• Title/Summary/Keyword: 3차원 입체

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Stereoscopic Free-viewpoint Tour-Into-Picture Generation from a Single Image (단안 영상의 입체 자유시점 Tour-Into-Picture)

  • Kim, Je-Dong;Lee, Kwang-Hoon;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.163-172
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    • 2010
  • The free viewpoint video delivers an active contents where users can see the images rendered from the viewpoints chosen by them. Its applications are found in broad areas, especially museum tour, entertainment and so forth. As a new free-viewpoint application, this paper presents a stereoscopic free-viewpoint TIP (Tour Into Picture) where users can navigate the inside of a single image controlling a virtual camera and utilizing depth data. Unlike conventional TIP methods providing 2D image or video, our proposed method can provide users with 3D stereoscopic and free-viewpoint contents. Navigating a picture with stereoscopic viewing can deliver more realistic and immersive perception. The method uses semi-automatic processing to make foreground mask, background image, and depth map. The second step is to navigate the single picture and to obtain rendered images by perspective projection. For the free-viewpoint viewing, a virtual camera whose operations include translation, rotation, look-around, and zooming is operated. In experiments, the proposed method was tested eth 'Danopungjun' that is one of famous paintings made in Chosun Dynasty. The free-viewpoint software is developed based on MFC Visual C++ and OpenGL libraries.

Design and Tolerance Analysis of 3-D Stereoscopic Display Modules with Alternating Illumination Angles (조명각 변조 방식의 3차원 입체영상 표시장치설계 및 공차분석)

  • Jeong, Woo-Chul;Ha, Sang-Woo;Park, Hun-Yang;O, Beom-Hwan;Park, Se-Geun;Lee, El-Hang;Lee, Seung-Gol;Park, Sun-Ryoung;Jo, Sung-Min
    • Korean Journal of Optics and Photonics
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    • v.16 no.3
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    • pp.201-208
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    • 2005
  • In order to realize a 3-D stereoscopic display module with alternating illumination angles, several conditions required for a lenticular lens sheet were established, and then both the lens specification and the module structure were designed. Also the performance of the stereoscopic module and its tolerance characteristics were evaluated by simulating the intensity distribution on the observation plane with a finite-ray tracing technique. From the evaluation, it was known that an intersection area between two adjacent lenses should not be filled and that the lateral mismatch between a planar liquid crystal shutter and a lens sheet should be minimized.

Influence of the angles and number of scans on the accuracy of 3D laser scanning (3 차원 레이저 스캔영상 채득 시 스캔각도와 횟수에 따른 정확도)

  • Lee, Kyung-Min;Song, Hyo-Young;Lee, Ki-Heon;Hwang, Hyeon-Shik
    • The korean journal of orthodontics
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    • v.41 no.2
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    • pp.76-86
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    • 2011
  • Objective: To investigate whether the accuracy of 3D laser scanning is influenced by the angles and number of scans. Methods: Using a 3D laser scanner, 10 manikins with facial markers were scanned at 7 horizontal angles (front view and at $20^{\circ}$, $45^{\circ}$, and $60^{\circ}$ angles on the right and left sides). Three-dimensional facial images were reconstructed by 6 methods differing in the number and angles of scans, and measurements of these images were compared to the physical measurements from the manikins. Results: The laser scan images were magnified by 0.14 - 0.26%. For images reconstructed by merging 2 scans, excluding the front view; and by merging 3 scans, including the front view and scans obtained at $20^{\circ}$ on both sides; several measurements were significantly different than the physical measurements. However, for images reconstructed by merging 3 scans, including the front view; and 5 scans, including the front view and scans obtained at $20^{\circ}$ and $60^{\circ}$ on both sides; only 1 measurement was significantly different. Conclusions: These results suggest that the number and angle of scans influence the accuracy of 3D laser scanning. A minimum of 3 scans, including the front view and scans obtained at more than $45^{\circ}$ on both sides, should be integrated to obtain accurate 3D facial images.

Target Object Extraction Based on Clustering (클러스터링 기반의 목표물체 분할)

  • Jang, Seok-Woo;Park, Young-Jae;Kim, Gye-Young;Lee, Suk-Yun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.227-228
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    • 2013
  • 본 논문에서는 연속적으로 입력되는 스테레오 입체 영상으로부터 2차원과 3차원의 특징을 결합하여 군집화함으로써 대상 물체를 보다 강건하게 분할하는 기법을 제안한다. 제안된 방법에서는 촬영된 장면의 좌우 영상으로부터 스테레오 정합 알고리즘을 이용해 영상의 각 화소별로 카메라와 물체 사이의 거리를 나타내는 깊이 특징을 추출한다. 그런 다음, 깊이와 색상 특징을 효과적으로 군집화하여 배경에 해당하는 영역을 제외하고, 전경에 해당하는 대상 물체를 감지한다. 실험에서는 제안된 방법을 여러가지 영상에 적용하여 테스트를 해 보았으며, 제안된 방법이 기존의 2차원 기반의 물체 분리 방법에 비해 보다 강건하게 대상물체를 분할함을 확인하였다.

