• Title/Summary/Keyword: 3차원위치추적

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Analysis of Spatial Cognition using the Visual-Auditiory Stimulation (시청각 자극을 이용한 공간인지 분석)

  • 심해영;정우석;양길태;김철생;김남균
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.11a
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    • pp.199-201
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    • 2000
  • 본 연구에서는 시각 자극, 청각 자극, 시청각 자극을 이용하여 인간의 공간인지 능력과 감각-운동 협응 정도를 분석하였다. 피험자는 과거에 시력과 청력장애를 경험하지 않은 20대의 정상성인 남녀 각각 10명을 대상으로 하였다. 분석을 위해 EOG, EMG등의 생체신호와 3차원 좌표추적장치(FASTRAK)를 이용하여 지시운동시 손가락의 위치좌표를 검출하였다. 그 결과 시청각 자극에서 가장 작은 인식오차를 보였고 공간인지에 있어서 시각이 청각보다 주도적인 역할을 한다는 것을 알 수 있었다.

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A Study on Gesture Recognition Interface System using Stereo Camera (스테레오 카메라를 이용한 동작 인식 인터페이스에 관한 연구)

  • Jang, Young-Dae;Park, Ji-Hun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.97-100
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    • 2007
  • 이 논문에서는 비전 시스템 기반 동작 인식 인터페이스 시스템으로 스테레오 카메라와 동적 제스처를 이용한 방식을 제안한다. 스테레오 카메라로부터 얻은 영상으로 손의 3차원 위치를 검출하고 이를 바탕으로 손의 동작을 추적하고 이를 인식함으로써 동적 제스처에 기반 한 동작 인식 방법을 제시한다. 이러한 깊이에 따른 제스처 동작을 인식하는 방법으로 단순한 컨트롤러부터 IPTV 제어나 가상의 마우스 제작이 가능한 본질적으로 편하고 자연스러운 인터페이스 구현 방향을 제시한다.

Displacement Measurement of a Floating Structure Model Using a Video Data (동영상을 이용한 부유구조물 모형의 변위 관측)

  • Han, Dong Yeob;Kim, Hyun Woo;Kim, Jae Min
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.31 no.2
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    • pp.159-164
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    • 2013
  • It is well known that a single moving camera video is capable of extracting the 3-dimensional position of an object. With this in mind, current research performed image-based monitoring to establish a floating structure model using a camcorder system. Following this, the present study extracted frame images from digital camcorder video clips and matched the interest points to obtain relative 3D coordinates for both regular and irregular wave conditions. Then, the researchers evaluated the transformation accuracy of the modified SURF-based matching and image-based displacement estimation of the floating structure model in regular wave condition. For the regular wave condition, the wave generator's setting value was 3.0 sec and the cycle of the image-based displacement result was 2.993 sec. Taking into account mechanical error, these values can be considered as very similar. In terms of visual inspection, the researchers observed the shape of a regular wave in the 3-dimensional and 1-dimensional figures through the projection on X Y Z axis. In conclusion, it was possible to calculate the displacement of a floating structure module in near real-time using an average digital camcorder with 30fps video.

EKF SLAM-based Camera Tracking Method by Establishing the Reference Planes (기준 평면의 설정에 의한 확장 칼만 필터 SLAM 기반 카메라 추적 방법)

  • Nam, Bo-Dam;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.12 no.3
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    • pp.87-96
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    • 2012
  • This paper presents a novel EKF(Extended Kalman Filter) based SLAM(Simultaneous Localization And Mapping) system for stable camera tracking and re-localization. The obtained 3D points by SLAM are triangulated using Delaunay triangulation to establish a reference plane, and features are described by BRISK(Binary Robust Invariant Scalable Keypoints). The proposed method estimates the camera parameters from the homography of the reference plane when the tracking errors of EKF SLAM are much accumulated. Using the robust descriptors over sequence enables us to re-localize the camera position for matching over sequence even though the camera is moved abruptly.

