• 제목/요약/키워드: 3-D modeling

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매개변수식 기하 표현법에 의한 3차원 터널 모델링 (3D Tunnel Modeling by Parametric Representation of Geometry)

  • 이형우;신대석
    • 한국전산구조공학회논문집
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    • 제15권1호
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    • pp.33-42
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    • 2002
  • 본 연구에서는 3차원 곡면의 매개변수식 기하 표현법과 계층적/관계형 자료 구조를 이용하여 3차원 터널을 자동으로 모델링할 수 있는 방안을 제시한다. 매개변수식 기하 표현법과 계층적/관계형 자료 구조의 이용은 3차원 터널 표현의 일반화와 확장성을 제공하며 해석을 위한 터널 구조의 특성을 정확하게 처리할 수 있게 한다. 그리고 터널 곡면의 곡률 특징을 이용하여 2차원 요소망 생성 알고리즘을 사용하여 3차원 요소망을 자동으로 생성할 수 있다.

Computerized Human Body Modeling and Work Motion-capturing in a 3-D Virtual Clothing Simulation System for Painting Work Clothes Development

  • Park, Gin Ah
    • 패션비즈니스
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    • 제19권3호
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    • pp.130-143
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    • 2015
  • By studying 3-D virtual human modeling, motion-capturing and clothing simulation for easier and safer work clothes development, this research aimed (1) to categorize heavy manufacturing work motions; (2) to generate a 3-D virtual male model and establish painting work motions within a 3-D virtual clothing simulation system through computerized body scanning and motion-capturing; and finally (3) to suggest simulated clothing images of painting work clothes developed based on virtual male avatar body measurements by implementing the work motions defined in the 3-D virtual clothing simulation system. For this, a male subject's body was 3-D scanned and also directly measured. The procedures to edit a 3-D virtual model required the total body shape to be 3-D scanned into a digital format, which was revised using 3-D Studio MAX and Maya rendering tools. In addition, heavy industry workers' work motions were observed and recorded by video camera at manufacturing sites and analyzed to categorize the painting work motions. This analysis resulted in 4 categories of motions: standing, bending, kneeling and walking. Besides, each work motion category was divided into more detailed motions according to sub-work posture factors: arm angle, arm direction, elbow bending angle, waist bending angle, waist bending direction and knee bending angle. Finally, the implementation of the painting work motions within the 3-D clothing simulation system presented the virtual painting work clothes images simulated in a dynamic mode.

아크릴로나이트릴·뷰타다이엔·스타이렌 수지와 용융적층조형 방식의 3차원 프린팅 기술로 제작된 전산화단층영상장치 팬톰에서 영상 균일성 및 X선 투과성 평가 (Evaluation of Image Uniformity and Radiolucency for Computed Tomography Phantom Made of 3-Dimensional Printing of Fused Deposition Modeling Technology by Using Acrylonitrile Butadiene Styrene Resin)

  • 성열훈
    • 대한방사선기술학회지:방사선기술과학
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    • 제39권3호
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    • pp.337-344
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    • 2016
  • 본 연구에서는 3차원(3-dimensional, 3D) 프린팅 기술로 출력된 팬톰에 대한 X선 투과성을 평가하고자 하였다. 3D 프린팅 방식은 용융적층조형(fused deposition modeling, FDM) 방식을 이용했으며 소재는 아크릴로나이트릴 뷰타다이엔 스타이렌(acrylonitrile butadiene styrene, ABS)을 사용하였다. 팬톰은 원통 모양으로 설계하였으며 전산화단층영상장비(computed tomography, CT)에서 획득한 단면영상으로 균일도를 측정하였다. X선 투과성 평가는 3D 출력된 팬톰 내부에 이온챔버를 삽입하여 실시하였다. 그 결과, 평균 균일도가 2.70 HU이었으며 기존 폴리메틸 메타크릴레이트(poly methyl methacrylate, PMMA) CT 팬톰과 3D 프린터로 출력된 팬톰에서 측정된 X선 투과성의 상관관계는 0.976로 높은 상관관계가 있는 것으로 나타났다. 향후 3D 프린팅 기술을 이용한 방사선정도관리 팬톰 제작에 기초자료로 활용할 수 있으리라 기대한다.

