• Title/Summary/Keyword: 3D방송

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Non-Real-Time 3D Video Services for Terrestrial DMB (지상파 DMB 비실시간 3D 비디오 서비스)

  • Kim, Yong-Han;Park, Min-Kyu;Oh, Chang-Yeol;Yun, Kug-Jin;Lee, Bong-Ho;Hur, Nam-Ho;Lee, Soo-In
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.83-85
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    • 2010
  • 최근 소형 무안경식 스테레오스코픽 디스플레이가 저가에 양산될 수 있게 되어 이를 장착한 휴대형 기기를 통한 스테레오스코픽 서비스에 대한 관심이 고조되고 있다. 지상파 DMB 수신 겸용 휴대폰의 경우에도 이러한 3D 디스플레이를 장착할 수 있으므로, 지상파 DMB를 통해 3D 비디오 서비스를 제공하는 데에도 관심이 고조되고 있다. 그러한 현재 지상파 DMB 채널은 가용 전송률이 거의 남아 있지 못한 상태이므로, 실시간으로 이러한 서비스를 제공할 수 없다. 본 논문에서는 기존 지상파 DMB 비디오 서비스를 위해 전송되는 비디오 압축 데이터를 3D 영상의 좌우 영상 중 한 영상으로 사용하고, 다른쪽 영상은 비실시간적인 방법으로 수신기로 전송함으로써 기존 지상파 DMB 비디오 서비스와 호환적으로 3D 비디오 서비스를 제공할 수 있는 방법 2 가지를 제안한다. 첫 번째 방법은 지상파 DMB의 파일 다운로드 프로토콜인 MOT(Multimedia Object Transfer)를 이용하여 3D 영상에 필요한 한 쪽 영상을 파일 형태로 미리 수신기로 다운로드해 준 후, 실시간으로 전송되어 오는 2D 비디오 데이터와 함께 디스플레이하는 MOT/스트림 모드 비실시간 3D 비디오 서비스이며, 두 번째 방법은 광고 영상과 같이 일정 기간 중에 반복적으로 전송되는 콘텐트에 대해 추가로 필요한 전송률이 거의 없이 3D 비디오로 제공할 수 있는 반복 콘텐트 비실시간 3D 비디오 서비스이다.

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Hierarchical Modulation Scheme for 3D Stereoscopic Video Transmission Over Maritime Channel Environment (해양 채널 환경에서 3D 입체영상의 전송을 위한 계층변조 기법)

  • You, Dongho;Lee, Seong Ro;Kim, Dong Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.7
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    • pp.1405-1412
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    • 2015
  • Recently, Due to the rapid growth of broadcasting communication and video coding technologies, the demands for immersive media contents based on 3D stereoscopic video will increase steadily. And the demands must ultimately provide the contents for users which are in wireless channel such as vehicle, train, and ship. Thus, in this paper, we transmit the 3D stereoscopic video over the maritime Rician channel that direct wave is more dominant than reflective wave. Besides, we present unequel error protection (UEP) by applying hierarchical 4/16-QAM to V+D(Video plus Depth) format which can represent 3D stereoscopic video. We expect our system to provide seamless broadcasting service for users with poor reception condition.

Modeling Metaverse Avatars and K-Fashion Apparel 3D Production -Focus on Developing Styling Work with K-Designer Items- (메타버스 아바타 및 K-패션의류 3D 제작 모델링-K 디자이너 아이템을 활용한 스타일링 작업물 개발을 중심으로-)

  • Sojin Kim;Boyoung Kang
    • Journal of Fashion Business
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    • v.27 no.5
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    • pp.60-77
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    • 2023
  • The scale of the industry utilizing the Metaverse platform is gradually growing around the world. Fashion brands are also starting to utilize the Metaverse platform as a new market to replace the next e-commerce platform by targeting new consumers, MZ generation, and even Alpha generation. In this study, a real K-fashion designer's outfit was made into a 3D outfit using CLO 3D program to express it in a new market, the Metaverse 3D platform. It was then compared with a real outfit. An avatar prototype was completed using Max program to simulate the 3D digital fashion outfit and produce an avatar through an optimization process. The 3D outfits showed the same level of results as the actual outfits in terms of fabric surface, material texture, drapability, overall outfit, details, and trimmings. In addition, we proposed a 2D work on total styling suggestion and modeling to secure data sets for future AI-based styling services. In conclusion, this study revealed that actual outfits and 3D outfits had the same results. It is significant that it can be a sample work to build a styling data set through styling suggestion and content production as a significant amount of styling DB construction will be required before AI styling automation services.

