• 제목/요약/키워드: 3-D Approach

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3D Simulation of Dental Implant Surgery Using Surgical Guide Stents (식립 보조도구를 이용한 3D 치아 임플란트 시술 시뮬레이션)

  • Park, Hyung-Wook;Kim, Myong-Soo;Park, Hyung-Jun
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.3
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    • pp.216-226
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    • 2011
  • Surgeon dentists usually rely on their experiential judgments from patients' oral plaster casts and medical images to determine the positional and directional information of implant fixtures and to perform drilling tasks during dental implant surgical operations. This approach, however, may cause some errors and deteriorate the quality of dental implants. Computer-aided methods have been introduced as supportive tools to alleviate the shortcomings of the conventional approach. In this paper, we present an approach of 3D dental implant simulation which can provide the realistic and immersive experience of dental implant information. The dental implant information is primarily composed of several kinds of 3D mesh models obtained as follows. Firstly, we construct 3D mesh models of jawbones, teeth and nerve curves from the patient's dental images using software $Mimics^{TM}$. Secondly, we construct 3D mesh models of gingival regions from the patient's oral impression using a reverse engineering technique. Thirdly, we select suitable types of implant fixtures from fixture database and determine the positions and directions of the fixtures by using the 3D mesh models and the dental images with software $Simplant^{TM}$. Fourthly, from the geometric and/or directional information of the jawbones, the gingival regions, the teeth and the fixtures, we construct the 3D models of surgical guide stents which are crucial to perform the drilling operations with ease and accuracy. In the application phase, the dental implant information is combined with the tangible interface device to accomplish 3D dental implant simulation. The user can see and touch the 3D models related with dental implant surgery. Furthermore, the user can experience drilling paths to make holes where fixtures are implanted. A preliminary user study shows that the presented approach can be used to provide dental students with good educational contents. With future work, we expect that it can be utilized for clinical studies of dental implant surgery.

Application of GML and X3D to 3D Urban Data Modeling: A Practical Approach

  • Kim, Hak-Hoon;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.23 no.1
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    • pp.43-53
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    • 2007
  • In this study, two standard specifications such as GML (Geography Markup Language) from OGC (Open Geo-spatial Consortium, Inc.) and X3D (extensible 3D) from Web3D consortium were dealt with for a web-based 3D urban application without using commercialized tools. In the first step of this study, DEM (Digital Elevation Model) and 3D GIS data sets were converted to GML structure with attribute schema. Then, these GML elements were projected onto a common coordinate system, and they were converted to the X3D format for visualization on web browser. In this work, a 3D urban data model, as a simple framework model, is extended to a framework model having further detailed information, depending upon application levels. Conclusively, this study is to demonstrate for practical uses of GML and X3D in 3D urban application and this approach can be applied to other application domains regarding system integrators and data sharing communities on distributed environments.

Efficient generation of CGH using statistical redundancy of 3-D images

  • Kim, Seung-Cheol;Kim, Eun-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.722-725
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    • 2008
  • In this paper, we propose a new approach for fast generation of CGHs of a 3-D object by using the run-length encoding and N-LUT methods. In this approach, object points to be involved in calculation of the CGH pattern can be dramatically reduced and as a result a significant increase of computational speed can be obtained.

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Additive 2D and 3D performance ratio analysis for steel outrigger alternative design

