• Title/Summary/Keyword: 3-D graphic model

Search Result 158, Processing Time 0.036 seconds

Research on Computer-aided and Robotic-assisted Surgery of Fracture Reduction and Bone Deformity Correction under External fixation (외고정법을 이용한 컴퓨터이용 및 로봇지원 골절수술 및 골변형교 정술에 대한 연구)

  • Kim Y.H.
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2005.10a
    • /
    • pp.131-134
    • /
    • 2005
  • This paper presents a computer-aided simulation and robotic-assisted execution technology of external fixation method to achieve fracture reduction and deformity correction in long bones. Combining the kinematic analysis with a graphic model of the tibia and the fixator allowed 3D simulation and visualization of the adjustments required to reduce fracture or correct bone deformity as a pre-operative planning tool. The developed robot model provided accurate deformity correction with small residual deformity based on the results of the planning. By incorporating the robot model with image-guided system and computer-aided planning, the integrated system could be useful for computer-aided pre-operative planning and robotic-assisted execution in fracture treatment and bone deformity surgery.

  • PDF

The Relationship of Brand Awareness and User Experience in 3D GUI Mobile Phone (3D GUI 모바일폰의 사용자 경험과 브랜드 인지도의 상관관계)

  • Kim, Seung-In;Shin, Gwi-Ja
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.1
    • /
    • pp.147-159
    • /
    • 2010
  • The touch screen phone launched domestically in Korea, unlike the existing plane UI, it applied a cubic shape of 3D UI which provides three dimensional solid graphic. This study proposes to examine the correlation between the users' experience of 3D GUI, which were made by two different companies, and the brand. From this point of view, this study sets up a hypothesis about intimate correlation between individual differentiated brand and the user experience. Base on that, a model was designed. This study measured the satisfaction of user experience through the disclosure and non-disclosure of brand, focusing on 3D GUI cases which were launched so far, and it demonstrated that there was a clear difference in the degree of satisfaction. Through this examine, a brand was confirmed as one of the important element of user experience in using the 3D GUI that was launched competitively by companies. Therefore, the result of this study suggest that the designers need to establish strategies that make the brand as the core subject of design during the process of manufacturing product and service.

Using Augmented Reality Programs For Children Proposed Research Model (증강현실을 이용한 아동교육프로그램 모델제안)

  • Kwon, Mi-Ran;Kim, Jung-Ihl
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.13 no.2
    • /
    • pp.866-871
    • /
    • 2012
  • Most of the computer to implement a Augmented reality 3-D, or a graphic or visual means through the virtual space. The participants in the Augmented reality immersive virtual reality and virtual reality, the process proceeds to change the world. In particular, the field of children's games and Augmented reality fits well with the technical characteristics of the children that may lead to more interesting and creative sector is pointing to. In this study, children's games in order to maximize learning effectiveness of board games and Augmented reality technology, take a look at the characteristics of the children's educational program is to propose a new model proposal.

Device Performance Analysis Method for Hybrid Rendering (하이브리드 렌더링을 위한 단말기 성능분석 방법)

  • Kim, Hak-Ran;Park, Hwa-Jin
    • Journal of Digital Contents Society
    • /
    • v.9 no.4
    • /
    • pp.771-778
    • /
    • 2008
  • A Device performance analyzing method for appropriate level in hybrid rendering model is suggested. In recent research, we proposed a hybrid rendering model which is applying a proper shading method to each of polygons consisting of an object. The number of polygon for Gouraud shading and that for flat shading should be considered according to a current device performance and system environments. Therefore, this paper suggests the method to calculate automatically a proper resolution of a mesh of object and a proper level of mixture between Gouraud and a flat shading, considering a current device performance and a preference of end-user. The rendering model is so simple that it can be an efficient replacement to reduce a real-time rendering time since it provides automatically multi-level of rendering resolution to an executing environments. Moreover, it can be adopted in real-time adaptive service for 3D graphic contents like a graphic game under various device environments.

  • PDF

Implememtation of Fast Rasterizer processing using GPGPU based on SIMT structure (SIMT 구조 기반 GPGPU를 이용한 고속 Rasterizer 구현)

  • Kim, Chiyong
    • Journal of IKEEE
    • /
    • v.21 no.3
    • /
    • pp.276-279
    • /
    • 2017
  • In this paper, SIMT structure based GPGPU (General Purpose Computing on Graphics Processing Units) is used for accelerating the Rasterizer which constitutes the screen of the display device in pixel unit. The GPU has a large number of ALUs, and the processing is very fast because of parallel processing. Therefore, in this paper, we implemented a rasterizer that generates a 3D graphics model using a CPU that performs operations sequentially and a GPU that performs operations in parallel. We confirmed that proposed rasterizer in this paper is 1.45 times better than rasterizer using Intel CPU when generating one frame.

