• Title/Summary/Keyword: 3D방송

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File Signature's Automatic Calculation Algorithm Proposal for Digital Forensic

  • Jang, Eun-Jin;Shin, Seung-Jung
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.3
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    • pp.118-123
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    • 2021
  • Recently, digital crime is becoming more intelligent, and efficient digital forensic techniques are required to collect evidence for this. In the case of important files related to crime, a specific person may intentionally delete the file. In such a situation, data recovery is a very important procedure that can prove criminal charges. Although there are various methods to recover deleted files, we focuses on the recovery technique using HxD editor. When recovering a deleted file using the HxD editor, check the file structure and access the file data area through calculation. However, there is a possibility that errors such as arithmetic errors may occur when a file approach through calculation is used. Therefore, in this paper, we propose an algorithm that automatically calculates the header and footer of a file after checking the file signature in the root directory for efficient file recovery. If the algorithm proposed in this paper is used, it is expected that the error rate of arithmetic errors in the file recovery process can be reduced.

Design for Low Cost Optical Node with Wavelength Reconfiguration

  • Lee, Jong-Hyung
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.63-68
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    • 2022
  • Two wavelength reconfigurable optical nodes are designed. One for 20km or shorter link length, and the other for up to 60km link length. While the first one requires no dispersion compensation, the latter needs dispersion compensation fiber included in the node, which requires additional optical amplifier to compensate the insertion loss of DCF. We calculate all the optical path losses in both cases using the typical value of optical components in the market to see the feasibility of the designed optical node. The minimum received power in the node is calculated to be -21.5dBm without DCF and -12.5dBm with DCF, respectively. These received powers are above the receiver sensitivity both for OC-48 and OC-192 according to the previous work.

Flower of Digital Broadcasting DMB (디지털방송의 꽃 DMB(Digital Multimedia Broadcasting))

  • Cha, Hwan-Ju
    • Journal of the Korean Professional Engineers Association
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    • v.38 no.3
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    • pp.6-12
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    • 2005
  • DMB(Digital Multimedia Broadcasting) Service was started, DMB enables people on the move to enjoy seamless video streaming, theater-quality audio and data through a hand-held digital device much like a handset or an in-car terminal. Realization of any-time, any-where, any-device, any-one DMB Service is needed for the government effective policy, Technical R&D and Standization, Corporate investment.

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Mobile IPTV Technical Trends and Development Strategy (모바일 IPTV 기술 현황 및 연구추진 방향)

  • Lim, S.H.;Kim, Y.I.;Cho, C.H.;Ryu, W.;Lee, H.J.
    • Electronics and Telecommunications Trends
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    • v.26 no.4
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    • pp.43-56
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    • 2011
  • 모바일 IPTV는 무선 인터넷 망을 이용하여 방송 서비스를 제공하는 기술로서 IPTV에 이동성이 더해진 기술이다. 고속의 이동환경에서 언제, 어디서나 고품질의 TV 및 VoD, 데이터 서비스를 제공해 주는 모바일 IPTV 서비스를 실현하기 위해 각 기술과 서비스들이 연구 개발되고 있다. 본 논문에서는 IPTV 표준화 동향에 대해서 분석하고 고품질의 모바일 IPTV 서비스 품질을 보장해주기 위한 핵심기술에 대해서 기술한다. 그리고 Mobile WiMAX와 3GPP/LTE 기반의 모바일 IPTV 시스템에 대해 기술한다.

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A Study of Pressure Sensor for Environmental Monitoring (환경 모니터링을 위한 압력 센서 연구)

  • Hwang, Hyun-Suk;Choi, Won-Seok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.225-229
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    • 2011
  • In this study, capacitive type pressure sensors based on low temperature co-fired ceramics (LTCC) technology for environmental monitoring were demonstrated. The LTCC is one of promising technology than is based one since it has many advantages (e.g., low cost production, high manufacturing yields and easy realizing 3D structure etc.) for sensor application. Especially, it has good mechanical and chemical properties for robust environmental application. The 3D LTCC diaphragm with thickness of 400 ${\mu}m$ were fabricated by laminating 4 green sheets using commercial powder (NEG, MLS 22C). To evaluate the sensing properties of the different cavity areas, two types of diaphragm which had different cavity areas with 25, 49 $mm^2$ respectively, were fabricated. To realize capacitive type pressure sensor, the Au top electrode was fabricated using thermal evaporator and the bottome electrode was compressed using aluminium foil. The sensing properties of the fabricated sensors showed linear characteristic under different pressure (0~30 psi) using pressure measurement system.