  • Lee, Dongkyu
    • Steel and Composite Structures
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    • v.20 no.5
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    • pp.1133-1153
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    • 2016
  • In this article, an additive performance ratio method using structural analysis of both 2D and 3D is introduced to mitigate the complexity of work evaluating structural performances of numerous steel outrigger alternatives in multi-story buildings, especially high-rise buildings. The combined structural analysis process enables to be the design of economic, safe, and as constructional demanding structures by exploiting the advantages of steel, namely: excellent energy dissipation and ductility. First the approach decides the alternative of numerous steel outriggers by a simple 2D analysis module and then the alternative is evaluated by 3D analysis module. Initial structural analyses of outrigger types are carried out through MIDAS Gen 2D modeling, approximately, and then the results appeal structural performance and lead to decide some alternative of outrigger types. ETABS 3D modeling is used with respect to realization and evaluation of exact structural behaviors. The approach reduces computational burden in compared to existing concepts such as full 3D analysis methods. The combined 2D and 3D tools are verified by cycle and displacement tests including comprehensive nonlinear dynamic simulations. The advantages and limitations of the Additive Performance Ratio Approach are highlighted in a case study on a high rise steel-composite building, which targets at designing the optimized alternative to the existing original outrigger for lateral load resisting system.

Modeling and Simulation of HMI Behaviors of 3D Virtual Products using XML (XML을 이용한 3D 가상 제품의 HMI 행동양태 모델링과 시뮬레이션 방안)

  • Jung, Ho-Kyun;Park, Hyungjun
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.1
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    • pp.75-83
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    • 2015
  • In the virtual prototyping (VP) of digital products, it is important to provide the people involved in product development with the visualization and interaction of the products, and the simulation of their human machine interaction (HMI) behaviors in interactive 3D virtual environments. Especially, for the HMI behavior simulation, it is necessary to represent them properly and to play them back effectively according to user interaction in the virtual environments. In a conventional approach to HMI behavior simulation, user interface (UI) designers use UI design software tools to generate the HMI behavior of a digital product of interest. Due to lack of reusability of the HMI behavior, VP developers need to analyze and integrate it into a VP system for its simulation in a 3D virtual environment. As this approach hinders the effective communication between the UI designers and the VP developers, it is easy to create errors and thereby it takes significant time and effort especially when it is required to represent the HMI behavior to the finest level of detail. In order to overcome the shortcomings of the conventional approach, we propose an approach for representing the HMI behavior of a digital product using XML (eXtensible Markup Language) and for reusing it to perform the HMI behavior simulation in 3D virtual environments. Based on the approach, a VP system has been developed and applied for the design evaluation of various products. A case study about the design evaluation is given to show the usefulness of the proposed approach.

A Derivation of the Accuracy Relationship between the Reconstruction of 3D Object Coordinates and the Number of Closed Curves (폐곡선의 수에 따른 3차원 물체의 좌표 복원 정확도 관계 도출)

  • Lee, Deokwoo
    • Journal of Korea Multimedia Society
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    • v.20 no.7
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    • pp.1004-1013
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    • 2017
  • This paper presents a relationship between the number of curves and geometric parameters of a 3D object. Once the relationship is established, the number of closed curves that can reliably represent 3D object is derived. Inspired by Shannon-Nyquist Sampling Theorem, in this paper, approach for sampling rate (defined as the minimum number of curves) for 3D reconstruction is proposed. The relationship is straightforward, is suitable for application to 3D object overlaid with closed-continuous curves, and can achieve efficient 3D reconstruction system in practice. To substantiate the proposed approach, simulation results are provided and the results show that the number of curves can be decreased without loss of generality of characteristics of a target 3D object.

New energy partitioning method in essential work of fracture (EWF) concept for 3-D printed pristine/recycled HDPE blends

  • Sukjoon Na;Ahmet Oruc;Claire Fulks;Travis Adams;Dal Hyung Kim;Sanghoon Lee;Sungmin Youn
    • Geomechanics and Engineering
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    • v.33 no.1
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    • pp.11-18
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    • 2023
  • This study explores a new energy partitioning approach to determine the fracture toughness of 3-D printed pristine/recycled high density polyethylene (HDPE) blends employing the essential work of fracture (EWF) concept. The traditional EWF approach conducts a uniaxial tensile test with double-edge notched tensile (DENT) specimens and measures the total energy defined by the area under a load-displacement curve until failure. The approach assumes that the entire total energy contributes to the fracture process only. This assumption is generally true for extruded polymers that fracture occurs in a material body. In contrast to the traditional extrusion manufacturing process, the current 3-D printing technique employs fused deposition modeling (FDM) that produces layer-by-layer structured specimens. This type of specimen tends to include separation energy even after the complete failure of specimens when the fracture test is conducted. The separation is not relevant to the fracture process, and the raw experimental data are likely to possess random variation or noise during fracture testing. Therefore, the current EWF approach may not be suitable for the fracture characterization of 3-D printed specimens. This paper proposed a new energy partitioning approach to exclude the irrelevant energy of the specimens caused by their intrinsic structural issues. The approach determined the energy partitioning location based on experimental data and observations. Results prove that the new approach provided more consistent results with a higher coefficient of correlation.