A Development of Simulator for Autonomous Navigation System of UUV (무인잠수정의 자율운항시스템을 위한 시뮬레이터 개발)

  • Lee, Young-Il;Min, Jong-Soo;Song, Jin-Kook;Kim, Yong-Gi
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.12 no.3
    • /
    • pp.581-589
    • /
    • 2008
  • The goal of a simulator is to provide for the testing of new technologies and to facilitate the eventual transfer of these technologies to the applications. In the Development Step, Simulation can provide a cost effective alternative to expensive and hazardous field testing. In this paper, a 3D simulator is developed to test UUV navigation system bated on RVC model. The simulation system consists of a environment manager, objects and a 3D viewer. Objects are modeling all physical elements such as map, obstacle and UUV which reside in a underwater environment. Those objects are created and initialized by environment manager. The environment manager plays the role of intermediator which allows created objects to interact with each other, and transmits information on the objects to 3D viewer. The 3D viewer analyzes the received information and visualizes 3D graphic by using OpenGL primitives.

Topology Optimization of Offshore Wind-Power Turbine Substructure Using 3D Solid-Element Model (3 차원 고체요소모델을 활용한 해상풍력터빈 하부구조의 위상최적화)

  • Kim, Won Cheol;Chung, Tae Jin
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • v.38 no.3
    • /
    • pp.309-314
    • /
    • 2014
  • The structural layout of mechanical and civil structures is commonly obtained using conventional methods. For example, the shape of structures such as electric transmission towers and offshore substructures can be generated systematically. However, with rapid advancements in computer graphic technology, advanced structural analyses and optimum design technologies have been implemented. In this study, the structural shape of a jacket substructure for an offshore wind turbine is investigated using a topology optimization technique. The structure is subjected to multiple loads that are intended to simulate the loading conditions during actual operation. The optimization objective function is defined as one that ensures compliance of the structure under the given boundary conditions. Optimization is carried out with constraints on the natural frequency in addition to the volume constraint. The result of a first step model provides quick insights into the optimum layout for the second step structure. Subsequently, a 3D model in the form of the frustum of a quadrilateral pyramid is developed through topology optimization.

Translation of 3D CAD Data to X3D Dataset Maintaining the Product Structure (3차원 CAD 데이터의 제품구조를 포함하는 X3D 기반 데이터로의 변환 기법)

  • Cho, Gui-Mok;Hwang, Jin-Sang;Kim, Young-Kuk
    • The KIPS Transactions:PartA
    • /
    • v.18A no.3
    • /
    • pp.81-92
    • /
    • 2011
  • There has been a number of attempts to apply 3D CAD data created in the design stage of product life cycle to various applications of the other stages in related industries. But, 3D CAD data requires a large amount of computing resources for data processing, and it is not suitable for post applications such as distributed collaboration, marketing tool, or Interactive Electronic Technical Manual because of the design information security problem and the license cost. Therefore, various lightweight visualization formats and application systems have been suggested to overcome these problems. However, most of these lightweight formats are dependent on the companies or organizations which suggested them and cannot be shared with each other. In addition, product structure information is not represented along with the product geometric information. In this paper, we define a dataset called prod-X3D(Enhanced X3D Dataset for Web-based Visualization of 3D CAD Product Model) based on the international standard graphic format, X3D, which can represent the structure information as well as the geometry information of a product, and propose a translation method from 3D CAD data to an prod-X3D.

Development of LiDAR and SBES data Merging Program for Calculation of Water Volume (수량계산을 위한 LiDAR와 SBES데이터 통합프로그램 개발에 관한 연구)

  • Oh Yoon-Seuk;Bae Sang-Keun;Kim Byung-Guk
    • Spatial Information Research
    • /
    • v.13 no.2 s.33
    • /
    • pp.157-166
    • /
    • 2005
  • LiDAR(Light Detection And Ranging) can make terrain model where above the ground and the mixed data between SBES(Single Beam Echo Sounder) and SSS(Side Scan Sonar) can make terrain model where bottom of water. So this research suggest that how to merge data which are got ken different devices and we developed the software which can display 2D/3D graphic and water volume calculation. And we compared accuracy between the commercial software'Surfer'and LiDAR and SBES data Merging Program.

  • PDF

Development of the VR Simulation System for the Dynamic Characteristics of the Adaptive Cruise Controlled Vehicle (ACC 차량의 동특성 해석을 위한 VR 시뮬레이션 시스템 개발)

  • Kwon, Seong-Jin;Jang, Suk;Yoon, Kyoung-Han;Suh, Myung-Won
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.12 no.4
    • /
    • pp.163-172
    • /
    • 2004
  • Nowadays, to analyze the dynamic characteristics of the automotive driving system, the computer simulation linked up with VR(Virtual Reality) technology is treated as the useful method with the improvement of computing ability. In this paper, the VR simulation system has been developed to investigate the driving characteristics of the ASV(Advanced Safety Vehicle) equipped with an ACC(Adaptive Cruise Control) system. For the purpose, VR environment which generates 3D graphic and sound information of the vehicle, the road, the facilities, and the terrain has been organized for the driving reality. Mathematical models of vehicle dynamic analysis including the ACC model have been constructed for computer simulation. The ACC modulates the throttle and brake functions to regulate the vehicle speed so that vehicles could keep proper spacing. Also, the real-time simulation algorithm synchronizes vehicle dynamic simulation with the graphic rendering. With the developed VR simulation system, simple scenarios are applied to analyze the dynamic characteristics. It is shown that the VR simulation system could be useful to evaluate the adaptive cruise controlled vehicle on various driving conditions.