• Title/Summary/Keyword: 훈련 시뮬레이터

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The education plans of power substation operation parts for enhancement of practical ability (변전분야 실무능력 제고를 위한 교육과정 개편 방안)

  • Jeong, Kyu-Won;Jang, Sung-Ik;Kim, Gi-Il;Song, Choong-Ki;Min, Byeong-Wook
    • Proceedings of the KIEE Conference
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    • 2007.07a
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    • pp.756-757
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    • 2007
  • 본 논문에서는 지속적인 대형고장 재발에 따른 근원적 고장예방대책으로 실질적인 위기대응훈련과 변전분야 근무 직원의 역량강화를 위해 변전분야 교육과정을 현장실습 및 사례위주 실무중심토론식 수업으로 개편하는 방안에 대하여 연구하였다. 그리고 실설비와 연계된 모의고장 시뮬레이터 실습교육장을 구축하고, 변전설비 축소형 모듈을 제작하여 주요 변전설비를 실제로 조립하면서 설비에 대한 이해를 고취시키고자 한다. 교육내용과 목표가 중복되는 유사교육과정을 통폐합하여 변전교육의 효율화를 도모한다. 또한, EMTP 전문반과 같은 특화된 전문기술교육과정을 개설을 추진하며, 전문자격증 취득을 위한 과정을 개발하여 교육수요자의 요구사항이 반영되는 교육을 실현하고자 한다.

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A Study on Design of e-Training Simulation for Train Maintenance (열차 정비를 위한 가상훈련 시뮬레이션 설계에 관한 연구)

  • Jeong, Jin-Hyun;Song, Eun-Jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.698-699
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    • 2016
  • 본 논문에서는 열차 정비 사고를 예방하기 위한 정비교육 시뮬레이션 시스템을 설계하고자 한다. 현재 운용되고 있는 철도관련 시뮬레이터 현황에 대해 분석하고 학습효과를 높이기 위해 열차 장치에 대한 기본 개념과 장치 정비 절차를 직접 학습할 수 있는 두 가지의 파트로 구성되며 두 번째 파트에는 교육공학 이론을 적용하여 VIEW모드와 TEST모드로 나누어 공부와 평가를 통해 학습할 수 있도록 설계하였다. 정비 교육 시뮬레이션이 운용된다면 안전한 상황에서 실무경험 능력 향상에 도움이 되는 학습을 할 수 있으며 정비교육에 대한 운영비용도 절감되는 효과를 기대할 수 있다.

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Development of Stewart Platform installed Turntable for Manned Flight Virtual Training Simulator (턴테이블을 적용한 유인비행체 가상훈련 시뮬레이터용 스튜어트 플랫폼 개발)

  • SO, Sangwon;Woo, Jaehoon;Hong, Chunhan
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.28 no.4
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    • pp.125-131
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    • 2020
  • In order to study the correlation between the pilot's cognitive ability and recovery ability by applying a physical element that can cause spatial loss of position to the pilot, a turntable was installed on the top of the motion system to give a quantitative rotational error. We propose a method of simulating flight movement to reduce a difference in feeling and an intuitive method of forward kinematic analysis.

Reinforcement learning-based behavior control of a grid-type system for sorting parcels (소포물 분류를 위한 그리드 타입 시스템의 강화 학습 기반 행동 제어)

  • Choi, Ho-Bin;Kim, Ju-Bong;Hwang, Gyu-Young;Han, Youn-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.05a
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    • pp.585-586
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    • 2020
  • 공정 데이터를 실시간으로 수집할 수 있는 스마트 팩토리의 장점을 활용하여, 일반적인 기계 학습 대신 강화 학습을 사용한다면 미리 요구되는 훈련 데이터 없이 행동 제어를 할 수 있다. 하지만, 현실 세계에서는 물리적 마모, 시간적 문제 등으로 인해 수천만 번 이상의 반복 학습이 불가능하다. 따라서, 본 논문에서는 시뮬레이터를 활용해 스마트 팩토리 분야에서 복잡한 환경 중 하나인 이송 설비에 초점을 둔 그리드 분류 시스템을 개발하고 협력적 다중 에이전트 기반의 강화 학습을 설계하여 효율적인 행동 제어가 가능함을 입증한다.

Configuration of PID tuning simulator for evaluation of marine engineer's ability (기관사의 해기능력 평가용 PID 제어 튜닝 시뮬레이터의 구성)

  • Choi, Soon-Man
    • Journal of Advanced Marine Engineering and Technology
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    • v.33 no.8
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    • pp.1268-1274
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    • 2009
  • Various evaluation systems using simulators have been adopted widely for the purpose of training and examination, including marine engineering education area. This paper suggests a PC based evaluation scoring system for simulators where the operation ability of machineries and background knowledges of trainees or examinees are able to be assessed relatively. The scores are based on the 100 point resulted from their responses for a given evaluation scenario under a PID tuning simulation. The mistakes they make during the operation time are integrated firstly to get error sum, and the error sum is transformed secondly to 100 point score according to a formula where the knowledge level of examinee's groups can be compensated and considered reasonably. The implementation result of evaluation system for the given control loop is described and analyzed to show the effectiveness of the suggested configuration as an evaluation tool.

