• Title/Summary/Keyword: 2D ComputerGraphics

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Effect of Fabric Properties used for the Loop Type Decorative Elements on the 3-dimensional Shape

  • Ko, Youngmin;Kim, Jongjun
    • Journal of Fashion Business
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    • v.17 no.3
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    • pp.30-47
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    • 2013
  • In the modern fashion industry, efficiency has been increasing thanks to development of computer graphics, IT technology, and digitalization. Unlike the past when fashion design heavily depended on handwork, digitalization of fashion industry makes fabrication time shorter and enables designers to adopt comprehensive expression, generating high value-added product. The Apparel CAD, an example of the digitalized fashion industry, has been developed from 2D system into a system providing 3D simulation. Digital clothing can be determined as an activity of designers using the tool in order to fabricate pattern and simulate its designed clothes in the virtual space of computer. In this study, physical properties of eight materials, which can be utilized on a par with current fashion trend, have been specified. For more sophisticated investigation, external appearance of the material was investigated by 3D scanning. In order to examine the physical properties of fabric specimens, KES(Kawabata Evaluation System) measurements and other physical property measurements were made. With the results, virtual material and clothes were simulated via CLO 3D, one of 3D apparel CAD systems. Then, virtual fabrics and clothes of similar types were generated and analyzed.

A Prototype of Three Dimensional Operations for GIS

  • Chi, Jeong-Hee;Lee, Jin-Yul;Kim, Dae-Jung;Ryu, Keun-Ho;Kim, Kyong-Ho
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.880-884
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    • 2002
  • According to the development of computer technology, especially in 3D graphics and visualization, the interest for 3D GIS has been increasing. Several commercial GIS softwares are ready to provide 3D function in their traditional 2D GIS. However, most of these systems are focused on visualization of 3D objects and supports few analysis functions. Therefore in this paper, we design not only a spatial operation processor which can support spatial analysis functions as well as 3D visualization, but also implement a prototype to operate them. In order to support interoperability between the existing models, the proposed spatial operation processor supports the 3D spatial operations based on 3D geometry object model which is designed to extend 2D geometry model of OGIS consortium, and supports index based on R$^*$-Tree. The proposed spatial operation processor can be applied in 3D GIS to support 3D analysis functions.

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Design of Driver License Simulation Model Using 3D Graphics (3D 그래픽을 적용한 운전면허 시뮬레이터 설계)

  • Won, Ji-Woon;Hong, Jinpyo
    • Journal of Practical Engineering Education
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    • v.5 no.2
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    • pp.169-176
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    • 2013
  • Recently the construction of simulation environment is an important issue in all fields. In case of the training for operating machines such as airplanes or spaceships which cause a huge cost, simulators could be helpful to reduce the costs and training efforts by simulating real situations. When people get a driver's license, too many trainees have to wait for their turns because of the limited number of cars and the small space of training sites. To solve this problem, we have designed and developed the basic design for the simulators. We suggest the Computer 3D Simulation Model for a driver's practice. The concept of this simulator is from a 3D Racing-game which suits for a driving exercise. We provide users with handle-controlled simulation settings to let users feel reality as if they drive in real through this simulator. We also use a 'force-feedback' system which gives handle vibration when users collide against obstacles or exceed lanes. Users can be absorbed in the simulation program and feel the sense of the real. This paper is the study about modeling the driving exercise model of 'computer 3D simulation', and producing and utilizing the simulator through this modeling.

The Characteristics of Light in Digital Space (디지털공간에 있어서 빛의 특성)

  • 홍승대
    • Archives of design research
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    • v.15 no.4
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    • pp.77-86
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    • 2002
  • 3D computer applications provide various functions such as modeling, rendering, animation, lighting and so on. Lighting is the core element in that light visualizes shape and develops characteristics of surface. In spatial design, light is the most important factor in deciding color, texture and illumination level which are the basic factors of spatial design. The purpose of this study is to define the characteristics of lighting in digital space provided by the computer, based on the fact that physical space cannot be separated from digital space, and to show how light in the physical realm relates to computer graphics technologies. This study shows there are following characteristics of light in digital space; iconic light, modifiable surface, shadowless light, 2-dimensional perception, and the particulate aspect of light but not the wave aspect of light. Light in physical or digital space is capable of producing a visual sensation. The experimental space can be realized due to the lack of physics. Further study in new illumination procedures are required as computer media expands.

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3D Face Modeling from a Frontal Face Image by Mesh-Warping (메쉬 워핑에 의한 정면 영상으로부터의 3D 얼굴 모델링)

  • Kim, Jung-Sik;Kim, Jin-Mo;Cho, Hyung-Je
    • Journal of Korea Multimedia Society
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    • v.16 no.1
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    • pp.108-118
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    • 2013
  • Recently the 3D modeling techniques were developed rapidly due to rapid development of computer vision, computer graphics with the excellent performance of hardware. With the advent of a variety of 3D contents, 3D modeling technology becomes more in demand and it's quality is increased. 3D face models can be applied widely to such contents with high usability. In this paper, a 3D face modeling is attempted from a given single 2D frontal face image. To achieve the goal, we thereafter the feature points using AAM are extracted from the input frontal face image. With the extracted feature points we deform the 3D general model by 2-pass mesh warping, and also the depth extraction based on intensity values is attempted to. Throughout those processes, a universal 3D face modeling method with less expense and less restrictions to application environment was implemented and it's validity was shown through experiments.

