• 제목/요약/키워드: 흥미영역

Search Result 441, Processing Time 0.021 seconds

Nurturing Creative Problem Solving Ability of the Gifted in Confucian Society (유교사회에서의 창의적 문제해결력 개발)

  • Cho, Seok-Hee
    • Journal of Gifted/Talented Education
    • /
    • v.17 no.2
    • /
    • pp.392-412
    • /
    • 2007
  • It has been understood that Confucian culture only blocks creative problem solving(CPS). However, it is claimed that Confucian culture exerts positive and negative influence on nurturing CPS. Confucian culture fosters CPS by urging strong motivation for learning, and building rich base of knowledge and skills in general and in specific domains through teaching joy of learning and hardworking fueled by parents' education fever. Confucian culture has negative influence on CPS with emphasis on obedience and conformity. Keju system, as a part of Confucian culture, resulted in excessive private tutoring to prepare for the high-stakes test, delimitation of students' experiences to matters to be tested, and students' weak interest, self-concept, and self-directed learning. Negative influence from Confucian culture on CPS is analyzed and some suggestions are provided for revising educational policies and educational practices in order to maximize the creative problem solving in Confucian countries.

The Effect of Fun Factors and Immersion on Health Applications Flow User Satisfaction (헬스 어플리케이션의 재미요인과 몰입이 이용자의 만족에 미치는 영향)

  • Yu, Hyun-Joong;Ji, Won-Bae
    • The Journal of the Convergence on Culture Technology
    • /
    • v.6 no.3
    • /
    • pp.57-65
    • /
    • 2020
  • This study is places importance on health and safety in the era of untact, non-face-to-face care areas are increasing. To find out the fun factors and the effect of immersion on use satisfaction of health application users. Through the first factor analysis, we found the fun and immersion elements(joyful, interest, social intercourse) of users. Secondly, we looked at the impact of fun factors and immersion on satisfaction (viral intention, continuity). Finally, we looked at whether the user's characteristics affect satisfaction. The impact on fun factors and satisfaction was different depending on gender, which are characteristics of health application users. Both men and women showed significant results in oral tradition of pleasure, and in the case of women, elements of joy and psychological compensation were found to affect the continuation of use. It is thought that it is important to consider this in terms of marketing so that the elements of enjoyment among the fun factors of users through health application can continuously affect the continuation of use or oral tradition.

Analysis of Instructional and Evaluational Objectives in Chemistry I Textbooks (화학 I 교과서의 학습 목표 및 평가 문항 분석)

  • Park, Hyun-Ju;Bea, Jeong-Ju;Jo, Kye-Seung
    • Journal of the Korean Chemical Society
    • /
    • v.56 no.4
    • /
    • pp.491-499
    • /
    • 2012
  • This study was to analyze the educational objectives of evaluation of practice quizzes and learning objectives of chemistry I textbooks for the 2009 revised curriculum by Klopfer's taxonomy. The result revealed that the objectives of science education indicated in the 2009 revised curriculum were contained the educational meaning of all categories except 'manual skills' of Klopfer's taxonomy of educational objectives. The learning objectives of chemistry I textbooks laid mostly on 'the knowledge and comprehension' and 'the process of scientific inquiry'. It showed that 'the objectives of scientific knowledge and methods', 'manual skills' and 'scientific attitude and interest', 'orientation' seemed to be taken in a relatively careless way. The result on the practice quizzes in textbooks, they also laid stress on 'the knowledge and comprehension' were covered much, even though they were emphasized in the other objectives of the curriculum. It was concluded that the educational objectives of the science textbooks did not reflect much on educational objectives of the 2009 revised curriculum.

