• 제목/요약/키워드: 3-D modeling

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A Study on the Quality of Photometric Scanning Under Variable Illumination Conditions

  • Jeon, Hyoungjoon;Hafeez, Jahanzeb;Hamacher, Alaric;Lee, Seunghyun;Kwon, Soonchul
    • International journal of advanced smart convergence
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    • v.6 no.4
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    • pp.88-95
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    • 2017
  • The conventional scan methods are based on a laser scanner and a depth camera, which requires high cost and complicated post-processing. Whereas in photometric scanning method, the 3D modeling data is acquired through multi-view images. This is advantageous compared to the other methods. The quality of a photometric 3D model depends on the environmental conditions or the object characteristics, but the quality is lower as compared to other methods. Therefore, various methods for improving the quality of photometric scanning are being studied. In this paper, we aim to investigate the effect of illumination conditions on the quality of photometric scanning data. To do this, 'Moai' statue is 3D printed with a size of $600(H){\times}1,000(V){\times}600(D)$. The printed object is photographed under the hard light and soft light environments. We obtained the modeling data by photometric scanning method and compared it with the ground truth of 'Moai'. The 'Point-to-Point' method used to analyseanalyze the modeling data using open source tool 'CloudCompare'. As a result of comparison, it is confirmed that the standard deviation value of the 3D model generated under the soft light is 0.090686 and the standard deviation value of the 3D model generated under the hard light is 0.039954. This proves that the higher quality 3D modeling data can be obtained in a hard light environment. The results of this paper are expected to be applied for the acquisition of high-quality data.

Sketch-based 3D modeling by aligning outlines of an image

  • Li, Chunxiao;Lee, Hyowon;Zhang, Dongliang;Jiang, Hao
    • Journal of Computational Design and Engineering
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    • v.3 no.3
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    • pp.286-294
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    • 2016
  • In this paper we present an efficient technique for sketch-based 3D modeling using automatically extracted image features. Creating a 3D model often requires a drawing of irregular shapes composed of curved lines as a starting point but it is difficult to hand-draw such lines without introducing awkward bumps and edges along the lines. We propose an automatic alignment of a user's hand-drawn sketch lines to the contour lines of an image, facilitating a considerable level of ease with which the user can carelessly continue sketching while the system intelligently snaps the sketch lines to a background image contour, no longer requiring the strenuous effort and stress of trying to make a perfect line during the modeling task. This interactive technique seamlessly combines the efficiency and perception of the human user with the accuracy of computational power, applied to the domain of 3D modeling where the utmost precision of on-screen drawing has been one of the hurdles of the task hitherto considered a job requiring a highly skilled and careful manipulation by the user. We provide several examples to demonstrate the accuracy and efficiency of the method with which complex shapes were achieved easily and quickly in the interactive outline drawing task.

The 3D Shape Reconstruction System Based on Active Stereo Matching (Active Stereo Matching 기반의 3차원 형상 재구성 시스템)

  • Byun, Ki-Won;Im, Jae-Uk;Kim, Dae-Dong;Nam, Ki-Gon
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.1003-1004
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    • 2008
  • In this paper, we propose a 3D modeling method using Laser Slit Beam and Stereo Camera. We can get depth information of image by analyzing projected Laser Slit Beam on object. 3D modeling is demanded exquisite merge of 3D data. In our approach, we can get the depth image where the reliability is high. Each reconstructed 3D modeling is combined by the sink information which is acquired by SIFT (Scale Invariant Feature Transform) Algorithm. We perform experiments using indoor images. The results show that the proposed method works well in indoor environments

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A study of making a dress form for women using a 3D printer (3D 프린터를 이용한 여성용 인대 제작 연구)

  • Oh, Seol Young
    • The Research Journal of the Costume Culture
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    • v.24 no.6
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    • pp.725-742
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    • 2016
  • In the Korean fashion industry, 3D printing systems are considered as new technology and a new opportunity. With 3D printers, consumers can be manufacturers and individuals can develop businesses with little upfront capital. In this study, a dress form for the typical Korean women's body shape was developed using 3D technology (3D scanning, 3D modeling, and 3D printing). Ten women with apparel sizes 85-91-160 were selected from 3D body-scan data collected by SizeKorea of 201 women aged 25 to 34 (2010). First, 15 horizontal cross-sections were collected from the 3D scan data of the 10 subjects. Then, inside lines of those cross-sections were drawn at 15-degree intervals, and the lengths were measured. The average of the inside lines was connected to the internal spline curve, and the curves were used as the average cross-sections. The average torso body and the dress form of Korean women were developed into a 3D solid model using a 3D CAD program (Solidworks 2012). An output mockup was printed by the FDM type's 3D printing system (Bonbot 1200, Bonbot 3-H4) using PLA material. The dimensions comparing the 3D solid modeling to the 3D printed mockup of the dress form were measured, and minor differences were between 0.00cm and 0.40cm. In the future, 3D printing systems are expected to be in use for various personalized dress forms.

