• Title/Summary/Keyword: 2D Video

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Flowing Water Editing and Synthesis Based on a Dynamic Texture Model

  • Zhang, Qian;Lee, Ki-Jung;WhangBo, Taeg-Keun
    • Journal of Korea Multimedia Society
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    • v.11 no.6
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    • pp.729-736
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    • 2008
  • Using video synthesis to depict flowing water is useful in virtual reality, computer games, digital movies and scientific computing. This paper presents a novel algorithm for synthesizing dynamic water scenes through a sample video based on a dynamic texture model. In the paper, we treat the video sample as a 2-D texture image. In order to obtain textons, we analyze the video sample automatically based on dynamic texture model. Then, we utilize a linear dynamic system (LDS) to describe the characteristics of each texton. Using these textons, we synthesize a new video for dynamic flowing water which is prolonged and non-fuzzy in vision. Compared with other classical methods, our method was tested to demonstrate the effectiveness and efficiency with several video samples.

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Performance Analysis for Accuracy of Personality Recognition Models based on Setting of Margin Values at Face Region Extraction (얼굴 영역 추출 시 여유값의 설정에 따른 개성 인식 모델 정확도 성능 분석)

  • Qiu Xu;Gyuwon Han;Bongjae Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.1
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    • pp.141-147
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    • 2024
  • Recently, there has been growing interest in personalized services tailored to an individual's preferences. This has led to ongoing research aimed at recognizing and leveraging an individual's personality traits. Among various methods for personality assessment, the OCEAN model stands out as a prominent approach. In utilizing OCEAN for personality recognition, a multi modal artificial intelligence model that incorporates linguistic, paralinguistic, and non-linguistic information is often employed. This paper examines the impact of the margin value set for extracting facial areas from video data on the accuracy of a personality recognition model that uses facial expressions to determine OCEAN traits. The study employed personality recognition models based on 2D Patch Partition, R2plus1D, 3D Patch Partition, and Video Swin Transformer technologies. It was observed that setting the facial area extraction margin to 60 resulted in the highest 1-MAE performance, scoring at 0.9118. These findings indicate the importance of selecting an optimal margin value to maximize the efficiency of personality recognition models.

Low Complexity Motion Estimation Search Method for Multi-view Video Coding (다시점 비디오 부호화를 위한 저 복잡도 움직임 추정 탐색 기법)

  • Yoon, Hyo-Sun;Kim, Mi-Young
    • Journal of Korea Multimedia Society
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    • v.16 no.5
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    • pp.539-548
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    • 2013
  • Although Motion estimation (ME) plays an important role in digital video compression, it requires a complicated search procedure to find an optimal motion vector. Multi-view video is obtained by capturing one three-dimensional scene with many cameras at different positions. The computational complexity of motion estimation for Multi-view video coding increases in proportion to the number of cameras. To reduce computational complexity and maintain the image quality, a low complexity motion estimation search method is proposed in this paper. The proposed search method consists of four-grid diamond search patten, two-gird diamond search pattern and TZ 2 Point search pattern. These search patterns exploit the characteristics of the distribution of motion vectors to place the search points. Experiment results show that the speedup improvement of the proposed method over TZ search method (JMVC) can be up to 1.8~4.5 times faster by reducing the computational complexity and the image quality degradation is about to 0.01~0.24 (dB).

A Coding Method for Mathematical Problems in the TIMSS 1999 Video Study and its Applications

  • Yuan, Zhiqiang
    • Research in Mathematical Education
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    • v.14 no.2
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    • pp.123-141
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    • 2010
  • This study introduced a coding method for mathematical problems in the TIMSS 1999 Video Study, which used sixteen indicators to analyze mathematical problems in a lesson. Based on this framework for coding, the researcher analyzed three lesson videos on Binomial Theorem taught respectively by three Chinese teachers, and got some features of mathematical problems in these three lessons.

Design of MPEG-2 Transport Stream specification for stereoscopic video broadcasting service (스테레오스코픽 비디오 방송 서비스를 위한 MPEG-2 전송스트림 구성 방안)

  • Park, Heung-Sik;Kim, Kyu-Heon;Lee, Gun-Hee;Yun, Kug-Jin;Suh, Doug-Young;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.14 no.6
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    • pp.769-782
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    • 2009
  • Stereoscopic video service is one of the most widely adopted technologies for 3-Dimensional technology. However, the stereoscopic video service has not been penetrated into the market since there does not exist a proper transmission method even though the conventional MPEG-2 Transport Stream (TS) has support for broadcast service of mono-scopic video contents. This is partly because the MPEG-2 TS does not support displaying a stereoscopic video content which consists of several composition types widely used in the market. This paper proposes the new MPEG-2 TS specification suitable for transmitting and displaying stereoscopic video contents. In order to show feasibility of the proposal, this paper describes an end-to-end system which is implemented with consideration of the method how to multiplex and de-multiplex stereoscopic video contents as well as keeping backward compatibility with the traditional MPEG-2 TS.

