• Title/Summary/Keyword: 2-D transformation

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Isothermal Transformation Behavior of 10% Cr Heat Resistant Steel Fabricated by Centrifugal Casting Process (원심주조법으로 제조된 10% Cr 내열강의 등온 변태 거동)

  • Kim, J.E.;Lee, J.H.;Kim, D.H.;Yoo, W.D.;Lee, J.H.
    • Journal of the Korean Society for Heat Treatment
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    • v.27 no.2
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    • pp.72-78
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    • 2014
  • Isothermal transformation behavior of a 10% Cr heat resistant steel fabricated by centrifugal casting process was investigated. Normalized specimen at $1100^{\circ}C$ for 1 hour was isothermally annealed at temperature range between $600^{\circ}C$ and $700^{\circ}C$ with various time. The annealed specimen had eutectoid structure which was generated along austenitic grain boundary during isothermal annealing. Areal fraction of eutectoid structure increased up to 25% after holding at $700^{\circ}C$ for 20 hours. It was observed that austenitic matrix was transformed to ferrite structure and fine $M_{23}C_6$ carbides with increase of annealing time. Time-temperature-transformation diagram of the centrifugally cast 10% Cr steel with 0.18 wt% C was plotted based on the results of isothermal transformation behavior.

2.5D human pose estimation for shadow puppet animation

  • Liu, Shiguang;Hua, Guoguang;Li, Yang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.4
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    • pp.2042-2059
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    • 2019
  • Digital shadow puppet has traditionally relied on expensive motion capture equipments and complex design. In this paper, a low-cost driven technique is presented, that captures human pose estimation data with simple camera from real scenarios, and use them to drive virtual Chinese shadow play in a 2.5D scene. We propose a special method for extracting human pose data for driving virtual Chinese shadow play, which is called 2.5D human pose estimation. Firstly, we use the 3D human pose estimation method to obtain the initial data. In the process of the following transformation, we treat the depth feature as an implicit feature, and map body joints to the range of constraints. We call the obtain pose data as 2.5D pose data. However, the 2.5D pose data can not better control the shadow puppet directly, due to the difference in motion pattern and composition structure between real pose and shadow puppet. To this end, the 2.5D pose data transformation is carried out in the implicit pose mapping space based on self-network and the final 2.5D pose expression data is produced for animating shadow puppets. Experimental results have demonstrated the effectiveness of our new method.

Automatic Color Transformation of Characters Between 2D Animation Scenes Using Neural Network (신경회로망을 이용한 2D 애니메이션 장면 간의 캐릭터 자동 색 변환)

  • Jung, Hyun-Sun;Lee, Jae-Sik;Kim, Jae-Ho
    • Journal of Korea Multimedia Society
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    • v.11 no.9
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    • pp.1286-1295
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    • 2008
  • Colors of 2D animation characters are generally assigned by art directors' subjective color sense. Even same characters should be colored differently according to the mood of animation scenes. In this study, we introduce the model for automatic color transformation of characters by using neural network. It can not only create automatically colors of characters which are good matched with 2D animation scenes but also reproduce art directors' subjective color sense. Specifically, this neural network model is initially made to learn the patterns of color change between basic colors of characters and colors of characters in various scene. Then if you know basic colors of some characters, you can derive colors of characters under other light source environments using the learned neural network. Subjective ratings(which is adopted to verify the proposed model) by color experts on the automatically transformed colors showed that the colors created by the model tended to be evaluated natural.

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Design of Circular Symmetric Two-Dimensional FIR Digital Filter (환상대칭 2차원FIR 디지털필터의 설계)

  • 이경철;강철호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.11 no.5
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    • pp.340-348
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    • 1986
  • The design of two-dimensional zero-phase FIR digital filters by transformations is a popular and well-developed technique, but is suffers from the disadvantage that in its current form the filters with only four quadrant symmetry can not be designed exactly circular symmetry at frequencies far from the origin. it is shown how symmetry requirement for the filters with any number of dimensions can be fulfilled with arbbitrary percision by adapting transformation with the appropriate series expansions. this transformation has been known generally as the McClellan transformation. In this paper, a simple method for ensuring exelent circular symmetry at frequencies far from the origin is presented. This method which employs the Modified Mcclellan trnsformation for the design of 2-D FIR filter form 1-D FIR filters is quite useful for the design of 2-D FIR filters with multiple cutoff boundaries such as band-pass filters.

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Microbial Transformation of Isoxanthohumol, a Hop Prenylflavonoid

  • Kim, Hyun-Jung;Kang, Min-Ah;Lee, Ik-Soo
    • Natural Product Sciences
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    • v.14 no.4
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    • pp.269-273
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    • 2008
  • Microbial transformation of isoxanthohumol (1), a prenylated flavanone from hops, has resulted in the production of a pair of glucosylated derivatives. The structures of these compounds were elucidated to be (2S)-5-methoxy-8-prenylnaringenin 7-O-${\beta}$-D-glucopyranoside (2) and (2R)-5-methoxy-8-prenylnaringenin 7-O-${\beta}$-Dglucopyranoside (3) based on the spectroscopic analyses.

