    • 2013
  • This paper has presented a few problems when the 2D video superimposed the overlay text was converted to the 3D stereoscopic video. To resolve the problems, it proposes the scenario which the original video is divided into two parts, one is the video only with overlay text graphic region and the other is the video with holes, and then processed respectively. And this paper focuses on research only to detect and extract the overlay text graphic region, which is a first step among the processes in the proposed scenario. To decide whether the overlay text is included or not within a frame, it is used the corner density map based on the Harris corner detector. Following that, the overlay text region is extracted using the hybrid method of color and motion information of the overlay text region. The experiment shows the results of the overlay text region detection and extraction process in a few genre video sequence.

Design and implementation of Multiband Antenna for Satellite Broadcasting Receiving using Beam Tilt (빔 틸트를 이용한 위성 방송 수신용 다중 대역 안테나 설계 및 구현)

  • Park, Kwan-Joon;Park, Dong-Kook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.3
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    • pp.318-325
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    • 2019
  • As satellite communication technology with high efficiency and spatiality evolves, demands of customer for efficient and effective satellite broadcasting services are increasing due to interval reduction of the between satellites, and the limited radio-frequency spectrum resources. Recently, research on antenna that it possible to simultaneously receive multiple signal from various satellites while holding maintain the same number of previous reception channels by using the single reflector has been ongoing. It is necessary to be able to simultaneously receive signals from various satellites in order to maintain the same number of previous reception channels. We suggest a multiband antenna which can be simultaneously and independently receiving Ku band and Ka band satellite broadcasting signals transmitted by three adjacent satellites. We have designed and simulated using commercial design tools TICRA CHAMP and CST MWS to meet the target specifications. It appears that the antenna has -10 dB return loss, and more than 40 dBi directivity gain in Ku band and Ka band respectively.

Producing Stereoscopic Video Contents Using Transformation of Character Objects (캐릭터 객체의 변환을 이용하는 입체 동영상 콘텐츠 제작)

  • Lee, Kwan-Wook;Won, Ji-Yeon;Choi, Chang-Yeol;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.16 no.1
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    • pp.33-43
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    • 2011
  • Recently, 3D displays are supplied in the 3D markets so that the demand for 3D stereoscopic contents increases. In general, a simple method is to use a stereoscopic camera. As well, the production of 3D from 2D materials is regarded as an important technology. Such conversion works have gained much interest in the field of 3D converting. However, the stereoscopic image generation from a single 2D image is limited to simple 2D to 3D conversion so that the better realistic perception is difficult to deliver to the users. This paper presents a new stereoscopic content production method where foreground objects undergo alive action events. Further stereoscopic animation is viewed on 3D displays. Given a 2D image, the production is composed of background image generation, foreground object extraction, object/background depth maps and stereoscopic image generation The alive objects are made using the geometric transformation (e.g., translation, rotation, scaling, etc). The proposed method is performed on a Korean traditional painting, Danopungjung as well as Pixar's Up. The animated video showed that through the utilization of simple object transformations, more realistic perception can be delivered to the viewers.

The Analysis of TxID Signal's Effect to Legacy Receivers in ATSC DTV System (ATSC DTV 시스템에서 TxID 신호가 기존 수신기에 미치는 영향 분석)

  • Mok, Ha-Kyun;Park, Sung-Ik;Lee, Jae-Kwon;Ryu, Ho-Jin;Kim, Heung-Mook
    • Journal of Broadcast Engineering
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    • v.15 no.3
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    • pp.414-425
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    • 2010
  • When we implement the single frequency network (SFN) in ATSC terrestrial DTV system, there is an interference problem to DTV receivers due to the use of same frequency channel among transmitters and repeaters. To resolve this problem, it is recommended to adopt the transmitter identification signals in transmitting equipments. In this paper, we analyzed the influence suffered by legacy DTV receivers when the TxID signal is added to the DTV transmitting signals and the results were further verified by computer simulation, laboratory test and field test. The above tests show that if the TxID signal is added to the level of -30dB compared to the original DTV signal, the TOV(Threshold Of Visibility) increment in legacy receivers is about 0.17 dB. It means that we can insert and transmit the TxID signal in ATSC terrestrial DTV system without making the negative effect to the legacy DTV receivers.

