• 제목/요약/키워드: 2D/3D Design

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A Research on AI Generated 2D Image to 3D Modeling Technology

  • Ke Ma;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권2호
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    • pp.81-86
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    • 2024
  • Advancements in generative AI are reshaping graphic and 3D content design landscapes, where AI not only enriches graphic design but extends its reach to 3D content creation. Though 3D texture mapping through AI is advancing, AI-generated 3D modeling technology in this realm remains nascent. This paper presents AI 2D image-driven 3D modeling techniques, assessing their viability in 3D content design by scrutinizing various algorithms. Initially, four OBJ model-exporting AI algorithms are screened, and two are further evaluated. Results indicate that while AI-generated 3D models may not be directly usable, they effectively capture reference object structures, offering substantial time savings and enhanced design efficiency through manual refinements. This endeavor pioneers new avenues for 3D content creators, anticipating a dynamic fusion of AI and 3D design.

인체모델과 3차원 일러스트레이션을 이용한 의복패턴개발 (Direct Clothing Pattern Development from the 3D Illustration on the Personal Human Body Model)

  • 박혜준;홍경희
    • 한국의류학회지
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    • 제32권2호
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    • pp.340-347
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    • 2008
  • A prototype of 3D clothing design system with a direct pattern development function was suggested, reflecting intuitive design functions and design modifications while considering the fit of clothing patterns with the 3D human body in the virtual 3D space. The research method was as follows. Clothing models were created using a 3D design tool, 3ds max on the surface of 3D human body model made by scanning an actual human body. 3D illustrations were completed by revising the fit and sizing of the human body and clothing models. 2D T-shirt pattern was produced 3D illustrations using from a 3D scanning data modeling solution RapidForm 2004, a 2D conversion program for 3D data called 2C-AN, and Yuka CAD. As a result, the following conclusions were made. The fit of the clothing and human body can be adjusted by reflecting individual body figure characteristics and 3D illustrations over the actual 3D body model. Furthermore, intuitive design support functions were intensified overcoming the weak point of existing 3D clothing design system by developing the direct clothing design in the virtual 3D space. 3D illustration design modifications can be directly reflected on clothing patterns from 3D illustrations by 3D clothing design system developed in this study.

Analysis and comparison of the 2D/1D and quasi-3D methods with the direct transport code SHARK

  • Zhao, Chen;Peng, Xingjie;Zhang, Hongbo;Zhao, Wenbo;Li, Qing;Chen, Zhang
    • Nuclear Engineering and Technology
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    • 제54권1호
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    • pp.19-29
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    • 2022
  • The 2D/1D method has become the mainstream of the direct transport calculation considering the balance of accuracy and efficiency. However, the 2D/1D method still suffers from stability issues. Recently, a quasi-3D method has been proposed with axial Legendre expansion. Analysis and comparison of the 2D/1D and quasi-3D method is conducted in theory from the equation derivation. Besides, the C5G7 benchmark, the KUCA benchmark and the macro BEAVRS benchmark are calculated to verify the theory comparisons of these two methods with the direct transport code SHARK. All results show that the quasi-3D method has better stability and accuracy than the 2D/1D method with worse efficiency and memory cost. It provides a new option for direct transport calculation with the quasi-3D method.

복합 시설물의 nD 모델 호환을 위한 IFC 모델 확장개발 및 도면 생성 표현 체계에 관한 기초연구 (Development of IFC Model Extension and Drawing Representation Expression System for nD Model-Based Transposition of Complex Engineering Products and Services)

  • 김인한
    • 한국CDE학회논문집
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    • 제11권6호
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    • pp.393-402
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    • 2006
  • The purpose of this study is to develop mechanisms of nD model-based design by the combination of 2D drawing standards and 3D building models from the current 2D and text-based design. The aim of this study can be archived by defining the 2D model extension definitions for the IFC model development and harmonizing existing 2D standards. The paper examines 1) 3D Representation of Building Element and Building Services element, and 2D Model extension of IFC2X.2, 2) Basic development of additional 2D element that should be added to IFC model, and 3) mapping method between current 2D standard and IFC2.X2. Following this approach, the interoperability problem between 3D model and 2D drawing can be solved and finally an extended data model could be developed.

3차원 정보가 반영된 브래지어 패턴 설계 -Ruled surface의 활용- (Brassiere Pattern Design Using the 3D Information - Application of Ruled Surface-)

  • 이예진;홍경희
    • 한국의류학회지
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    • 제28권11호
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    • pp.1536-1543
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    • 2004
  • Garment is made by a 2D pattern and should be fitted to a human body which has 3D characteristics. Therefore, to design a pattern more effectively, the use of 3D information of a human body and the investigation of relationship between the 3D garment and 2D pattern are necessary. In this work, ruled surface method was used to reflect the 3D information of a human body for a pattern design. The images of the brassiere line on the woman's dress form were captured by phase-shifting projection moire system and the 3D information on the design line was obtained. 2D patterns on the various parts of the brassiere were developed directly from the 3D data by the ruled surface method. In addition, design line, the area and the amount of dart were quantified. And then we verify the appropriateness of the ruled surface method to the 2D pattern development by measuring the distribution of the space between women's figure and segmented clothing item. It was found that the ruled surface method is useful to transform the 3D design line to the 2D pattern, if we followed the steps suggested in this paper.

