• Title/Summary/Keyword: 3D방송

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2D Image-Based Individual 3D Face Model Generation and Animation (2차원 영상 기반 3차원 개인 얼굴 모델 생성 및 애니메이션)

  • 김진우;고한석;김형곤;안상철
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.11b
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    • pp.15-20
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    • 1999
  • 본 논문에서는 사람의 정면 얼굴을 찍은 컬러 동영상에서 얼굴의 각 구성 요소에 대한 특징점들을 추출하여 3차원 개인 얼굴 모델을 생성하고 이를 얼굴의 표정 움직임에 따라 애니메이션 하는 방법을 제시한다. 제안된 방법은 얼굴의 정면만을 촬영하도록 고안된 헬멧형 카메라( Head-mounted camera)를 사용하여 얻은 2차원 동영상의 첫 프레임(frame)으로부터 얼굴의 특징점들을 추출하고 이들과 3차원 일반 얼굴 모델을 바탕으로 3차원 얼굴 특징점들의 좌표를 산출한다. 표정의 변화는 초기 영상의 특징점 위치와 이 후 영상들에서의 특징점 위치의 차이를 기반으로 알아낼 수 있다. 추출된 특징점 및 얼굴 움직임은 보다 다양한 응용 이 가능하도록 최근 1단계 표준이 마무리된 MPEG-4 SNHC의 FDP(Facial Definition Parameters)와FAP(Facial Animation Parameters)의 형식으로 표현되며 이를 이용하여 개인 얼굴 모델 및 애니메이션을 수행하였다. 제안된 방법은 단일 카메라로부터 촬영되는 영상을 기반으로 이루어지는 MPEG-4 기반 화상 통신이나 화상 회의 시스템 등에 유용하게 사용될 수 있다.

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Optical Measurements and Control of Digital Holographic Printing System for 3D Image Reconstruction (3D 영상재현을 위한 디지털 스테레오그램 기록시스템에서의 광특성 측정 및 제어)

  • Kim, Jae-Han;Lee, Gwang-Soon;Hur, Nam-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.06a
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    • pp.83-84
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    • 2013
  • 홀로그래픽 스테레오그램은, 양안 스테레오스코픽 영상들을 레이저 기준파와 간섭시켜 생성된 홀로그래픽 패턴을 감광매질인 홀로그래픽 필름에 기록한 후, 이를 다시 광학적 회절을 이용하여 3차원 영상으로 재현하는 3차원 디스플레이의 한 방법이다. 본 논문에서는 다시점의 full-color, full-parallax 영상을 디지털 방식의 스테레오그램으로 제작하여 3차원 입체 영상으로 재현하기 위한 기록 시스템에서, 기록 매질인 홀로그래픽 필름 면에서의 영상을 고해상도 영상 센서를 이용하여 직접 획득하고, 이 영상 정보를 분석하여 광축을 제어함으로써, 왜곡없는 최적의 호겔을 형성하여 높은 회절 효율을 갖는 스테레오그램을 제작하기 위한 방법 및 장치에 대한 연구개발 결과를 기술하였다.

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Infrared camera calibration-based passive marker pose estimation method (적외선 카메라 칼리브레이션 기반 패시브 마커 자세 추정 방법)

  • Park, Byung-Seo;Kim, Dong-Wook;Seo, Young-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.203-204
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    • 2022
  • 본 논문에서는 다수의 적외선 카메라의 2D 패시브마커 영상을 이용한 3차원 리지드 바디(Rigid Body) 자세추정 방법을 제안한다. 1차로 개별 카메라의 내부 변수를 구하기 위해 체스보드를 이용한 칼리브레이션 과정을 수행하고, 2차 보정 과정에서 3개의 적외선 마커가 있는 삼각형 구조물을 모든 카메라가 관찰 가능하도록 움직인 후 프레임별 누적된 데이터를 계산하여 카메라 간의 상대적인 위치정보의 보정 및 업데이트를 진행한다. 이 후 각 카메라의 좌표계를 3D월드 좌표계로 변환하는 과정을 통해 3개 마커의 3차원 좌표를 복원하여 각 마커간 거리를 계산하여 실제 거리와의 차이를 비교한 결과 1mm 내외의 오차를 측정하였다.

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Density Scalability of Video Based Point Cloud Compression by Using SHVC Codec (SHVC 비디오 기반 포인트 클라우드 밀도 스케일러빌리티 방안)

  • Hwang, Yonghae;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.709-722
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    • 2020
  • Point Cloud which is a cluster of numerous points can express 3D object beyond the 2D plane. Each point contains 3D coordinate and color data basically, reflectance or etc. additionally. Point Cloud demand research and development much higher effective compression technology. Video-based Point Cloud Compression (V-PCC) technology in development and standardization based on the established video codec. Despite its high effective compression technology, point cloud service will be limited by terminal spec and network conditions. 2D video had the same problems. To remedy this kind of problem, 2D video is using Scalable High efficiency Video Coding (SHVC), Dynamic Adaptive Streaming over HTTP (DASH) or diverse technology. This paper proposed a density scalability method using SHVC codec in V-PCC.

