• 제목/요약/키워드: 3-D Approach

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CFD 모형을 이용한 홍수조절지 여수로의 흐름해석 (Analysis of Flow in the Spillway of Flood Control Reservoir Using CFD Model)

  • 이호진;안상도;전계원;손용구
    • 한국방재학회 논문집
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    • 제7권4호
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    • pp.51-57
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    • 2007
  • 본 연구에서는 군남 홍수조절지 여수로의 흐름을 FLOW-3D 모형을 이용하여 모의하였다. 기본계획안에 따라, 월류웨어의 방류능력과 접근수로의 안정성을 검토한 결과 여수로 규모가 적절하지 못하고, 접근수로 내의 흐름은 불안정한 것으로 나타났다. 그래서, 문제점올 해결하기 위한 개선안을 마련하였다. 개선안에 따라 여수로의 흐름을 모의하고, 월류웨어의 방류능력과 접근수로의 안정성을 검토하였다. 그 결과 개선된 여수로의 규모는 적정한 것으로 나타났고, 접근수로의 안정성은 향상되는 것으로 나타났다.

3D입체영화의 만족에 관한 탐색적 연구 (An Empirical Study Approach to Investigating Impact of 3D Stereoscopic Film's Customer Satisfaction)

  • 유은아;황인호;이유선;주희엽
    • 한국콘텐츠학회논문지
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    • 제11권3호
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    • pp.167-178
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    • 2011
  • 본 연구는 3D 입체 영화의 만족에 영향을 미치는 요인들에 대한 탐색적 연구이다. 본 연구 방법은 기존 선행연구를 바탕으로 3D 입체 영화에 영향을 미치는 요인들로 인물, 스토리, 대사, 음악, 3D 기술적 요인을 도출하고 이러한 요인들이 3D 입체 영화의 만족에 어떠한 영향을 미치는 지에 대하여 분석해보고자 하였다. 또한 영화에 대한 관여도에 따라 3D 입체 영화의 만족에 어떠한 요인이 영향을 미치는지에 대하여 연구해 보고자 하였다. 이에 본 연구의 결과는 크게 다음과 같이 요약된다. 첫째, 3D 입체 영화의 만족에 높은 영향을 주는 영화의 속성은 스토리와 3D 기술적 요인으로 나타났다. 둘째, 영화의 관여도에 따라 3D 입체 영화의 만족에 영향을 주는 요인을 분석해 본 결과 저관여 집단에게서 3D 입체 기술적 요인이 높은 상관관계를 나타냈다. 반면 고관여 집단에서는 3D 입체 기술적 요인과 스토리가 영화의 만족도에 높은 영향을 나타냈다. 이러한 연구결과는 향후 3D 입체 영화에 대한 연구에 있어 변수의 선정에 유용한 시사점을 제공해 줄 것으로 기대된다.

Deformable Surface 3D Reconstruction from a Single Image by Linear Programming

  • Ma, Wenjuan;Sun, Shusen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권6호
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    • pp.3121-3142
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    • 2017
  • We present a method for 3D shape reconstruction of inextensible deformable surfaces from a single image. The key of our approach is to represent the surface as a 3D triangulated mesh and formulate the reconstruction problem as a sequence of Linear Programming (LP) problems. The LP problem consists of data constraints which are 3D-to-2D keypoint correspondences and shape constraints which are designed to retain original lengths of mesh edges. We use a closed-form method to generate an initial structure, then refine this structure by solving the LP problem iteratively. Compared with previous methods, ours neither involves smoothness constraints nor temporal consistency, which enables us to recover shapes of surfaces with various deformations from a single image. The robustness and accuracy of our approach are evaluated quantitatively on synthetic data and qualitatively on real data.

Point-level deep learning approach for 3D acoustic source localization

  • Lee, Soo Young;Chang, Jiho;Lee, Seungchul
    • Smart Structures and Systems
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    • 제29권6호
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    • pp.777-783
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    • 2022
  • Even though several deep learning-based methods have been applied in the field of acoustic source localization, the previous works have only been conducted using the two-dimensional representation of the beamforming maps, particularly with the planar array system. While the acoustic sources are more required to be localized in a spherical microphone array system considering that we live and hear in the 3D world, the conventional 2D equirectangular map of the spherical beamforming map is highly vulnerable to the distortion that occurs when the 3D map is projected to the 2D space. In this study, a 3D deep learning approach is proposed to fulfill accurate source localization via distortion-free 3D representation. A target function is first proposed to obtain 3D source distribution maps that can represent multiple sources' positional and strength information. While the proposed target map expands the source localization task into a point-wise prediction task, a PointNet-based deep neural network is developed to precisely estimate the multiple sources' positions and strength information. While the proposed model's localization performance is evaluated, it is shown that the proposed method can achieve improved localization results from both quantitative and qualitative perspectives.

Unity와 Leap Motion을 이용한 웹 기반 3D 가상품평 (Web-based 3D Virtual Experience using Unity and Leap Motion)

  • 정호균;박형준
    • 한국CDE학회논문집
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    • 제21권2호
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    • pp.159-169
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    • 2016
  • In order to realize the virtual prototyping (VP) of digital products, it is important to provide the people involved in product development with the appropriate visualization and interaction of the products, and the vivid simulation of user interface (UI) behaviors in an interactive 3D virtual environment. In this paper, we propose an approach to web-based 3D virtual experience using Unity and Leap Motion. We adopt Unity as an implementation platform which easily and rapidly implements the visualization of the products and the design and simulation of their UI behaviors, and allows remote users to get an easy access to the virtual environment. Additionally, we combine Leap Motion with Unity to embody natural and immersive interaction using the user's hand gesture. Based on the proposed approach, we have developed a testbed system for web-based 3D virtual experience and applied it for the design evaluation of various digital products. Button selection test was done to investigate the quality of the interaction using Leap Motion, and a preliminary user study was also performed to show the usefulness of the proposed approach.

