• Title/Summary/Keyword: 3-D space

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Design of Current and Speed Controller for DC Motor Drive System Using dSPACE System (dSPACE 시스템을 이용한 직류 전동기 구동 시스템의 전류 및 속도 제어기 설계)

  • Ji Jun-Keun;Lee Yong-Seok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.3
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    • pp.338-343
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    • 2006
  • In this paper, design of current and speed controller for DC motor drive system using dSPACE 1104 system is introduced. Current and speed controller is designed and implemented using MATLAB/SIMULINK program simply and easily, and speed control response of DC motor can be advanced. Current and speed control of DC motor is carried in DSP control board using dSPACE system. Speed feedback is processed through QEP using pulse encorder as speed sensor, and current feedback is processed through A/D converter using hall sensor as current sensor. Controller is designed to PI current controler and PI speed controller. Current and speed response is verified through simulations and experiments.

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A Study on the Construction Plan of 3D Geotechnical Information for the Support of Underground Space Safety (지하안전관리 지원을 위한 3차원 지반정보 구축 방안 연구)

  • PARK, Dong-Hyun;JANG, Yong-Gu;CHOI, Hyun-Sang
    • Journal of the Korean Association of Geographic Information Studies
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    • v.21 no.1
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    • pp.23-34
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    • 2018
  • Recently, mainly in downtown, there have been frequent safety incidents in underground space like ground subsidence and land sinking. Out of diverse coping measures, the government is carrying forward the establishment of underground space integrated map. As a core element of the underground space integrated map, the 3D geotechnical information is used as major data of underground space impact assessment obliged in accordance with the "Special Act on the Safety Control of Underground Space Safety". The construction method of 3D geotechnical information is drawn when establishing the basic establishment plan of underground space integrated map, and the continuous construction is performed by the Integrated DB Center of National Geotechnical Information. However, it is necessary to draw concrete measures with accuracy, efficiency, and utilization. This study drew the construction plan considering the accuracy, utilization, and efficiency of 3D geotechnical information for the support of underground space safety. For this, accuracy between elevation and underground level is compared using MVS and MakeJiban which are software to construct boring information with geotechnical information in geotechnical information portal system. In the results of general analysis, the milepost-based construction of whole strata in a lump would be the most suitable in the aspect of accuracy, utilization, and efficiency. Based on the results of this study, Plan to construct 3D geotechnical information will be pursued.

Video Mosaics in 3D Space

  • Chon, Jaechoon;Fuse, Takashi;Shimizu, Eihan
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.390-392
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    • 2003
  • Video mosaicing techniques have been widely used in virtual reality environments. Especially in GIS field, video mosaics are becoming more and more common in representing urban environments. Such applications mainly use spherical or panoramic mosaics that are based on images taken from a rotating camera around its nodal point. The viewpoint, however, is limited to location within a small area. On the other hand, 2D-mosaics, which are based on images taken from a translating camera, can acquire data in wide area. The 2D-mosaics still have some problems : it can‘t be applied to images taken from a rotational camera in large angle. To compensate those problems , we proposed a novel method for creating video mosaics in 3D space. The proposed algorithm consists of 4 steps: feature -based optical flow detection, camera orientation, 2D-image projection, and image registration in 3D space. All of the processes are fully automatic and successfully implemented and tested with real images.

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Study on the Performance Improvement of VLC Modulation Scheme Based on 3-Dimensional Color Space (3차원 색채 공간 기반의 가시광 통신 변조기법 성능개선 연구)

  • Lee, Kyung-Keun;Yun, Ki-Bang;Park, Young-Il;Kim, Ki-Doo
    • 전자공학회논문지 IE
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    • v.47 no.4
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    • pp.53-58
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    • 2010
  • In this paper we propose symbol decision method reflecting the color non-uniformity in 3-dimensional color space. By comparing with 2-dimensional color space decision method, we show the superiority of BER performance of the proposed method. Proposed method may reflect the non-uniformity since the symbol decision boundary in color space is transformed from 3D RGB space, and one dimension corresponding to Y value is added. Therefore, we can obtain the better BER performance by using the symbol decision method in 3D color space. In this paper, through numerical simulation, show the superior BER performance of 3D color space symbol decision method compared with 2D color space symbol decision method under AWGN and common mode noise channel.

3D Modeling of Lacus Mortis Pit Crater with Presumed Interior Tube Structure

  • Hong, Ik-Seon;Yi, Yu;Yu, Jaehyung;Haruyama, Junichi
    • Journal of Astronomy and Space Sciences
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    • v.32 no.2
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    • pp.113-120
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    • 2015
  • When humans explore the Moon, lunar caves will be an ideal base to provide a shelter from the hazards of radiation, meteorite impact, and extreme diurnal temperature differences. In order to ascertain the existence of caves on the Moon, it is best to visit the Moon in person. The Google Lunar X Prize(GLXP) competition started recently to attempt lunar exploration missions. Ones of those groups competing, plan to land on a pit of Lacus Mortis and determine the existence of a cave inside this pit. In this pit, there is a ramp from the entrance down to the inside of the pit, which enables a rover to approach the inner region of the pit. In this study, under the assumption of the existence of a cave in this pit, a 3D model was developed based on the optical image data. Since this model simulates the actual terrain, the rendering of the model agrees well with the image data. Furthermore, the 3D printing of this model will enable more rigorous investigations and also could be used to publicize lunar exploration missions with ease.

