• Title/Summary/Keyword: 3차원 거리 추정

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Analysis of the Three Dimensional Shape of Korean Hanbok Chima according to the Characteristics of Fabrics using 3-D Human Body Measuring System (3차원 인체계측시스템을 이용한 직물의 물정에 따른 한복치마의 입체형상 분석)

  • Park, Soonjee;Machiko Miyoshi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.25 no.9
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    • pp.1571-1582
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    • 2001
  • 한국 전통 의상인 한복 치마의 형태는 천의 특성에 크게 좌우된다. 이에 본 연구에서는 직물의 물성과 착장시 한복 치마 형태의 관계를 규명하고자, 8가지 직물을 선택하여 물성을 측정하고, 비접촉 3차원 인체계측시스템을 이용하여 , 치마 착장시의 5개 수평단면, 2개 수직단면을 작성하였다. 수직 단면에서는 실루엣을 나타내는 각도, 수평단면에서는 단면의 부피감과 드레이프의 형태를 나타내는 노드 간격, 거리, 각도를 측정하였다. 첫째, 경연도, 신장률, 실 두께, 직물 무게의 직물물성요인에 따라 실험 직물은 4집단으로 분류되었다. 둘째, 직물의 물성과 노드의 형태의 관계를 살펴본 결과, 직물이 뻣뻣하고 가벼울수록, 치마윗부분의 각도가 커지며 , 부드럽고, 신축성 이 있고, 무겁고, 두꺼운 실로 짜여지면, 튜블러 형태 의 실루엣을 나타내었다. 셋째 , 수직 단면도상 치마 위쪽과 아래쪽의 퍼짐각도 및 수평단면상의 둘레, 노드간의 거리, 가장 긴 파고와 같은 단면 계측치는 직물물성에 따라 추정 이 가능한 것으로 나타났다.

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Stereoscopic Conversion of Monoscopic Video using Edge Direction Histogram (에지 방향성 히스토그램을 이용한 2차원 동영상의 3차원 입체변환기법)

  • Kim, Jee-Hong;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.8C
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    • pp.782-789
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    • 2009
  • In this paper, we propose an algorithm for creating stereoscopic video from a monoscopic video. Parallel straight lines in a 3D space get narrower as they are farther from the perspective images on a 2D plane and finally meet at one point that is called a vanishing point. A viewer uses depth perception clues called a vanishing point which is the farthest from a viewer's viewpoint in order to perceive depth information from objects and surroundings thereof to the viewer. The viewer estimates the vanishing point with geometrical features in monoscopic images, and can perceive the depth information with the relationship between the position of the vanishing point and the viewer's viewpoint. In this paper, we propose a method to estimate a vanishing point with edge direction histogram in a general monoscopic image and to create a depth map depending on the position of the vanishing point. With the conversion method proposed through the experimental results, it is seen that stable stereoscopic conversion of a given monoscopic video is achieved.

Image Center Estimation Method Using Camera Rotation (카메라 회전을 이용한 이미지 센터 추정 방법)

  • Yu, Won-Pil;Chung, Yun-Koo;Bae, Young-Rae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04a
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    • pp.721-724
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    • 2002
  • 본 논문에서는 카메라 파라메타의 하나로서 이미지 센터를 구하는 방법에 대해 소개한다. 3 차원 게임, 그래픽스, 의료, 측정, 형상 복원 등의 응용에 거리 정보를 포함하는 3 차원 정보는 필수적이며 이러한 정보를 추출하기 위해서는 카메라 캘리브레이션을 반드시 거쳐야 한다. 이미지 센터는 대부분의 경우에 카메라 파라메타를 구하기 위한 모델 추정 방법에서 하나의 값으로 취급되는 경우가 많아 이미지 센터 외의 카메라 파라메타의 정확도에 영향을 받을 수 있다. 본 연구에서는 카메라 회전을 이용하여 이미지 센터만을 독립적으로 구하는 방법을 제안하며 그 편이성과 반복성, 정확도를 카메라 회전 모델링 시뮬레이션과 실험을 통해 보인다.

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Disparity estimation using wavelet transformation and reference points (웨이블릿 변환과 기준점을 이용한 변위 추정)

  • 노윤향;고병철;변혜란;유지상
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.2A
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    • pp.137-145
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    • 2002
  • In the method of 3D modeling, stereo matching method which obtains three dimensional depth information from the two images is taken from the different view points. In general, it is very essential work for the 3D modeling from 2D stereo images to estimate the exact disparity through fading the conjugate pair of pixel from the left and right image. In this paper to solve the problems of the stereo image disparity estimation, we introduce a novel approach method to improve the exactness and efficiency of the disparity. In the first place, we perform a wavelet transformation of the stereo images and set the reference points in the image by the feature-based matching method. This reference points have very high probability over 95 %. In the base of these reference points we can decide the size of the variable block searching windows for estimating dense disparity of area based method and perform the ordering constraint to prevent mismatching. By doing this, we could estimate the disparity in a short time and solve the occlusion caused by applying the fried-sized windows and probable error caused by repeating patterns.

Registration System of 3D Footwear data by Foot Movements (발의 움직임 추적에 의한 3차원 신발모델 정합 시스템)

  • Jung, Da-Un;Seo, Yung-Ho;Choi, Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.6
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    • pp.24-34
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    • 2007
  • Application systems that easy to access a information have been developed by IT growth and a human life variation. In this paper, we propose a application system to register a 3D footwear model using a monocular camera. In General, a human motion analysis research to body movement. However, this system research a new method to use a foot movement. This paper present a system process and show experiment results. For projection to 2D foot plane from 3D shoe model data, we construct processes that a foot tracking, a projection expression and pose estimation process. This system divide from a 2D image analysis and a 3D pose estimation. First, for a foot tracking, we propose a method that find fixing point by a foot characteristic, and propose a geometric expression to relate 2D coordinate and 3D coordinate to use a monocular camera without a camera calibration. We make a application system, and measure distance error. Then, we confirmed a registration very well.