Interesting Cases of Foreign Bodies in Air way -Report of Seven Cases- (최근 경험한 흥미있는 기도이물 7증례)

  • Lee, Hwa-Sik;Moon, Young-Chul;Cho, Seung-Ho;Kim, Hoon
    • Proceedings of the KOR-BRONCHOESO Conference
    • /
    • 1982.05a
    • /
    • pp.8.1-8
    • /
    • 1982
  • Foreign bodies in the airway are very import-tant and not uncommon conditions in the field of E.N.T., and practically there are many reports of them. Occasionally, it can be followed by some pulmonary complications and technical difficulty to remove. Therefore, foreign body in the trachea-bronchial tree is serious and, on occasion, fatal. Recently, the authors experienced 7 interesting cases of foreign bodies in the airway and a brief review of literature was made. Case 1. (1 year old male): A bit of walnut was coughed out spontaneously. Case 2. (2 years old male): A bit of raw chestnut was removed from the right main bronchus. Case 3. (21 Years old male): A pushpin was removed from the left main bronchus. Case 4. (1 year old male): A kind of bean was removed from the right main vronchus. Case 5. (4 years old male): A coiled steel spring (1.1cm$\times$2cm) was removed from the subglottic region. Case 6. (5 years old female): A shell of pine nut which had been impacted in the wall of right main bronchus was removed during right middle and lower lobectomy. Case 7. (2 years old male): A metal nail was removed from the rightposterior basal segmental bronchus during right lower lobectomy.

  • PDF

A Case based Multiplex Teaching and Learning Model to Improve the Educational Level of Information and Communication Ethics in Elementary School (초등 정보통신 윤리수준 개선을 위한 사례 기반 다중형 교수학습모형)

  • Lee, Dae-Ho;Cho, Gi-Hwan
    • The Journal of Korean Association of Computer Education
    • /
    • v.14 no.6
    • /
    • pp.31-39
    • /
    • 2011
  • Information and communication environment includes a lot of dangerous factors to elementary school children who do not establish their own value sense as well as its related knowledge yet. This paper proposes a case based multiplex teaching and learning model which leads students to participate and be interested in, then to improve the educational level of information and communication ethics in elementary school. This model progresses in centric of the conflict situations in information and communication ethics that can be commonly occurred in actual life. To adapt case based approach, three types of teaching and learning models, value conflict, value clarification, and role playing, are applied in a combined form. Along with applying the models, their educational effects have been compared and analysed in time sequence, in the educational level improvement point of view. The verification has been conducted by using surveys and questionnaires, in the four areas; cognitive, affective, behavioral, and then overall. The verification results show that the proposed method is effective to improve the educational level of information and communication ethics in elementary schooll.

  • PDF

Effect of STEAM Education Program Based on Hands on Sensor (Hands on 센서 기반 고도화된 STEAM 교육 프로그램의 효과)

  • Kim, Sug Hee;Yu, Heonchang
    • The Journal of Korean Association of Computer Education
    • /
    • v.16 no.3
    • /
    • pp.79-89
    • /
    • 2013
  • Over the past 10 years, STEAM education uprises to address student's low interest in and self-concept in comparison with their academic achievement in science, reacquaintance to enter schools of natural sciences or engineering. However, There is a paucity of empirical evidence revealing values and necessities of STEAM education in school. The purpose of this investigation is to develop steam education program making and using hands on sensor to experience new technology in school, to apply the program to 110 fourth graders, and to study the effect of the program. Pre- and post-test was used to measure level of student's scientific interest and attitude, scientific problem solving ability, scientific creative problem solving ability, personality test for children, satisfaction of school life. In conclusion, the result show that STEAM education improve every domain of the measurements.

