• Title/Summary/Keyword: 3-way Interaction

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The Relationship of False Belief and Inhibitory Control Skill in 3-and 4-Year-Old Children (아동의 억제 조절 기술과 헛믿음 과제 수행과의 관련성)

  • Hahn, Eun Joo;Choi, Kyoung Sook
    • Korean Journal of Child Studies
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    • v.24 no.4
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    • pp.15-27
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    • 2003
  • The subjects were individually presented with the Maxi-doll task to examine false belief and with the flower-star (Stroop-like day-night) test to examine inhibitory control skill. In the $1^{st}$ session, the subjects were tested with both the Maxi tesk and the flower-star test. Three days later, subjects were retested with the Maxi task, including an inhibitory cue. Data were analyzed by 3-way ANOVA, age(2) $\times$ inhibitory level(2) $\times$ task type(Maxi-task or Maxi-including cue). All the main effects were significant and the interaction effect between inhibitory level and task type was also significant. Thus, their understanding of the mind and inhibitory control skill both influence children's performance on a typical false belief task.

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Factors that affecting the learning motivation and demotivation of dental technology students in online classes (온라인 수업에서 치기공과 학생의 학습동기 및 학습동기저하에 영향을 미치는 요인)

  • Lee, Sun-Kyoung
    • Journal of Technologic Dentistry
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    • v.44 no.3
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    • pp.97-103
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    • 2022
  • Purpose: This study sought to identify the factors influencing learning motivation and demotivation in online dental technology students. Methods: A survey was conducted from October 1 to 30, 2021, on 188 dental technology students. The collected data were processed using the IBM SPSS IBM SPSS Statistics ver. 22.0 statistical program (IBM), and frequency, factor, and one-way ANOVA analyses were performed, for which the significance was set at 0.05. Results: It was found that the main online learning motivation factors were the usefulness of the learning content, interest, and confidence in the activities, the relationships with the teachers and friends, the feedback, and learning satisfaction. The factors that reduced the students' online learning motivation were interaction difficulties, maladaptation to the self-directed learning environment, the inadequate number of learning activities, and activity difficulty. Conclusion: Based on the identified online class motivation and demotivation factors, better systematic management and increased research are needed to improve the quality of non-face-to-face classes.

Q&A Chatbot in Arabic Language about Prophet's Biography

  • Somaya Yassin Taher;Mohammad Zubair Khan
    • International Journal of Computer Science & Network Security
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    • v.24 no.3
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    • pp.211-223
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    • 2024
  • Chatbots have become very popular in our times and are used in several fields. The emergence of chatbots has created a new way of communicating between human and computer interaction. A Chatbot also called a "Chatter Robot," or conversational agent CA is a software application that mimics human conversations in its natural format, which contains textual material and oral communication with artificial intelligence AI techniques. Generally, there are two types of chatbots rule-based and smart machine-based. Over the years, several chatbots designed in many languages for serving various fields such as medicine, entertainment, and education. Unfortunately, in the Arabic chatbots area, little work has been done. In this paper, we developed a beneficial tool (chatBot) in the Arabic language which contributes to educating people about the Prophet's biography providing them with useful information by using Natural Language Processing.

Construction Project-Based Material for Learning Visual Basic Using Flash and Photoshop (플래시와 포토샵을 이용한 비주얼베이직 학습을 위한 프로젝트 기반 교육컨텐츠)

  • Kim Min-Jung;Park Doo-Soon
    • Journal of Korea Multimedia Society
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    • v.9 no.3
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    • pp.353-359
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    • 2006
  • For answering a given condition of education which tries groping various instruction way of learner-leading, project-based instruction is noticed that inducing motive and interest of study by learner maker the effect of teaming, instruction way of owner-leading which solve by themselves. In this thesis, it develops education contents for applying project-based instruction to visualbasic course. Using FLASH MX and PHOTOSHOP 6.0 program which became known web production means, in distinction from the instruction contents which is a freeze-frame, it makes prossible interaction between computer and learner, induce interest and concentration of learner. In result of applying this, it appears real effect to the learning effect.

