• Title/Summary/Keyword: 3-D feature extraction

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An Implementation of a Feature Extraction Hardware Accelerator based on Memory Usage Improvement SURF Algorithm (메모리 사용률을 개선한 SURF 알고리즘 특징점 추출기의 하드웨어 가속기 설계)

  • Jung, Chang-min;Kwak, Jae-chang;Lee, Kwang-yeob
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.77-80
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    • 2013
  • SURF algorithm is an algorithm to extract feature points and to generate descriptors from input images. It is robust to change of environment such as scale, rotation, illumination and view points. Because of these features, it is used for many image processing applications such as object recognition, constructing panorama pictures and 3D image restoration. But there is disadvantage for real time operation because many recognition algorithms such as SURF algorithm requires a lot of calculations. In this paper, we propose a design of feature extractor and descriptor generator based on SURF for high memory efficiency. The proposed design reduced a memory access and memory usage to operate in real time.

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Image Registration for High-Quality Vessel Visualization in Angiography (혈관조영영상에서 고화질 혈관가시화를 위한 영상정합)

  • Hong, Helen;Lee, Ho;Shin, Yeong-Gil
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.11a
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    • pp.201-206
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    • 2003
  • In clinical practice, CT Angiography is a powerful technique for the visualziation of blood flow in arterial vessels throughout the body. However CT Angiography images of blood vessels anywhere in the body may be fuzzy if the patient moves during the exam. In this paper, we propose a novel technique for removing global motion artifacts in the 3D space. The proposed methods are based on the two key ideas as follows. First, the method involves the extraction of a set of feature points by using a 3D edge detection technique based on image gradient of the mask volume where enhanced vessels cannot be expected to appear, Second, the corresponding set of feature points in the contrast volume are determined by correlation-based registration. The proposed method has been successfully applied to pre- and post-contrast CTA brain dataset. Since the registration for motion correction estimates correlation between feature points extracted from skull area in mask and contrast volume, it offers an accelerated technique to accurately visualize blood vessels of the brain.

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Gait-Based Gender Classification Using a Correlation-Based Feature Selection Technique

  • Beom Kwon
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.3
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    • pp.55-66
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    • 2024
  • Gender classification techniques have received a lot of attention from researchers because they can be used in various fields such as forensics, surveillance systems, and demographic studies. As previous studies have shown that there are distinctive features between male and female gait, various techniques have been proposed to classify gender from three dimensional(3-D) gait data. However, some of the gait features extracted from 3-D gait data using existing techniques are similar or redundant to each other or do not help in gender classification. In this study, we propose a method to select features that are useful for gender classification using a correlation-based feature selection technique. To demonstrate the effectiveness of the proposed feature selection technique, we compare the performance of gender classification models before and after applying the proposed feature selection technique using a 3-D gait dataset available on the Internet. Eight machine learning algorithms applicable to binary classification problems were utilized in the experiments. The experimental results show that the proposed feature selection technique can reduce the number of features by 22, from 82 to 60, while maintaining the gender classification performance.

An Implementation of Markerless Augmented Reality Using Efficient Reference Data Sets (효율적인 레퍼런스 데이터 그룹의 활용에 의한 마커리스 증강현실의 구현)

  • Koo, Ja-Myoung;Cho, Tai-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2335-2340
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    • 2009
  • This paper presents how to implement Markerless Augmented Reality and how to create and apply reference data sets. There are three parts related with implementation: setting camera, creation of reference data set, and tracking. To create effective reference data sets, we need a 3D model such as CAD model. It is also required to create reference data sets from various viewpoints. We extract the feature points from the mode1 image and then extract 3D positions corresponding to the feature points using ray tracking. These 2D/3D correspondence point sets constitute a reference data set of the model. Reference data sets are constructed for various viewpoints of the model. Fast tracking can be done using a reference data set the most frequently matched with feature points of the present frame and model data near the reference data set.

Extraction of Line Drawing From Cartoon Painting Using Generative Adversarial Network (Generative Adversarial Network를 이용한 카툰 원화의 라인 드로잉 추출)

  • Yu, Kyung Ho;Yang, Hee Deok
    • Smart Media Journal
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    • v.10 no.2
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    • pp.30-37
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    • 2021
  • Recently, 3D contents used in various fields have been attracting people's attention due to the development of virtual reality and augmented reality technology. In order to produce 3D contents, it is necessary to model the objects as vertices. However, high-quality modeling is time-consuming and costly. In order to convert a 2D character into a 3D model, it is necessary to express it as line drawings through feature line extraction. The extraction of consistent line drawings from 2D cartoon cartoons is difficult because the styles and techniques differ depending on the designer who produces them. Therefore, it is necessary to extract the line drawings that show the geometrical characteristics well in 2D cartoon shapes of various styles. This study proposes a method of automatically extracting line drawings. The 2D Cartoon shading image and line drawings are learned by using adversarial network model, which is artificial intelligence technology and outputs 2D cartoon artwork of various styles. Experimental results show the proposed method in this research can be obtained as a result of the line drawings representing the geometric characteristics when a 2D cartoon painting as input.