IFC 3차원 건축모델표준과 ISO/STEP AP202도면표준의 2차원 형상정보 연계방안 (Harmonization of IFC 3D Building Model Standards and ISO/STEP AP202 Drawing Standards for 2D Shape Data Representation)

  • 원지선;임경일;김성식
    • 한국CDE학회논문집
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    • 제11권6호
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    • pp.429-439
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    • 2006
  • The purpose of this study is to support the integration from current 2D drawing-based design to future 3D model-based design. In this paper, an important theme is the combination between the STEP-based 2D drawing standards (i.e., AP202) and the IFC-based 3D building model standards. To achieve the purpose, two methodologies are proposed as follows: the development of IFC extension model for the 2D shape data representation by harmonizing ISO/STEP AP202; and the development of mapping solution between IFC 2D extension model and KOSDIC by constructing the exchange scenario for 2D shape data representation. It is expected that the proposed IFC2X2 2D extension model and mapping solution will offer the basis of development of the integrated standards model in AEC industry.

가상 의복 제작 프로세스 활성화를 위한 드레스의 모델링과 정밀 패턴의 설계 및 검증 (3D dress modeling and Its 2D pattern development to activate the use of 3D virtual design process)

  • 이지영;홍경희
    • 감성과학
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    • 제14권1호
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    • pp.39-48
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    • 2011
  • 3D스캔-인체 및 의복 모델링-시뮬레이션-패턴 제작 및 검증의 전체 3D 의복제작 프로세스를 원활히 활용할 수 있도록 하기 위하여 3D 그래픽과 CAD 시스템 그리고 3D-2D 직접 패턴 전개 시스템을 이용해야 하는 데 이 때 장애가 되는 것은 3D 시뮬레이션한 가상의복으로부터 정확한 패턴을 추출하는 것이 어렵고, 전반적 과정의 호환이 쉽지 않다는 것이다. 이에 본 연구에서는 인체에 정확히 밀착된 부분과 드레이프가 있는 비대칭형 드레스를 대상으로 전체 프로세스를 원활하게 구동할 수 있는 방법을 모색하였다. 연구 방법으로는 3D 스캔 데이터를 이용하여 Maya로 범용성 3D 인체 모델을 만들고 이 3D 바디 모델에 맞는 3D 드레스를 디자인하고 모델링한 후, Rapidform, 2C-AN 프로그램과 YukaCAD를 이용하여 정확한 2D 패턴을 제작하는 과정의 호환성을 해결하며 진행하였다. 이 과정에서 도출한 패턴을 실제 의상으로 제작하여 착의 시킨 후 3D 의복 모델과의 여유분 분포를 3차원 측정 기술로 검증하였고 실물 드레스의 드레이프의 모양과 시뮬레이트된 드레스의 모양을 검토하였다. 그 결과 제시한 방법을 활용하면 전반적으로 만족스럽게 정량적인 3D 의복 제작 프로세스를 운영할 수 있음을 확인하였다.

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3차원 모델 기반의 미적 교각 설계 및 시공 기술 개발 (Development of Creative Design and Construction Methods of Bridge Piers using 3D Model)

  • 이상용;당고손;심창수
    • 한국BIM학회 논문집
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    • 제5권2호
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    • pp.12-18
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    • 2015
  • Bridge piers typically have circular or rectangular shapes without decorative design. Prefabrication for accelerated construction has been widely adopted in bridge structures. Cost for steel formwork is a main restriction of creative irregular shapes. 3D modelling techniques allow creative design of columns and 3D printing provides possibility to minimize the fabrication cost. In this paper, 3D design process of bridge piers was suggested by converting 2D picture into 3D decorative shape. Formwork design using 3D printed panels was also proposed and mock-up tests were conducted. Precast columns need accurate geometry control from fabrication to assembly. Laser scanning and geometry control devices were adopted. Through the digitalized process of design, fabrication and assembly, creative design of structures can be realized in reasonable cost range.

3D 프린팅 기술을 활용한 가구디자인 사례 분석 연구 (Analysis of Furniture Design Cases Using 3D Printing Technique)

  • 강현대
    • 한국콘텐츠학회논문지
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    • 제15권2호
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    • pp.177-186
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    • 2015
  • 본 논문은 21세기에 접어들어 다품종 소량생산으로 변화하고 있는 추세에 맞추어 가구디자인 분야가 이바지 할 수 있는 방향성을 3D프린팅을 이용한 가구디자인 제작 사례를 분석함으로써 제시하는 것에 목적을 두고 있다. 본 논문은 3D 프린팅으로 제작된 가구 및 조명의 사례를 3가지 분류로 분석하였다. 첫째 3D프린팅 방식과 재료의 연관성에 따른 분류, 둘째 3D프린팅 가구디자인의 8가지 조형적 특징에 따른 분류, 셋째 실용성, 사용성, 내구성에 따른 기존 가구디자인과 3D 프린팅 가구 디자인의 경쟁력 비교분석이다. 본 연구를 통해 얻어진 가구디자인 분야에서 3D 프린팅 기술이 가져다주는 경쟁력은 다음과 같다. 첫째, 개인 취향에 맞춘 다품종 소량생산이 가능하다. 둘째, 디지털을 통한 가구의 전송, 운송이 편리해 졌다. 셋째, 가구디자인 생산에 변혁을 가져다준다. 넷째, 3D 프린팅과 사물인터넷의 융합을 통해 스마트가구디자인 분야로의 발전 가능성이 있다. 다섯째, 지속가능한 친환경 가구디자인이 용이해진다.