• Title/Summary/Keyword: 3D객체

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Augmented Reality Game Interface Using Hand Gestures Tracking (사용자 손동작 추적에 기반한 증강현실 게임 인터페이스)

  • Yoon, Jong-Hyun;Park, Jong-Seung
    • Journal of Korea Game Society
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    • v.6 no.2
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    • pp.3-12
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    • 2006
  • Recently, Many 3D augmented reality games that provide strengthened immersive have appeared in the 3D game environment. In this article, we describe a barehanded interaction method based on human hand gestures for augmented reality games. First, feature points are extracted from input video streams. Point features are tracked and motion of moving objects are computed. The shape of the motion trajectories are used to determine whether the motion is intended gestures. A long smooth trajectory toward one of virtual objects or menus is classified as an intended gesture and the corresponding action is invoked. To prove the validity of the proposed method, we implemented two simple augmented reality applications: a gesture-based music player and a virtual basketball game. In the music player, several menu icons are displayed on the top of the screen and an user can activate a menu by hand gestures. In the virtual basketball game, a virtual ball is bouncing in a virtual cube space and the real video stream is shown in the background. An user can hit the virtual ball with his hand gestures. From the experiments for three untrained users, it is shown that the accuracy of menu activation according to the intended gestures is 94% for normal speed gestures and 84% for fast and abrupt gestures.

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The Study for the Realtime Noise Simulation Integration Model Applied to Traffic Simulation and Spatial Modeling (교통 시뮬레이션과 공간 모델링 기법을 적용한 실시간 소음 시뮬레이션 통합 모델에 대한 연구)

  • Kang, Tae-Wook;Cho, Yoon-Ho;Kim, In-Tai
    • International Journal of Highway Engineering
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    • v.13 no.3
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    • pp.111-119
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    • 2011
  • The noise prediction model, KRON-2006, in South Korea has been developed for obtaining the average noise level. The model is based on an outdoor sound propagation method based on ISO9613 and ASJ Model-1998 and supports the analysis of the linear noise source, such as highway, for obtaining Leq. Because of that, the model can't obtain Lmax, Lmin from the time series noise profile based on traffic at every moment. In order to address this problem, the real time noise prediction model based on traffic simulation using GIS model and algorithm is proposed. It can predict the vehicle point noise level based on vehicle type, speed generated from traffic simulation by using headway and obtain Lmax, Lmin as integrating the noise profile generated from it at every moment. An evalution of the noise prediciton model using field measurements finds good agreement between predicted and measured noise levels at 1m, 8m, 15m from curb of the near side lane.

Reduction of Approximate Rule based on Probabilistic Rough sets (확률적 러프 집합에 기반한 근사 규칙의 간결화)

  • Kwon, Eun-Ah;Kim, Hong-Gi
    • The KIPS Transactions:PartD
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    • v.8D no.3
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    • pp.203-210
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    • 2001
  • These days data is being collected and accumulated in a wide variety of fields. Stored data itself is to be an information system which helps us to make decisions. An information system includes many kinds of necessary and unnecessary attribute. So many algorithms have been developed for finding useful patterns from the data and reasoning approximately new objects. We are interested in the simple and understandable rules that can represent useful patterns. In this paper we propose an algorithm which can reduce the information in the system to a minimum, based on a probabilistic rough set theory. The proposed algorithm uses a value that tolerates accuracy of classification. The tolerant value helps minimizing the necessary attribute which is needed to reason a new object by reducing conditional attributes. It has the advantage that it reduces the time of generalizing rules. We experiment a proposed algorithm with the IRIS data and Wisconsin Breast Cancer data. The experiment results show that this algorithm retrieves a small reduct, and minimizes the size of the rule under the tolerant classification rate.