Bubble Popping Augmented Reality System Using a Vibro-Tactile Haptic Mouse (진동촉각 햅틱 마우스 기반 버블포핑 증강현실 시스템)

  • Jung, Da-Un;Lee, Woo-Keun;Jang, Seong-Eun;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.15 no.6
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    • pp.715-722
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    • 2010
  • As one of applications in augmented realities, this paper presents a bubble popping system utilizing a haptic vibro-tactile mouse. In this system, virtual bubbles randomly float in the 3D space. By using the vibro-tactile mouse grabbed by a user, the bubbles are popped when they are touched by the mouse in the 3D space. Then a bubble popping effect with addition mouse vibration is delivered to the user's hand through the mouse. The proposed system is developed on ARToolkit environment. Therefore, basic components such as a camera and a marker pattern are required. The systems is composed of a vibro-haptic mouse, a webcam, a marker pattern, a graphic bubble object, and graphic mouse. Mouse vibration as well as bubble fade-out effect is delivered. Therefore, the combination of visual and tactile bubble popping effects outperforms the usage of a single effect in the experience of augmented reality.

Fast View Synthesis Using GPGPU (GPGPU를 이용한 고속 영상 합성 기법)

  • Shin, Hong-Chang;Park, Han-Hoon;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.13 no.6
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    • pp.859-874
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    • 2008
  • In this paper, we develop a fast view synthesis method that generates multiple intermediate views in real-time for the 3D display system when the camera geometry and depth map of reference views are given in advance. The proposed method achieves faster view synthesis than previous approaches in GPU by processing in parallel the entire computations required for the view synthesis. Specifically, we use $CUDA^{TM}$ (by NVIDIA) to control GPU device. For increasing the processing speed, we adapted all the processes for the view synthesis to single instruction multiple data (SIMD) structure that is a main feature of CUDA, maximized the use of the high-speed memories on GPU device, and optimized the implementation. As a result, we could synthesize 9 intermediate view images with the size of 720 by 480 pixels within 0.128 second.

Implementation of Ubiquitous-Based Construction Site Management System (유비쿼터스 기반 건설현장 관리시스템의 구현)

  • Yeon, Sang-Ho;Lee, Young-Wook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.239-244
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    • 2013
  • A ubiquitous-based construction site management system coupled with construction processing status of a 3-D spatial information and sensor network for construction site management is implemented. The service of such management system is able to save efforts and times to check the processing status of construction sites and more the related construction staff in charge can receive the real time information of construction field or the related information can be transmitted to the office where the construction staffs in charge are. Especially we can provide on a mobile smart phone of real time processing status at construction field and environmental information of such temperature, humidity, information of GPS, etc. which are able to affect the construction status. In addition, construction processing and design modification etc. as well as necessary informations are able to be helped and provided at any time and to any place.

MPEG-I RVS Software Speed-up for Real-time Application (실시간 렌더링을 위한 MPEG-I RVS 가속화 기법)

  • Ahn, Heejune;Lee, Myeong-jin
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.655-664
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    • 2020
  • Free viewpoint image synthesis technology is one of the important technologies in the MPEG-I (Immersive) standard. RVS (Reference View Synthesizer) developed by MPEG-I and in use in MPEG group is a DIBR (Depth Information-Based Rendering) program that generates an image at a virtual (intermediate) viewpoint from multiple viewpoints' inputs. RVS uses the mesh surface method based on computer graphics, and outperforms the pixel-based ones by 2.5dB or more compared to the previous pixel method. Even though its OpenGL version provides 10 times speed up over the non OpenGL based one, it still shows a non-real-time processing speed, i.e., 0.75 fps on the two 2k resolution input images. In this paper, we analyze the internal of RVS implementation and modify its structure, achieving 34 times speed up, therefore, real-time performance (22-26 fps), through the 3 key improvements: 1) the reuse of OpenGL buffers and texture objects 2) the parallelization of file I/O and OpenGL execution 3) the parallelization of GPU shader program and buffer transfer.

The Effect of Accommodation Cue Manipulation at Stereoscopic Display on Binocular Fusion (양안식 디스플레이에 제시되는 자극의 조절단서 조작이 양안융합에 미치는 영향)

  • Park, Jong-Jin;Kim, Shinwoo;Li, Hyung-Chul O.
    • Journal of Broadcast Engineering
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    • v.27 no.4
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    • pp.569-580
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    • 2022
  • In this study, we investigated the effect of peripheral blur on binocular fusion to resolve binocular fusion failure which is one of the 3D visual fatigues in the perspective of human visual system. With stimulus having discrete disparity change, binocular fusion failure rate for target stimulus having crossed and uncrossed disparity decreased. And target stimulus having continuous disparity also required relatively larger binocular disparity when peripheral blur was presented with target stimulus rather than when peripheral blur was not presented. These results imply that peripheral blur facilitated binocular fusion in the situation of binocular disparity change, and suggest that considering the characteristics of human three-dimensional visual systems, manipulating 3D contents can improve visual discomfort caused by binocular displays at low costs.