• Title/Summary/Keyword: 2D.3D Analysis

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A Study on the producing of Non-realistic 3D Character Animation with the style of 2D Animation (비사실적 3D 캐릭터 애니메이션의 효과적인 2D 애니메이션 스타일 연출 연구)

  • Kim, Sungrae
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.894-898
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    • 2007
  • Now a day, lots of the animations include TV series Animations are made by the technique of 3D Animation. However, 3D Animation obstructs visual elements and deteriorates an acquaintance with the limit of unfamiliar material methods and dispersion of light. For this reason, a large of number of 3D Animations are repacked with the style of 2D Animation. Most of previous studies for the conversion of output 3D Animation to the style of 2D Animation are analysis for 2D rendering techniques. In case of Non-realistic 3D Character Animation, first and foremost it needs investigation of the basic producing method for the 2D Animation is different with the realistic expression way of the one for the 3D animation. For a case study, expression methods for the non-realistic and the non-actuality 2D Character Animation come with impossible ways in the real life. This study for the 3D Animation with the style of 2D Animation is to investigate on the keynote for effective expression methods, when we turn 3D Animation into the style of 2D Animation.

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A Research on the Measurement of Human Factor Algorithm 3D Object (3차원 영상 객체 휴먼팩터 알고리즘 측정에 관한 연구)

  • Choi, Byungkwan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.2
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    • pp.35-47
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    • 2018
  • The 4th industrial revolution, digital image technology has developed beyond the limit of multimedia industry to advanced IT fusion and composite industry. Particularly, application technology related to HCI element algorithm in 3D image object recognition field is actively developed. 3D image object recognition technology evolved into intelligent image sensing and recognition technology through 3D modeling. In particular, image recognition technology has been actively studied in image processing using object recognition recognition processing, face recognition, object recognition, and 3D object recognition. In this paper, we propose a research method of human factor 3D image recognition technology applying human factor algorithm for 3D object recognition. 1. Methods of 3D object recognition using 3D modeling, image system analysis, design and human cognitive technology analysis 2. We propose a 3D object recognition parameter estimation method using FACS algorithm and optimal object recognition measurement method. In this paper, we propose a method to effectively evaluate psychological research techniques using 3D image objects. We studied the 3D 3D recognition and applied the result to the object recognition element to extract and study the characteristic points of the recognition technology.

Quantitative Analysis of Display Fatigue induced by 2D, 3D Videos (2D와 3D 영상의 정량적 영상피로 비교)

  • Han, Seung Jo
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.329-335
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    • 2016
  • This paper's objective is to investigate the display fatigue quantitatively according to watching 2D and 3D videos on the display. Though it has been known commonly that display fatigue by 3D is greater than one by 2D, there have been few researches with an aim to measure display fatigue scientifically. Flicker fusion frequency and cybersickness degree were measured before/after sixteen subjects(Male 8, Female 8) watch the 2D, 3D images. Two dependent variables affected by 2D and 3D videos were analyzed and compared statistically based on scientific evidences and researches. 3D showed a value 4 times as much as 2D in cybersickness increase rate, and the reduction rate of 3D was 2 times as much as that of 2D.

A Prototype of Three Dimensional Operations for GIS

  • Chi, Jeong-Hee;Lee, Jin-Yul;Kim, Dae-Jung;Ryu, Keun-Ho;Kim, Kyong-Ho
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.880-884
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    • 2002
  • According to the development of computer technology, especially in 3D graphics and visualization, the interest for 3D GIS has been increasing. Several commercial GIS softwares are ready to provide 3D function in their traditional 2D GIS. However, most of these systems are focused on visualization of 3D objects and supports few analysis functions. Therefore in this paper, we design not only a spatial operation processor which can support spatial analysis functions as well as 3D visualization, but also implement a prototype to operate them. In order to support interoperability between the existing models, the proposed spatial operation processor supports the 3D spatial operations based on 3D geometry object model which is designed to extend 2D geometry model of OGIS consortium, and supports index based on R$^*$-Tree. The proposed spatial operation processor can be applied in 3D GIS to support 3D analysis functions.

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A Study on 2D-3D Image Conversion using Depth Map Chart Analysis (깊이정보 지도 분석을 통한 2D-3D 영상 변환 연구)

  • Kim, In-Su;Kim, Hyung-Taek;Youn, Joo-Sang;Oh, Se-Woong;Seo, in-Seok;Kim, Nam-Gyu
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.205-208
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    • 2015
  • 3D 입체영상을 제작하기 위해서는 2D 영상제작에 비해 오랜 제작 기간과 많은 비용이 발생한다. 비용 절감을 위해 기존의 2D 영상을 3D 입체영상으로 변환하는 연구가 진행되고 있다. 2D 영상을 3D 입체영상으로 변환하는 방식은 자동변환방법과 수동변환방법으로 구분할 수 있으며, 고품질의 2D-3D 변환 영상을 획득하기 위해서는 깊이정보 지도(Depth map chart)를 활용한 수동변환 방법을 많이 사용되고 있다. 하지만 2D-3D 수동변환에 사용되는 깊이정보 지도의 정량적 분석 데이터가 부족하여 사용자가 변환한 이미지에 대한 정확한 기준 깊이값 설정이 어려운 단점이 있다. 본 논문에서는 깊이정보 지도의 깊이값 정보에 대한 정량적 분석 데이터를 바탕으로 한 2D-3D 수동변환 변화범위를 제시함으로써 적정한 영상 변화를 유도할 수 있도록 한다.