3D Simulation of Environmental Conflict Resolution in Intelligent Environments

  • Lee, Jae-Wook
    • Architectural research
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    • v.14 no.1
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    • pp.3-9
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    • 2012
  • Owing to the advent of ubiquitous computing technologies, the concept of Intelligent Environments has emerged, as an alternative approach to overcome the limitation of the built environment. Intelligent Environments can be more responsive to user-and context-specific human activities by automatically and dynamically modifying their settings without explicit human intervention. However, the conventional approach to the development of Intelligent Environments has mainly focused on the technical issues without paying much attention to the dynamic interrelationship between the user and the built environment. Therefore, differing or conflicting needs of multiple simultaneous users remain unresolved. The objective of this study is to present types of environmental conflicts and their resolution through agent collaboration and negotiation. For the demonstration and validation of the conflict resolution process, a set of hypothetical test cases is simulated in a 3D test environment. The result of the case simulations shows that the proposed approach is computationally feasible and applicable to the development of Intelligent Environments, and, furthermore, it can overcome the drawback of the conventional approach.

A Prototype Implementation for 3D Animated Anaglyph Rendering of Multi-typed Urban Features using Standard OpenGL API

  • Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.23 no.5
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    • pp.401-408
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    • 2007
  • Animated anaglyph is the most cost-effective method for 3D stereo visualization of virtual or actual 3D geo-based data model. Unlike 3D anaglyph scene generation using paired epipolar images, the main data sets of this study is the multi-typed 3D feature model containing 3D shaped objects, DEM and satellite imagery. For this purpose, a prototype implementation for 3D animated anaglyph using OpenGL API is carried out, and virtual 3D feature modeling is performed to demonstrate the applicability of this anaglyph approach. Although 3D features are not real objects in this stage, these can be substituted with actual 3D feature model with full texture images along all facades. Currently, it is regarded as the special viewing effect within 3D GIS application domains, because just stereo 3D viewing is a part of lots of GIS functionalities or remote sensing image processing modules. Animated anaglyph process can be linked with real-time manipulation process of 3D feature model and its database attributes in real world problem. As well, this approach of feature-based 3D animated anaglyph scheme is a bridging technology to further image-based 3D animated anaglyph rendering system, portable mobile 3D stereo viewing system or auto-stereo viewing system without glasses for multi-viewers.

3D Precision Building Modeling Based on Fusion of Terrestrial LiDAR and Digital Close-Range Photogrammetry (지상라이다와 디지털지상사진측량을 융합한 건축물의 3차원 정밀모델링)

  • 사석재;이임평;최윤수;오의종
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2004.11a
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    • pp.529-534
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    • 2004
  • The increasing need and use of 3D GIS particularly in urban areas has produced growing attention on building reconstruction. Nowadays, the use of close-range data for building reconstruction has been intensively emphasized since they can provide higher resolution and more complete coverage than airborne sensory data. We developed a fusion approach for building reconstruction from both points and images. The proposed approach was then applied to reconstructing a building model from real data sets acquired from a large existing building. Based on the experimental results, we assured that the proposed approach cam achieve high resolution and accuracy in building reconstruction. The proposed approach can effectively contribute in developing an operational system producing large urban models for 3D GIS.

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