A study on the DoA Estimation Prformance of Interference Signal in W-CDMA using 3D Adaptive Array Antenna (W-CDMA에서 3차원 적응 배열 안테나를 이용한 방해 신호의 도래각 추정 성능에 관한 연구)

  • Lim, Seung-Gag;Kang, Dae-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.1
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    • pp.11-17
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    • 2009
  • This paper deals with the estimation performance DoA (Direction of Arrival) using the 3D adaptive array antenna in W-CDMA signal. For this, we proposed the 5 types of 3D array antenna, and appied for the MUSIC in order to the estimation of DoA algorithm for that antenna, commonly, then the DoA estimation error was used for the estimation performance. In the mobile communication and radio positioning service, performing the spatial filtering after the DoA estimation in array antenna, the quality of receiving signal can improve by the nulling or minimization of interfering signal which is from the undesired direction and the forming of beam which is from the desired direction. The result of DoA estimation and the DoA estimation error by varying the signal to noise ration and the number of interfering signal and power of each type antenna was calculated by computer simulation. As a result of simulation, the other propose antenna has good performance excluding the stack 3D antenna in DoA estimation and the Curved-B type antenna has more superior performance when increasing the number of interfering signal and power in the DoA estimation error.

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Novel Focus-based 2D-to-3D Conversion using Interpolation of Block Focus (블록 초점 정보의 보간을 통한 새로운 초점 기반 2D-to-3D 변환)

  • Han, Chan-Hee;Kim, June-Ho;Kang, Hyun-Soo;Kim, Jin-Soo;Choi, Hae-Chul;Lee, Si-Woong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.124-126
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    • 2012
  • 3차원 동영상은 수많은 응용분야에서 차세대 멀티미디어 콘텐츠로 큰 주목을 받고 있지만 2차원에서 3차원 콘텐츠로의 과도기인 현 시점에서 3차원 콘텐츠의 부족현상은 관련 산업분야의 큰 문제점으로 떠오르고 있다. 2D-to-3D 변환 기술은 높은 비용 없이 기존의 방대한 2차원 콘텐츠를 3차원 콘텐츠로 재사용하는 것이 가능하기 때문에 3차원 콘텐츠의 부족 문제를 해결할 수 있는 기술로 큰 관심을 끌고 있다. 본 논문에서는 블록 단위 초점 정보의 보간을 통한 새로운 초점 기반 3차원 변환 기법을 제안한다. 기존의 화소 단위 초점 측정치를 그대로 깊이 정보로 이용하는 경우나 분할 영역 단위 초점 측정치를 깊이 정보로 활용하는 경우는 이웃 화소간 깊이정보의 불연속성이 발생할 수 있지만 제안방식은 블록 초점 측청치의 보간수행으로 인해 이웃 화소 사이에서 뿐만 아니라 블록경계 혹은 영역경계에서도 특별할 스무딩필터 처리 없이도 화소간 깊이정보의 불연속성이 발생하지 않게 된다. 실험결과를 통해 제안한 방식이 기존의 방식들 보다 더 자연스러운 깊이 정보 추출 성능을 보여준다는 것을 알 수 있다.

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New Core-Layer Soft Decoding Method for ATSC3.0 LDM-MIMO Broadcasting Systems (ATSC3.0 LDM-MIMO 방송 시스템을 위한 새로운 Core-Layer 연판정 기법)

  • Baek, Hyeonguk;Kim, Seunghyeon;Kim, Hojun;Jung, Taejin
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.1072-1075
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    • 2019
  • In this letter, we propose a new soft decoding method for a Core-Layer(CL) signal in ATSC3.0 Layered-Division-Multiplexing Multiple-Inputs-Multiple-Outputs broadcasting systems. Unlike a conventional Gaussian-Approximation(GA) method, the proposed method decodes the CL signal by reducing a Enhanced-Layer signal simply to a QPSK signal, and thus exhibits greatly improved performance compared to the GA method especially for a lower CL injection-level.

A study on the Empirical Design of EMI Filters for Power Supply Noise Reduction in Electronic Devices (전자기기의 전원 노이즈 저감을 위한 EMI 필터 경험적 설계에 관한 연구)

  • Yun-Min Lee;Jin-Seob, Shin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.4
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    • pp.59-64
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    • 2023
  • In this paper, It is proposed through the empirical design of a Conducted EMI filter for noise reduction of power used in electronic devices. For the proposed structure, A-type, B-type, C-type, and D-type structures were designed, and conductive noise reduction was confirmed by using an LC network with various X-capacitors, Y-capacitors, and Air-inductors. 10 [μH] was used for L1 and L2, and 4.7 [nF] was used for C1 and C2. L3 for common mode used 13[μH], and C5, C6, C7 were designed using 10[nF]. The measured insertion loss values of the designed EMI filter were -74.4[dB] at 3.2MHz, -75.4[dB] at 4MHz, and -75.3[dB] at 13.56MHz. Therefore, the proposed EMI filter will be able to reduce power supply noise used in various electronic devices.