• Title/Summary/Keyword: 2D frames

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A Study of the Reduction of the Floor Impact Sound by Applying RC structural frames (Girders and Stirrups) to the Wall Structures of Apartment Buildings (철근 콘크리트 라멘조 보 배근과 스트럽을 적용한 공동주택 벽식 구조의 슬래브 바닥충격음 저감 방안)

  • Shin, Ki Jun;Lee, Kyung Ryun
    • Korean Journal of Construction Engineering and Management
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    • v.23 no.2
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    • pp.95-101
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    • 2022
  • This study attempts to identify the ways of reducing the floor impact sound, by applying six different types of the reinforced bar girders and stirrup arrangements to the Structure: (1) the longer-direction girder arrangements (2) the shorter-direction girder arrangements (3) the diagonal-direction arrangements (4) the longer-direction girder arrangements with stirrups (5) the shorter-direction girder arrangements with stirrups (6) the diagonal-direction arrangements with stirrups. In order to identify the most effective structural changes, each slab was tested with bang machines, measuring the level of the sound impact. The results showed that the longer-direction girder arrangements with stirrups were the most effective one. In addition, the effectiveness of slab was found to be remarkable, showing the level of minimum 1dB to maximum 5dB, where the slab was compared with the control models without girders and stirrups. In conclusion, it is suggested that the longer-direction girder arrangements with stirrups could possibly be applied to the Wall Structures to minimize the floor impact sound.

Movement Search in Video Stream Using Shape Sequence (동영상에서 모양 시퀀스를 이용한 동작 검색 방법)

  • Choi, Min-Seok
    • Journal of Korea Multimedia Society
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    • v.12 no.4
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    • pp.492-501
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    • 2009
  • Information on movement of objects in videos can be used as an important part in categorizing and separating the contents of a scene. This paper is proposing a shape-based movement-matching algorithm to effectively find the movement of an object in video streams. Information on object movement is extracted from the object boundaries from the input video frames becoming expressed in continuous 2D shape information while individual 2D shape information is converted into a lD shape feature using the shape descriptor. Object movement in video can be found as simply as searching for a word in a text without a separate movement segmentation process using the sequence of the shape descriptor listed according to order. The performance comparison results with the MPEG-7 shape variation descriptor showed that the proposed method can effectively express the movement information of the object and can be applied to movement search and analysis applications.

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Fast Stereoscopic 3D Broadcasting System using x264 and GPU (x264와 GPU를 이용한 고속 양안식 3차원 방송 시스템)

  • Choi, Jung-Ah;Shin, In-Yong;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.540-546
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    • 2010
  • Since the stereoscopic 3-dimensional (3D) video that provides users with a realistic multimedia service requires twice as much data as 2-dimensional (2D) video, it is difficult to construct the fast system. In this paper, we propose a fast stereoscopic 3D broadcasting system based on the depth information. Before the transmission, we encode the input 2D+depth video using x264, an open source H.264/AVC fast encoder to reduce the size of the data. At the receiver, we decode the transmitted bitstream in real time using a compute unified device architecture (CUDA) video decoder API on NVIDIA graphics processing unit (GPU). Then, we apply a fast view synthesis method that generates the virtual view using GPU. The proposed system can display the output video in both 2DTV and 3DTV. From the experiment, we verified that the proposed system can service the stereoscopic 3D contents in 24 frames per second at most.

The Application of Circular Boundary Overlapping in 3-D Reconstruction of Neck Tumors (두경부 종물의 3차원 재건 영상에서, 원형 경계선 중첩을 이용한 경계선 추출법의 응용)

  • Yoo, Young-Sam
    • Korean Journal of Head & Neck Oncology
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    • v.26 no.2
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    • pp.204-211
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    • 2010
  • Background and Objectives : Boundary detection and drawing are essential in 3D reconstruction of neck mass. Manual tracing methods are popular for drawing head and neck tumor. To improve manual tracing, circular boundaries overlapping was tried. Materials and Methods : Twenty patients with neck tumors were recruited for study. Representative frames were examined for shapes of outline. They were all single closed curves. Circular boundaries were added to fill the outlines of the tumors. Inserted circles were merged to form single closed curves(Circular boundary overlapping, CBO). After surface rendering, 3 dimensional images with volumes and area data were made. Same procedures were performed with manual tracing from same cases. 3D images were compared with surgical photographs of tumors for shape similarity by 2 doctors. All data were evaluated with Mann-Whitney test(p<0.05). Results : Shapes of boundaries from CBO were similar with boundaries from manual tracing. Tumor outlines could be filled with multiple circular boundaries., While both boundary tracing gave same results in small tumors, the bigger tumors showed different data. Two raters gave the similar high scores for both manual and CBO methods. Conclusion : Circular boundary overlapping is time saver in 3 dimensional reconstruction of CT images.