Statistical Model of 3D Positions in Tracking Fast Objects Using IR Stereo Camera (적외선 스테레오 카메라를 이용한 고속 이동객체의 위치에 대한 확률모델)

  • Oh, Jun Ho;Lee, Sang Hwa;Lee, Boo Hwan;Park, Jong-Il
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.1
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    • pp.89-101
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    • 2015
  • This paper proposes a statistical model of 3-D positions when tracking moving targets using the uncooled infrared (IR) stereo camera system. The proposed model is derived from two errors. One is the position error which is caused by the sampling pixels in the digital image. The other is the timing jitter which results from the irregular capture-timing in the infrared cameras. The capture-timing in the IR camera is measured using the jitter meter designed in this paper, and the observed jitters are statistically modeled as Gaussian distribution. This paper derives an integrated probability distribution by combining jitter error with pixel position error. The combined error is modeled as the convolution of two error distributions. To verify the proposed statistical position error model, this paper has some experiments in tracking moving objects with IR stereo camera. The 3-D positions of object are accurately measured by the trajectory scanner, and 3-D positions are also estimated by stereo matching from IR stereo camera system. According to the experiments, the positions of moving object are estimated within the statistically reliable range which is derived by convolution of two probability models of pixel position error and timing jitter respectively. It is expected that the proposed statistical model can be applied to estimate the uncertain 3-D positions of moving objects in the diverse fields.

A Fast 3D Depth Estimation Algorithm Using On-line Stereo Matching of Intensity Functionals (영상휘도 함수의 온 라인 스테레오 매칭을 이용한 고속 3차원 거리 추정 알고리즘)

  • Kwon, H.Y.;Bien, Z.;Suh, I.H.
    • Proceedings of the KIEE Conference
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    • 1989.11a
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    • pp.484-487
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    • 1989
  • A fast stereo algorithm for 3D depth estimation is presented. We propose an on-line stereo matching technique, by which the flows of stereo image signals are dynamically controlled to satisfy the matching condition of intensity functionals. The disparity is rapidly estimated from the control of. the signal flows and 3D depth is determined from the disparity.

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Efficient Path Finding in 3D Games by Using Visibility Tests (가시성 검사를 이용한 3차원 게임에서의 효율적인 경로 탐색)

  • Kim, Hyung-Il;Jung, Dong-Min;Um, Ky-Hyun;Cho, Hyung-Je;Kim, Jun-Tae
    • Journal of Korea Multimedia Society
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    • v.9 no.11
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    • pp.1483-1495
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    • 2006
  • The navigation mesh represents a terrain as a set of triangles on which characters may move around. The navigation mesh cab be generated automatically, and it is more flexible in representing 3D surface. The number of triangles to represent a terrain may vary according to the structure of the terrain. As characters are moving around on a navigation mesh, the path planning can be performed more easily by projecting the 3D surfaces into 2D space. However, when the terrain is represented with an elaborated mesh of large number of triangles to achieve more realistic movements, the path finding can be very inefficient because there are too many states(triangles) to be searched. In this paper, we propose an efficient method of path finding in 3D games where the terrain is represented by navigation meshes. Our method uses the visibility tests. When the graph-based search is applied to elaborated polygonal meshes for detailed terrain representation, the path finding can be very inefficient because there are too many states(polygons) to be searched. In our method, we reduce the search space by using visibility tests so that the search can be fast even on the detailed terrain with large number of polygons. First we find the visible vertices of the obstacles, and define the heuristic function as the distance to the goal through those vertices. By doing that, the number of states that the graph-based search visits can be substantially reduced compared to the plane search with straight-line distance heuristic.

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Distance Measurement of Small Moving Object using Infrared Stereo Camera (적외선 스테레오 카메라를 이용한 소형 이동체의 거리 측정)

  • Oh, Jun-Ho;Lee, Sang-Hwa;Lee, Boo-Hwan;Park, Jong-Il
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.49 no.3
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    • pp.53-61
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    • 2012
  • This paper proposes a real-time distance measurement system of high temperature and high speed target using infrared stereo camera. We construct an infrared stereo camera system that measure the difference between target and background temperatures for automatic target measurement. First, the proposed method detects target region based on target motion and intensity variation of local region using difference between target and background temperatures. Second, stereo matching by left and right target information is used to estimate disparity about real-time distance of target. In the proposed method using infrared stereo camera system, we compare distances in three dimension trajectory measuring instrument and in infrared stereo camera measurement. In this experiment from three video data, the result shows an average 9.68% distance error rate. The proposed method is suitable for distance and position measurement of varied targets using infrared stereo system.

Boundary Depth Estimation Using Hough Transform and Focus Measure (허프 변환과 초점정보를 이용한 경계면 깊이 추정)

  • Kwon, Dae-Sun;Lee, Dae-Jong;Chun, Myung-Geun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.1
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    • pp.78-84
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    • 2015
  • Depth estimation is often required for robot vision, 3D modeling, and motion control. Previous method is based on the focus measures which are calculated for a series of image by a single camera at different distance between and object. This method, however, has disadvantage of taking a long time for calculating the focus measure since the mask operation is performed for every pixel in the image. In this paper, we estimates the depth by using the focus measure of the boundary pixels located between the objects in order to minimize the depth estimate time. To detect the boundary of an object consisting of a straight line and a circle, we use the Hough transform and estimate the depth by using the focus measure. We performed various experiments for PCB images and obtained more effective depth estimation results than previous ones.