• 제목/요약/키워드: 3-DS MAX

검색결과 46건 처리시간 0.028초

제품하역기 운전실의 인간공학적 설계에 관한 연구 (A Study on Ergonomic Design for Cargo-working Crane Control Room)

  • 송도의
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회/대한산업공학회 2003년도 춘계공동학술대회
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    • pp.87-91
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    • 2003
  • 포항제철소는 제품의 선적 및 하역업무를 위래 13기의 하역기를 운영 중에 있다. 제품하역기의 운전실태는 1명의 작업자가 탑승하여 제품이 놓여질 선박 내 location을 관리한다. 특히, 중량물을 다루는 만큼 안전사고 방지를 위산 고도의 주의를 요하는 작업이다. 그러나 운전실의 위치가 지상 $13\~24m$에 위치해 있어, 하방 관측을 위해 장시간 머리를 구부려야 하므로 작업피로는 물론 요통 발생 가능성이 높다. 또한, 13기 하역기의 제작사 및 제작 시기에 차이가 있어, User Interfare가 각기 다르다. 주기적으로 하역기를 바꿔 탑승하는 작업자로서는 오조작 가능성이 있어 문제점으로 지적되고 있다. 근본적으로는 이동통로 폭의 협소함에 따른 진$\cdot$출입의 문제, 전장품의 부적절한 배치에 따른 작업자 충돌 문제 등, 기본적인 인간공학적 원칙이 반영되지 않은 운전실설계로 제품하역기 작업자의 업무부하가 가중되고 있는 실정이다. 본 연구에서는 인간공학적 설계원칙을 반영하여 제품하역기 운전실을 가상환경으로 제작해보고, 3차원 인제 모형을 실제로 탑승시켜 주요 설계 제약조건의 검증을 실시하였다. 3차원 가상환경 및 인체모형의 제작은 상용 3D Tool인 3ds Max 5와 Anthropos Ergomax라는 프로그램을 이용하였다. 이와같은 방법을 통해, 실제 공사 후에 발견될 문제점에 대한 사전 도출이 가능함은 물론, 보다 인간공학적인 운전실 설계가 이뤄질 수 있었다.

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조망경관 평가를 위한 경관 시뮬레이션의 신뢰도 제고 연구 -시뮬레이션 화각 표준화를 중심으로- (The Study for Securing of Reliability of Landscape View Evaluation by Simulation Work - The simulation angle of view to the standardization of -)

  • 박병규
    • KIEAE Journal
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    • 제13권1호
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    • pp.109-123
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    • 2013
  • The study is to probe a technical alternative to enhance the reliability and accuracy of the results of various landscape simulations. This study to present technical criteria that are necessary in each stage of target site analysis, picture taking, and computer synthesis and, through these to present supplementary plans to enhance the reliability and accuracy of landscape simulations. In order to derive more practical and empirical results in terms of the reliability of the results of landscape simulations, examples that actually passed landscape review were selected. With regard to study process, an analysis was made first to analyze the landscape report data of designs that passed the review to analyze their characteristics, to be followed by an integrated analysis of problems that were revealed in various landscape simulations. Important factors that affect directly the work of landscape simulations such as the specification of camera lenses that were used in picture taking, distance, and angle. Design the work was carried out using Auto CAD, 3DS Max, and Photoshop program in the same way as in actual design. For verification of their accuracy and reliability, the results were entrusted to experts who have implemented similar jobs. To seduce differences from those too landscape simulations that conduct trial experiment of the virtual space that are to be created in the future with accurate numerical values.

모션 캡쳐 자료를 이용한 동작 분석용 캐릭터 애니메이션의 적용 방법에 관한 연구 (A Study on the Application of Character Animation for Motion Analysis Using Motion Capture Data)

  • 손원일;진영완;강상학
    • 한국운동역학회지
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    • 제17권4호
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    • pp.37-44
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    • 2007
  • This study compared the Character Studio of 3ds Max and OpenGL to find an adequate modeling method of character animation to be used in motion analysis in the area of motor mechanics. The subject was one male golfer. We obtained the positional coordinates of marks needed by photographing the subject's golf swing motions. Because the method based on the Character Studio used meticulously designed character meshes, it enabled high.level animation but it took a long time in applying physique and demanded the repeated adjustment of each motion data. With the method based on OpenGL, a character completed once could be usable to almost every testee and desired program control was available, but because each character had to be created by making a computer program, it was hard to make characters delicately. Because the method using the Character Studio is actively studied not only in motor mechanics but also in many research areas, it is expected to be more usable in the near future. On the contrary, the method based on OpenGL is easily applicable and allows the convenient use of other mechanical data.