Assessment of surface current from coastal ocean model in the Youngil Bay (연안해양모델을 통한 영일만의 표층해류 평가)

  • Kim, Dong Hyeon;Hwang, Jin Hwan
    • Proceedings of the Korea Water Resources Association Conference
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    • 2022.05a
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    • pp.231-231
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    • 2022
  • 하구에서의 흐름은 하천의 담수와 바다에서부터 유입되는 염수, 조석, 파랑 등으로 인해 복잡한 흐름구조와 혼합 양상을 보인다. 특히 만 내에 하천이 있을 경우 만의 해류특성은 하구에서의 혼합과 이송에 지배적인 영향을 미치며, 하천에서부터 방류되는 입자들은 만의 해류특성 따라 만에서의 체류시간과 이송이 결정된다. 잔차류 특성에 의한 순 물질 플럭스의 방향과 조석비대칭에 따른 하구에서의 퇴적 형태들이 결정되며, 이로 인해 하구에서의 퇴적물 퇴적 및 물질의 집적 위치, 하구 인근과 만에서의 환경변화에 영향을 줄 수 있다. 따라서 만 내에서의 혼합과 입자의 이송확산, 하천 담수의 영향역 등과 같은 만과 하천의 흐름 특성을 이해하는 것은 연안 및 하구의 환경 및 관리에 중요하다. 본 연구에서는 영일만과 형산강을 대상으로 계절변화에 따른 영일만 내 흐름과 형산강 하구에서의 퇴적양상에 대해 수치모의를 통해 수행하였다. 수치모델로는 천수방정식으로 준 3차원 유동해석을 하는 Delft-3D Flow와 파랑모형인 SWAN 모델을 결합하여 형산강하구와 영일만의 유동을 해석하였다. 상류개방경계는 형산강하구 9 km, 하류개방경계는 영일만 외해 50 km로 설정하였고, 경계조건은 대상지역의 관측소 자료와 전지구 모형자료를 결합하여 구성하였다. 또한, 라그랑쥬 입자추적모델을 통해 형산강 상류에서 유입한 입자들의 영일만 내 체류시간과 집적 위치를 평가하였다.

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3D Rigid Body Tracking Algorithm Using 2D Passive Marker Image (2D 패시브마커 영상을 이용한 3차원 리지드 바디 추적 알고리즘)

  • Park, Byung-Seo;Kim, Dong-Wook;Seo, Young-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.587-588
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    • 2022
  • In this paper, we propose a rigid body tracking method in 3D space using 2D passive marker images from multiple motion capture cameras. First, a calibration process using a chess board is performed to obtain the internal variables of individual cameras, and in the second calibration process, the triangular structure with three markers is moved so that all cameras can observe it, and then the accumulated data for each frame is calculated. Correction and update of relative position information between cameras. After that, the three-dimensional coordinates of the three markers were restored through the process of converting the coordinate system of each camera into the 3D world coordinate system, the distance between each marker was calculated, and the difference with the actual distance was compared. As a result, an error within an average of 2mm was measured.

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The Landscape Interpretation of Joseon Era Gardens in Old West Village, Seoul through the Locational Investigation (서울 서촌지역 조선조 원림의 위치추적을 통한 경관 해석)