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A Comparative Study by Age in Evaluating Web-based 3D Model House

  • Ha, Jimin;Park, Soobeen
    • Architectural research
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    • v.15 no.4
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    • pp.175-182
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    • 2013
  • This study aims to explore age-related differences with the assessment tools in the web-based 3D virtual model house and to propose the 3D model house criteria which everyone can use easily. The participants came from three age groups, ranging from their 20s to their over 40. Presence, Usability and Space perception and cognition in the experiment for navigating and evaluating the web-based 3D model house were measured and compared through one-way ANOVA and two-way ANOVA. The results and conclusions are as follows. (1) The younger the participants were, the more positive they evaluated the experiment on Presence. However, 20s needed higher presence than other two groups. (2) 30s and over 40 groups evaluated that the 3D virtual model house was more efficient than an actual model house on Usability. When the participants were younger, the values of 'expressivity' factor were higher. (3) The younger the participants were, the more positive they perceived the virtual environment (VE) on Space perception and cognition scale. There were no significant differences in the selection of dwelling size and the floor plan type. There were no significant differences of interaction effects between age and online gaming experience on Presence and Usability. The results of the current study demonstrate that there are differences among age groups and older groups have difficulty navigating and assessing in a VE. Although older groups take longer to adapt in the VE, they regard the 3D model house as an effective tool for purchase of house.

The Effect of Non-genetic Factors on Birth Weight and Weaning Weight in Three Sheep Breeds of Zimbabwe

  • Assan, N.;Makuza, S.M.
    • Asian-Australasian Journal of Animal Sciences
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    • v.18 no.2
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    • pp.151-157
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    • 2005
  • Sheep production is affected by genetic and non-genetic factors. A knowledge of these factors is essential for efficient management and for the accurate estimation of breeding values. The objective of this study was to establish the non-genetic factors which affect birth weight and weaning weight in Dorper, Mutton Merino and indigenous Sabi sheep breeds. A total of 2,625 birth and weaning weight records from Grasslands Research Station collected from 1991 through 1993, were used. The records were collected from indigenous Sabi (939), Dorper (807) and Mutton Merino (898) sheep. A mixed classification model containing the fixed effects of year, birth status and sex was used for identification of non-genetic factors. Sire within breed was included as a random effect. Two factor interactions and three factor interactions were important in indigenous Sabi, Mutton Merino and Dorper sheep. The mean birth weights were 4.37${\pm}$0.04 kg, 4.62${\pm}$0.04 kg and 3.29${\pm}$0.04 kg for Mutton Merino, Dorper and Sabi sheep, respectively. Sire had significant effects (p<0.05) on birth weight in Mutton Merino and indigenous Sabi sheep. Year of lambing had significant effects (p<0.05) on birth weight in indigenous Sabi, Mutton Merino and Dorper sheep. The effect of birth status was non significant in Dorper and Mutton Merino sheep while effect of birth status was significant on birth weight in indigenous Sabi sheep. In Indigenous Sabi sheep lambs born as singles (3.30${\pm}$0.05 kg) were 0.23 kg heavier than twins (3.07${\pm}$0.05 kg), in Mutton Merino lambs born as singles (3.99${\pm}$0.08 kg) were 0.07 kg heavier than twins (3.92${\pm}$0.08 kg) and in Dorper lambs born as singles (4.41${\pm}$0.04 kg) were 0.02 kg heavier than twins (4.39${\pm}$0.04 kg). On average males were heavier than females (p<0.05) weighing (3.32${\pm}$0.04 kg vs. 3.05${\pm}$0.07 kg) in indigenous Sabi, 4.73${\pm}$0.03 kg vs. 4.08${\pm}$0.05 in Dorper and 4.26${\pm}$0.07 kg vs. 3.66${\pm}$0.09 kg in Mutton Merino sheep. Two way factor interactions of sire*year, year*sex and sex*birth status had significant effects (p<0.05) on birth weight in indigenous Sabi, Mutton Merino and Dorper sheep while the effect of year*birth status was non significant on birth weight in Indigenous Sabi sheep. The three way factor interaction of year*sex*birth status had a significant effect (p<0.01) on birth weight in indigenous Sabi and Mutton Merino. Tupping weight fitted as a covariate had significant effects (p<0.001) on birth weight in indigenous Sabi, Mutton Merino and Dorper sheep. The mean weaning weights were 17.94${\pm}$0.31 kg, 18.19${\pm}$0.28 kg and 14.39${\pm}$0.28 kg for Mutton Merino, Dorper and Indigenous Sabi sheep, respectively. Effects of sire and sire*year were non significant on weaning weight in Dorper and Mutton Merino while year, sex and sex*year interaction had significant effects (p<0.001) on weaning weight. On average males were heavier than females (p<0.001) at weaning. The respective weaning weights were 18.05${\pm}$0.46 kg, 18.68${\pm}$0.19 kg, 14.14${\pm}$0.15 kg for males and 16.64${\pm}$0.60 kg, 16.41${\pm}$0.31 kg, 12.64${\pm}$0.32 kg for females in Mutton Merino, Dorper and Indigenous Sabi sheep. Lambs born as singles were significantly heavier at weaning than twins, 0.05 kg, 0.06 kg and 0.78 kg for Mutton Merino, Dorper and Indigenous Sabi sheep, respectively. Effect of tupping weight was highly significant on weaning weight. The three way factor interaction year*sex*birth status had a significant effect (p<0.01) on weaning weight. Correction for environmental effects is necessary to increase accuracy of direct selection for birth weight and weaning weight.

