• Title/Summary/Keyword: 3D객체

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A Large-Scale 3D Visualization System for Port Container Terminal Simulation (항만 컨테이너 시뮬레이션을 위한 대규모 3D 가시화 시스템 개발)

  • Ok, Soo-Yol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.1
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    • pp.119-126
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    • 2015
  • In this paper, we propose a 3D visualization system that expresses the simulation results of port container operation monitoring and planning in terms of the movements of the surrounding environment including static and dynamic objects. It also enables us to objectively evaluate the operation model by way of animating the actual port operations. With XML-based design of object states, the port simulator visualization system (PSVS) that we propose has been implemented so as to maximize the interoperability with the existing port operation simulation (CATOS), and express the realtime animation of large-scale objects. The design method of PSVS system is explained, and its validity is experimentally examined.

Improved Link System of Schedule and 3D Object for Visualizing Effective 4D Model on Plant Project (플랜트 4D의 효율적 공정연계체계를 위한 일정 및 도면의 개선된 연계방법론 구축)

  • Kang, Leen-Seok;Moon, Hyoun-Seok;Park, Seo-Young;Yoon, Sun-Mi
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2006.11a
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    • pp.559-562
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    • 2006
  • Existing 4D systems are using the 1:1 link system that directly links a schedule and a 3D model object. But considering that plant facility includes various kinds of schedule and 3D model object, this study suggests an improved link methodology of multi-selected objects and two-way link system for minimizing link errors which generated in case of multi-selected objects. For the link system, this study introduces a new concept called as interface board. Interface board can be used as an information center for representing all information of link items in the current project. It may be expected that 4D model can build an effective and rapid link system of plant project by this new approach.

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A Study on the Design Supporting Tool of O-O Framework (객체지향 프레임워크의 설계 지원도구에 관한 연구)

  • 김형록;김강태;배제민;이경환
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10b
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    • pp.561-563
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    • 1998
  • 객체지향기술의 주요 목표는 구조화된 소프트웨어를 생산하는 것과, 좀더 확장가능하고 재사용가능한 시스템을 구축하는데 있다. 본 논문은 재사용이 가능한 시스템 구축에 d있어 현재 활발히 연구되고 있는 객체지향 프로그래밍 분야 중 객체지향 프레임워크의 설계 지원도구에 대해 연구하였다. 객체지향 프레임워크는 분석과 설계 정보의 재사용을 포함하는 넓은 스케일의 재사용을 제공하는 재사용가능한 소프트웨어 아키텍쳐라고 할 수 있다. 이에 대한 설계 프로세스로 우선 3개의 어플리케이션에 대한 분석으로 객체를 추출하고, 객체에 대한 책임을 부여하며, 객체들간의 연결관계를 정의함으로써 이들에 대한 공통구조를 추출한다. 객체에 대한 책임을 부여하며, 객체들간의 연결관계를 정의함으로써 이들에 대한 공통구조를 추출한다. 여기에 영역 전문가로부터의 영역지식과 기존의 해결안인 디자인 패턴을 적용하여 프레임워크의 구조를 설계한다. 그리고 이런 설계 프로세스를 지원하기 위한 지원도구들이 필요한데 이들 설계 지원도구로는 공통구조를 모델링하기 위한 모델링 도구와 영역지식에 대한 관리도구, 디자인 패턴 지원도구가 포함된다.

The Method of 3D Stereoscopic Animation Editing Using Layers (레이어를 이용한 3D 입체 애니메이션 편집 기법)

  • Park, Sung-Dae;Son, Kook-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.1
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    • pp.21-29
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    • 2013
  • The current software for creating and editing animation offers the possibility of dividing variable objects into layers. This paper suggests a method to render and edit each of right and left layer in the process of creating a 3D stereoscopic animation. It is possible to apply a variety of effects to left and right images and to adjust the gap of binocular parallax through this method so that wider variation of images and richer sense of depth can be produced. In addition, this method offers freedom of deleting and inserting an object, controlling size and position of the object and adjusting the gap of binocular parallax. Thus, new sense of depth can be obtained. This method shows the results to apply various effects on the 3D stereoscopic image and to reduce visual fatigue rather than the method to render simultaneously both of left and right layer.

