• Title/Summary/Keyword: 훈련 평가

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Establishment of Flight Simulation Environment for Evaluation of Helicopter Flying Quality (헬리콥터 비행성 평가를 위한 모의비행시험 환경의 구현)

  • Han, Dong-Ju;Lee, Sang-Haeng
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.35 no.9
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    • pp.783-791
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    • 2007
  • For an access to specified helicopter simulator qualification's level C or FTD(Flight Training Device) level 5 of FAA(Federal Aviation Administration) AC(Advisory Circular) 120-63, the mathematical model of a single rotor helicopter flight dynamics is investigated. From the rotorcraft simulation model validated by evaluation of its flight performance, the feasibility of the flight dynamic model that is selected for its effectiveness has been proved. Thereby the simulation environment for evaluation of helicopter flying quality is established with the development of FTD for training and testing the flight performance.

Evaluation Indicators for Learning Company Participating Work-Study Parallel Program (일학습병행 학습기업 평가지표)

  • Dong-Wook Kim;Hwan Young Choi
    • Journal of Practical Engineering Education
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    • v.15 no.1
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    • pp.223-232
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    • 2023
  • The Work-Study parallel program has been promoted as a key policy to resolve the mismatch between industrial sites and school education and realize a competency-centered society, and as of December 2022, 16,664 companies participated in the training. Learning companies play a very important role as education and training supply organizations that conduct field training. In this study, for the evaluation of learning companies participating in work-study program, the authors derive important factors that determine the quality of on-site education and training by analyzing the cognitive structure of experts in charge of the company and present evaluation indicators for learning enterprises. Therefore, it is intended to lay the foundation for promoting the quality of work-study parallel program.

Layer-wise Model Inversion Attack (계층별 모델 역추론 공격)

  • Hyun-Ho Kwon;Han-Jun Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2024.05a
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    • pp.69-72
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    • 2024
  • 모델 역추론 공격은 공격 대상 네트워크를 훈련하기 위해 사용되는 훈련 데이터셋 중 개인 데이터셋을 공개 데이터셋을 사용하여 개인 훈련 데이터셋을 복원하는 것이다. 모델 역추론 방법 중 적대적 생성 신경망을 사용하여 모델 역추론 공격을 하는 과거의 논문들은 딥러닝 모델 전체의 역추론에만 초점을 맞추기 때문에, 이를 통해 얻은 원본 이미지의 개인 데이터 정보는 제한적이다. 따라서, 본 연구는 대상 모델의 중간 출력을 사용하여 개인 데이터에 대한 더 품질 높은 정보를 얻는데 초점을 맞춘다. 본 논문에서는 적대적 생성 신경망 모델이 원본 이미지를 생성하기 위해 사용되는 계층별 역추론 공격 방법을 소개한다. MNIST 데이터셋으로 훈련된 적대적 생성 신경망 모델을 사용하여, 원본 이미지가 대상 모델의 계층을 통과하면서 얻은 중간 계층의 출력 데이터를 기반으로 원본 이미지를 재구성하고자 한다. GMI 의 공격 방식을 참고하여 공격 모델의 손실 함수를 구성한다. 손실 함수는 사전 손실 및 정체성 손실항을 포함하며, 역전파를 통해서 원본 이미지와 가장 유사하게 복원할 수 있는 표현 벡터 Z 를 찾는다. 원본 이미지와 공격 이미지 사이의 유사성을 분류 라벨의 정확도, SSIM, PSNR 값이라는 세 가지 지표를 사용하여 평가한다. 공격이 이루어지는 계층에서 복원한 이미지와 원본 이미지를 세 가지 지표를 가지고 평가한다. 실험 결과, 공격 이미지가 원본 이미지의 대상 분류 라벨을 정확하게 가지며 원본 이미지의 필체를 유사하게 복원하였음을 보여준다. 평가 지표 또한 원본 이미지와 유사하다는 것을 나타낸다.

