• Title/Summary/Keyword: 3-D display system

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A Study on Very High-rise Steel Artificial Reefs Based on Computer Graphics - part I (Design Aided Program Development) (컴퓨터 그래픽스 기법을 이용한 초고층 강제어초에 관한 연구(I) - 설계지원 프로그램 개발)

  • Hyun-Kyoung Shin;Ho-Gyun Park
    • Journal of the Society of Naval Architects of Korea
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    • v.36 no.1
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    • pp.99-108
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    • 1999
  • The solid modelling program was developed for the 3-D representation and analysis of VEry High-rise Steel Artificial Reefs(VEHSAR) using Visual C++ on the Microsoft's Windows 95(or Windows NT) based on MFC(Microsoft Foundation Class). Importing oriented-object program and CAD/CAM technique, this integrated design system which aims at low cost and high efficiency makes it possible to predict problems and to establish counterplans through visualizing the construction of Very High-rise Steel Artificial Reefs in advance. Also it is useful in enhancing productivity. Introduction of OpenGL makes it display high quality 3D graphics more faster.

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Stereoscopic Visualization of Buildings Using Horizontal and Vertical Projection Systems (수평 및 수직형 프로젝션 시스템을 이용한 건물의 입체 가시화)

  • Rhee, Seon-Min;Choi, Soo-Mi;Kim, Myoung-Hee
    • The KIPS Transactions:PartA
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    • v.10A no.2
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    • pp.165-172
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    • 2003
  • In this paper, we constructed horizontal and vertical virtual spaces using the projection table and the projection wall. We then implemented a system that stereoscopically visualizes three-dimensional (3D) buildings in the virtual environments in accordance with the user's viewing point. The projection table, a kind of horizontal display equipment, is effectively used in reproducing operations on a table or desk as well as in areas that require bird-eye views because its viewing frustum allows to view things from above. On the other hand, the large projection wall, a kind of vertical display equipment, is effectively used in navigating virtual spaces because its viewing frustum allows to take a front view. In this paper, we provided quick interaction between the user and virtual objects by representing major objects as detail 3D models and a background as images. We also augmented the reality by properly integrating models and images with user's locations and viewpoint in different virtual environments.

Visual Model of Pattern Design Based on Deep Convolutional Neural Network

  • Jingjing Ye;Jun Wang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.2
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    • pp.311-326
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    • 2024
  • The rapid development of neural network technology promotes the neural network model driven by big data to overcome the texture effect of complex objects. Due to the limitations in complex scenes, it is necessary to establish custom template matching and apply it to the research of many fields of computational vision technology. The dependence on high-quality small label sample database data is not very strong, and the machine learning system of deep feature connection to complete the task of texture effect inference and speculation is relatively poor. The style transfer algorithm based on neural network collects and preserves the data of patterns, extracts and modernizes their features. Through the algorithm model, it is easier to present the texture color of patterns and display them digitally. In this paper, according to the texture effect reasoning of custom template matching, the 3D visualization of the target is transformed into a 3D model. The high similarity between the scene to be inferred and the user-defined template is calculated by the user-defined template of the multi-dimensional external feature label. The convolutional neural network is adopted to optimize the external area of the object to improve the sampling quality and computational performance of the sample pyramid structure. The results indicate that the proposed algorithm can accurately capture the significant target, achieve more ablation noise, and improve the visualization results. The proposed deep convolutional neural network optimization algorithm has good rapidity, data accuracy and robustness. The proposed algorithm can adapt to the calculation of more task scenes, display the redundant vision-related information of image conversion, enhance the powerful computing power, and further improve the computational efficiency and accuracy of convolutional networks, which has a high research significance for the study of image information conversion.

3D Restoration of Cultural Remains for Exhibiting Augmented Reality (증강현실 활용 전시를 위한 문화 유물 디지털 3D 복원)

  • Zheng, mei-ying;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.549-554
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    • 2017
  • In recent years, as the importance of history has increased through various social issues, media, and journalists in Korea, it has led to the value of 'right history' and 'teaching history that is right. History of a country is also a core asset in a country 's cultural contents industry, and historical relics are important to prove its value. As the interest in the historical and cultural heritage has increased, researches to develop it as cultural contents by restoring it as information and communication technology such as multimedia and virtual reality are active. In this paper, we propose convergence device and contents that can provide rich experience and various learning opportunities in artifact experience through restoration of artifacts using augmented reality. The study on the application effect of educational game contents which can add fun can be continued.

A Development of Exploration System for High Quality Underwater Mineral Resources (고품위 해저 광물자원 탐사시스템 개발)

  • Kim, Young-Jin;Cho, Young-June
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.316-319
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    • 2009
  • Currently for exploring marine resources, After confirming the location of the resources by controlling search equipment and sensor module in research vessel, the method which collects sample of searched resources and analyzes the quality and a contents of the resources in research vessel is been applying. This search method is structure which analyzes an ingredient in ship and decides the quality of the resources. And real-time processing for an effective resources search is been demanding. Therefore in this paper, we have developed a resources identification algorithm that can display the type feature of resources by real-time 3D Graphic.