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A Preliminary Study on Structure of the Wooden Printing Blocks in Japan - Based on the 3D Measurement Method - (일본 판목의 구조에 대한 기초연구 - 3D 계측을 통한 조사를 중심으로 -)

  • Ando, Mariko;Ryu, Sungwook;Imazu, Setsuo
    • Journal of Conservation Science
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    • v.33 no.1
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    • pp.11-16
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    • 2017
  • This study reviews the structure of wooden printing blocks in Japan, focusing on the blocks as three-dimensional objects. Inspection is more effective three-dimensionally than two-dimensionally, and for the first time in wooden printing block research, the study uses a 3D CT scanner and a high-resolution 3D digitizer. The 3D CT scanner examines cross sections of the blocks and identifies their grain and contents, including insects surviving within them. The 3D digitizer enables observation of objects up to 0.02 mm; this allows detailed collection of block surface information, which is difficult to identify with a conventional microscope.

Improvement of 3D Sound Using Psychoacoustic Characteristics (인간의 청각 특성을 이용한 입체음향의 방향감 개선)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.5
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    • pp.255-264
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    • 2011
  • The Head Related Transfer Function (HRTF) means a process related to acoustic transmission from 3d space to the listener's ear. In other words, it contains the information that human can perceive locations of sound sources. So, we make virtual 3d sound using HRTF, despite it doesn't actually exist. But, it can deteriorate some three-dimensional effect by the confusion between front and back directions due to the non-individual HRTF depending on each listener. In this paper, we proposed the new algorithm to reduce the confusion of sound image localization using human's acoustic characteristics. The frequency spectrum and global masking threshold of 3d sounds using HRTF are used to calculate the psychoacoustical differences among each directions. And perceptible cues in each critical band are boosted to create effective 3d sound. As a result, we can make the improved 3d sound, and the performances are much better than conventional methods.

3D Holographic contents work and Projection Act on Spectator Approach (관객접근에 의해 행동하는 3D 홀로그래픽 콘텐츠 저작 및 프로젝션)

  • Lim, Sooyeon;Kim, Sangwook
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.597-604
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    • 2012
  • In order to actualize the third dimension form, hologram is coming to attention because it has no restriction on viewing position and is capable of natural visual expression. Although hologram technology is the best method to embody 3D image without glasses, it is not commercialized due to several technological problems. Currently used hologram technology in concerts or exhibitions are images flashed on a 2-dimensional transparent screen by HD projectors which is similar to hologram technology, not truly same. In this research, we make 3D contents for Holographic projection and use these contents to present art that can interact with spectators. As a result of the exhibition, attendance showed satisfaction on inspection form, allowing spectators to move around the screen and view it both sides; moreover, they were enterprising to interact with the videos played according to their movements. Therefore, we are able to implement a sensible and spatio-temporal artwork along with interesting space production and represent a intimate and interactive space with the public.

Design and Implementation of Multi-View 3D Video Player (다시점 3차원 비디오 재생 시스템 설계 및 구현)

  • Heo, Young-Su;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.258-273
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    • 2011
  • This paper designs and implements a multi-view 3D video player system which is operated faster than existing video player systems. The structure for obtaining the near optimum speed in a multi-processor environment by parallelizing the component modules is proposed to process large volumes of multi-view image data at high speed. In order to use the concurrency of bottleneck, we designed image decoding, synthesis and rendering modules in a pipeline structure. For load balancing, the decoder module is divided into the unit of viewpoint, and the image synthesis module is geometrically divided based on synthesized images. As a result of this experiment, multi-view images were correctly synthesized and the 3D sense could be felt when watching the images on the multi-view autostereoscopic display. The proposed application processing structure could be used to process large volumes of multi-view image data at high speed, using the multi-processors to their maximum capacity.

Reconstruction of Color-Volume Data for Three-Dimensional Human Anatomic Atlas (3차원 인체 해부도 작성을 위한 칼라 볼륨 데이터의 입체 영상 재구성)

  • 김보형;이철희
    • Journal of Biomedical Engineering Research
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    • v.19 no.2
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    • pp.199-210
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    • 1998
  • In this paper, we present a 3D reconstruction method of color volume data for a computerized human atlas. Binary volume rendering which takes the advantages of object-order ray traversal and run-length encoding visualizes 3D organs at an interactive speed in a general PC without the help of specific hardwares. This rendering method improves the rendering speed by simplifying the determination of the pixel value of an intermediate depth image and applying newly developed normal vector calculation method. Moreover, we describe the 3D boundary encoding that reduces the involved data considerably without the penalty of image quality. The interactive speed of the binary rendering and the storage efficiency of 3D boundary encoding will accelerate the development of the PC-based human atlas.

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Study on Volumetric Accuracy of a CMM using step guage measurement (스텝게이지를 이용한 3차원 측정기의 입체오차 측정에 관한 연구)

  • 박희재;문준희
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1993.10a
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    • pp.312-318
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    • 1993
  • This paper presents an useful technique for error assessment of CMM with simple gauges such as step gauge. A computer module for measurement path generation is implemented,where the appropriate measurement sequences are generated in terms of DMIS file format for CMMs of CNC mode. After the CNC codes are downloaded into CMMs, the measurement operations are performed, and the error analysis are followed. Positional errors, angular errors are successfully measured with high precision along the 3 axis in relatively short time. The squareness error is also assessed with the step gauge measurement data. The developed system has been practically applied, and showed good performance.

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