Home Network Mobile User-Interface Design Based on SVG (SVG에 기반한 홈 네트워크 모바일 사용자 인터페이스 디자인)

  • Yu Ki-Pil;Gwun Ou-Bong;Park Deok-Gyu
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06b
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    • pp.94-96
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    • 2006
  • 핸드폰이나 PDA(Personal Digital Assistants) 등 휴대용 단말기의 보급이 급속히 늘어나면서 이를 통한 모바일 콘텐츠 수요가 폭발적으로 증가하고 있다. 이에 따라 비전문적인 개발자가 사용자 인터페이스를 편리하게 디자인 할 수 있는 환경을 구축하는 것이 중요하게 되었다. 본 논문에서는 적은 용량으로 고품질의 그래픽을 구현할 수 있는 2D 벡터그래픽 표준인 SVG(Scalable Vector Graphics)를 사용하여 홈 네트워킹을 제어하는 모바일 기기(PDA)의 사용자 인터페이스를 디자인하는 방법에 대하여 고찰한다. 본 논문에서 제안하는 방법의 특징은 선호인터페이스(Preference Interface) 설정, 하향식(Top-Down) 방식 화면구성, 그리고 동적 SVG 이미지 활용 등이다.

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AN EFFICIENT INCOMPRESSIBLE FREE SURFACE FLOW SIMULATION USING GPU (GPU를 이용한 효율적인 비압축성 자유표면유동 해석)

  • Hong, H.E.;Ahn, H.T.;Myung, H.J.
    • Journal of computational fluids engineering
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    • v.17 no.2
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    • pp.35-41
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    • 2012
  • This paper presents incompressible Navier-Stokes solution algorithm for 2D Free-surface flow problems on the Cartesian mesh, which was implemented to run on Graphics Processing Units(GPU). The INS solver utilizes the variable arrangement on the Cartesian mesh, Finite Volume discretization along Constrained Interpolation Profile-Conservative Semi-Lagrangian(CIP-CSL). Solution procedure of incompressible Navier-Stokes equations for free-surface flow takes considerable amount of computation time and memory space even in modern multi-core computing architecture based on Central Processing Units(CPUs). By the recent development of computer architecture technology, Graphics Processing Unit(GPU)'s scientific computing performance outperforms that of CPU's. This paper focus on the utilization of GPU's high performance computing capability, and presents an efficient solution algorithm for free surface flow simulation. The performance of the GPU implementations with double precision accuracy is compared to that of the CPU code using an representative free-surface flow problem, namely. dam-break problem.

Nuclear Magnetic Resonance Spectroscopic Study on Inclusion Complexation of Paracyclophane with Naphthalene Derivatives in Aqueous Solution (프로톤 핵자기공명스펙트럼 측정법에 의한 수용액중 파라시클로판과 나프탈렌 유도체들간의 포접 복합체 형성에 관한 연구)

  • Chun, In-Koo
    • Journal of Pharmaceutical Investigation
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    • v.23 no.3
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    • pp.155-163
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    • 1993
  • Inclusion complexation of 1,7,21,27-tetraaza[7.1.7.1]paracyclophane (CPM 55) with 2,7-dihydroxynaphthalene (2,7-DHN) or 1,3-dihydroxynaphthalene (1,3-DHN) in pD 1.17 $DCl-D_2O$ solution was investigated by $^1H$ nuclear magnetic resonance spectroscopy (NMR) using 4,4'-dimethylaminodiphenylmethane (ACM 11) as an acyclic analog of CPM 55. In CPM 55-naphthalene derivative complex, alkyl protons located in the cavity of CPM 55 were shown to be subjected to anisotropic shielding and protons of naphthalene moiety shifted remarkably to upfield. However, in ACM 11-naphthalene derivative systems, chemical shifts for protons of both DHN compounds were not significant. The remarkable chemical shift changes suggested that the naphthalene moiety of 2,7-DHN or 1,3-DHN was included in the hydrophobic cavity of CPM 55 in aqueous solution. From the continuous variation plots of induced chemical shifts of 2,7-DHN, it was found that 2,7-DHN was included in the cavity of CPM 55 at 1:1 molar stoichiometry. Both computer simulation of a inclusion complex and strong upfield chemical shift changes of 2,7-DHN protons supported the conformation of pseudoaxial inclusion as the presumed geometry of the host-guest complex.

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Study on Effective contents Implementation Method that Make use of WPF/E (WPF/E를 활용한 효율적인 콘텐츠 제작 방법 연구)

  • Oh, KyeongSug;Ryu, NamHoon;Han, JaeJeong;Kim, EungKon
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.658-662
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    • 2008
  • In the past days, analysis of data that derived from various routes were enough as presentation of numbers and letters or 2D forms. But because of the development of computer graphics techniques, users of nowadays can come in contact with user interface of diverse forms. Because they are able to touch such things readily, their requirements are increased as time goes on. The programs in earlier days laid stress on skillful side for data analysis, but users of nowadays demand screens that satisfy their visual and emotional feelings and can be analyzed immediately. This paper will look over WPF/E that are able to implement various multimedia data such as graph of 2D and 3D forms, sounds, animations and so on, and present effective contents making method with this.

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Development of a 3-D Racing Game Using Java (Java를 이용한 3차원 레이싱 게임 개발)

  • Jeong, Gab-Joong;Jang, Jae-Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.627-630
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    • 2005
  • This paper describes the development of a racing game with three-dimensional computer graphics as one of web-based game contents. Client user using web can access and run java applet program with download of Java Bytecode with the independence of hardware system. It consists of graphic user interface module, initial space generation module, event handler module, and thread control module. It uses 2-D linked list data structure for the 3-D graphic objects that are located in three-dimensional space for high-speed object searching and sorting. It enhances the dynamic object moving and viewing in three-dimensional space. We can use the developed racing game to inform game users of information for an advertisement like tourism information, and can apply the proposed 3-D drawing technology to 3-D game graphic engine core.

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