• Title/Summary/Keyword: 3D방송

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A Technique for Interpreting and Adjusting Depth Information of each Plane by Applying an Object Detection Algorithm to Multi-plane Light-field Image Converted from Hologram Image (Light-field 이미지로 변환된 다중 평면 홀로그램 영상에 대해 객체 검출 알고리즘을 적용한 평면별 객체의 깊이 정보 해석 및 조절 기법)

  • Young-Gyu Bae;Dong-Ha Shin;Seung-Yeol Lee
    • Journal of Broadcast Engineering
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    • v.28 no.1
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    • pp.31-41
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    • 2023
  • Directly converting the focal depth and image size of computer-generated-hologram (CGH), which is obtained by calculating the interference pattern of light from the 3D image, is known to be quite difficult because of the less similarity between the CGH and the original image. This paper proposes a method for separately converting the each of focal length of the given CGH, which is composed of multi-depth images. Firstly, the proposed technique converts the 3D image reproduced from the CGH into a Light-Field (LF) image composed of a set of 2D images observed from various angles, and the positions of the moving objects for each observed views are checked using an object detection algorithm YOLOv5 (You-Only-Look-Once-version-5). After that, by adjusting the positions of objects, the depth-transformed LF image and CGH are generated. Numerical simulations and experimental results show that the proposed technique can change the focal length within a range of about 3 cm without significant loss of the image quality when applied to the image which have original depth of 10 cm, with a spatial light modulator which has a pixel size of 3.6 ㎛ and a resolution of 3840⨯2160.

Design of a Highly Linear Broadband Active Antenna Using a Multi-Stage Amplifier (다중 증폭 회로를 이용한 높은 선형 특성을 갖는 광대역 능동 안테나 설계)

  • Lee, Cheol-Soo;Jung, Geoun-Seok;Pack, Jeong-Ki
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.19 no.11
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    • pp.1193-1203
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    • 2008
  • An active antenna(AA) can have wider bandwidth and more gain with small antenna size than those of passive antennas. However, AA inherently generates thermal noise and spurious signals from an active device. Moreover, the spurious performance of AA is very important in a highly sensitive receiving system since it is located at the front end of the receiving system. In this study, we developed an AA with $100{\sim}500\;MHz$, having the output P1dB higher than 3 dBm and little spurious signals in real environments. To achieve such performance, we designed an AA with 3-stage amplifier using CD(common drain) FET and 2 BJTs. Its electrical performances were simulated using ADS. The measurement results for typical gain, NF, OIP3, VSWR and P1dB in the required frequency band were 9.7 dBi, 10 dB, 14 dBm, 1.7:1 and 3 dBm respectively. They are in good agreement with simulation results. The unwanted spectrum level of the proposed AA is $10{\sim}30\;dB$ lower than that of the antenna with CS(common source) FET configuration at a west suburban area of Seoul, which shows that the proposed AA can be applicable to a highly sensitive receiving system for detecting unknown weak signals mixed with broadcasting and civilian communication signals.

A Depth-map Coding Method using the Adaptive XOR Operation (적응적 배타적 논리합을 이용한 깊이정보 맵 코딩 방법)

  • Kim, Kyung-Yong;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.274-292
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    • 2011
  • This paper proposes an efficient coding method of the depth-map which is different from the natural images. The depth-map are so smooth in both inner parts of the objects and background, but it has sharp edges on the object-boundaries like a cliff. In addition, when a depth-map block is decomposed into bit planes, the characteristic of perfect matching or inverted matching between bit planes often occurs on the object-boundaries. Therefore, the proposed depth-map coding scheme is designed to have the bit-plane unit coding method using the adaptive XOR method for efficiently coding the depth-map images on the object-boundary areas, as well as the conventional DCT-based coding scheme (for example, H.264/AVC) for efficiently coding the inside area images of the objects or the background depth-map images. The experimental results show that the proposed algorithm improves the average bit-rate savings as 11.8 % ~ 20.8% and the average PSNR (Peak Signal-to-Noise Ratio) gains as 0.9 dB ~ 1.5 dB in comparison with the H.264/AVC coding scheme. And the proposed algorithm improves the average bit-rate savings as 7.7 % ~ 12.2 % and the average PSNR gains as 0.5 dB ~ 0.8 dB in comparison with the adaptive block-based depth-map coding scheme. It can be confirmed that the proposed method improves the subjective quality of synthesized image using the decoded depth-map in comparison with the H.264/AVC coding scheme. And the subjective quality of the proposed method was similar to the subjective quality of the adaptive block-based depth-map coding scheme.