Capturing Distance Parameters Using a Laser Sensor in a Stereoscopic 3D Camera Rig System

  • Chung, Wan-Young;Ilham, Julian;Kim, Jong-Jin
    • Journal of Sensor Science and Technology
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    • v.22 no.6
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    • pp.387-392
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    • 2013
  • Camera rigs for shooting 3D video are classified as manual, motorized, or fully automatic. Even in an automatic camera rig, the process of Stereoscopic 3D (S3D) video capture is very complex and time-consuming. One of the key time-consuming operations is capturing the distance parameters, which are near distance, far distance, and convergence distance. Traditionally these distances are measured by tape measure or triangular indirect measurement methods. These two methods consume a long time for every scene in shot. In our study, a compact laser distance sensing system with long range distance sensitivity is developed. The system is small enough to be installed on top of a camera and the measuring accuracy is within 2% even at a range of 50 m. The shooting time of an automatic camera rig equipped with the laser distance sensing system can be reduced significantly to less than a minute.

Adaptive Video Coding by Wavelet Transform (웨이브렛 변환에 의한 적응적 동영상 부호화)

  • 김정일;김병천
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.2
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    • pp.141-146
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    • 1999
  • In this paper, picture set filter is proposed for preserving compression ratio and video qualify. This filter controls the compression ratio of each frame depending on the correlation to the reference frame by selectively eliminating less important high-resolution areas. Consequently, video quality can be preserved and bit rate can be controlled adaptively. In the simulation, to test the performance of the proposed coding method, comparisons with the full search block matching algorithm and the differential image coding algorithm are made. In the former case, video quality, compression ratio and encoding time is improved. In the latter case, video quality is degraded, but compression ratio and encoding time is improved. Consequently. the proposed method shows a reasonably good performance over existing ones.

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Priority-based Unequal Error Protection Scheme of Data partitioned H.264 video with Hierarchical QAM

  • Chen, Rui;Wu, Minghu;Yang, Jie;Rui, Xiongli
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.11
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    • pp.4189-4202
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    • 2014
  • In this paper, we propose a priority-based unequal error protection scheme of data partitioned H.264/AVC video with hierarchical quadrature amplitude modulation. In order to map data with higher priority onto the most significant bits of QAM constellation points, a priority sorting method categorizes different data partitions according to the unequal importance factor of encoded video data in one group of pictures by evaluated the average distortion. Then we propose a hierarchical quadrature amplitude modulation arrangement with adaptive constellation distances, which takes into account the unequal importance of encoded video data and the channel status. Simulation results show that the proposed scheme improves the received video quality by about 2 dB in PSNR comparing with the state-of-the-art unequal error protection scheme, and outperforms EEP scheme by up to 5 dB when the average channel SNR is low.

An Approximate Analysis of Cell Loss Probability of ATM Multiplexer with Homogeneous MPEG Video Sources (동일한 MPEG 비디오원 입력에 대한 ATM 다중화기 셀손실률 근사분석)

  • Lee, Sang-Cheon;Hong, Jung-Sik
    • Journal of Korean Institute of Industrial Engineers
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    • v.25 no.2
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    • pp.162-172
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    • 1999
  • For VBR video traffic, Motion-Picture Experts Group(MPEG) coding algorithm was adopted as the standard coding algorithm by International Telecommunication Union(ITU). In this paper, we propose a traffic model of an MPEG coded video traffic in frame level and cell level, and develop an approximate model for evaluating performance of a ATM multiplexer with homogeneous MPEG video sources by considering burst-level variation of aggregated traffics. For homogeneous MPEG video traffics which are frame-synchronized, the performance of the ATM multiplexer is influenced by source correlation at the multiplexing time. When sources are highly correlated, we decompose the aggregated cell streams by the frame-type and model multiplexing process during a frame time as n*D/D/1/K queueing model and suggest an approximate method for obtaining CLP of the ATM multiplexer. In the case that sources are highly correlated, the solution has the meaning of the upper bounds of performance of the ATM multiplexer. For the verification of our model, we compare the solution of our model with simulation resets. As the number of sources increases. The CLP obtained from our model approaches to simulation results, and gives upper bounds of simulation results.

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The Implementation of Video Library using VR (가상현실을 이용한 동화상 도서관의 구현)

  • 김동현
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.7
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    • pp.1456-1461
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    • 2003
  • Recently, the quantity of using information go on increasing geometric-progression. At the same time, the management of information is effected on the most organization's effective operation so that many user call for the powerful equipment which expound. access more information. As information searching technology is concentrated about the object of information based on a letter mainly, an effective searching technology for the object of multimedia such as a still image, a video and a sound must be studied. As a monitor of computer is 2-D, it difficult for one to grasp the whole aspect at a look glance like a library. Accordingly, some condition is necessary. First, it acquired the virtual video, turning a camera around by 30 degrees with a camera of 15mm lens, giving a warping and distortion. Second, it improved the books for user to search easily, adding to the video in existing books information system. The original text suggests some way which can embody the video searching technology under the base of personal computer.