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Quantification Methods for Software Entity Complexity with Hybrid Metrics (혼성 메트릭을 이용한 소프트웨어 개체 복잡도 정량화 기법)

  • Hong, Euii-Seok;Kim, Tae-Guun
    • The KIPS Transactions:PartD
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    • v.8D no.3
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    • pp.233-240
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    • 2001
  • As software technology is in progress and software quantification is getting more important, many metrics have been proposed to quantify a variety of system entities. These metrics can be classified into two different forms : scalar metric and metric vector. Though some recent studies pointed out the composition problem of the scalar metric form, many scalar metrics are successfully used in software development organizations due to their practical applications. In this paper, it is concluded that hybrid metric form weighting external complexity is most suitable for scalar metric form. With this concept, a general framework for hybrid metrics construction independent of the development methodologies and target system type is proposed. This framework was successfully used in two projects that quantify the analysis phase of the structured methodology and the design phase of the object oriented real-time system, respectively. Any organization can quantify system entities in a short time using this framework.

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The Virtual Factory Layout Simulation System using Legacy Data within Mixed Reality Environment (혼합현실 환경에서 레가시 데이터를 활용하는 가상 공정배치 시뮬레이션 시스템)

  • Lee, Jong-Hwan;Shin, Su-Chul;Han, Soon-Hung
    • The KIPS Transactions:PartA
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    • v.16A no.6
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    • pp.427-436
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    • 2009
  • Digital virtual manufacturing is a technology that aims for the rapid development of products and the verification of production-process in ways that are more efficient by integrating digital models within the entire manufacturing process. These digital models utilize various information technologies, such as 3D CAD and simulations. Mixed reality, which represents graphical objects for only needed parts against real scene, can bring a more enriched sense of reality to an existing virtual manufacturing system that is in a pure virtual environment, and it can reduce the time and money needed for modeling the environment. This paper suggests a method for planning virtual factory layouts based on mixed reality using legacy datathat are already constructed in the real field. To do this, we developed the method to acquire simulation data from legacy data and process this acquired data for visualization based on mixed reality. And then we construct display system based on mixed reality, which can simulate virtual factory layout with processed data. Developed system can reduce errors related with factory layout by verifying the location and application of equipments in advance before arrangement of real ones at the practical job site.

Segmentation and 3-Dimensional Reconstruction of Liver using MeVisLab (MeVisLab을 이용한 간 영역 분할 및 3차원 재구성)

  • Shin, Min-Jun;Kim, Do-Yeon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.8
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    • pp.1765-1772
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    • 2012
  • Success rate of transplantation of body organs improved due to development of medical equipment and diagnostic technology. In particular, a liver transplant due to liver dysfunction has increased. With the development of image processing and analysis to obtain the volume for liver transplantation have increased the accuracy and efficiency. In this thesis, we try to reconstruct the regions of the liver within three dimensional images using the mevislab tool, which is effective in quick comparison and analysis of various algorithms, and in expedient development of prototypes. Liver is divided by applying threshold values and region growing method to the original image, and by removing noise and unnecessary entities through morphology and region filling, and setting of areas of interest. It is deemed that high temporal efficiency, and presentation of diverse range of comparison and analysis module application methods through usage of MeVisLab would make contribution towards expanding of baseline of medical image processing researches.

A Progressive Rendering Method to Enhance the Resolution of Point Cloud Contents (포인트 클라우드 콘텐츠 해상도 향상을 위한 점진적 렌더링 방법)

  • Lee, Heejea;Yun, Junyoung;Kim, Jongwook;Kim, Chanhee;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.26 no.3
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    • pp.258-268
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    • 2021
  • Point cloud content is immersive content that represents real-world objects with three-dimensional (3D) points. In the process of acquiring point cloud data or encoding and decoding point cloud data, the resolution of point cloud content could be degraded. In this paper, we propose a method of progressively enhancing the resolution of sequential point cloud contents through inter-frame registration. To register a point cloud, the iterative closest point (ICP) algorithm is commonly used. Existing ICP algorithms can transform rigid bodies, but there is a disadvantage that transformation is not possible for non-rigid bodies having motion vectors in different directions locally, such as point cloud content. We overcome the limitations of the existing ICP-based method by registering regions with motion vectors in different directions locally between the point cloud content of the current frame and the previous frame. In this manner, the resolution of the point cloud content with geometric movement is enhanced through the process of registering points between frames. We provide four different point cloud content that has been enhanced with our method in the experiment.