Preference of Cohousing according to sense of Community (공동체의식에 따른 코하우징 선호도)

  • Kwak, Yu-Mi;Cho, Jeong-Hyun;Hong, Seo-Jung;Kwak, In-Sook;Choi, Jung-Sin
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2006.11a
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    • pp.115-122
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    • 2006
  • "Purpose of this study was to investigate influence on preference of cohousing (eg. intention to spread and intention to move in cohousing) according to sense of community by married people residing in Seoul and its outskirts. Research method used for this study was a social survey. Respondents were 214 people by accidential sampling. The collected data were analyzed by SPSS 12.0 program using frequency, mean, average, t-test, one-way ANOVA, Duncan's Multiple Range test and Multiple Regression. Findings of this study were as follows. 1) Though respondents took part in interaction meetings rarely, they took part more often in meetings for health issue, leisure and hobby. Members of meetings were mostly job colleagues. 2) The respondents were interested in meetings for exchange of used stuffs, and children and the youth program most. It was revealed that the group taking part in meetings more often have higher sense of community than others. 3) Respondents who were older, who have been living longer in the same town had higher sense of community as well as closer interaction with neighbors than others. 4) As respondents showed positive response about preference of cohousing, there was a difference between intention to spread and intention to move in cohousing. While women, more educated, less income, and higher sense of community groups showed higher intention to spread cohousing, home owner and higher sense of community groups showed higher intention to move in cohousing.

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Development of an Interactive Virtual Reality Service based on 360 degree VR Image (360도 파노라마 영상 기반 대화형 가상현실 서비스 구축)

  • Kang, Byoung-Gil;Ryu, Seuc-Ho;Lee, Wan-Bok
    • Journal of Digital Convergence
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    • v.15 no.11
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    • pp.463-470
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    • 2017
  • Currently, virtual reality contents using VR images are spotlighted since they can be easily created and utilized. But because VR images are in a state of lack of interaction, there are limitations in their applications and usability.In order to overcome this problem, we propose a new method in which 360 degree panorama image and game engine are utilized to develop a high resolution of interactive VR service in real time. In particular, since the background image, which is represented by a form of panorama image, is pre-generated through a heavy rendering computation, it can be used to provide a immersive VR service with a relatively small amount of computation in run time on a low performance device. In order to show the effectiveness of our proposed method, an interactive game of a virtual zoo environment was implemented and illustrated showing that it can improve user interaction and immersion experience in a pretty good way.