Effects of Visual Perception Skills on Driving Performance of Patients With Stroke (뇌졸중 환자의 시지각 능력이 운전수행에 미치는 영향)

  • Kwak, Ho-Soung
    • Therapeutic Science for Rehabilitation
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    • v.9 no.1
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    • pp.45-55
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    • 2020
  • Objective : The purpose of this study was to investigate the effects of visual perception on driving performance and the importance of visual training for improving driving performance in patients with stroke. Methods : The evaluations, using MVPT(Motor-free Visual Perception Test), TMT A&B(Trail Making Test A & B), UFOV(Useful Field Of View test), and a driving simulator, were carried out with patients in department of physical medicine and rehabilitation in a rehabilitation hospital from October 2014 to November 2014. Results : Driving performance was related to the ability of various visual perceptions of patients with stroke, and the highest correlation was found in the UFOV subtest 2, TMT B, and MVPT. The results of discriminant analysis indicated a sensitivity of 100.0%, specificity of 80.0%, and predicted the results of the driving simulator with 89.5% accuracy. Conclusion : This study found that visual-perception skills influence driving performance and suggested the importance of visual-perception skill training for driving.

Measurement of postural instability before and after experiencing a VR system by using a force platform (힘판을 이용한 가상현실 체험 전후 신체동요의 측정)

  • 박재희;김영윤;김은남;김현택;고희동
    • Science of Emotion and Sensibility
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    • v.5 no.4
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    • pp.45-49
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    • 2002
  • Recently, virtual environment systems are used in various application fields such as industry, medicine, and training and education. However, the negative effect, cybersickness including nausea, visual fatigue, and disorientation, could be happened while using VR systems. It prevents VR system from spreading much more. To control the cybersickness, first of all, the objective measurement method should be established. As one of alternative methods, the postural instability could be a measure of cybersickness. In this study, 45 participants' postural sway before and after experiencing a H driving simulator was measured by using a force platform. Especially, we examined if two factors, motion and feedback, could affect on the postural instability The results showed the postural instability slightly increased after experiencing the VR driving simulator. For the factors, the providing of motion synchronized to visual display showed statistical significant decrease in postural sway along lateral side. To check the effectiveness of postural instability as a cybersickness measure, further studies are needed.

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A Study on XR Handball Sports for Individuals with Developmental Disabilities

  • Byong-Kwon Lee;Sang-Hwa Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.6
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    • pp.31-38
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    • 2024
  • This study proposes a novel approach to enhancing the social inclusion and participation of individuals with developmental disabilities. Utilizing cutting-edge virtual reality (VR) technology, we designed and developed a metaverse simulator that enables individuals with developmental disabilities to safely and conveniently experience indoor handicapped handball sports. This simulator provides an environment where individuals with disabilities can experience and practice handball matches. For the modeling and animation of handball players, we employed advanced modeling and motion capture technologies to accurately replicate the movements required in handball matches. Additionally, we ported various training programs, including basic drills, penalty throws, and target games, onto XR (Extended Reality) devices. Through this research, we have explored the development of immersive assistive tools that enable individuals with developmental disabilities to more easily participate in activities that may be challenging in real-life scenarios. This is anticipated to broaden the scope of social participation for individuals with developmental disabilities and enhance their overall quality of life.

Modeling and Simulation on One-vs-One Air Combat with Deep Reinforcement Learning (깊은강화학습 기반 1-vs-1 공중전 모델링 및 시뮬레이션)

  • Moon, Il-Chul;Jung, Minjae;Kim, Dongjun
    • Journal of the Korea Society for Simulation
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    • v.29 no.1
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    • pp.39-46
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    • 2020
  • The utilization of artificial intelligence (AI) in the engagement has been a key research topic in the defense field during the last decade. To pursue this utilization, it is imperative to acquire a realistic simulation to train an AI engagement agent with a synthetic, but realistic field. This paper is a case study of training an AI agent to operate with a hardware realism in the air-warfare dog-fighting. Particularly, this paper models the pursuit of an opponent in the dog-fighting setting with a gun-only engagement. In this context, the AI agent requires to make a decision on the pursuit style and intensity. We developed a realistic hardware simulator and trained the agent with a reinforcement learning. Our training shows a success resulting in a lead pursuit with a decreased engagement time and a high reward.

Development of a Virtual Bicycle Simulator for the Rehabilitation Training of Postural Balance (자세균형 재활 훈련을 위한 가상 자전거 시뮬레이터 개발)

  • Jeong, Sung-Hwan;Piao, Yong-Jun;Kwon, Tae-Kyu;Kim, Nam-Gyun
    • Journal of the Korean Society for Precision Engineering
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    • v.24 no.10
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    • pp.137-145
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    • 2007
  • The purpose of this study is developing a virtual bicycle system for improving the ability of postural balance control for adults in various age groups. The system consists of an exercise bicycle that allows tilt in accordance with the postural balance of the subject in the system, a visual display that shows virtual road, and a visual feedback system. The rider of the system tries to maintain balance on the bicycle with a visual feedback of a virtual road while the pedaling speed, the heading direction, and various weight distribution information are updated to the subject as visual feedbacks in the display. A series of experiments were performed with various subjects to find the factors related to postural balance control in the system. The related parameters obtained were weight shift, magnitude of the deviation from the center of the virtual road, and variables related to the movement of the center of pressure. The results found that the ability to control postural balance in the system improved with the presentation of visual feedback information of the distribution of weight. It was also found that the general performance of the subject on balance in the system improved after ten days long training. The results show that the newly developed system can be used for the diagnosis of postural balance as well as for the stimulation of various senses such as vision and somatic sense in the field of rehabilitation training.