Multi-View Video Composition and Multi-View Viewer (다시점 비디오와 컴퓨터 그래픽스 합성 및 다시점 비디오 뷰어)

  • Kwon, Jun-Sup;Hwang, Won-Young;Kim, Man-Bae;Choi, Chang-Yeol
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2007.02a
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    • pp.3-8
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    • 2007
  • 최근, 실감 영상에 대한 관심과 요구가 증가하면서 신개념 서비스인 3차원 다시점(Multi-view) 방송에 대한 연구가 다양하게 진행되고 있다. 이와 더불어 광고와 게시를 목적으로 입체 영상과 입체 디스플레이 장치의 수요가 증가하고 있어, 앞으로 다시점 영상 콘텐츠와 디스플레이 장치가 활발하게 보급될 전망이다. 다시점 영상 콘텐츠는 제작 단계에서 컴퓨터 그래픽스 객체를 합성하면 보다 목적에 부합하는 콘텐츠를 제작할 수 있다. 본 논문에서는 다시점 카메라로부터 얻은 RGB 텍스쳐 데이터와 깊이 테이터에 컴퓨터 그래픽스 객체를 합성하여 다시점 합성 영상을 생성하는 방법을 제안한다. 또한, 제작된 다시점 합성 영상을 검증하고 재생하는 다시점 비디오 뷰어를 설계, 구현 한다. 가상의 다시점 영상에 그래픽스 객체를 합성하는 방법은 후 합성 기반으로, 임의의 그래픽스 객체 모델을 생성하여 깊이 정보를 부여하고, 가상 시점 영상의 생성과 동일한 방법으로 그래픽스 객체의 각 시점별 영상을 생성한다. 끝으로 깊이정보를 사용하여 가상 시점 영상의 적절한 좌표공간으로 그래픽스 객체를 삽입한다. 그래픽스 합성의 정확성 검증을 위해 다시점 그래픽스 합성 영상을 디스플레이하는 뷰어는 2D 및 입체를 모두 지원하고, view switching, frozen moment, view sweeping 등의 interactive special effect기법과 다양한 포맷의 저장이 가능하다. 또한, 입체 영상의 실험에서는 그래픽 객체의 입체감 조절을 위해 실제 카메라 시점 간에 필요한 중간시점영상의 개수를 결정할 수 있다.

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A Study on 3D Printer Design for Clothing Printing: Focusing on Knitted Wearable Clothing Output

  • Chung, Do-Seung;Kim, Kwan-Bae;Jang, Jung-Sik
    • International journal of advanced smart convergence
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    • v.9 no.1
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    • pp.82-89
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    • 2020
  • This study is a design study related to the application of 3D printer technology for garment printing. Knitting, which used to be a home industry in the early days, originally comes from hand-knitting. This evolved with various personal devices as a small job for the self-sufficiency of early European housewives. In addition, since the Industrial Revolution, mechanical production entered the mass production mass supply system, and various apparel products were provided to consumers in accordance with mass standardized dimensions. This is similar to the development process in Korea. In addition, it has formed a considerable market with the situation that it can produce and supply apparel products at low labor costs of first-generation Namdaemun and Dongdaemun merchants. As the production shifted to the Southeast Asian region due to the increase in labor costs in the domestically developed social situation, the production of garment products in Korea is now almost 5%. As a result, apparel-related production facilities and related companies are constantly moving to other countries to move production facilities sensitively due to rising labor costs. Recently, smart factory automation has been planned to explore new possibilities. In addition, in recent years, with the evolved appearance of consumers, the appropriate supply of the right amount of production has appeared, and the 3D printer applied to personal garment output has attracted considerable interest in the customized market. Therefore, in order to become a new hope and a small addition to various clothing workers, this study conducted related research on the following 3D printers for clothing output and attempted to proceed with a new design.

Cell Edge SINR of Multi-cell MIMO Downlink Channel (다중 셀 MIMO 하향채널의 셀 에지 SINR)

  • Park, Ju-Yong;Kim, Ki-Jung;Kim, Jeong-Su;Lee, Moon-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.105-117
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    • 2015
  • In this paper, we consider 19 cells with the two tiers for polar-rectangular coordinates (PRCs) and provide the cell edge performance of cellular networks based on distance from cell center i.e., BS (base station). When FFR is applied(or adopted) to cell edge, it is expected that BS cooperation, or a coordinated multipoint (CoMP) multiple access strategy will further improve the system performance. We proposed a new method to evaluate the sum rate capacity of the MIMO DC of multicell system. We improve the performance of cell edge users for intercell interference cancelation in cooperative downlink multicell systems. Simulation results show that the proposed scheme outperforms the reference schemes, in terms of cell edge SINR (signal-to-interference-noise ratio) with a minimal impact on the network path loss exponent. We show 13 dB improvements in cell-edge SINR by using reuse of three relative to reuse of one. BS cooperation has been proposed to mitigate the cell edge effect.