Design and Realization of Stereo Vision Module For 3D Facial Expression Tracking (3차원 얼굴 표정 추적을 위한 스테레오 시각 모듈 설계 및 구현)

  • Lee, Mun-Hee;Kim, Kyong-Sok
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.533-540
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    • 2006
  • In this study we propose to use a facial motion capture technique to track facial motions and expressions effectively by using the stereo vision module, which has two CMOS IMAGE SENSORS. In the proposed tracking algorithm, a center point tracking technique and correlation tracking technique, based on neural networks, were used. Experimental results show that the two tracking techniques using stereo vision motion capture are able to track general face expressions at a 95.6% and 99.6% success rate, for 15 frames and 30 frames, respectively. However, the tracking success rates(82.7%,99.1%) of the center point tracking technique was far higher than those(78.7%,92.7%) of the correlation tracking technique, when lips trembled.

Shoulder Arthrokinematics of Collegiate Ice Hockey Athletes Based on the 3D-2D Model Registration Technique

  • Jeong, Hee Seong;Song, Junbom;Lee, Inje;Kim, Doosup;Lee, Sae Yong
    • Korean Journal of Applied Biomechanics
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    • v.31 no.3
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    • pp.155-161
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    • 2021
  • Objective: There is a lack of studies using the 3D-2D image registration techniques on the mechanism of a shoulder injury for ice hockey players. This study aimed to analyze in vivo 3D glenohumeral joint arthrokinematics in collegiate ice hockey athletes and compare shoulder scaption with or without a hockey stick using the 3D-2D image registration technique. Method: We recruited 12 male elite ice hockey players (age, 19.88 ± 0.65 years). For arthrokinematic analysis of the common shoulder abduction movements of the injury pathogenesis of ice hockey players, participants abducted their dominant arm along the scapular plane and then grabbed a stick using the same motion under C-arm fluoroscopy with 16 frames per second. Computed tomography (CT) scans of the shoulder complex were obtained with a 0.6-mm slice pitch. Data from the humerus translation distances, scapula upward rotation, anterior-posterior tilt, internal to external rotation angles, and scapulohumeral rhythm (SHR) ratio on glenohumeral (GH) joint kinematics were outputted using a MATLAB customized code. Results: The humeral translation in the stick hand compared to the bare hand moved more anterior and more superior until the abduction angle reached 40°. When the GH joint in the stick hand was at the maximal abduction of the scapula, the scapula was externally rotated 2~5° relative to 0°. The SHR ratio relative to the abduction along the scapular plane at 40° indicated a statistically significant difference between the two groups (p < 0.05). Conclusion: With arm loading with the stick, the humeral and scapular kinematics showed a significant correlation in the initial section of the SHR. Although these correlations might be difficult in clinical settings, ice hockey athletes can lead to the movement difference of the scapulohumeral joints with inherent instability.

3D-Distortion Based Rate Distortion Optimization for Video-Based Point Cloud Compression

  • Yihao Fu;Liquan Shen;Tianyi Chen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.2
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    • pp.435-449
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    • 2023
  • The state-of-the-art video-based point cloud compression(V-PCC) has a high efficiency of compressing 3D point cloud by projecting points onto 2D images. These images are then padded and compressed by High-Efficiency Video Coding(HEVC). Pixels in padded 2D images are classified into three groups including origin pixels, padded pixels and unoccupied pixels. Origin pixels are generated from projection of 3D point cloud. Padded pixels and unoccupied pixels are generated by copying values from origin pixels during image padding. For padded pixels, they are reconstructed to 3D space during geometry reconstruction as well as origin pixels. For unoccupied pixels, they are not reconstructed. The rate distortion optimization(RDO) used in HEVC is mainly aimed at keeping the balance between video distortion and video bitrates. However, traditional RDO is unreliable for padded pixels and unoccupied pixels, which leads to significant waste of bits in geometry reconstruction. In this paper, we propose a new RDO scheme which takes 3D-Distortion into account instead of traditional video distortion for padded pixels and unoccupied pixels. Firstly, these pixels are classified based on the occupancy map. Secondly, different strategies are applied to these pixels to calculate their 3D-Distortions. Finally, the obtained 3D-Distortions replace the sum square error(SSE) during the full RDO process in intra prediction and inter prediction. The proposed method is applied to geometry frames. Experimental results show that the proposed algorithm achieves an average of 31.41% and 6.14% bitrate saving for D1 metric in Random Access setting and All Intra setting on geometry videos compared with V-PCC anchor.