Nonlinear Interaction between Consonant and Vowel Features in Korean Syllable Perception (한국어 단음절에서 자음과 모음 자질의 비선형적 지각)

  • Bae, Moon-Jung
    • Phonetics and Speech Sciences
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    • v.1 no.4
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    • pp.29-38
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    • 2009
  • This study investigated the interaction between consonants and vowels in Korean syllable perception using a speeded classification task (Garner, 1978). Experiment 1 examined whether listeners analytically perceive the component phonemes in CV monosyllables when classification is based on the component phonemes (a consonant or a vowel) and observed a significant redundancy gain and a Garner interference effect. These results imply that the perception of the component phonemes in a CV syllable is not linear. Experiment 2 examined the further relation between consonants and vowels at a subphonemic level comparing classification times based on glottal features (aspiration and lax), on place of articulation features (labial and coronal), and on vowel features (front and back). Across all feature classifications, there were significant but asymmetric interference effects. Glottal feature.based classification showed the least amount of interference effect, while vowel feature.based classification showed moderate interference, and place of articulation feature-based classification showed the most interference. These results show that glottal features are more independent to vowels, but place features are more dependent to vowels in syllable perception. To examine the three-way interaction among glottal, place of articulation, and vowel features, Experiment 3 featured a modified Garner task. The outcome of this experiment indicated that glottal consonant features are independent to both the place of articulation and vowel features, but the place of articulation features are dependent to glottal and vowel features. These results were interpreted to show that speech perception is not abstract and discrete, but nonlinear, and that the perception of features corresponds to the hierarchical organization of articulatory features which is suggested in nonlinear phonology (Clements, 1991; Browman and Goldstein, 1989).

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Effect of Craniocervical Flexion Exercise on Pain and Cross Sectional Area of Longus Colli Muscle in Workers with Chronic Neck Pain (두경부 굴곡 운동이 만성 경부통 근로자의 통증 및 경장근 단면적에 미치는 영향)

  • Chon, Seung-Chul;Chang, Ki-Yeon
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.6
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    • pp.889-895
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    • 2010
  • This study compared the effects of craniocervical flexion exercise with conservative cervical flexion exercise in workers with chronic neck pain. Subjects were randomly allocated to two groups: control (n=20) and experimental group (n=20), respectively. The conservative exercise for the control group consisted of cervical flexion exercise, whereas the experimental group performed a craniocervical flexion exercise. To compare the two groups, the visual analogue scale (VAS) for a pain, neck disability index (NDI) for a neck disability scale, and cross sectional area (CSA) of longus colli muscle using ultrasound image were assessed on pre-intervention, post-intervention, and 2 weeks follow-up. 2-way repeated ANOVA was used with Bonferroni post-hoc test. (1) There were significant main effects (within and between groups) (p<0.05) and interaction effect (p<0.05) in VAS. Post-hoc test revealed that there were significant differences in all pair-wise comparisons. (2) There were significant main effects (within and between groups) (p<0.05) and interaction effect (p<0.05) in NDI. Post-hoc test revealed that there were significant differences between pre-intervention and post-intervention, pre-intervention and 2 weeks follow-up. (3) There were significant main effects (within and between groups) (p<0.05) and interaction effect (p<0.05) in CSA of longus colli muscle. Post-hoc test revealed that there were significant differences in all pair-wise comparisons. The findings indicate that craniocervical flexion exercise are more effective for improving pain, neck disability, and CSA of longus colli muscle than cervical flexion exercise in workers with chronic neck pain.