멸종위기식물 층층둥굴레의 자생지 생육환경 및 식생구조 (Growth Environment and Vegetation Structure of Natural Habitat of Polygonatum stenophyllum Maxim)

  • 송재모;이기영;이재선
    • Journal of Forest and Environmental Science
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    • 제25권3호
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    • pp.187-194
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    • 2009
  • This study was carried out to investigate vegetation structure and soil property of natural habitat of Polygonatum stenophyllum to provide basic information for propagation, conservation and restoration. Habitats of Polygonatum stenophyllum were classified into Hemiptelea davidii-Robinia pseudo-acacia dominant population (Yeongwol-eup), Pinus densiflora-Hemiptelea davidii-Callicarpa japonica dominant population (Nam-myeon), and Hemiptelea davidii-Rubus crataegifolius dominant population (Gangchon-ri). The soil pH 6.49~7.28; and electron conductivity 0.10~0.19 ds/m. The average content of organic matter, total nitrogen, available $P_2O_5$, $Ca^{2+}$, $Mg^{2+}$, $K^+$, and $Na^+$ were 8.24~16.45 g/kg, 0.02~0.13%, 45.67~123.67 mg/kg, 4.61~6.71 cmol(+)/kg, 0.17~0.63 cmol(+)/kg, 0.06~0.27 cmol(+)/kg and 0.03~0.30 cmol(+)/kg, respectively. Species diversity index (H'), maximum species diversity index (H' max), evenness (J') and dominance (1-J') of investigated sites ranged 1.0323 (Nam-myeon)~1.1134 (Yeongwol -eup), 1.4914 (Gangchon-ri)~1.6128 (Nam-myeon), 0.6401 (Nam-myeon)~0.7270 (Yeongwol-eup) and 0.2730 (Yeongwol-eup)~0.3599 (Nam-myeon) respectively.

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콩 생산성 향상 모델 개발을 위한 콩 농가 데이터 수집 현황 및 기초 분석

  • 전재범;류수현;고현석
    • 한국작물학회:학술대회논문집
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    • 한국작물학회 2022년도 추계학술대회
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    • pp.148-148
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    • 2022
  • 콩[(Glycine max(L.)]은 우리나라에서 벼와 더불어 주요한 식량작물이다. 농촌진흥청에서는 콩 생육데이터를 수집하여 생산성 향상모델을 개발하기 위해 '농업빅데이터수집및생산성향상모델개발' 사업을 수행하고 있다. 수집되는 콩 데이터는 농가정보, 콩 생육정보, 토양정보 부분으로 구성되어 있으며 농가정보는 시군, 시군구, 품종, 파종량, 종자확보경로 등이 수집되고 있다. 그리고 콩 생육정보는 경장, 줄기굵기, 마디수, 가지수, 꼬투리수, 꼬투리립수, 개체당 입수, 종실수량 등이 수집되어 있다. 토양정보는 수분, 지온, EC 등이 수집되고 있다. 주요 항목의 평균은 경장 47.4 cm, 줄기굵기 11.1 mm 마디수 12.7 개, 꼬투리수 54.0 개, 꼬투리립수 2.7 개, 종실수량 227.9 kg/10a 정도이며 토양수분은 26.3 %, 지온은 27.1 ℃ EC는 2.58 ds/CM 정도이다. 주요 형질의 상관관계는 종실수량과 개체당 협수가 0.651로 나타났으며 가지수, 꼬투리수, 개체당협수와 줄기굵기는 각각 0.783, 0.653, 0.663 정도로 나타났다. 추후 이를 기반으로 다중회귀 등 분석 가능한 방법(머신러닝 등)을 적용하여 콩수량을 예측할 수 있는지 검토할 필요가 있다. 또한 본 사업으로 수집된 자료를 분석하여 콩 수량에 영향을 미치는 주요 요인을 평가한 결과는 콩 생산성 향상을 위한 모델 작성에 중요한 자료로 활용될 수 있을 것으로 예상된다.