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The development of fuzzy reasoning tool for the support design of servo system (서보 제어계 설계지원을 위한 퍼지추론 TOOL의 개발)

  • 노창주;홍순일
    • Journal of Advanced Marine Engineering and Technology
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    • v.19 no.4
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    • pp.72-78
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    • 1995
  • The diffusion of fuzzy logic techniques into real applications requires specific software supports which save development time and reduce the programming effort. But we has been lack of a tool devoted to support the design of fuzzy controllers. In this paper, on the basis of the general fuzzy set and .alpha.-cut set decomposition of fuzzy sets, a set of fuzzy reasoning tool(FRT) devoted to support the design of fuzzy dontroller for servo systems is developed. The major features of this tool are: 1) It supports users to analyze fuzzy ingerence status based on input deta and expected results by three-D graphic display. 2) It supports users to prepare input data and expected result. 3) It supports users to tuned scaling factor of membership functions, rules and fuzzy inference. The paper shows how the suggested design tools are suitable to give a consistent answer to the tuning of fuzzy control system. This FRT is expected to exert good performance and devoted to support which the design of fuzzy controller is illustrated in the servo systems.

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A Real-Time Graphic Driving Simulator Using Virtual Reality Technique (가상현실을 이용한 실시간 차량 그래픽 주행 시뮬레이터)

  • Jang, Jae-Won;Son, Kwon;Choi, Kyung-Hyun;Song, Nam-Yong
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.7
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    • pp.80-89
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    • 2000
  • Driving simulators provide engineers with a power tool in the development and modification stages of vehicle models. One of the most important factors to realistic simulations is the fidelity obtained by a motion bed and a real-time visual image generation algorithm. Virtual reality technology has been widely used to enhance the fidelity of vehicle simulators. This paper develops the virtual environment for such visual system as head-mounted display for a vehicle driving simulator. Virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Based on the object model, a three-dimensional graphic model is completed with CAD tools such as Rhino and Pro/ENGINEER. For real-time image generation, the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. The developed software for a virtual driving simulator offers an effective interface to virtual reality devices.

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A Study on the Detection Algorithm for exploration equipment of marine resources (해양자원 탐사장비용 자원식별 알고리듬 개발)

  • Kim, Young-Jin;Cho, Young-June
    • Proceedings of the KIEE Conference
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    • 2007.10a
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    • pp.141-142
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    • 2007
  • The world-wide various nations is doing the development competition of marine resources for solving supply and non balance of the resources in compliance with depleting the land resources. Currently for exploring marine resources, After confirming the location of the resources by controlling search equipment and sensor module in research vessel, the method which collects sample of searched resources and analyzes the quality and a contents of the resources in research vessel is been applying. This search method is structure which analyzes an ingredient in ship and decides the quality of the resources. And real-time processing for an effective resources search is been demanding. Therefore in this paper, we have developed a resources identification algorithm that can display the type feature of resources by real-time 3D Graphic.

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Numerical Simulations of Electric-Optical Characteristics for Organic Light Emitting Diode with Gradient-Doped Emitting Layer (경사 도핑된 발광층을 갖는 유기발광다이오드의 전기광학적 특성 해석)

  • Lee, Young-Gu;Oh, Tae-Sik
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.23 no.8
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    • pp.638-644
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    • 2010
  • We have carry out numerical simulation of the electric-optical characteristics of organic light emitting diodes with gradient-doped emitting layer which were reported to be effective in improving luminous efficiency and lifetime. In this paper, the basic structure is comprised of ITO/NPB/$Alq_3$:C545T[%]/$Alq_3$/LiF/Al, six devices by separating the emitting layer of $Alq_3$:C545T[%] were studied. As the result, the uniformly-doped devices exhibited superior luminous efficiency-current density characteristics over conventional undoped device. In the case of gradient-doped devices, electric-optical characteristics were improved similar to uniformed-doped devices, unusually the distribution of traped-charge density in the OLED devices was shown as the staircase.

Implementing a Virtual Reality Forest Healing System Using Multisensory Modules (다감각 모듈을 사용한 가상현실 산림 치유 시스템 구현)

  • Sohui Kim;Jewon Myung;YoungBeom Park;Sun-Jeong Kim
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.4
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    • pp.31-39
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    • 2024
  • This study applied virtual reality systems for forest therapy to reduce motion sickness and enhance immersion using multi-sensory elements. In applying virtual reality systems, multi-sensory elements were utilized to reduce motion sickness while providing a more immersive experience. Among these elements, tactile and olfactory devices utilizing wind and scent were developed and employed. The program was developed using Unity3D's HDRP (High Definition Render Pipeline), and both HMD (Head Mounted Display) and non-HMD systems were established to determine if visual motion induces motion sickness. An air circulator was placed to provide a sense of wind and allow users to smell scents through the olfactory device. An experiment was designed to examine whether tactile and olfactory stimuli influence user satisfaction with the virtual reality forest therapy system. The results showed that the tactile device significantly reduced motion sickness, while the developed olfactory device did not yield significant results in reducing motion sickness for participants.