  • Kim, Han-Bai;Lee, Seung-Hee
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.32 no.3
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    • pp.168-182
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    • 2014
  • Several Sungsi Gardens were built up in Old West Village during the period of the Joseon Dynasty. Most of them were painted as True-View landscape painting. This study aims at examining original locations of representative gardens of the Old West Village by empirical investigation of related True-View landscape paintings. It seeks to demonstrate the garden landscape in True-View landscape painting by utilizing ArcGIS, 3D topographic modeling to observe geographical locations and landscape more realistically. After forming 3D topographic modeling of estimated locations of the gardens, location of objects at composition of 3D modeling similar to True-View landscape painting was found by shifting viewpoints. And by overlapping the cadastral map on the modeling, we could verify the current lot number of the garden sites. The interpretation of processes and results are as follows. In the early stage, Chungpunggye garden was built at the very end of Mt. InWang valley. The site is hidden from the outside, and appeared as 'Enclosed Landscape'. In the middle stage, Chunghuigak garden was built between Okryu-dong valley and the surrounding ridge. It appeared as 'Semi-Opened Landscape'. In the late stage, Seowon garden was built at the highest level of the ridge among the research areas. It appeared as 'Prospective Landscape'. In the last period, Songsukwon garden, was built at a point of contact of the ridge end and surrounding residential area. So it appeared as 'Opened Landscape' to the town. In other words, the location, landscape and social function of the gardens in Old West Village had been gradually opened in Joseon Dynasty.

Silhouette-based Head Detection for Tracking Multiple Users (다중사용자 위치추적을 위한 실루엣 기반 헤드 디텍션)

  • Park Jiyoung;Rhee Seon-Min;Kim Myoung-Hee
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.814-816
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    • 2005
  • 본 연구에서는 영상획득 조건을 충분히 만족시키지 못하는 몰입형 디스플레이 환경에서 다수의 사용자 머리위치를 탐지하는 방법을 제안한다. 본 기법은 몰입형 가상환경에서 적외선 반사영상을 획득하고 그로부터 배경을 제거함으로써 얻어진 전경(foreground) 영역으로부터 프로젝션 히스토그램을 생성하고 사용자 실루엣을 추출하게 된다. 모든 사용자의 머리는 다각형 근사된 실루엣과 프로젝션 히스토그램에 기반하여 탐지된다. 또한 향후 몰입형 가상환경에서의 다중 사용자 트래킹을 지원하기 위해 스테레오 영상에서 탐지된 머리를 기준으로 탐색영역을 정의, 대응점을 결정하고 그에 기반하여 각 사용자 머리의 3차원 위치를 계산하였다.

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The Model based Tracking using the Object Tracking method in the Sequence Scene (장면 전환에서의 물체 추적을 통한 모델기반추적 방법 연구)

  • Kim, Se-Hoon;Hwang, Jung-Won;Kim, Ki-Sang;Choi, Hyung-Il
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.775-778
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    • 2008
  • Augmented Reality is a growing area in virtual reality research, The world environment around us provides a wealth of information that is difficult to duplicate in a computer. This evidenced by the worlds used in virtual environments. An augmented reality system generates a composite view for the user. It is a combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with addition information. The registration method represent to the user enhances that person's performance in and perception of the world. It decide the direction and location between real world and 3D graphic objects. The registration method devide two method, Model based tracking and Move-Matching. This paper researched at to generate a commerce correlation using a tracking object method, using at a color distribution and information, in the sequence scene.

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A Study on Optimal Technical Factors of USFSS Based on Integrated Technique of Wireless Communication and Location Awareness (무선통신 및 위치인식 통합기술을 활용한 지하구조물 현장지원시스템 최적 요소기술 연구)

  • Jang, Yong-Gu;Jeong, Jae-Hyung;Lee, Jun-Woo;Kim, Hyun-Soo
    • Journal of the Korean Association of Geographic Information Studies
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    • v.12 no.4
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    • pp.48-58
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    • 2009
  • In recent years, construction worker safety in construction site is important. Especially, the frequent collapse accidents have happened in tunnels, utility tunnel and underground structure, so that the importance of worker safety is greatly emphasized. It is difficult to communicate with other workers in underground space, using the current cable or wireless communicator. When the accident is occurred, it can't rescue workers. This is the reason that it has a deficiency to find a location of survivor and communicate rescure crew and field workers. In this paper we extract the optimal technical factors of USFSS(Underground Structure Field Support System) based on integrated technique of wireless communication and location awareness. And USFSS developed in this study is suited for bad environment of underground structure construction and able to track 3D position of laborer and communicate mutually.

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