Analysis for Shielding Effectiveness of EMI Spray Coating Layers in 3D Structure (3차원 구조에서 EMI 스프레이 코팅막의 차폐효과 분석)

  • Hur, Jung;Lee, Won-Hui
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.4
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    • pp.35-39
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    • 2019
  • The shielding effectiveness (SE) of the EMI spray coating film was measured in a three-dimensional structure. The shielding effectiveness was measured by AST D4935 using coaxial type TEM cell. A standard sample of the cylindrical slab is fabricated to measure the shielding effectiveness using the ASTM D4935. At this time, spray coating was performed by bonding a three-dimensional structure with NAND flash memory to a standard sample. In the case of spray coating, it was uniformly coated not only on the horizontal plane but also on the vertical plane of the three-dimensional structure. As a result of measurement, shielding effectiveness of maximum 59 dB was measured in a three-dimensional structure similar to the case without three-dimensional structure. As a result, it was confirmed that the spray coating can be uniformed even in the three-dimensional structure.

Reconstruction of the Lost Hair Depth for 3D Human Actor Modeling (3차원 배우 모델링을 위한 깊이 영상의 손실된 머리카락 영역 복원)

  • Cho, Ji-Ho;Chang, In-Yeop;Lee, Kwan-H.
    • Journal of the HCI Society of Korea
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    • v.2 no.2
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    • pp.1-9
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    • 2007
  • In this paper, we propose a reconstruction technique of the lost hair region for 3D human actor modeling. An active depth sensor system can simultaneously capture both color and geometry information of any objects in real-time. However, it cannot acquire some regions whose surfaces are shiny and dark. Therefore, to get a natural 3D human model, the lost region in depth image should be recovered, especially human hair region. The recovery is performed using both color and depth images. We find out the hair region using color image first. After the boundary of hair region is estimated, the inside of hair region is estimated using an interpolation technique and closing operation. A 3D mesh model is generated after performing a series of operations including adaptive sampling, triangulation, mesh smoothing, and texture mapping. The proposed method can generate recovered 3D mesh stream automatically. The final 3D human model allows the user view interaction or haptic interaction in realistic broadcasting system.

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BER performance analysis by angle spreading effect in the DoA estimation and beam-forming using 3D phase array antenna (3D 위상 배열 안테나를 이용한 DoA 추정과 빔 형성시 각도 퍼짐에 의한 BER 성능 분석)

  • Lim, Seung-Gag;Kang, Dae-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.2
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    • pp.137-144
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    • 2009
  • This paper deals with the performance comparison of jammer signal's angle spreading in the beamforming after the estimation of direction of arrival using 3D array antenna basis of the GPS signal. After the estimation of direction of arrival using array antenna, the beamforming is need for the direction of arrival by spatial filtering and the other direction are nulling for reducing intererence signal, it is possible to improving the received signal strength and quality. But we obtains the degraded performance by the angle spreading due to the multi-jammer signal in this process. In this paper, the MUSIC and LCMV algorithms are applied for the estimating the direction of arrival and for beamforming using the 5 types of 3D array antenna. we performs the comparison of performance by calculating the bit error rate applying the BPSK modem and the varying the azimuth and elevation angle of incoming jammer signal. As a result of simulation, the Curved (B) type 3D array antenna has a more better performance compared to the other type antenna.

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Improvement of 3D Stereoscopic Perception Using Depth Map Transformation (깊이맵 변환을 이용한 3D 입체감 개선 방법)

  • Jang, Seong-Eun;Jung, Da-Un;Seo, Joo-Ha;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.16 no.6
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    • pp.916-926
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    • 2011
  • It is well known that high-resolution 3D movie contents frequently do not deliver the identical 3D perception to low-resolution 3D images. For solving this problem, we propose a novel method that produces a new stereoscopic image based on depth map transformation using the spatial complexity of an image. After analyzing the depth map histogram, the depth map is decomposed into multiple depth planes that are transformed based upon the spatial complexity. The transformed depth planes are composited into a new depth map. Experimental results demonstrate that the lower the spatial complexity is, the higher the perceived video quality and depth perception are. As well, visual fatigue test showed that the stereoscopic images deliver less visual fatigue.

A Method of Frame Synchronization for Stereoscopic 3D Video (스테레오스코픽 3D 동영상을 위한 동기화 방법)

  • Park, Youngsoo;Kim, Dohoon;Hur, Namho
    • Journal of Broadcast Engineering
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    • v.18 no.6
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    • pp.850-858
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    • 2013
  • In this paper, we propose a method of frame synchronization for stereoscopic 3D video to solve the viewing problem caused by synchronization errors between a left video and a right video using the temporal frame difference image depending on the movement of objects. Firstly, we compute two temporal frame difference images from the left video and the right video which are corrected the vertical parallax between two videos using rectification, and calculate two horizontal projection profiles of two temporal frame difference images. Then, we find a pair of synchronized frames of the two videos by measuring the mean of absolute difference (MAD) of two horizontal projection profiles. Experimental results show that the proposed method can be used for stereoscopic 3D video, and is robust against Gaussian noise and video compression by H.264/AVC.