Real-time 3D model generation system using multi-view images (다시점 영상을 이용한 실시간 3D 모델 생성 시스템)

  • Park, Jeong-Sun;Son, Hyung-Jae;Park, Jeung-Chul;Oh, Il-Seok
    • Journal of Digital Contents Society
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    • v.18 no.2
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    • pp.383-392
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    • 2017
  • This paper introduces a real-time 3D model generation system that can process in real time from multi-view image acquisition to image-based 3D model generation. This system describes how to collect, transmit, and manage the HD images input from 18 cameras and explain the background separation and smooth 3D volume model generation process. This paper proposes a new distributed data transmission and reception method for real-time processing of HD images input from 18 cameras. In addition, we describe a codebook-based background separating algorithm and a modified marching cube algorithm using perspective difference interpolation to generate smooth 3D models from multi-view images. The system is currently being built with a throughput rate of 30 frames per second.

Adaptive Quantization for Transform Domain Wyner-Ziv Residual Coding of Video (변환 영역 Wyner-Ziv 잔차 신호 부호화를 위한 적응적 양자화)

  • Cho, Hyon-Myong;Shim, Hiuk-Jae;Jeon, Byeung-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.4
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    • pp.98-106
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    • 2011
  • Since prediction processes such as motion estimation motion compensation are not at the WZ video encoder but at its decoder, WZ video compression cannot have better performance than that of conventional video encoder. In order to implement the prediction process with low complexity at the encoder, WZ residual coding was proposed. Instead of original WZ frames, WZ residual coding encodes the residual signal between key frames and WZ frames. Although the proposed WZ residual coding has good performance in pixel domain, it does not have any improvements in transform domain compared to transform domain WZ coding. The WZ residual coding in transform domain is difficult to have better performance, because pre-defined quantization matrices in WZ coding are not compatible with WZ residual coding. In this paper, we propose a new quantization method modifying quantization matrix and quantization step size adaptively for transform domain WZ residual coding. Experimental result shows 22% gain in BDBR and 1.2dB gain in BDPSNR.

A Nobel Video Quality Degradation Monitoring Schemes Over an IPTV Service with Packet Loss (IPTV 서비스에서 패킷손실에 의한 비디오품질 열화 모니터링 방법)

  • Kwon, Jae-Cheol;Oh, Seoung-Jun;Suh, Chang-Ryul;Chin, Young-Min
    • Journal of Broadcast Engineering
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    • v.14 no.5
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    • pp.573-588
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    • 2009
  • In this paper, we propose a novel video quality degradation monitoring scheme titled VR-VQMS(Visual Rhythm based Video Quality Monitoring Scheme) over an IPTV service prone to packet losses during network transmission. Proposed scheme quantifies the amount of quality degradation due to packet losses, and can be classified into a RR(reduced-reference) based quality measurement scheme exploiting visual rhythm data of H.264-encoded video frames at a media server and reconstructed ones at an Set-top Box as feature information. Two scenarios, On-line and Off-line VR-VQMS, are proposed as the practical solutions. We define the NPSNR(Networked Peak-to-peak Signal-to-Noise Ratio) modified by the well-known PSNR as a new objective quality metric, and several additional objective and subjective metrics based on it to obtain the statistics on timing, duration, occurrence, and amount of quality degradation. Simulation results show that the proposed method closely approximates the results from 2D video frames and gives good estimation of subjective quality(i.e.,MOS(mean opinion score)) performed by 10 test observers. We expect that the proposed scheme can play a role as a practical solution to monitor the video quality experienced by individual customers in a commercial IPTV service, and be implemented as a small and light agent program running on a resource-limited set-top box.