Changes in Growth and Saponin Content in Roots of Bellflower (Platycodon grandiflorum (JACQ.) A. DC.) with Different Soil Textures (토성에 따른 도라지뿌리의 생육과 성분함량 변화)

  • Mi-young Park;Yong Chul Kim;Soon-Wook Kwon;Su-Noh Ryu;Tae-ho Ham
    • KOREAN JOURNAL OF CROP SCIENCE
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    • v.67 no.4
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    • pp.296-304
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    • 2022
  • To maximize the medicinal properties of bellflower root (Platycodi radix), its growth and development according to soil texture were investigated using four types of soil: masato (decomposed granite), soil mix, loamy sand, and sandy loam. Saponin content was measured. With regard to bellflower root growth depending on soil texture, its growth was better in the order of loamy sand > sandy loam > soil mix > masato in the above-ground part, and loamy sand > soil mix > sandy loam > masato in the underground part in the order. The average content of general ingredients were 77.3% water, 2.6% crude fat, 3.2% crude flour, 6.0% crude protein, and 10.9% carbohydrates. With respect to saponin analysis of bellflower roots, the saponin content regarding platycodin D, platycodin D3, polygalacin D, and deapioplatycodin D were higher in the order of 282.4, 104.7, 29.1, 19.1 mg/100 g, respectively. The content of organic matter and phosphoric acid was high in soil mix and sandy loam, and platycodin D3 showed similar levels in all soil types. As a result, the soil mix is considered most suitable in terms of yield and component levels, however, it is the most expensive type. As a replacement, sandy loam was adequate in terms of fresh weight related to yield and highest saponin content.

Miniaturized DBS Downconverter MMIC Showing a Low Noise and Low Power Dissipation Characteristic (저잡음ㆍ저소비전력 특성을 가지는 위성방송 수신용 초소형 다운컨버터 MMIC)

  • Yun, Young
    • Journal of Navigation and Port Research
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    • v.27 no.4
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    • pp.443-447
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    • 2003
  • In this work. using 0.2 GaAs modulation doped FET(MODFET), a high performance DBS downconverter MMIC was developed for direct broadcasting satellite (DBS) application. Without LNA, the downconverter MMIC showed a very low noise of 4.8 dB, which is lower by 3 dB than conventional ones. A low LO power of -10 dBm was required for the normal DBS operation of the downconverter MMIC. which reduced the power consumption via a removal of LO amplifier on MMIC. It required only a low power consumption of 175 mW, which is lower than 70 percent of conventional ones. The LO leakage power at IF output was suppressed to a lower level than 30 dBm, which removes a bulky LO rejection filter on a board. The fabricated chip, which include a mixer, If amplifiers. LO rejection filter, and active balun, exhibited a small size of $0.84{\times}0.9\textrm{mm}^2$.

A Research on AI Generated 2D Image to 3D Modeling Technology

  • Ke Ma;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.81-86
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    • 2024
  • Advancements in generative AI are reshaping graphic and 3D content design landscapes, where AI not only enriches graphic design but extends its reach to 3D content creation. Though 3D texture mapping through AI is advancing, AI-generated 3D modeling technology in this realm remains nascent. This paper presents AI 2D image-driven 3D modeling techniques, assessing their viability in 3D content design by scrutinizing various algorithms. Initially, four OBJ model-exporting AI algorithms are screened, and two are further evaluated. Results indicate that while AI-generated 3D models may not be directly usable, they effectively capture reference object structures, offering substantial time savings and enhanced design efficiency through manual refinements. This endeavor pioneers new avenues for 3D content creators, anticipating a dynamic fusion of AI and 3D design.

