• Title/Summary/Keyword: 360 Panorama

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TEST OF A LOW COST VEHICLE-BORNE 360 DEGREE PANORAMA IMAGE SYSTEM

  • Kim, Moon-Gie;Sung, Jung-Gon
    • Proceedings of the KSRS Conference
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    • 2008.10a
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    • pp.137-140
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    • 2008
  • Recently many areas require wide field of view images. Such as surveillance, virtual reality, navigation and 3D scene reconstruction. Conventional camera systems have a limited filed of view and provide partial information about the scene. however, omni directional vision system can overcome these disadvantages. Acquiring 360 degree panorama images requires expensive omni camera lens. In this study, 360 degree panorama image was tested using a low cost optical reflector which captures 360 degree panoramic views with single shot. This 360 degree panorama image system can be used with detailed positional information from GPS/INS. Through this study result, we show 360 degree panorama image is very effective tool for mobile monitoring system.

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Development of Moving Objects Recognition and Tracking System on 360 Degree Panorama (360도 영상에서 이동 물체 감지 및 추적 시스템의 개발)

  • Ko, Kwang-Man;Joo, Su-Chong
    • Journal of Korea Multimedia Society
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    • v.21 no.2
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    • pp.289-299
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    • 2018
  • The 360 degree panoramas are picture of a wide range of images on one screen, so we can see a fairly wide range at a time. In particular, cylinderical panoramas are the most widely used spherical image, and its left and right viewing angles reach 360 degree, so you can observe front, rear, left, and right at once. Using 360 degree panorama, all directions can be monitored at the same time, so all directions can be effectively monitored compared to other methods. In this paper, we develop a system to recognize and track the movement of moving objects on a 360 degree panorama, and then present and verify the experimental results. For this goals, first, we developed a system to recognize moving objects in 360 degree panorama using DoF(Difference of Frame) algorithm. Second, based on the TLD algorithm, we developed an application that can track a specific single moving object in a 360 degree panorama and presented the experimental results.

SINGLE PANORAMA DEPTH ESTIMATION USING DOMAIN ADAPTATION (도메인 적응을 이용한 단일 파노라마 깊이 추정)

  • Lee, Jonghyeop;Son, Hyeongseok;Lee, Junyong;Yoon, Haeun;Cho, Sunghyun;Lee, Seungyong
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.61-68
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    • 2020
  • In this paper, we propose a deep learning framework for predicting a depth map of a 360° panorama image. Previous works use synthetic 360° panorama datasets to train networks due to the lack of realistic datasets. However, the synthetic nature of the datasets induces features extracted by the networks to differ from those of real 360° panorama images, which inevitably leads previous methods to fail in depth prediction of real 360° panorama images. To address this gap, we use domain adaptation to learn features shared by real and synthetic panorama images. Experimental results show that our approach can greatly improve the accuracy of depth estimation on real panorama images while achieving the state-of-the-art performance on synthetic images.

Color and Illumination Compensation Algorithm for 360 VR Panorama Image (360 VR 기반 파노라마 영상 구성을 위한 칼라 및 밝기 보상 알고리즘)

  • Nam, Da-yoon;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.24 no.1
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    • pp.3-24
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    • 2019
  • Techniques related to 360 VR service have been developed to improve the quality of the stitched image and video, where illumination compensation scheme is one of the important tools. Among the conventional illumination compensation algorithms, Gain-based compensation and Block Gain-based compensation algorithms have shown the outstanding performances in the process of making panorama picture. However, those are ineffective in the 360 VR service, because the disparity between illuminations of the multiple pictures in 360 VR is much more than that in making the panorama picture. In addition, the number of the pictures to be stitched in 360 VR system is more than that in the conventional panorama image system. Thus, we propose a preprocessing tool to enhance the illumination compensation algorithm so that the method reduces the degradation in the stitched picture of 360 VR systems. The proposed algorithm consists of 'color compensation' and 'illumination compensation'. The simulation results show that the proposed technique improve the conventional techniques without additional complexity.

Panorama Image Stitching Using Sythetic Fisheye Image (Synthetic fisheye 이미지를 이용한 360° 파노라마 이미지 스티칭)

  • Kweon, Hyeok-Joon;Cho, Donghyeon
    • Journal of Broadcast Engineering
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    • v.27 no.1
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    • pp.20-30
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    • 2022
  • Recently, as VR (Virtual Reality) technology has been in the spotlight, 360° panoramic images that can view lively VR contents are attracting a lot of attention. Image stitching technology is a major technology for producing 360° panorama images, and many studies are being actively conducted. Typical stitching algorithms are based on feature point-based image stitching. However, conventional feature point-based image stitching methods have a problem that stitching results are intensely affected by feature points. To solve this problem, deep learning-based image stitching technologies have recently been studied, but there are still many problems when there are few overlapping areas between images or large parallax. In addition, there is a limit to complete supervised learning because labeled ground-truth panorama images cannot be obtained in a real environment. Therefore, we produced three fisheye images with different camera centers and corresponding ground truth image through carla simulator that is widely used in the autonomous driving field. We propose image stitching model that creates a 360° panorama image with the produced fisheye image. The final experimental results are virtual datasets configured similar to the actual environment, verifying stitching results that are strong against various environments and large parallax.

