• Title/Summary/Keyword: 2D graphics

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K-SMPL: Korean Body Measurement Data Based Parametric Human Model (K-SMPL: 한국인 체형 데이터 기반의 매개화된 인체 모델)

  • Choi, Byeoli;Lee, Sung-Hee
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.4
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    • pp.1-11
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    • 2022
  • The Skinned Multi-Person Linear Model (SMPL) is the most widely used parametric 3D Human Model optimized and learned from CAESAR, a 3D human scanned database created with measurements from 3,800 people living in United States in the 1990s. We point out the lack of racial diversity of body types in SMPL and propose K-SMPL that better represents Korean 3D body shapes. To this end, we develop a fitting algorithm to estimate 2,773 Korean 3D body shapes from Korean body measurement data. By conducting principle component analysis to the estimated Korean body shapes, we construct K-SMPL model that can generate various Korean body shape in 3D. K-SMPL model allows to improve the fitting accuracy over SMPL with respect to the Korean body measurement data. K-SMPL model can be widely used for avatar generation and human shape fitting for Korean.

An integrated program of driving simulator for excavators (굴삭기 주행 시뮬레이터를 위한 통합 프로그램)

  • Yoo, Chang-Hoon;Son, Kwon
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.716-719
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    • 1997
  • An integrated program of driving simulator has been developed for excavators using the Motif, OpenGL, and C compiler. The developed program not only offers a GUI but also covers graphic algorithms, therefore, the user can easily run the driving simulator whose components include a simplified visual graphics system. Several graphics technique are combined and applied to the simulator program in order to increase the speed of graphical representation, which access computer memories, mix 2D models with 3D ones, and use the basic position detection method. A text format environment file has been utilized for organizing more flexible driving circumstances.

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Parametric Modeling Approach to Represent 3D+t Coronary Arteries (3D+t 관상동맥표현을 위한 매개변수 모델링)

  • Song, Soo-Min;Lee, Yu-Bu;Choi, Yoo-Joo;Kim, Myoung-Hee
    • Journal of the Korea Computer Graphics Society
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    • v.11 no.1
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    • pp.50-54
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    • 2005
  • 본 논문은 관상동맥의 구조와 그 움직임을 사실적으로 표현하기 위한 매개변수적 모델링기법을 제안한다. 매개변수적 기법으로 생성된 모델은 메쉬 정점의 인덱스만으로 모델간 매칭을 위한 대응점을 찾을 수 있으므로, 시간대별로 달라지는 정점의 위치를 쉽게 추적함으로써 모델의 움직임을 표현할 수 있다. 그러나 이러한 기법으로 생성된 모델은 분리, 접합 등의 변형 조작이 어렵고, 트리형태 객체에 적용하기 힘든 단점이 있다. 본 논문에서는 이를 극복하기 위해 분할된 혈관영역의 골격데이타에서 찾아낸 분기점을 중심으로 Generalized Cylinder를 이용하여 실린더 형태의 각 혈관세그먼트를 모델링 한 후, 분기영역을 3 개의 하프파이프(half pipe)와 2 개의 삼각형 패치로 연결하여 모델링하였다. 완성된 모델은 다시점 관상동맥데이터에 적용하였고, 각 시점에서 구해진 정점의 위치를 선형보간함으로써 부드러운 혈관의 움직임을 나타내었다.

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3D Geometric Reasoning for Solid Model Conversion and Feature Recognition (솔리드 모델 변환과 특징형상인식을 위한 기하 추론)

  • Han, Jeonghyun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.2
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    • pp.77-84
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    • 1997
  • Solid modeling refers to techniques for unambiguous representations of three- dimensional objects. The most widely used techniques for solid modeling have been Constructive Solid Geometry (CSG) and Boundary Representation (BRep). Contemporary solid modeling systems typically support both representations, and bilateral conversions between CSG and BRep are essential. However, computing a CSG from a BRep is largely an open problem. This paper presents 3D geometric reasoning algorithms for converting a BRep into a special CSG, called Destructive Solid Geometry (DSG) whose Boolean operations are all subtractions. The major application area of BRep-to-DSG conversion is feature recognition, which is essential for integrating CAD and CAM.

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The Effects of 3-D Computer Animation on Educational Visual Presentation -Focused on Color Theory Study- (3D 컴퓨터 애니메이션을 이용한 시청각 교재가 어린이의 학습에 미치는 효과에 대한 연구 -색채이론학습을 중심으로-)

  • 최유미
    • Archives of design research
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    • v.15 no.1
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    • pp.49-58
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    • 2002
  • Advances in computer technology have made it possible for educators to design and develop their own multimedia instructional materials using visuals such as animation. Although, it generally believed that the Mew attribute of computer animation facilitates student's foaming, there is still relatively little research regarding the way in which student benefit from multimedia instruction using 3-D animation. The purpose of this research was to examine and determine whether the use of 3-D computer generated images is an effective teaching device for hoping children to understand color theory, and enhancing the tractional methods. In this study, a 3-D computer generated presentation was creative and it demonstrated the mixing of primary color to obtain secondary color. Three research hypotheses were developed in this research. The first hypothesis stated that 3-D computer generated presentation will be an effective device for teaching color theory. The second was that the presentation will be eye-catching and it will hold the children's attention. The third was presentation would enhance the children's memory of color. Results of this study show that visualization technology and the use of 3-D graphics ends can be employed in the field of art education to increases a chi1d's understanding of color theory. Also, it was proved that teaching children through 3-D graphic is an highly effective teaching tool. Thus this research is a oontribution to both children's au education and the relatively new field of computer animation.

