• Title/Summary/Keyword: 2D 영상

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2D-3D convertible display system having a background of full-parallax integral images (완전시차 집적 영상 배경을 가지는 2D-3D 겸용 디스플레이 시스템)

  • Hong, Suk-Pyo;Shin, Dong-Hak;Kim, Eun-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.2
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    • pp.369-375
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    • 2009
  • In this paper, we propose a 2D-3D convertible display system having a background of full-parallax integral images. The proposed system is composed of integral imaging system and conventional 2D flat display and is able to operate either 3D mode or 2D mode. In 3D mode, the 3D image is generated by combining the 2D main image with the background image based on integral imaging. In 2D mode, the integral imaging system plays a role as the back-light of 2D flat display and then 2D image is observed through 2D flat display. To show the usefulness of the proposed system, we carry out the preliminary experiments and present the successful experimental results.

3DTV System Adaptive to User's Environment (사용자 환경에 적응적인 3DTV 시스템)

  • Baek, Yun-Ki;Choi, Mi-Nam;Park, Se-Whan;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.10C
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    • pp.982-989
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    • 2007
  • In this paper, we propose a 3DTV system that considers user's view point and display environment. The proposed system consists of 3 parts - multi-view encoder/decoder, face-tracker, and 2D/3D converter. The proposed system try to encode multi-view sequence and decode it in accordance with the user's view point and it also gives a stereopsis to the multi-view image by using of 2D/3D conversion which converts decoded two-dimensional(2D) image to three-dimensional(3D) image. Experimental results shows that we are able to correctly reconstruct a stereoscopic view that is exactly corresponding to user's view point.

Stereo Audio Matched with 3D Video (3D영상에 정합되는 스테레오 오디오)

  • Park, Sung-Wook;Chung, Tae-Yun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.2
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    • pp.153-158
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    • 2011
  • This paper presents subjective experimental results to understand how audio should be changed when a video clip is watched in 3D than 2D. This paper divided auditory perceptual information into two categories; distance and azimuth that a sound source contributes mostly, and spaciousness that scene or environment contribute mostly. According to the experiment for distance and azimuth, i.e. sound localization, we found that distance and azimuth of sound sources were magnified when heard with 3D than 2D video. This lead us to conclude 3D sound for localization should be designed to have more distance and azimuth than 2D sound. Also we found 3D sound are preferred to be played with not only 3D video clip but also 2D video clip. According to the experiment for spaciousness, we found people prefer sound with more reverberation when they watch 3D video clips than 2D video clips. This can be understood that 3D video provides more spacial information than 2D video. Those subjective experimental results can help audio engineer familiar with 2D audio to create 3D audio, and be fundamental information of future research to make 2D to 3D audio conversion system. Furthermore when designing 3D broadcasting system with limited bandwidth and with 2D TV supportive, we propose to consider transmitting stereoscopic video, audio with enhanced localization, and metadata for TV sets to generate reverberation for spaciousness.

Differential Effects of 2D and 3D motion pictures on physical fatigue, recognition and arousal -Focused on viewing order and viewer's gender difference- (2D와 3D 영상 시청이 신체피로도, 재인기억 및 각성수준에 미치는 차별적 효과 -시청순서와 성차를 중심으로-)

  • Lee, Jae-Sik;Park, Dong-Jin
    • Science of Emotion and Sensibility
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    • v.13 no.4
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    • pp.621-634
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    • 2010
  • This study aimed to investigate the effects of dimensions of movie clip (2D vs. 3D), viewing orders (2D ${\to}$ 3D vs. 3D ${\to}$ 2D), and gender difference on participants' subjective fatigue, recognition for the elements in the clips, and arousal level. The results can be summarized as followings. First, subjective fatigue level was higher in the 3D condition than 2D condition, but this tendency was more clear in the 2D ${\to}$ 3D condition than in the 3D ${\to}$ 2D condition. Second, correct recognition rates were significantly higher for 3D than 2D only in the 3D ${\to}$ 2D condition. In particular, male participants showed higher correct recognition rates than female participants in the 3D clip condition, whereas female participants showed higher correct recognition rates than male participants in the 2D clip condition. Third, although 3D clips tended to induce higher level of arousal, this tendency was showed only in the 2D ${\to}$ 3D condition, which implied previous exposure to 2D clip increased the arousal level in following 3D clip than vice versa.