A New Linear Explicit Camera Calibration Method (새로운 선형의 외형적 카메라 보정 기법)

  • Do, Yongtae
    • Journal of Sensor Science and Technology
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    • v.23 no.1
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    • pp.66-71
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    • 2014
  • Vision is the most important sensing capability for both men and sensory smart machines, such as intelligent robots. Sensed real 3D world and its 2D camera image can be related mathematically by a process called camera calibration. In this paper, we present a novel linear solution of camera calibration. Unlike most existing linear calibration methods, the proposed technique of this paper can identify camera parameters explicitly. Through the step-by-step procedure of the proposed method, the real physical elements of the perspective projection transformation matrix between 3D points and the corresponding 2D image points can be identified. This explicit solution will be useful for many practical 3D sensing applications including robotics. We verified the proposed method by using various cameras of different conditions.

A Design of 2-D Zero-Phase IIR Digital Filter with Narrow Transition Band (협대역 변이영역을 갖는 2차원 영위상 IIR 디지털 필터의 설계)

  • 김훈학;연형태;이근영
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.27 no.12
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    • pp.1940-1946
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    • 1990
  • In this paper, we are proposed a 2-D zero-phase IIR second-order filter which have separable denominators. The filter combines the advantages of the separable denominator and the simplicity of the McClellan transform. Generally, the McClellan transformation is not suitable for IIR filter because the 1-D to 2-D substibution can not be achieved easily in most of denominators. So we have designed the second order denominator using a separable condition via a first order McClellan transformation. The implementation of a higher order filter can be achieved by cascading such second order parts with different coefficients in denominator. As a result, we have suppressed the ripples in stopband and obtained the narrow transition band.

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A Rejection of Harmonic Ripples for d-q Transformation (d-q 변환에서의 고조파 맥동 제거)

  • Choi, Nam-Yerl;Lee, Chi-Hwan
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.29 no.12
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    • pp.83-87
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    • 2015
  • This paper presents a simple notch filter, which is so suitable for three-phase unbalanced and distorted power line. In the d-q synchronous transformation, three-phase unbalanced and distorted voltages generate lots of ripple voltages on d-q axes. The ripples make disturbances on controllers such as PLL of phase tracking. Unbalanced state makes ripple of double the frequency of power line. Odd harmonics 5th and 7th on the line make even 4th and 6th ripples on d-q axes due to the rotating reference frame, respectively. Cascaded two comb filters, delay lines 1/4T and 1/8T, are adopted for the ripple rejection. The filter rejects harmonics 2nd, 4th, 6th, 10th and so on. They are very effective to remove the ripples of both unbalance and distortion. The filter, implemented by two FIFOs on an experimental system, is adopted on a PLL controller of power line phase tracking. Through the simulation and experimental results, performance of the proposed comb filter has been validated.

Fast and Rigid 3D Shape Deformation Based on Moving Least Squares (이동 최소 자승법 기반의 빠르고 강체성이 유지되는 3차원 형상 변형 기법)

  • Lee, Jung;Kim, Chang-Hun
    • The KIPS Transactions:PartA
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    • v.16A no.2
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    • pp.61-68
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    • 2009
  • We present a fast 3D shape deformation method that achieves smoothly deformed result by approximating a rigid transformation based on moving least squares (MLS). Our modified MLS formulation reduces the computation cost for computing the optimal transformation of each point and still keeps the rigidity of the deformed results. Even complex geometric shapes are easily, intuitively, and interactively deformed by manipulating point and ellipsoidal handles.

The Object-Oriented Design & Implementation of Spatial Data Transformation System for the 3-D Representation of Underground Utilities (지하시설물의 3차원 표현을 위한 공간 데이터 변환 시스템의 객체 지향적 설계 및 구현)

  • 오승;강병익;정정화
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 1996.06a
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    • pp.79-109
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    • 1996
  • In order to transform the underground utility data into the 3-D spatial objects, this thesis defined the type of the 3-D spatial objects and the storage structure of objects, and developed the spatial data transformation system that transforms the 2-D underground utility data into the pre-defined 3-D spatial objects through the Booch Method, an object-oriented development method. For this sake, the relational data model of ARC/INFO and the storage structure are analyzed, as well as the pre-requisites, required for the 3-D visualization of the underground utilities. Also, the 2-D underground utility data, saved in ARC/INFO, were transformed into the ASCII files through the internal pre-processing procedure, then used as the input data of the transformation system. In addition, to develop the transformation system, the object-oriented development methods are studied first and, then, applied to the system analysis and the design procedure with the Booch Method as a development method. Finally, the results of analysis and design procesure are implemented through AML, a ARC/INFO macro language, and C++, an object-oriented programing language. As a result of this study, the 3-D spatial objects that can visualize the 2-D utilities in 3-D, are acquired, and the adaptation of object-oriented development method to the system development procedure enabled an effective development prodedure.

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