A Method to Apply the BIM Standard Classification System in the River Field for BIM-based River Maintenance (BIM 기반의 하천 유지관리를 위한 하천분야 BIM 표준분류체계 적용방안)

  • Jeongyong Nam;Jaeha Joo;Jeongil Hong
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.36 no.3
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    • pp.147-154
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    • 2023
  • In the case of river facilities, the management of this information differs depending on national and regional rivers, therefore, there is no integrated management in place. There is concern about the loss of facility information owing to the insufficient accumulation of information during their design and construction stages. Additionally, as a result, the utilization level of facility information during the maintenance and operation stages is insufficient. To ensure effective maintenance and operation of river facilities, it is necessary to secure data consistency and increase efficiency by organizing facility information according to a standardized classification system. This study proposes a strategy for implementing the BIM standard classification system in the river sector, considering facility characteristics. The goal is to introduce a BIM information model for 3D-based river facilities, and enable efficient maintenance and operation conversion.

A Study of the Establishment of BIM Design Environment based on Virtual Desktop Infrastructure(VDI) of Cloud Computing Technology (클라우드 컴퓨팅 기술을 활용한 데스크탑 가상화 기반의 BIM 설계 환경 구축에 관한 연구)

  • Shin, Joonghwan;Lee, Kyuhyup;Kwon, Soonwook;Choi, Gyuseong;Ko, Hyunglyu
    • Korean Journal of Construction Engineering and Management
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    • v.16 no.4
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    • pp.118-128
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    • 2015
  • Recently BIM technology has been expanded for using in construction project. Due to the high-cost of BIM infrastructure development, lack of regulations, lack of process and so forth, usage of BIM has been delayed than initial expectations. In design phase, especially, collaboration based on BIM system has been a key factor for successful next generation building project. Through the analysis of current research trends about IT technologies, virtualization and BIM service, data exchange such as drawings, 3D model, object data, properties using cloud computing and virtual server system is defined as a most successful solution. The purpose of this study is to enable the cloud computing BIM server to provide several main functions such as editing models, 3D model viewing and checking, mark-up and snapshot in high-performance quality by proper design of VDI system. Concurrent client connection performance is a main technical index of VDI. Through testing of test-bed server client, developed VDI system's multi-connect control is evaluated. Performance-test result of BIM server VDI effect to development direction of cloud computing BIM service for commercialization.

3D Face Recognition using Wavelet Transform Based on Fuzzy Clustering Algorithm (펴지 군집화 알고리즘 기반의 웨이블릿 변환을 이용한 3차원 얼굴 인식)

  • Lee, Yeung-Hak
    • Journal of Korea Multimedia Society
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    • v.11 no.11
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    • pp.1501-1514
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    • 2008
  • The face shape extracted by the depth values has different appearance as the most important facial information. The face images decomposed into frequency subband are signified personal features in detail. In this paper, we develop a method for recognizing the range face images by multiple frequency domains for each depth image using the modified fuzzy c-mean algorithm. For the proposed approach, the first step tries to find the nose tip that has a protrusion shape on the face from the extracted face area. And the second step takes into consideration of the orientated frontal posture to normalize. Multiple contour line areas which have a different shape for each person are extracted by the depth threshold values from the reference point, nose tip. And then, the frequency component extracted from the wavelet subband can be adopted as feature information for the authentication problems. The third step of approach concerns the application of eigenface to reduce the dimension. And the linear discriminant analysis (LDA) method to improve the classification ability between the similar features is adapted. In the last step, the individual classifiers using the modified fuzzy c-mean method based on the K-NN to initialize the membership degree is explained for extracted coefficient at each resolution level. In the experimental results, using the depth threshold value 60 (DT60) showed the highest recognition rate among the extracted regions, and the proposed classification method achieved 98.3% recognition rate, incase of fuzzy cluster.

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