3DTIP: 3D Stereoscopic Tour-Into-Picture of Korean Traditional Paintings (3DTIP: 한국 고전화의 3차원 입체 Tour-Into-Picture)

  • Jo, Cheol-Yong;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.14 no.5
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    • pp.616-624
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    • 2009
  • This paper presents a 3D stereoscopic TIP (Tour Into Picture) for Korean classical paintings being composed of persons, boat, and landscape. Unlike conventional TIP methods providing 2D image or video, our proposed TIP can provide users with 3D stereoscopic contents. Navigating a picture with stereoscopic viewing can deliver more realistic and immersive perception. The method firstly makes input data being composed of foreground mask, background image, and depth map. The second step is to navigate the picture and to obtain rendered images by orthographic or perspective projection. Then, two depth enhancement schemes such as depth template and Laws depth are utilized in order to reduce a cardboard effect and thus to enhance 3D perceived depth of the foreground objects. In experiments, the proposed method was tested on 'Danopungjun' and 'Muyigido' that are famous paintings made in Chosun Dynasty. The stereoscopic animation was proved to deliver new 3D perception compared with 2D video.

Effects of the Convergence Training on Reduction of Visual Discomfort in 3D TV Environment (3D TV 시청 환경에서 수렴 훈련에 의한 시각적 불편감의 감소)

  • Kham, Keetaek;Jeon, Hyunmin
    • Journal of Broadcast Engineering
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    • v.18 no.5
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    • pp.738-748
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    • 2013
  • The present study investigated whether convergence training in which has an effect on reducing visual discomfort in viewing 3D TV. The stereoscopic depth of 3D training stimulus was gradually increased while maintaining individual visual discomfort at a minimum value. Participants were randomly assigned into one of three groups: a control group and two training groups. For both training groups, all procedure and the disparity range of training stimuli were the same except the order of the disparities of training stimuli. One of the two different training procedure was provided: gradual change or random change of the disparities of training stimulus. Training itself was very effective so that convergence fusional range was improved after three sessions of training with intervals of two weeks. In order to evaluate the effect of convergence training on visual discomfort, the subjective visual discomfort in 3D TV viewing was measured before and after training sessions using questionnaire. The results showed that a significant reduction in visual discomfort was found after training only in the group of gradual change. These results demonstrated a repeated convergence training might be helpful in reducing the visual discomfort in 3D TV environment.

HEVC 표준화 동향과 Test-Model Version 1의 구성 및 성능

  • Han, U-Jin
    • Broadcasting and Media Magazine
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    • v.15 no.4
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    • pp.9-22
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    • 2010
  • 최근 full-HD 3D 방송, UD(ultra-definition) 영상 서비스, mobile device 향 양방향 HD급 화상통신 등 기존 영상 서비스의 품질을 월등히 향상시키고자 하는 연구들이 진행되고 있다. 본 기고에서는 기존 H.264/AVC 영상 압축 표준의 성능을 2배 이상 향상시키는 것을 목표로 진행 중인 새로운 차세대 영상 압축 표준인 HEVC(high-efficiency video coding; MPEG-H/H.265)의 표준화 동향을 소개한다. 또한, 현재 HEVC test-model (HM) version 1을 구성하고 있는 요소 기술들을 결정하기 위해 진행되었던 성능 평가 과정에 대해 간략하게 소개하고, 마지막으로 HM의 전반적 구성 및 현재 성능 수준에 대한 평가결과를 보인다.

Implementation of Hand-Gesture Interface to manipulate a 3D Object of Augmented Reality (증강현실의 3D 객체 조작을 위한 핸드-제스쳐 인터페이스 구현)

  • Jang, Myeong-Soo;Lee, Woo-Beom
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.4
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    • pp.117-123
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    • 2016
  • A hand-gesture interface to manipulate a 3D object of augmented reality is implemented by recognizing the user hand-gesture in this paper. Proposed method extracts the hand region from real image, and creates augmented object by hand marker recognized user hand-gesture. Also, 3D object manipulation corresponding to user hand-gesture is performed by analyzing a hand region ratio, a numbet of finger and a variation ratio of hand region center. In order to evaluate the performance of the our proposed method, after making a 3D object by using the OpenGL library, all processing tasks are implemented by using the Intel OpenCV library and C++ language. As a result, the proposed method showed the average 90% recognition ratio by the user command-modes successfully.