Development of Management and Evaluation System for Realistic Virtual Reality Field Training Exercise Contents : A Case Study (실감형 가상현실 실전훈련 콘텐츠를 위한 관리 평가 시스템 개발 사례연구)

  • Kim, J.;Park, D.;Lee, P.;Cho, J.;Yoon, S.H.;Park, S.
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.111-121
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    • 2020
  • Realistic training contents utilizing intensive immersion of virtual reality are being used in various fields such as industry, education, and medical care. High-risk, high-cost education training, in particular, is difficult to conduct in reality, but it can be applied with the latest virtual reality technology that enhances educational effectiveness by efficiently and safely experiencing it in an environment similar to reality. This study introduces a management system that systematically manages realistic virtual training contents and visualizes training results in schematic pictures based on defined evaluation elements. The management system can store the information generated from the content in the database and manage the training records of each trainee in a practical way. In addition, a content-based scenario can be created in multiple scenarios by setting training goals, number of participants, and methods for applying evaluation elements. This paper describes the management system's production method and the results based on the virtual reality training content as an application example.

Effects of Bimanual Intensive Training on Upper Extremity Function in Stroke Patients (양측 집중 훈련이 뇌졸중 환자의 상지기능 회복에 미치는 영향)

  • Hong, Ho-Jin;Park, Hae Yean;Kim, Jung-Ran;Park, Ji-Hyuk
    • Therapeutic Science for Rehabilitation
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    • v.9 no.2
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    • pp.119-135
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    • 2020
  • Objective : The purpose of this study was to investigate the effects of bimanual intensive training on Upper Extremity Function and activities of daily living in stroke patients. Methods : The subjects were 18 patients who were diagnosed with hemiplegic stroke. They were randomly assigned to bimanual intensive training group (n=9) and unilateral intensive group (n=9). Bimanual training group performed bimanual task and unilateral training group performed one hand task for 1 hour per session, 5 times a week, for 4 weeks. Chi-square test, Wilcoxon signed rank test, and Mann-Whitney U test were used for analysis. Results : The results showed that, upper extremity motor function and bimanual coordination were significantly improved in patients in the bimanual training group (p<.05). Additionally, the ratio of affected hand use and amount of use/quality of movement in the hemiplegic upper extremity in activities of daily living for patients in the bimanual training group were significantly improved (p<.05). Although the unilateral group improved motor upper extremity function and activities of daily living in the upper extremity (p<.05), it was not significantly different from that in the bimanual training group. In between-group comparison, bimanual coordination and ratio of the affected hand use in a day were significantly different (p<.05). Conclusion : It is reasonable to conclude that bimanual intensive training therapy is an effective intervention method to improve upper extremity motor function, and activities of daily living in stroke patients.

The Effect of Task-Oriented Training After Botulinum Toxin Injection on Upper Extremity Function and Activities of Daily Living For Patients with Stroke: Case Study (보툴리눔 독소 주사 후 과제 지향적 훈련이 뇌졸중 환자의 상지기능 및 일상생활활동에 미치는 효과: 사례연구)

  • Lee, Min-Jae
    • Therapeutic Science for Rehabilitation
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    • v.5 no.1
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    • pp.67-75
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    • 2016
  • Objective : This study was examined the effects of task-oriented training therapy after botulinum toxin injection, upper extremity function and activities of daily living for stroke patient. Methods : The subject was a 44 year old male who suffered from hemiplegic patient received a task-oriented training therapy after botulinum toxin injection on involved upper extremity for 30-min sessions 5 times every week during 8 weeks. The scores were obtained before the injection, at 4 weeks, and 8 weeks after the injection. The upper extremity function was assessed using a Manual Function Test and Box and Block Test, and also Modified Barthel Index was applied for evaluation of Activities of Daily Living performance ability. Results : The results of this study show that the subject's In-hand manipulation and dexterity function increase significantly. Also, In activities of daily living, personal hygiene area, feeding area, toilet area, dressing area scores are improved significantly. Conclusion : Through this study, task-oriented training after botulinum toxin injection can improve upper extremity function and Activities of Daily Living performance ability of patient with stroke.