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인체모델과 3차원 일러스트레이션을 이용한 의복패턴개발 (Direct Clothing Pattern Development from the 3D Illustration on the Personal Human Body Model)

  • 박혜준;홍경희
    • 한국의류학회지
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    • 제32권2호
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    • pp.340-347
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    • 2008
  • A prototype of 3D clothing design system with a direct pattern development function was suggested, reflecting intuitive design functions and design modifications while considering the fit of clothing patterns with the 3D human body in the virtual 3D space. The research method was as follows. Clothing models were created using a 3D design tool, 3ds max on the surface of 3D human body model made by scanning an actual human body. 3D illustrations were completed by revising the fit and sizing of the human body and clothing models. 2D T-shirt pattern was produced 3D illustrations using from a 3D scanning data modeling solution RapidForm 2004, a 2D conversion program for 3D data called 2C-AN, and Yuka CAD. As a result, the following conclusions were made. The fit of the clothing and human body can be adjusted by reflecting individual body figure characteristics and 3D illustrations over the actual 3D body model. Furthermore, intuitive design support functions were intensified overcoming the weak point of existing 3D clothing design system by developing the direct clothing design in the virtual 3D space. 3D illustration design modifications can be directly reflected on clothing patterns from 3D illustrations by 3D clothing design system developed in this study.

의류수출업체의 3D 디자이너 직무에 대한 질적 연구 (A Qualitative Study on 3D Designer Jobs in Fashion Vendors)

  • 최영림
    • 한국의류산업학회지
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    • 제23권4호
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    • pp.504-514
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    • 2021
  • This study attempted to extract and structure the job skills required for 3D designers, which have been recently introduced to the fashion industry. The study aimed to materialize and objectify the 3D designer's job, using a focus group interview for the survey. The 3D designer has the TD task of making 3D virtual samples using the pattern files developed in Pattern CAD. Graphic design and fabric digitization are also major tasks for the 3D designer. CLO is mainly used for 3D virtual sample production, and PixPlant, Substance, Photoshop, Cinema 4D, Daz studio, and 3ds MAX are used for image and avatar editing. As per the job skills required for 3D design work, basic knowledge about patterns and sewing, skill in 3D virtual clothing technology, ability to use various software, and English skills were considered important, in that order. In particular, the need for knowledge about patterns and sewing became more important than the skill in 3D virtual clothing technology itself. To train 3D designers, it was found that not only 3D virtual clothing software, but also education on patterns and clothing construction, CAD developer's curriculum certification system, and 3D designer qualification management were required. In addition, 3D designers are recognized as an essential job in fashion vendors, and the demand for domestic brands is increasing. The biggest limitation of the 3D virtual clothing system is the perfection of the digital fabric. Also, technical improvement is needed.

3D 게임 캐릭터 교육을 위한 Subdivision 특성 연구 (3ds Max의 Open subdivision을 중심으로) (A Study for properties of Subdivision to 3D game character education)

  • 조형익
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2016년도 추계학술대회
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    • pp.210-212
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    • 2016
  • 오늘날 게임분야에서 3D 소프트웨어들을 이용해서 만든 게임들이 대부분을 차지하는 가장 큰 이유는, 제작의 편의성이 훨씬 뛰어난데다가 2D 디자인 게임 제작에 비해 적은 가격으로 훨씬 더 뛰어난 효과를 낼 수 있는 장점 때문이다. 3D 게임에서 최적화를 위해 캐릭터 및 배경에 사용되는 폴리곤 개수를 조절하는 것이 매우 중요한데 그 동안 기술의 발전을 통해 적은 폴리곤 개수로 최대 효과를 내는 것이 가능해 졌다. 이런 기술은 현재도 계속 발전해 오고 있는데, 2012년 Pixar에서 Open subdivision이라는 새로운 기술을 발표하고 오픈소스로 배포하게 된다. 본 논문에서는 현재 까지 이런 기술들 중, Mesh smooth, Turbo smooth, Open Subdivision을 중심으로 각 명령어의 장단점을 비교 분석하여 어떤 방법이 game개발에 있어서 가장 효율적인지 알아보도록 하겠다.