Calculation of Dumping Vehicle Trajectory and Camera Coordinate Transform for Detection of Waste Dumping Position (폐기물 매립위치의 검출을 위한 매립차량 궤적 추적 계산 및 카메라 좌표변환)

  • Lee, Dong-Gyu;Lee, Young-Dae;Cho, Sung-Yun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.243-249
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    • 2013
  • In waste repository environment, we can process the waste history efficiently for reuse by recording the history trajectory of the vehicle which loaded waste and the dumping position of the waste vehicle. By mapping the unloaded waste to 3D and by extracting the dumping point, a new method was implemented so as to record the final dumping position and the waste content under various experiments. In this paper, we developed the algorithm which tracking the vehicle and deciding the moment of dumping in landfills. We first trace the position of vehicle using the difference image between current image and background image and then we decide the stop point from the shape of vehicle route and detect the dumping point by comparing the dumping image with the image that vehicle is stopping. From the camera parameters, The transform method between screen coordinate and real coordinate of landfills is proposed.

Generation of Spatial Adjacency Map and Contents File Format for Ultra Wide Viewing Service (울트라 와이드 뷰잉 서비스를 위한 공간 유사도 맵 생성 및 울트라 와이드 뷰잉 콘텐츠 저장 방법)

  • Lee, Euisang;Kang, Dongjin;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.22 no.4
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    • pp.473-483
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    • 2017
  • Since the advent of 3D and UHD contents, demand for high-quality panoramic images has been increasing. The UWV(Ultra-Wide Viewing) service uses a wider viewing angle than conventional panoramas to provide a lively experience for users and enhance their understanding of the event. In this paper, we propose a spatial adjacency map generation method and an UWV file storage format technology to provide UWV service. The spatial adjacency map measures the similarity between images and generate the position information of the images based on similarity. And the stitching time of the image can be shortened through the generated position information. Through the spatial adjacency map, we generate the large screen content quickly. The UWV file format which is based on ISOBMFF process spatial adjacency map and videos and support random access. In this paper, we design the UWV player to verify the spatial adjacency map and UWV file format and show the result of experiments.

Feasibility Study of Product Information Design at Internet shopping sites (인터넷 쇼핑 사이트에서 제품 정보 설계의 타당성 검토)

  • Lee, Joo-Hee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.283-289
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    • 2015
  • This study examines what information is that affects factors of purchase from product detail page of internet shopping malls. For this purpose, the first, the classification of Internet shopping malls and product information and purchasing factors were determined through previous studies, the second, by constructing a questionnaire based on this, verify the validity of each factor and, the finally, the biggest influence what information was performed to examine. What consumers really wants the information, what information to make purchases, the Internet shopping site will be to assist in the design. The results using the Internet shopping site that users reviews, site reliability, Information Architecture, reserve, 3D images and product images available, has been identified as factors affecting the use of reviews and product images available on the factors affecting the revealed. In the site design layout, color systems, text and many design factors are important, but will have to be designed to be purchased by providing sufficient information for the product.

Hierarchical Subdivision of Light Distribution Model for Realistic Shadow Generation in Augmented Reality (증강현실에서 사실적인 그림자 생성을 위한 조명 분포 모델의 계층적 분할)

  • Kim, Iksu;Eem, Changkyoung;Hong, Hyunki
    • Journal of Broadcast Engineering
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    • v.21 no.1
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    • pp.24-35
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    • 2016
  • By estimating environment light distribution, we can generate realistic shadow images in AR(augmented reality). When we estimate light distribution without sensing equipment, environment light model, geometry of virtual object, and surface reflection property are needed. Previous study using 3D marker builds surrounding light environment with a geodesic dome model and analyzes shadow images. Because this method employs candidate shadow maps in initial scene setup, however, it is difficult to estimate precise light information. This paper presents a novel light estimation method based on hierarchical light distribution model subdivision. By using an overlapping area ratio of the segmented shadow and candidate shadow map, we can make hierarchical subdivision of light geodesic dome.