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A Study on 2D-3D Image Conversion using Depth Map Chart Analysis (깊이정보 지도 분석을 통한 2D-3D 영상 변환 연구)

  • Kim, In-Su;Kim, Hyung-Taek;Youn, Joo-Sang;Oh, Se-Woong;Seo, in-Seok;Kim, Nam-Gyu
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.205-208
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    • 2015
  • 3D 입체영상을 제작하기 위해서는 2D 영상제작에 비해 오랜 제작 기간과 많은 비용이 발생한다. 비용 절감을 위해 기존의 2D 영상을 3D 입체영상으로 변환하는 연구가 진행되고 있다. 2D 영상을 3D 입체영상으로 변환하는 방식은 자동변환방법과 수동변환방법으로 구분할 수 있으며, 고품질의 2D-3D 변환 영상을 획득하기 위해서는 깊이정보 지도(Depth map chart)를 활용한 수동변환 방법을 많이 사용되고 있다. 하지만 2D-3D 수동변환에 사용되는 깊이정보 지도의 정량적 분석 데이터가 부족하여 사용자가 변환한 이미지에 대한 정확한 기준 깊이값 설정이 어려운 단점이 있다. 본 논문에서는 깊이정보 지도의 깊이값 정보에 대한 정량적 분석 데이터를 바탕으로 한 2D-3D 수동변환 변화범위를 제시함으로써 적정한 영상 변화를 유도할 수 있도록 한다.

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Three-dimensional/two-dimensional convertible integral imaging display system using an active mask (동적 마스크를 이용한 3D/2D 변환 집적영상 디스플레이 시스템)

  • Oh, Yongseok;Shin, Donghak;Lee, Byung-Gook;Jeong, Shin-Il
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.3055-3062
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    • 2014
  • 3D integral imaging technique with an active mask is capable of displaying real 3D images with high resolution in space. In this paper, we present a novel 3D/2D convertible integral imaging display system using an active mask. For the proposed method, the principles of 3D, 2D, and 3D/2D composed operations are explained according to the displayed images through two LCD panels. In 3D mode, the elemental images and the mask images are displayed in two display panels. On the other hand, the light source image and 2D image are displayed in 2D mode. In addition, 3D/2D mode is obtained using the spatial separation for 3D and 2D modes. To show the feasibility of the proposed method, we carry out the preliminary experiments and present the optical results.

Optimizations of 3D MRI Techniques in Brain by Evaluating SENSE Factors (삼차원 자기공명영상법의 뇌 구조 영상을 위한 최적화 연구: 센스인자 변화에 따른 신호변화 평가)

  • Park, Myung-Hwan;Lee, Jin-Wan;Lee, Kang-Won;Ryu, Chang-Woo;Jahng, Geon-Ho
    • Investigative Magnetic Resonance Imaging
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    • v.13 no.2
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    • pp.161-170
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    • 2009
  • Purpose : A parallel imaging method provides us to improve temporal resolution to obtain three-dimensional (3D) MR images. The objective of this study was to optimize three 3D MRI techniques by adjusting 2D SESNE factors of the parallel imaging method in phantom and human brain. Materials and Methods : With a 3 Tesla MRI system and an 8-channel phase-array sensitivity-encoding (SENSE) coil, three 3D MRI techniques of 3D T1-weighted imaging (3D T1WI), 3D T2-weighted imaging (3D T2WI) and 3D fluid attenuated inversion recovery (3D FLAIR) imaging were optimized with adjusting SESNE factors in a water phantom and three human brains. The 2D SENSE factor was applied on the phase-encoding and the slice-encoding directions. Signal-to-noise ratio(SNR), percent signal reduction rate(%R), and contrast-to-noise ratio(CNR) were calculated by using signal intensities obtained in specific regions-of-interest (ROI). Results : In the phantom study, SENSE factor = 3 was provided in 0.2% reduction of signals against without using SENSE with imaging within 5 minutes for 3D T1WI. SENSE factor = 2 was provided in 0.98% signal reduction against without using SENSE with imaging within 5 minutes for 3D T2WI. SENSE factor = 4 was provided in 0.2% signal reduction against without using SENSE with imaging around 6 minutes for 3D FLAIR. In the human brain study, SNR and CNR were higher with SENSE factors = 3 than 4 for all three imaging techniques. Conclusion : This study was performed to optimize 2D SENSE factors in the three 3D MRI techniques that can be scanned in clinical time limitations with minimizing SNR reductions. Without compromising SNR and CNR, the optimum 2D SENSE factors were 3 and 4, yielding the scan time of about 5 to 6 minutes. Further studies are necessary to optimize 3D MRI techniques in other areas in human body.