A Study on Implementation of the High Speed Feature Extraction System Based on Block Type Classification (블록 유형 분류 알고리즘 기반 고속 특징추출 시스템 구현에 관한 연구)

  • Lee, Juseong;An, Ho-Myoung
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.3
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    • pp.186-191
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    • 2019
  • In this paper, we propose a implementation approach of the high-speed feature extraction algorithm. The proposed method is based on the block type classification algorithm which reduces the computation time when target macro block is divided to smooth block type that has no image features. It is quantitatively identified that occurs at 29.5% of the total image using 200 standard test images with $64{\times}64$ macro block size. This means that within a standard test image containing various image information, 29.5% can reduce the complexity of the operation. When the proposed approach is applied to the Canny edge detection, the required latency of the edge detection can be completely eliminated, such as 2D derivative filter, gradient magnitude/direction computation, non-maximal suppression, adaptive threshold calculation, hysteresis thresholding. Also, it is expected that operation time of the feature detection can be reduced by applying block type classification algorithm to various feature extraction algorithms in this way.

Visual Semantic Based 3D Video Retrieval System Using HDFS

  • Ranjith Kumar, C.;Suguna, S.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.8
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    • pp.3806-3825
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    • 2016
  • This paper brings out a neoteric frame of reference for visual semantic based 3d video search and retrieval applications. Newfangled 3D retrieval application spotlight on shape analysis like object matching, classification and retrieval not only sticking up entirely with video retrieval. In this ambit, we delve into 3D-CBVR (Content Based Video Retrieval) concept for the first time. For this purpose we intent to hitch on BOVW and Mapreduce in 3D framework. Here, we tried to coalesce shape, color and texture for feature extraction. For this purpose, we have used combination of geometric & topological features for shape and 3D co-occurrence matrix for color and texture. After thriving extraction of local descriptors, TB-PCT (Threshold Based- Predictive Clustering Tree) algorithm is used to generate visual codebook. Further, matching is performed using soft weighting scheme with L2 distance function. As a final step, retrieved results are ranked according to the Index value and produce results .In order to handle prodigious amount of data and Efficacious retrieval, we have incorporated HDFS in our Intellection. Using 3D video dataset, we fiture the performance of our proposed system which can pan out that the proposed work gives meticulous result and also reduce the time intricacy.

A Semi-automated Method to Extract 3D Building Structure

  • Javzandulam, Tsend-Ayush;Kim, Tae-Jung;Kim, Kyung-Ok
    • Korean Journal of Remote Sensing
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    • v.23 no.3
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    • pp.211-219
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    • 2007
  • Building extraction is one of the essential issues for 3D city modelling. In recent years, high-resolution satellite imagery has become widely available and it brings new methodology for urban mapping. In this paper, we have developed a semi-automatic algorithm to determine building heights from monoscopic high-resolution satellite data. The algorithm is based on the analysis of the projected shadow and actual shadow of a building. Once two roof comer points are measured manually, the algorithm detects (rectangular) roof boundary automatically. Then it estimates a building height automatically by projecting building shadow onto the image for a given building height, counting overlapping pixels between the projected shadow and actual shadow, and finding the height that maximizes the number of overlapping pixels. Once the height and roof boundary are available, the footprint and a 3D wireframe model of a building can be determined. The proposed algorithm is tested with IKONOS images over Deajeon city and the result is compared with the building height determined by stereo analysis. The accuracy of building height extraction is examined using standard error of estimate.

Face Pose Estimation using Stereo Image (스테레오 영상을 이용한 얼굴 포즈 추정)

  • So, In-Mi;Kang, Sun-Kyung;Kim, Young-Un;Lee, Chi-Geun;Jung, Sung-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.3
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    • pp.151-159
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    • 2006
  • In this paper. we Present an estimation method of a face pose by using two camera images. First, it finds corresponding facial feature points of eyebrow, eye and lip from two images After that, it computes three dimensional location of the facial feature points by using the triangulation method of stereo vision techniques. Next. it makes a triangle by using the extracted facial feature points and computes the surface normal vector of the triangle. The surface normal of the triangle represents the direction of the face. We applied the computed face pose to display a 3D face model. The experimental results show that the proposed method extracts correct face pose.

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