3D 스캐닝, 3D 모델링, 3D 프린팅 기반의 3D 시스템에 의한 시니어 평발용 인솔 제작 (Producing the insoles for flat feet of senior men using 3D systems based on 3D scanning, 3D modeling, and 3D printing)

  • 오설영;서동애
    • 복식문화연구
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    • 제25권3호
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    • pp.270-284
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    • 2017
  • This study aimed to create 3D-printed insoles for flat-footed senior men using 3D systems. 3D systems are product-manufacturing systems that use 3-dimensional technologies like 3D scanning, 3D modeling, and 3D printing. This study used a 3D scanner (NexScan2), 3D CAD programs including Rapidform, AutoCAD, SolidWorks, Nauta+ compiling program, and a 3D printer. In order to create insoles for flat-footed senior men, we analyzed horizontal sections of 3D foot scans We selected 20 flat-footed and 20 normal-footed subjects. To make the 3D insole models, we sliced nine lines on the surface of the subjects' 3D foot scans, and plotted 144 points on the lines. We calculated the average of these 3D coordinates, then located this average within the 3D space of the AutoCAD program and created 3D sole models using the loft surface tools of the SolidWorks program. The sole models for flat feet differed from those of normal feet in the depth of the arch at the inner sideline and the big toe line. We placed the normal-footed sole model on a flat-footed sole model, and the combination of the two models resulted in the 3D insole for flat feet. We printed the 3D modeled insole using a 3D printer. The 3D printing material was an acrylic resin similar to rubber. This made the insole model flexible and wearable. This study utilized 3D systems to create 3D insoles for flat-footed seniors and this process can be applied to manufacture other items in the fashion industry as well.

피지컬 컴퓨팅을 통한 CT역량 계발 연구 : 코드블록® 활용 3D 프린팅 수업의 시사점 (A Study on Developing CT through Physical Computing : Implications of 3D Printing Class using Codeblocks®)

  • 최형신
    • 정보교육학회논문지
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    • 제23권3호
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    • pp.219-227
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    • 2019
  • 컴퓨터 화면속에만 존재하는 결과물을 넘어서서 구체적인 사물을 만들고 그 과정에서 소프트웨어 프로그래밍 원리 및 실제를 경험할 수 있는 피지컬 컴퓨팅의 교육방법이 주목받고 있다. 본 논문은 초등예비교사들이 3D 프린팅 및 모델링을 경험하면서 이 과정에서 프로그래밍 원리를 이해할 수 있는 수업 방안을 모색하였다. 이를 위해 틴커캐드 코드블록$^{(R)}$(Codeblocks) 프로그래밍 환경을 컴퓨팅 사고력 프레임워크에 기반하여 분석하고 이를 3D 프린팅 수업에 도입하였다. 본 수업을 예비교사들을 대상으로 적용하고 반구조화된 설문을 실시하여 예비교사들의 수업에 대한 반응 및 인식을 조사하였다. 본 연구는 예비교사교육 현장에서 코드블록을 3D 프린팅 수업에 도입하여 컴퓨팅 사고력과 연계하는 수업 사례로서 예비교사 소프트웨어교육에 시사점을 제공한다.

자동차 모터 프레임 금형에서 블랭크 설계 자동화 시스템의 적용 (Application of Computer Aided Blank Design System for Motor Frame Die, Automobile)

  • 박동환;박상봉;강성수
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2000년도 춘계학술대회 논문집
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    • pp.753-756
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    • 2000
  • The accumulated know-how and trial-and-error procedures are known as the best ways to determine blank shape and dimensions. One of the most important steps to determine the blank shape and dimensions in deep drawing process is to calculate the surface area of the product. In general, the surface area of products is calculated by mathematical or 3-D modeling methods. A blank design system is constructed for elliptical deep drawing products to recognize the geometry of the product in the long side and short side by drafting in another two layers on AutoCAD software. This system consists of input geometry recognition module, 3-D modeling module and blank design module, respectively. Blank dimension of three types is determined by the same area, which was acquired in 3-D modeling module. The suitability of this system is verified by applying to a real deep drawing product.