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3D Stereoscopic Image Generation of a Medical Image (2D 의료영상의 3차원 입체 영상 생성)

  • Jang, Seong-Eun;Jeong, Da-Un;Lee, Woo-Keun;Kim, Man-Bae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.267-269
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    • 2010
  • 3D 모니터의 공급으로 IT영역 및 의료영상 분야 에서도 3D 영상에 관한 산업 발달이 화두가 되고 있다. 의료영상은 CT, MRI 영상의 정확한 판독이 필요하기 때에 2D 의료영상보다 구체적인 3D 정보를 얻을 수 있는 3D 입체영상에 관심이 높아지고 있다. 본 논문에서는 3D 의료 촬영기계가 아닌 기존의 2D 의료 평면 영상 한 장만을 이용한 3D 입체영상을 제작하는 방법을 제안한다. 실험 영상으로 CT의 2D 의료영상을 사용한다. 장기의 영역 분할을 한후, 각 장기 성분을 분석한다. 분리 한 장기들은 명암값에 의해 구분 되며, 이를 바탕으로 영상의 깊이 정보를 추출한다. 추출한 정보로 깊이맵을 작성한다. 작성된 깊이 맵과 기본 2D 의료영상과 합성, 깊이를 할당하여 3D영상을 구현한다.

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Quantitative Analysis of Display Fatigue induced by 2D, 3D Videos (2D와 3D 영상의 정량적 영상피로 비교)

  • Han, Seung Jo
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.329-335
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    • 2016
  • This paper's objective is to investigate the display fatigue quantitatively according to watching 2D and 3D videos on the display. Though it has been known commonly that display fatigue by 3D is greater than one by 2D, there have been few researches with an aim to measure display fatigue scientifically. Flicker fusion frequency and cybersickness degree were measured before/after sixteen subjects(Male 8, Female 8) watch the 2D, 3D images. Two dependent variables affected by 2D and 3D videos were analyzed and compared statistically based on scientific evidences and researches. 3D showed a value 4 times as much as 2D in cybersickness increase rate, and the reduction rate of 3D was 2 times as much as that of 2D.

Self-Reported Symptoms and Stereopsis in Viewing 2D and 3D Images (2D와 3D입체 영상 시청에서 나타난 자각 증상과 입체시)

  • Lee, Wook-Jin;Son, Jeong-Sik;Kwak, Ho-Won;Kim, In-Su;Yu, Dong-Sik
    • Journal of Korean Ophthalmic Optics Society
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    • v.16 no.1
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    • pp.83-90
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    • 2011
  • Purpose: This study aimed to compare and assess whether there was a relation between self-reported symptom and stereopsis in viewing an anaglyph 3D and a general 2D image. Methods: Seventy subjects (38 males, 32 females) were students ranging in age from 20 to 30 years. Subjects' symptoms were investigated by a questionnaire after viewing the 2D image and the anaglyph 3D image using red-green glasses for 30 minutes. Titmus circles and TNO stereopsis tests were performed before and after the images. A correlation between symptom and stereopsis was evaluated. Results: Both ocular and nonocular symptom in viewing 3D image were higher than those in 2D image. Titmus circles stereopsises using polarized filters were not changed before and after viewing images, but TNO stereopsises using color filters such as red-green glasses were increased after viewing 3D image. Ocular symptom and TNO stereopsis were increased after viewing 3D image, and there was a good correlation between them (r=0.605). Conclusions: Better stereopsises before viewing 3D are relatively lower ocular symptoms in viewing 3D image. But symptoms are increased in viewing anaglyph 3D image for a short-time and improvement of TNO steropsis is poorly associated with the relief of ocular symptoms. This tendency seems to be related with an adaptation to anaglyph 3D image with red-green glasses.