Tolerance Analysis of 3-D Object Modeling Errors in Model-Based Camera Tracking (모델 기반 카메라 추적에서 3 차원 객체 모델링의 허용 오차 범위에 대한 분석)

  • Rhee, Eun Joo;Seo, Byung-Kuk;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.415-416
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    • 2012
  • 모델 기반 카메라 추적에서 추적을 위한 3 차원 객체 모델의 정확도는 매우 중요하다. 하지만 3 차원 객체의 실측 모델링은 일반적으로 정교한 작업을 요구할 뿐 아니라, 오차 없이 모델링 하기가 매우 어렵다. 반면에 오차를 포함하고 있는 객체 모델을 이용하더라도 실제 추적 환경에서 사용자가 느끼는 성공적인 추적의 허용 오차는 실제 추적 오차와 다를 수 있다. 따라서, 본 논문에서는 모델 기반 카메라 추적에서 모델링 오차에 따른 모델과 영상 정보 간의 실제 정합 오차와 육안으로 판단되는 정합의 허용 오차를 사용자 평가를 통해 비교 분석하고, 3 차원 객체 모델링의 허용 오차 범위에 대해 논의한다.

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Design and Implementation of Object Reusing Methods for Mobile Vector Map Services (모바일 벡터 지도 서비스를 위한 객체 재사용 기법의 설계 및 구현)

  • Kim, Jin-Deog;Choi, Jin-Oh
    • The KIPS Transactions:PartD
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    • v.10D no.3
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    • pp.359-366
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    • 2003
  • Although the reuse of the cached data for scrolling the map reduces the amount of passed data between client and server, it needs the conversions of data coordinates, selective deletion of objects, cache compaction and object structuring step in the clients. The conversion is a time- intensive operation due to limited resources of mobile phones such as low computing power, small memory. Therefore, in order to control the map efficiently in the vector map service based mobile phones, it is necessary to study the methods which reuse cached objects for reducing wireless network bandwidth and overwhelming the limited resources of mobile phones as well. This paper proposes the methods of reusing pre-received spatial objects for map control in the mobile vector map service system based on client-server architecture. The experiments conducted on the Web GIS systems with real data show that the proposed method is appropriate to map services for mobile phone. We also analyze the advantages and drawbacks between the reuse of cached data and transmission of raw data respectively.

Construction and Application of 3D Cadastral Information based on Individual Right Objects (개별 권리객체 기반의 3차원 지적정보 구축 및 활용방안)

  • Bae, Sang-Keun;Lee, Seong-Gyu;Shin, Yun-Ho;Kim, Jae-Bok;Choi, Hyung-Hwan
    • Journal of Cadastre & Land InformatiX
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    • v.46 no.1
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    • pp.101-115
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    • 2016
  • The uses of land were relatively simple in the old days, but they are being expanded rapidly to the aboveground and underground due to the urban concentration, the large-scale urban development and so on in these days. Accordingly, the concept of the rights to lands grows from 2D to 3D, and many studies about the 3D cadastral information have been performed in recent years. Several studies were performed about the construction and the visualization of the 3D cadastral information, but most of them focused on the 3D visualization of the buildings and facilities. However, it is more desirable to visualize the individual objects of the rights to lands while considering 'the information on the rights' as well as the 'physical information'. Therefore it is supposed to construct and use the 3D cadastral information based on the individual objects of the rights in this paper. The level of the cadastral information will be upgraded by making and describing more detailed 3D cadastral information through this paper. And also the applicability of the 3D cadastral information will be improved when it is used with the real estate information, the demographic information and many others.

BIM Application for Civil Engineering Project in Planning and Design Phases (토목공사 기획 및 설계단계의 BIM 적용방안 연구)

  • Kang, Leen-Seok;Kim, Seol-Gi;Kim, Hyeon-Seung;Moon, Hyoun-Seok
    • Journal of KIBIM
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    • v.1 no.1
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    • pp.26-31
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    • 2011
  • Due to the characteristics of 3D objects of building construction projects which have regular, vertical and repetitive shapes, the most practical utilization of BIM in the country is focused on building projects. The characteristics of 3D objects of civil engineering project have irregular, horizontal and non-repetitive shapes. Therefore, consisting of a practical BIM model is difficult comparing with building project. This study suggests an application process of BIM for the planning and design phases for civil engineering project. A BIM system is developed based on suggested BIM process and it is verified through a bridge construction project.

An Efficient Algorithm for Rebar Element Generation Using 3D CAD Data (3D CAD 데이터 기반의 효율적 철근 요소 생성 알고리즘)

  • Cho, Kyung-Jin;Lee, Jee-Ho
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.22 no.5
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    • pp.475-485
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    • 2009
  • In this paper a two-step algorithm is proposed to efficiently generate rebar elements from 3D CAD data in the context of CAD/CAE data transfer. The first step is an algorithm to identify various type rebar objects and their attributes by analyzing 3D CAD data in STEP format, which is one of the international data standards. The second algorithmic step is a procedure to generate one-dimensional rebar elements from the object data made through the first step for finite element analysis or other CAE tasks. Successful rebar element data generation from real 3D CAD data for a reinforced concrete structure shows the efficacy of the proposed algorithm.