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Temporal Anti-aliasing of a Stereoscopic 3D Video

  • Kim, Wook-Joong;Kim, Seong-Dae;Hur, Nam-Ho;Kim, Jin-Woong
    • ETRI Journal
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    • v.31 no.1
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    • pp.1-9
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    • 2009
  • Frequency domain analysis is a fundamental procedure for understanding the characteristics of visual data. Several studies have been conducted with 2D videos, but analysis of stereoscopic 3D videos is rarely carried out. In this paper, we derive the Fourier transform of a simplified 3D video signal and analyze how a 3D video is influenced by disparity and motion in terms of temporal aliasing. It is already known that object motion affects temporal frequency characteristics of a time-varying image sequence. In our analysis, we show that a 3D video is influenced not only by motion but also by disparity. Based on this conclusion, we present a temporal anti-aliasing filter for a 3D video. Since the human process of depth perception mainly determines the quality of a reproduced 3D image, 2D image processing techniques are not directly applicable to 3D images. The analysis presented in this paper will be useful for reducing undesirable visual artifacts in 3D video as well as for assisting the development of relevant technologies.

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Analysis on designer's cognitive thinking process in 3D animation design (3D 애니메이션 제작을 위한 디자이너의 인지적 사고과정 분석)

  • Kim, Kie-Su
    • Cartoon and Animation Studies
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    • s.20
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    • pp.1-14
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    • 2010
  • The success of a three-dimensional blockbuster movie, AVARTA, brought an public attention on the expansion of three-dimensional computer applications, and it allows experts predict further hardware technology developments to support the such applications. Futhermore, an internet based infra structure and three-dimensional structure, third generation network community, advanced computer networks have influenced advancement in computer technology within the 3D game industry and the spread of 2D computer animation technologies. This advancement of computer technologies allow the industry to overcome a limitation of generating cultural design contexts existed within 2D network community. However, despite of the expansion of 2D and 3D computer technologies, a limitation of analysing designers' intentions on morphology of digital contents and user interface still exists. Therefore, the purpose of this study is to analyze (1) present conditions of the 3D industry and (2) protocols of designers' cognitive design processes based on their design communication, contents, and tools. Analysis was conducted based on literature reviews and case precedent analyses. For the analysis, a 2D Avarta sketch character was designed and then applied into a 3D game system. Observations how designers solve cultural problem within the structure via Avarta were conducted. Outcomes were then coded for further analysis.

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Study on the Flow Characteristics at Natural Curved Channel by 2D and 3D Models (2·3차원 모형을 이용한 자연하도 만곡부에서의 흐름특성 연구)

  • Ahn, Seung-Seop;Jung, Do-Joon;Lee, Sang-Il;Kim, Wi-Seok
    • Journal of Environmental Science International
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    • v.21 no.4
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    • pp.471-478
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    • 2012
  • In this study, the flow characteristic analysis at the curved-channel of the actual channel section is compared and reviewed using the 2D RMA-2 model and the 3D FLOW-3D model. the curve section with curve rate 1.044 in the research section is analyzed applying the frequency of he project flood of 100 years. According to the result, the issue for the application of the FLOW-3D Model's three-dimensional numeric analysis result to the actual river is found to be reviewed with caution. Also, application of the 3D model to the wide basin's flood characteristic is determined to be somewhat risky. But, the applicability to the hydraulic property analysis of a partial channel section and the impact analysis and forecast of hydraulic structure is presumed to be high. In addition, if the parameters to reflect the vegetation of basin and the actual channel, more accurate topological measurement data and the topological data with high closeness to the current status are provided, the result with higher reliability is considered to be drawn.

Quality Improvement Checklist for Interior Construction based on 2D Drawings and 3D Modeling Analyses (2D 도면 및 3D 모델링 분석을 통한 실내 건축공사 품질향상 체크리스트 제안)

  • Lee, Jun-Seob;Bang, Hong-Soon;Kim, Ok-Kyue
    • Journal of the Korea Institute of Building Construction
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    • v.22 no.3
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    • pp.269-280
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    • 2022
  • With property values of buildings rising, interior construction works are also increasing globally. Interior construction technology has developed into building information modeling(BIM) that can estimate and integrate material quantities. Two-dimensional(2D) drawings and three-dimensional (3D) modeling are becoming a trend owing to the demanding on-site cost and process. 2D drawings and 3D modeling have both advantages and disadvantages that give rise to defects during interior construction work. The field problems, 2D drawings, 3D modeling, and preliminary risk factors of interior construction work were analyzed to identify real problems. Based on the problem analysis, various problems were derived, such as (1) communication with purchasers, (2) communication with workers, and (3) comprehension of the drawings. In this study, a checklist for quality improvement of interior construction was proposed to address the aforementioned issues.

The Characteristic Analysis of an Automotive Starter Motor with Pole Core (보조극형 자동차 시동용 직류전동기의 특성해석)

  • Bae, Joon-Young;Kim, Jin-Goo;Lee, Sang-Ryong
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.12
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    • pp.2605-2614
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    • 2002
  • This paper describes an analysis method based on the experimental parameter for the 0.9kW starter motor of vehicle with permanent magnet and pole core, and analyzed the influence by the effect of pole core of starting motor by using the 2D-FEM analysis technique to reflect the structural characteristic of 3D. A starter motor consists mainly of armature, yoke and permanent magnet with the pole core. Additionally, there is different the axial length of each part. Therefore, the effective of analysis method is needed to improve the characteristic of it. This paper approached the 2D-FEM analysis estimated by the 3D-EMCN(Three Dimensional Equivalent Magnetic Circuit Network) instead of the 3D-FEM analysis to minimize parameters. As a result, this paper is proposed the validity of 2D-FEM analysis and obtained reasonable results for improving a performance.