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Geometric Features Detection of 3D Teeth Models using Approximate Curvatures (근사 곡률을 이용한 3차원 치아 모델의 기하학적 특징 검출)

  • Jang, Jin-Ho;Yoo, Kwan-Hee
    • The KIPS Transactions:PartA
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    • v.10A no.2
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    • pp.149-156
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    • 2003
  • In the latest medical world, the attempt of reconstructing anatomical human body system using computer graphics technology awakes people's interests. Actually, this trial has been made in dentistry too. There are a lot of practicable technology fields using computer graphics in dentistry For example, 3D visualization and measurement of dental data, detection of implant location, surface reconstruction for restoring artificial teeth in prostheses and relocation of teeth in orthodontics can be applied. In this paper, we propose methods for definitely detecting the geometric features of teeth such as cusp, ridge, fissure and pit, which have been used as most important characteristics in dental applications. The proposed methods are based on the approximate curvatures that are measured on a 3D tooth model made by scanning an impression. We also give examples of the geometric features detected by using the proposed methods. Comparing to other traditional methods visually, the methods are very useful in detecting more accurate geometric features.

SYMMETRIC INTERPOLATING REFINABLE FUNCTION VECTORS

  • Kwon, Soon-Geol
    • Journal of applied mathematics & informatics
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    • v.25 no.1_2
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    • pp.495-503
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    • 2007
  • Symmetric interpolating refinable function vectors with compact support are of interest in several applications such as signal processing, image processing and computer graphics. It is known in [13] that orthogonal interpolating refinable function vectors can not be symmetric for multiplicity r = 2 and dilation d = 2. In this paper, we shall investigate symmetric interpolating refinable function vectors with compact support for multiplicity r = 2 and dilation d = 2 by omitting orthogonality. To illustrate our theorems and results in this paper, we shall also present some examples of symmetric interpolating refinable function vectors with compact support and high order of sum rules.

Cooperative 3D Modelling System based on WebGL (WebGL기반 협업 3D 모델링 시스템)

  • Pyun, Hae-Gul;An, Haeng-A;Park, Jinho
    • Journal of Digital Contents Society
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    • v.16 no.2
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    • pp.189-196
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    • 2015
  • The proposed cooperative 3D modelling system enables more efficient modeling works by improving current cooperation systems. Current 3D modeling tasks work on off-line and most of works are cooperation systems which communicate by files. These cooperation system cannot be interactive, occurs time delay while feedback and must have some programs which can read the files. This paper solves these problems using web that has the characteristics of network and proposes new cooperation system form. Using WebGL(Web Graphics Library) which is proposing technology in technical realization of Web 3D modeling, we make 3D objects in web browser and these objects can be manipulated by server-client communication. Therefore, if people use this system, they can use real time interaction and feedback. Also this system lowers a software installation necessity and can access everytime if web browser is installed.

OpenGL ES 2.0 based Shader Compilation Method for the Instruction-Level Parallelism (OpenGL ES 2.0 기반 셰이더 명령어 병렬 처리를 위한 컴파일 기법)

  • Kim, Jong-Ho;Kim, Tae-Young
    • Journal of Korea Game Society
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    • v.8 no.2
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    • pp.69-76
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    • 2008
  • In this paper, we present the architecture of graphics processor and its instruction format for the mobile device. In addition, we introduce tile shader data structure for the on/off-line compilation based on the OpenGL ES 2.0 and a new optimization method based on the ILP(Instruction-Level Parallelism). This paper shows where a processor with the sane core clock is being used, the shader instruction resulted from the compile structure and method in this paper is approximately 1.5 to 2 times faster than a code based on the single instruction.

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A Study of Depth Estimate using GPGPU in Monocular Image (GPGPU를 이용한 단일 영상에서의 깊이 추정에 관한 연구)

  • Yoo, Tae Hoon;Lee, Gang Seong;Park, Young Soo;Lee, Jong Yong;Lee, Sang Hun
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.345-352
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    • 2013
  • In this paper, a depth estimate method is proposed using GPU(Graphics Processing Unit) in monocular image. a monocular image is a 2D image with missing 3D depth information due to the camera projection and we used a monocular cue to recover the lost depth information by the projection present. The proposed algorithm uses an energy function which takes a variety of cues to create a more generalized and reliable depth map. But, a processing time is late because energy function is defined from the various monocular cues. Therefore, we propose a depth estimate method using GPGPU(General Purpose Graphics Processing Unit). The objective effectiveness of the algorithm is shown using PSNR(Peak Signal to Noise Ratio), a processing time is decrease by 61.22%.