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경량전철용 곡선 2주형 판형교의 적용성에 관한 연구 (A Study on the Structural Analysis of Curved Two Girder Bridges for AGT System)

  • 성택룡;윤태양;이안호
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2003년도 춘계학술대회 논문집
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    • pp.382-387
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    • 2003
  • This research has investigated structural characteristics of curved two girder bridges proposed for AGT system and analyzed the results of the structural analysis of three different modelings for 3 span continuous bridge, each modeled in grillage modeling, simplified 3D modeling, and detailed 3D modeling respectively. The grillage modeling appeared to be somewhat underestimated in deflection and overestimated in rotation with respect to 3D modelings. Also, it is impossible to make a detailed examination of local buckling and details of cross beams, etc. The point that warping effect cannot be considered may cause the structural analysis unsafe, accordingly the structural analysis of curved two girder bridges should be done with 3D modelings.

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Interaction Metaphors for Modeling Virtual Hair using Haptic Interfaces

  • Bonanni, Ugo;Kmoch, Petr;Magnenat-Thalmann, Nadia
    • International Journal of CAD/CAM
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    • 제9권1호
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    • pp.93-102
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    • 2010
  • Shaping realistic hairstyles for digital characters is a difficult, long and tedious task. The lack of appropriate interaction metaphors enabling efficient and simple, yet accurate hair modeling further aggravates the situation. This paper presents 3D interaction metaphors for modeling virtual hair using haptic interfaces. We discuss user tasks, ergonomic aspects, as well as haptics-based styling and fine-tuning tools on an experimental prototype. In order to achieve faster haptic rates with respect to the hair simulation and obtain a transparent rendering, we adapt our simulation models to comply with the specific requirements of haptic hairstyling actions and decouple the simulation of the hair strand dynamics from the haptic rendering while relying on the same physiochemical hair constants. Besides the direct use of the discussed interaction metaphors in the 3D modeling area, the presented results have further application potential in hair modeling facilities for the entertainment industry and the cosmetic sciences.

Application of Three-dimensional Scanning, Haptic Modeling, and Printing Technologies for Restoring Damaged Artifacts

  • Jo, Young Hoon;Hong, Seonghyuk
    • 보존과학회지
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    • 제35권1호
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    • pp.71-80
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    • 2019
  • This study examined the applicability of digital technologies based on three-dimensional(3D) scanning, modeling, and printing to the restoration of damaged artifacts. First, 3D close-range scanning was utilized to make a high-resolution polygon mesh model of a roof-end tile with a missing part, and a 3D virtual restoration of the missing part was conducted using a haptic interface. Furthermore, the virtual restoration model was printed out with a 3D printer using the material extrusion method and a PLA filament. Then, the additive structure of the printed output with a scanning electron microscope was observed and its shape accuracy was analyzed through 3D deviation analysis. It was discovered that the 3D printing output of the missing part has high dimensional accuracy and layer thickness, thus fitting extremely well with the fracture surface of the original roof-end tile. The convergence of digital virtual restoration based on 3D scanning and 3D printing technology has helped in minimizing contact with the artifact and broadening the choice of restoration materials significantly. In the future, if the efficiency of the virtual restoration modeling process is improved and the material stability of the printed output for the purpose of restoration is sufficiently verified, the usability of 3D digital technologies in cultural heritage restoration will increase.

A Study on the Formal Systematization within the 3D Modeling Designs - Focused on The Law of Grouping -

  • Gu, Ling-Feng;Jeon, Hyung-Jin;Pak, Hong-Sik
    • Journal of Multimedia Information System
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    • 제4권3호
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    • pp.107-114
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    • 2017
  • As to talk about computer aided 3D modeling, it can be conformed to the popular aesthetics based theory of heightening the organizing useful visual information. This thesis heightens the formativeness of the 3D modeling from the angle of the Gestalt psychology and attempts a finding of a method as also explains among the grouping laws of Gestalt. They are the definitions and the special features of 'The Law of Proximity', 'The Law of Similarity', 'The Law of Closure', 'The Law of Continuity', etc. And, through a logical, theoretical analysis, the relationships between such laws are found out. And the case examples of the uses of such laws in the 3D animation character designs and the situation in which such laws are applied to the things in the actual lives are analyzed. If it is intended to improve the formativeness of the 3D model forms, the rules of the simplicity, the safety, and the symmetry must be pursued according to the visual recognitions of the human beings. Because the actual objects are seen and touched, other than the visual pursuits by the human beings, the functionalities and the practicalities of the objects must be considered.