A basic study 3D model advancement method for nuclear power plant (원자력 발전설비의 3D 모델 상세화 방안에 대한 기초 연구)

  • Lim, Byung-Ki
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2018.05a
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    • pp.37-38
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    • 2018
  • BIM(Building Information Modeling) in the architecture, VDC(Virtual Design and Construction) defined CIFE(Center for Integrated Facility Engineering) of Stanford university in USA, and Data-driven design definition issued by TECDOC-1284 of IAEA are doing data-level design generated by 3D CAD technology, integrating and managing related information based on the 3D model, and Using 3D models effectively during nuclear power plant life cycle. 3D model of domestic nuclear power industry is using interference review between design fields, 4D system linked 3D construction model and schedule activity, but the 3D model generated in the design phase is effectively not utilized during the construction, operation, decommissioning. therefore, This study is aimed to suggest 3D model LOD(Level of Detail) advancement method through the analysis of existing literature, 2D drawings, and 3D models throughout nuclear power plant lifecycle.

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Comparison of 3D Reconstruction Methods to Create 3D Indoor Models with Different LODs

  • Hong, Sungchul;Choi, Hyunsang
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.674-675
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    • 2015
  • A 3D indoor model becomes an indiscernible component of BIM (Building Information Modeling) and GIS (Geographic Information System). However, a huge amount of time and human resources are inevitable for collecting spatial measurements and creating such a 3D indoor model. Also, a varied forms of 3D indoor models exist depending on their purpose of use. Thus, in this study, three different 3D indoor models are defined as 1) omnidirectional images, 2) a 3D realistic model, and 3) 3D indoor as-built model. A series of reconstruction methods is then introduced to construct each type of 3D indoor models: they are an omnidirectional image acquisition method, a hybrid surveying method, and a terrestrial LiDAR-based method. The reconstruction methods are applied to a large and complex atrium, and their 3D modeling results are compared and analyzed.

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Guidelines for Virtual Clothes Modeling and Draping Software - Based on the Analysis of Maya Cloth - (가상의상 모델링 및 착장 소프트웨어를 위한 가이드라인)

  • Kim, Sook-Jin
    • Journal of the Korean Home Economics Association
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    • v.44 no.2 s.216
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    • pp.127-135
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    • 2006
  • This paper suggests guidelines for virtual clothes modeling and draping software suitable for clothes designers. We first analyze Maya Cloth, which is widely used in game and animation fields, and which has been adopted by Pad System as a 3D cloth draping system. We then discuss what functions and procedures would improve Maya Cloth to assist designers in being able to create the clothes they have conceptualized. While Maya Cloth has many good functions and features forvirtual cloth modeling and draping, it treats input 2D patterns as approximat and it creates 3D clothes by considering other factors such as the 3D body model. As a result, it is hard for clothes designers to control the shape of the 3D clothes by changing 2D patterns. Furthermore, Maya Cloth does not handle seamlines satisfactorily. We suggest that the following new features should be added to Maya Cloth : respecting the input 2D patterns, handling seamlines, and controlling the shape of the clothes in 3D space.

A Case Study on 3-D Modeling of the Orebody by using the 3D Modeler ('3D Modeler'를 사용한 광체의 3차원 모델링 사례연구)

  • Lee, Doo-Sung;Kim, Hyoun-Gyu
    • Geophysics and Geophysical Exploration
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    • v.5 no.2
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    • pp.93-98
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    • 2002
  • A three dimensional model for the orebody of an operating mine in Korea was constructed by using a program called '3-D Modeler'. The program allows the user to interactively construct a 3-D model of an orebody from its horizontal cross-sections. The 3-D Modeler is easily able to combine and display various spatial data for model construction. The result of modeling is strongly influenced by control points that correlate to the adjacent horizontal cross-sections. The control points are determined by comparing the geometrical shape of the adjacent cross-sections in conjunction with the geological features of the orebody. The resulting model can be evaluated in viewing the constructed object in three dimensional space or more closely evaluated by inspecting the cross-section. The model can iteratively be improved by modifying the shape of the cross-section and by using this new cross-section for the model building.

Design and Manipulation of 3-D geometry using a CAVE System

  • Naoki-Hashimoto;Hiroki-Takahashi;Masayuki-Nakajima
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.201-206
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    • 1999
  • Though a demand for 3-D CG (Three-Dimensional Computer Graphics) drastically increases, traditional modeling system for virtual objects are very difficult to handle. Applying VR (Virtual Reality) technology is, however, able to make the modeling systems more efficiently and intuitively. In this paper, traditional modeling operations are analyzed and their problems are clarified. We discuss what can be improved with VR technology. Then, a guideline of merging VR technology into the modeling system is described. A new modeling system is proposed using a CAVE system which is utilized in the latest VR technology. This proposed system aids in creating 3-D objects with high immersion in VEs (Virtual Environments)

CAD system for 3D modeling using engineering drawings (도면을 이용한 3D 모델링 CAD 시스템)

  • 이창조;김창헌;황종선
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1995.04a
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    • pp.891-895
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    • 1995
  • This paper describes a solid modeling system based on a systematic description of techniques for analyzing and understanding on engineering drawings. Main stress is placed on clarifying the difference between the drawing understanding and the drawing recognition. The former, in which we feel major interest, is intrinsically a difficult problem because it inherent contains combinatorial search to require more than polynomial time. Actually, understanding drawings is regarded as a process to recover the information lost in projection 3-D objects to 2-D drawings. But, solid modeling by automatic understanding of the given drawings is one of the promising approach, which is described precisely in the text. Reviewing the studies performed so far, we summarize the future direction of the project and inevitable open problems left.

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