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Cloning and Characterization of an Endoglucanase Gene from Actinomyces sp. Korean Native Goat 40

  • Kim, Sung Chan;Kang, Seung Ha;Choi, Eun Young;Hong, Yeon Hee;Bok, Jin Duck;Kim, Jae Yeong;Lee, Sang Suk;Choi, Yun Jaie;Choi, In Soon;Cho, Kwang Keun
    • Asian-Australasian Journal of Animal Sciences
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    • 제29권1호
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    • pp.126-133
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    • 2016
  • A gene from Actinomyces sp. Korean native goat (KNG) 40 that encodes an endo-${\beta}$-1,4-glucanase, EG1, was cloned and expressed in Escherichia coli (E. coli) $DH5{\alpha}$. Recombinant plasmid DNA from a positive clone with a 3.2 kb insert hydrolyzing carboxyl methyl-cellulose (CMC) was designated as pDS3. The entire nucleotide sequence was determined, and an open-reading frame (ORF) was deduced. The ORF encodes a polypeptide of 684 amino acids. The recombinant EG1 produced in E. coli $DH5{\alpha}$ harboring pDS3 was purified in one step using affinity chromatography on crystalline cellulose and characterized. Sodium dodecyl sulfate-polyacrylamide gel electrophoresis/zymogram analysis of the purified enzyme revealed two protein bands of 57.1 and 54.1 kDa. The amino terminal sequences of these two bands matched those of the deduced ones, starting from residue 166 and 208, respectively. Putative signal sequences, a Shine.Dalgarno-type ribosomal binding site, and promoter sequences related to the consensus sequences were deduced. EG1 has a typical tripartite structure of cellulase, a catalytic domain, a serine-rich linker region, and a cellulose-binding domain. The optimal temperature for the activity of the purified enzyme was $55^{\circ}C$, but it retained over 90% of maximum activity in a broad temperature range ($40^{\circ}C$ to $60^{\circ}C$). The optimal pH for the enzyme activity was 6.0. Kinetic parameters, $K_m$ and $V_{max}$ of rEG1 were 0.39% CMC and 143 U/mg, respectively.

IEEE802.15.3c WPAN 시스템을 위한 60 GHz 저잡음증폭기 MMIC (60 GHz Low Noise Amplifier MMIC for IEEE802.15.3c WPAN System)

  • 장우진;지홍구;임종원;안호균;김해천;오승엽
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2006년도 하계종합학술대회
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    • pp.227-228
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    • 2006
  • In this paper, we introduce the design and fabrication of 60 GHz low noise amplifier MMIC for IEEE802.15.3c WPAN system. The 60 GHz LNA was designed using ETRI's $0.12{\mu}m$ PHEMT process. The PHEMT shows a peak transconductance ($G_{m,peak}$) of 500 mS/mm, a threshold voltage of -1.2 V, and a drain saturation current of 49 mA for 2 fingers and $100{\mu}m$ total gate width (2f100) at $V_{ds}$=2 V. The RF characteristics of the PHEMT show a cutoff frequency, $f_T$, of 97 GHz, and a maximum oscillation frequency, $f_{max}$, of 166 GHz. The performances of the fabricated 60 GHz LNA MMIC are operating frequency of $60.5{\sim}62.0\;GHz$, small signal gain ($S_{21}$) of $17.4{\sim}18.1\;dB$, gain flatness of 0.7 dB, an input reflection coefficient ($S_{11}$) of $-14{\sim}-3\;dB$, output reflection coefficient ($S_{22}$) of $-11{\sim}-5\;dB$ and noise figure (NF) of 4.5 dB at 60.75 GHz. The chip size of the amplifier MMIC was $3.8{\times}1.4\;mm^2$.

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