City-Scale Modeling for Street Navigation

  • Huang, Fay;Klette, Reinhard
    • Journal of information and communication convergence engineering
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    • 제10권4호
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    • pp.411-419
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    • 2012
  • This paper proposes a semi-automatic image-based approach for 3-dimensional (3D) modeling of buildings along streets. Image-based urban 3D modeling techniques are typically based on the use of aerial and ground-level images. The aerial image of the relevant area is extracted from publically available sources in Google Maps by stitching together different patches of the map. Panoramic images are common for ground-level recording because they have advantages for 3D modeling. A panoramic video recorder is used in the proposed approach for recording sequences of ground-level spherical panoramic images. The proposed approach has two advantages. First, detected camera trajectories are more accurate and stable (compared to methods using multi-view planar images only) due to the use of spherical panoramic images. Second, we extract the texture of a facade of a building from a single panoramic image. Thus, there is no need to deal with color blending problems that typically occur when using overlapping textures.

면 법선 영상을 이용한 3차원 물체 인식 (3-D Object Recognition Using Surface Normal Images)

  • 박종훈;장태규;최종수
    • 전자공학회논문지B
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    • 제28B권9호
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    • pp.727-738
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    • 1991
  • This paper presents a new approach to explicityly use surface normal images (SNIs) in 3-D object model description and recognition procedure. The surface normal images of an object are defined as the projected images obtained from view angles facing normal to each surface of the object. The proposed approach can significantly alleviate the difficulty of obtaining correspondence between models and scene objects by explicitly providing a transform for the matching. The proposed approach is applied to the construction of a model-based 3-D object recognition system for the selected five objects. Synthetic images are used in the experiment to show the operation of the overall recognition system.

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3차원 교량모델에서의 상태평가정보 가시화를 위한 요구사항 분석 (Requirement analysis for visualization of condition assessment in 3D Bridge Model)

  • 황명강;김봉근;이상호
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2010년도 정기 학술대회
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    • pp.238-241
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    • 2010
  • This paper proposed an approach to integrate bridge condition assessment related information with a 3D bridge model to visualize bridge condition assessment information in the 3D bridge model. In this approach, bridge information model plays a centric role in the data access and realizes the integration of bridge initial design and historical bridge maintenance records. Behind the bridge information model is a rational database. After the system requirements for this approach, several IFC data model extensions are suggested.

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Free vibration of actual aircraft and spacecraft hexagonal honeycomb sandwich panels: A practical detailed FE approach

  • Benjeddou, Ayech;Guerich, Mohamed
    • Advances in aircraft and spacecraft science
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    • 제6권2호
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    • pp.169-187
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    • 2019
  • This work presents a practical detailed finite element (FE) approach for the three-dimensional (3D) free-vibration analysis of actual aircraft and spacecraft-type lightweight and thin honeycomb sandwich panels. It consists of calling successively in $MATLAB^{(R)}$, via a developed user-friendly GUI, a detailed 3D meshing tool, a macrocommands language translator and a commercial FE solver($ABAQUS^{(R)}$ or $ANSYS^{(R)}$). In contrary to the common practice of meshing finely the faces and core cells, the proposed meshing tool represents each wall of the actual hexagonal core cells as a single two-dimensional (2D) 4 nodes quadrangularshell element or two 3 nodes triangular ones, while the faces meshes are obtained simply using the nodes at the core-faces interfaces. Moreover, as the same 2D FE interpolation type is used for meshing the core and faces, this leads to an automatic handling of their required FE compatibility relations. This proposed approach is applied to a sample made of very thin glass fiber reinforced polymer woven composite faces and a thin aluminum alloy hexagonal honeycomb core. The unknown or incomplete geometric and materials properties are first collected through direct measurements, reverse engineering techniques and experimental-FE modal analysis-based inverse identification. Then, the free-vibrations of the actual honeycomb sandwich panel are analyzed experimentally under different boundary conditions and numerically using different mesh basic cell shapes. It is found that this approach is accurate for the first few modes used for pre-design purpose.

3D Global Dynamic Window Approach for Navigation of Autonomous Underwater Vehicles

  • Tusseyeva, Inara;Kim, Seong-Gon;Kim, Yong-Gi
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제13권2호
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    • pp.91-99
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    • 2013
  • An autonomous unmanned underwater vehicle is a type of marine self-propelled robot that executes some specific mission and returns to base on completion of the task. In order to successfully execute the requested operations, the vehicle must be guided by an effective navigation algorithm that enables it to avoid obstacles and follow the best path. Architectures and principles for intelligent dynamic systems are being developed, not only in the underwater arena but also in related areas where the work does not fully justify the name. The problem of increasing the capacity of systems management is highly relevant based on the development of new methods for dynamic analysis, pattern recognition, artificial intelligence, and adaptation. Among the large variety of navigation methods that presently exist, the dynamic window approach is worth noting. It was originally presented by Fox et al. and has been implemented in indoor office robots. In this paper, the dynamic window approach is applied to the marine world by developing and extending it to manipulate vehicles in 3D marine environments. This algorithm is provided to enable efficient avoidance of obstacles and attainment of targets. Experiments conducted using the algorithm in MATLAB indicate that it is an effective obstacle avoidance approach for marine vehicles.