A Study on Binocular Eye Visual Perception Training Program (양안 시지각 훈련 프로그램에 관한 연구)

  • Lee, Seung-Won;Lee, Ok-Jin;Kang, Eun-Kyoung
    • Journal of Korean Ophthalmic Optics Society
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    • v.13 no.4
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    • pp.95-101
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    • 2008
  • Purpose: The aim of this research was to propose a program that can be used the Binocular Eye Visual Perception Training. Methods: This program can be used as a tool for binocular vision and vision training. The system that was made up of module was available in the stereosis and the vergence training. Results: In case of input module, this program could estimate the distance by using fixation disparity. Also, our margin of erroe is less then 5%. In case of output module, 28 trainers were examined by stereoscopic vision and visual depth perception. Conclusions: Therefore, the system can be used as a tools for the vision training.

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Performance Evaluation on Educational Program for Employees of the Work-Learning Dual System Training Center (일학습병행 공동훈련센터 전담자 교육훈련 효과성 분석 연구)

  • Tae-Seong Kim
    • Journal of Practical Engineering Education
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    • v.16 no.2
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    • pp.215-226
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    • 2024
  • This study analyzed the performance of educational program for the employees of the work-learning dual system training center using the results of the satisfaction survey of 2,543 and then, suggested implications for enhancing the effectiveness of the curriculum. As a result of the analysis, this educational program showed very high level of satisfaction and was evaluated to provide successful education. Education participant satisfaction was found to be affected by the curriculum situation and participant characteristics. Satisfaction in terms of instructor, subject, facility environment, and operation was all found to have a significant influence on the effectiveness of the educational program for employees of the work-learning dual system training center.

A Study on the Talent Development of Geoscience and Mineral Resources in IS-Geo of KIGAM: Focusing on the Training Needs Analysis and Training Performance Assessment (국제지질자원인재개발센터의 지질자원 인재개발 발전방안 고찰: 교육요구분석 및 교육훈련 과정 성과평가를 중심으로)

  • Lee, Chan;Jung, Bo-Young
    • Journal of the Korean earth science society
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    • v.37 no.4
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    • pp.230-242
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    • 2016
  • IS-Geo (International School for Geoscience Resources) was established with a purpose of developing domestic and international human resources within the field of geological resources, andit has been achieving its training goals well since its inception. This study conducted training needs analysis and training performance assessment to assure the objectivity of the performance outcome of IS-Geo. For the training needs analysis, Borich's equation and Locus for Focus method were used. A survey was utilized for the training performance assessment to analyze the satisfaction and the transfer of training based on gender, age, education, and attendance of the trainees. The results of this study showed that training needs of training course in the fields of geology, mineral resources, petroleum and marine, and geologic environment have been deducted, and the urgent need of training course development has been determined by locus for focus. As a result of performance assessment of training course, the fields of mineral resources and geologic environment's course showed a higher satisfaction with the learning achievement than the course of geology fields.

(A) Study on the Priority Selection for business development of the Defense Education and Training System Based on Virtual Reality (가상현실 기반 국방 교육훈련체계 사업화 우선순위 선정에 관한 연구)

  • Lee, Se-Ho;Han, Seung-Jo
    • Journal of Digital Convergence
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    • v.20 no.3
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    • pp.201-209
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    • 2022
  • In order for the military to review the introduction of virtual reality technology into various education and training systems and fully utilize it, it is important to reflect the characteristics of the technology and education system and to accurately identify and selectively apply the characteristics of commercialization. In this study, the evaluation criteria were selected through the Analitic Hierarchy Process (AHP) method for factors to be considered when commercializing a virtual reality-based education and training system, and the priorities of the projects were determined. Based on previous studies, an initial AHP model was constructed and the relative importance of six factors, including reality, was analyzed as the level 1 evaluation criteria. Next, for Level 2, each evaluation criterion was evaluated to confirm the importance of each of the 11 tasks in the six evaluation criteria, and priorities were selected for each task. As a result of the analysis, level 1 showed that reality and ripple had higher importance than other factors. As a result of evaluating the final relative importance, the priority was shown in the order of ① flight training, ② disaster training, ③ shooting Training, and ④ driving a vehicle. Based on the relative priorities determined in Levels 1 and 2 of the model presented in this study, the importance of each project necessary for final decision-making of the research priorities for the defense virtual reality project was presented. It is expected that this study can be used as a reference material for prioritizing the commercialization of education and training systems in the defense sector.