Development of 1064 nm squeezer for quantum non-demolition measurement in gravitational wave detector

  • Park, June Gyu;Kim, Chang-Hee;Lee, Sungho;Kim, Yunjong;Seong, Hyeon Cheol;Jeong, Ueejeong;Je, Soonkyu
    • The Bulletin of The Korean Astronomical Society
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    • v.46 no.2
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    • pp.60.3-60.3
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    • 2021
  • Squeezed vacuum injection을 이용한 중력파 검출기의 관측감도 향상 기술은 중력파 검출기 광신호의 양자 잡음을 제어하여 관측감도를 높이는 기술로 이론적으로는 10dB에 가까운 신호 대 잡음비 향상을 달성할 수 있다. 실험실 환경에서는 이미 10dB 이상의 신호 대 잡음비 향상을 달성했으며 실제 중력파 검출기에서는 GEO600의 6dB의 신호 대 잡음비 향상이 현재까지 가장 높은 수준이다. 한국천문연구원에서는 2019년부터 차세대 중력파 검출기 기술개발로 1064 nm 파장의 squeezer 개발을 추진했으며 현재 parametric down conversion을 이용해 squeezed vacuum을 생성하는 공진기를 제작하여 시험하는 단계에 있다. 이 발표에서는 한국천문연구원의 1064 nm squeezer 개발 연구와 개발 현황에 대해 소개하고자 한다.

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Generating 3D Digital Twins of Real Indoor Spaces based on Real-World Point Cloud Data

  • Wonseop Shin;Jaeseok Yoo;Bumsoo Kim;Yonghoon Jung;Muhammad Sajjad;Youngsup Park;Sanghyun Seo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.8
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    • pp.2381-2398
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    • 2024
  • The construction of virtual indoor spaces is crucial for the development of metaverses, virtual production, and other 3D content domains. Traditional methods for creating these spaces are often cost-prohibitive and labor-intensive. To address these challenges, we present a pipeline for generating digital twins of real indoor environments from RGB-D camera-scanned data. Our pipeline synergizes space structure estimation, 3D object detection, and the inpainting of missing areas, utilizing deep learning technologies to automate the creation process. Specifically, we apply deep learning models for object recognition and area inpainting, significantly enhancing the accuracy and efficiency of virtual space construction. Our approach minimizes manual labor and reduces costs, paving the way for the creation of metaverse spaces that closely mimic real-world environments. Experimental results demonstrate the effectiveness of our deep learning applications in overcoming traditional obstacles in digital twin creation, offering high-fidelity digital replicas of indoor spaces. This advancement opens for immersive and realistic virtual content creation, showcasing the potential of deep learning in the field of virtual space construction.

A review of space perception applicable to artificial intelligence robots (인공지능 로봇에 적용할 수 있는 공간지각에 대한 종설)

  • Lee, Young-Lim
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.233-242
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    • 2019
  • Numerous space perception studies have shown that Euclidean 3-D structure cannot be recovered from binocular stereopsis, motion, combination of stereopsis and motion, or even with combined multiple sources of optical information. Humans, however, have no difficulties to perform the task-specific action despite of poor shape perception. We have applied humans skill and capabilities to artificial intelligence and computer vision but those machines are still far behind from humans abilities. Thus, we need to understand how we perceive depth in space and what information we use to perceive 3-D structure accurately to perform. The purpose of this paper was to review space perception literatures to apply humans abilities to artificial intelligence robots more advanced in future.

A Study on the Creation of Virtual Space using 2d Images (2D 이미지를 이용한 버츄얼 스페이스 (Virtual Space) 제작에 관한 연구)

  • Oh, Minjeong;Seo, Yongdeuk
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.1292-1293
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    • 2022
  • 본 논문은 딱지본의 2D 이미지를 사용하여 3D 버츄얼 스페이스를 제작한 작품에 관한 글이다. 가상 공간에서 현실과 같은 활동이 활발히 이루어지고 있는 최근의 사회 현상에 관심을 두고, 딱지본의 이미지를 차용하여 과거의 낭만적인 시대를 여행하는 듯한 버츄얼 스페이스를 구현해 보았다. 이 작품은 포토샵 편집 과정을 거친 2D 이미지 파일들과 구글 3D 지도를 캡쳐하여 단계적 변환을 거친 3D 이미지 파일로 구성된다. 편집과 변환 과정을 거친 2D 와 3D 파일은 언리얼 엔진을 기반으로 화면에 배치하고 조합하여 버츄얼 스페이스를 제작한다. 2D 레트로 컨텐츠와 3D 가상 공간의 융합은 작품 제작에 있어 다양한 아이디어를 제공하고 새로운 표현 방식으로 확장 할 수 있는 가능성을 보여준다.

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An Object Representation System Using Virtual Space Coordinates

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Eung-Kon
    • Journal of information and communication convergence engineering
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    • v.8 no.4
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    • pp.411-415
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    • 2010
  • Conventional Augmented Reality has used data gloves or markers for smooth interaction between objects and background. This causes inconvenience of use and lower immersion. To build up immersion in Augmented Reality, additional input devices must be removed. For this purpose, accurate recognition of space coordinates is needed even with no attachment of markers. This paper proposes a method to create virtual space coordinates for interaction without wearing additional input devices so as to improve immersion in Augmented Reality. The acquired image was projected to 2D space and vanishing lines were extracted to calculate the virtual space coordinates. Then the sizes of the inserted objects were varied in accordance with the size of the virtual coordinates area based on the image projected onto the 2D coordinates. This resulted in improved immersion. This method can increase the efficiency of object creation by excluding the use of a 3D modeler for creation of 3D objects.