Development and Effects of Virtual Geological Field Trip Program using 360° 3D Panorama Technique (360° 3D 파노라마 기술을 적용한 VFT 개발 및 효과)

  • Kim, Hee Soo
    • Journal of the Korean Society of Earth Science Education
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    • v.8 no.2
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    • pp.193-205
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    • 2015
  • In this study, a Virtual geological Field Trip(VFT) learning program using 3D panorama virtual reality techniques was developed to learn about the Gongju city 7 area located in Chungcheongnam-do, Korea. The developed $360^{\circ}$ 3D VFT program can show every face of observational points and interact as zoom-in, zoom-out and image rotation. For the educational effects of the materials, it is provided with a compass, a protractor, enlarged images, pop-up windows, etc.. The program was applied to the class of 35 gifted students in middle school to investigate the effectiveness of the program. The results showed that positive responses of the students were 90% or more. When geological field trip problems like cost, safety, distance occur in geological learning procedure of middle school science, this VFT program can become as a supplementary learning material and a solution.

Image Stitching for generating panorama image (Image Stitching 기술을 이용한 Panorama 영상 생성)

  • Bang, Jung Won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.287-288
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    • 2016
  • 본 논문에서는 한 위치에서 여러방향으로 찍은 사진들을, Image Stitching 기술을 통해 Panorama 영상을 만드는 과정에 대해 연구한다. VR이 주목 받게 됨에 따라 스마트폰이나 360도 카메라를 사용하여 이미지 스티칭 기법을 사용하여 연속적인 사진을 보여주게 되는되 이를 구현 하기 위한 배경 연구들을 분석하고 구현해 봄으로 속도 향상을 아이디어들에 대하여 연구한다.

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A Study on the Internet Broadcasting Image Processing based on Offloading Technique on the Mobile Environments (모바일 환경에서 오프로딩 기술 기반 인터넷 방송 영상 처리에 관한 연구)

  • Kang, Hong-gue
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.6
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    • pp.63-68
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    • 2018
  • Offloading is a method of communicating, processing, and receiving results from some of the applications performed on local computers to overcome the limitations of computing resources and computational speed.Recently, it has been applied in mobile games, multimedia data, 360-degree video processing, and image processing for Internet broadcasting to speed up processing and reduce battery consumption in the mobile computing sector. This paper implements a viewer that enables users to convert various flat-panel images and view contents in a wireless Internet environment and presents actual results of an experiment so that users can easily understand the images. The 360 degree spherical image is successfully converted to a plane image with Double Panorama, Quad, Single Rectangle, 360 Overview + 3 Rectangle depending on the image acquisition position of the 360 degree camera through the interface. During the experiment, more than 100 360 degree spherical images were successfully converted into plane images through the interface below.

A Study on Realistic 360 Degree Panorama Webtoon-Metaverse Service

  • Lee, Byong-Kwon;Jung, Doo-Yong
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.147-153
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    • 2022
  • Most of the metaverse service is a gamification type of metaverse solution composed by placing 3D objects on a 360 panoramic world base. However, the metaverse webtoon service is lacking in implementation and research. In this study, a method for realizing a 2D flat image form in a 3D space and a realistic 360-degree panoramic webtoon metaverse service were studied. The research process consisted of basic storytelling and design work for webtoon production, panoramic image creation to convert the produced image into 360-degree form, and content creation process for viewing 360-degree directions. Finally, we implemented shading and material work with game engine tools so that you can enjoy virtual reality-based webtoons. The webtoon-based metaverse study studied the process of creating a 360-degree panoramic webtoon from content that can only be viewed in 2D format. Accordingly, it is thought that webtoons will also be presented as a standard for the production and implementation method for the metaverse service.

Parallax Distortion Detection and Correction Method for Video Stitching by using LDPM Image Assessment (LDPM 영상 평가를 활용한 동영상 스티칭의 시차 왜곡 검출 및 정정 방법)

  • Rhee, Seongbae;Kang, Jeonho;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.685-697
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    • 2020
  • Immersive media videos, such as panorama and 360-degree videos, must provide a sense of realism as if the user visited the space in the video, so they should be able to represent the reality of the real world. However, in panorama and 360-degree videos, objects appear to overlap or disappear due to parallax between cameras, and such parallax distortion may interfere with immersion of the user's content. Accordingly, although many video stitching algorithms have been proposed to overcome parallax distortion, parallax distortion still occurs due to the low performance of the Object detection module and limitations of the Seam generation method. Therefore, this paper analyzes the limitations of the existing video stitching technology and proposes a method for detecting and correcting parallax distortion of video stitching using the LDPM (Local Differential Pixel Mean) image evaluation method that overcomes the limitations of the video stitching technique.