  • PDF

Dietary Education Support Act and Middle School Dietary Education - Focusing on the Dietary Section of the Revised 2007 Home Economics Textbooks (식생활교육지원법과 중학교 식생활교육 - 2007 개정 가정 교과서의 식생활 영역을 중심으로)

  • Kim, Ji-Hyun;Kim, Yoo-Kyung
    • Journal of Korean Home Economics Education Association
    • /
    • v.22 no.4
    • /
    • pp.1-13
    • /
    • 2010
  • The purpose of this study was to examine how the basic directions proposed in the Dietary Education Support Act were reflected in the dietary section of home economics textbooks for middle schools. The eleven different kinds of the 2007 revised textbooks were considered in the study. It was found that all of the textbooks considered reflected well in general the basic directions in the Dietary Support Act - formation of healthy dietary habits, promotion of dietary activities, practice of green dietary, preservation of traditional dietary, utilization of local food products, etc. in terms of their organization and description. However, it was also revealed that there were great differences among them in their treatment of visual materials like figures, photos, graphs, etc., news articles, and interesting anecdotal stories.

  • PDF

A Case of Operating College Mathematics Course using SRN (SRN을 활용한 대학수학 강좌 운영 사례)

  • Kang, Yun Soo;Kim, Yi Seul
    • Journal of the Korean School Mathematics Society
    • /
    • v.22 no.3
    • /
    • pp.277-302
    • /
    • 2019
  • In this study, we identified the effects of Self-Reflective Note(SRN) strategy, which used on 'college mathematics' courses, operated as a liberal arts curriculum course in university. For this purpose, we used SRN strategy on 'college mathematics' 3 classes, 'college mathematicsII' 1 class enrolled 95 students, and then analyzed the data. For identifying a change of students' learning, we conducted surveys related to the affective domain, core competencies, satisfaction. From this, we identified the followings. First, the interest, self-confidence, future expectation of students who attended classes in which SRN strategy is used are positively changed. Second, core competencies(self-directed ability, communication ability) of students who attended classes in which SRN strategy is used are improved. Third, the students who attended classes in which SRN strategy is used evaluated such as mathematics learning using the strategy help their mathematics study. Fourth, the students who attended classes in which SRN strategy is used evaluated such as the strategy improved their learning habit, supplemented their weakness, and activate realistic communication between professor and them.

Big Data and Entertainment Content : Case Studies and Prospects (빅데이터와 엔터테인먼트 콘텐츠 : 사례연구 및 전망)

  • Kim, Hae Won;Lee, Mina
    • Journal of Internet Computing and Services
    • /
    • v.17 no.2
    • /
    • pp.109-118
    • /
    • 2016
  • Big data, thanks to the development of data sciences, has been key words for economic development and governmental policies. This study reviewed how big data has been used with entertainment contents since the uses of big data in the fields have been more popular and the cases making successful business have been reported. To do ends, the changes in production, distribution, and consumption of entertainment contents have been characterized and prime cases have been introduced. Furthermore, Korean production companies of entertainment contents, Bloter and NEOTOUCHPOINT, were selected to investigate how big data has been utilized. It was found that the companies used big data to analyze consumers' behaviors and gain insights of content creation, such as identifying specific elements of enjoyments and conditions to share the contents with others. The domestic entertainment companies are preparing a full-scale of use of big data but, in order to take advantage of big data, collaboration between developers and experts in the field and specific goal-setting and model building are recommended.

Affective Characteristics in Mathematics and Relational Analysis of Affective Characteristics and Initiative in Mathematics Learning (수학에 대한 정의적 특성 및 학습 주도권과의 관계 연구)

  • Kwon, Na Young;Jeon, Mi-Hyun;Hwang, Kyuchan
    • Communications of Mathematical Education
    • /
    • v.28 no.4
    • /
    • pp.475-492
    • /
    • 2014
  • This study aimed to explore the affective characteristics of primary and middle school students in mathematics and to analyze the relationship between the affective characteristics and initiative in mathematics learning. For the purpose of this study, a survey was conducted for students in a primary and a middle school in Incheon area. The questionnaires using in this study consisted of five affective domains of interest, self-efficacy, value, self-regulation, and mathematics anxiety. The results of this study showed that the participant students' affective characteristics tended to be decreased by grades. Moreover, the gender differences were increase as the participant students grew older. Students who take the initiative in mathematics learning showed better affective characteristics in general than students who depends on other assistants.