• Title/Summary/Keyword: 훈련시스템

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3D Video Simulation System Using GPS (GPS를 이용한 3D 영상 구현 시뮬레이션 시스템)

  • Kim, Han-Kil;Joo, Sang-Woong;Kim, Hun-Hee;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.4
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    • pp.855-860
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    • 2014
  • Currently, aircraft and automobile simulator for training provides a variety of training by making hypothetical situation on a simulator installed on the ground currently. And the instructor maximizes the effectiveness of the training by monitoring training and instructing the required training. When trainees are boarding the aircraft or automobile. The Instructor in the ground is not able to monitoring aircraft, automobile. The assessment of the training is not easy after the end of the training. Therefore, it is difficult to provide high quality of education to the students. In this paper, simulation system is to develop the following. Collecting GPS and real-time information for aircraft, automobile $\grave{a}$implementing 3D simulation. Implementing current image of the aircraft or automobile in the screen by 3D real-time monitoring of training situation at the control center utilizing for training saving 3D video files analysis, evaluation on training after the end of the training.

A Study on HSTPA Model for Improvement of Emergency Response Training for Ships (선박의 비상대응훈련 개선을 위한 HSTPA 모델에 관한 연구)

  • Han, Ki-Young;Jung, Jin-ki;Ahn, Young-Joong
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.25 no.4
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    • pp.441-447
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    • 2019
  • Since emergency response training for maritime safety and safety education of maritime education institutions are conducted based on the set scenarios and education contents, there are limitations in the reduction of human error and response to various situations. Although there is a need for improvement, there is no way to improve response capabilities by assessing existing education training and securing diversity in situations. This study proposes a theoretical procedure analyzer method to model the diversity of situations for the improvement of emergency response training. This paper defines the human and system theoretical procedure analysis model (HSTPA) based on the organic relationship of the source and system. The limitations of the existing training were derived by analyzing the errors that each component could produce and applying them to the fire response training scenarios requiring vertical reporting systems and responses. The segmentation and inspection of training scenario considerations applying the proposed HSTPA model is believed to help create diverse and realistic scenarios in emergency response training and education, and improve the situation judgment understanding and response capabilities of the subjects.

Development of Event Scenario Function for DTS of Next Generation EMS (차세대 EMS 급전원 훈련 시뮬레이터용 이벤트 시나리오 기능 개발)

  • Oh, Sang-Jin;Kim, Tae-Kwon;Kim, Byeong-Seop;Shin, Young-Hak
    • Proceedings of the KIEE Conference
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    • 2015.07a
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    • pp.310-311
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    • 2015
  • 본 논문에서는 차세대 EMS(Next Generation Energy Management System : NG-EMS) 급전원 훈련 시뮬레이터(Dispatcher Training Simulator : DTS)의 이벤트 시나리오 기능 개발 및 모의에 대해 기술한다. DTS는 EMS 급전원의 훈련을 위한 시스템으로서 EMS와 동일한 동적인 환경에서 시스템 조작, 사고모의 및 사고복구 기능을 제공한다. 이벤트 시나리오 기능은 급전원 훈련교관의 훈련 진행을 위해 필요한 기능으로 이벤트, 이벤트그룹, 요청이벤트, 조건이벤트, 시간이벤트, 시나리오로 구성한다.

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Performance Improvement of IEEE 802.11a WLAN System by Channel Estimation Using Long/short Training Symbol (Long/Short 훈련심볼을 이용한 채널추정에 의한 IEEE 802.11a 무선 LAN 시스템의 성능개선)

  • 곽재민;조성언;서정옥;임기택;최광호;조성준
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.05a
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    • pp.540-544
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    • 2002
  • 본 논문에서는 IEEE802.11a의 규격에 따라 OFDM 무선 LAN 모뎀과 프레임 포맷을 구성하여 시뮬레이션에 의해 BER 성능을 분석하고 수정된 채널 예측 알고리즘을 적용하여 채널예측성능이 개선됨을 보인다. 실내 무선채널로서는 AWGN과 TDL 모델을 적용한 지연확산채널을 고려한다. 우선 AWGN 환경에서 규격에 제시된 전송속도 및 부호율에 따른 OFDM 무선 LAN 시스템의 성능을 분석하고, 다음으로 실내무선채널 환경에서 채널추정이 불완전한 경우에 대한 성능을 분석한다. 기존의 채널추정방식으로서 프리앰블내의 2개의 Long 훈련심볼을 이용하여 채널을 추정하는 경우에 대한 성능을 분석하고, 이를 수정하여 Long 훈련심볼 뿐만 아니라 전체 10개의 Short 훈련심볼 중 8개의 훈련심볼들을 채널추정에 부가적으로 사용하는 방식을 채용한 경우의 성능을 분석하여 기존의 방식과 비교한다. 시뮬레이션 결과에 대한 분석으로부터 수정된 채널추정방식을 적용하는 경우, 잡음을 억제하는 효과가 높아지므로 채널추정오차를 감소시켜서 성능이 개선됨을 확인하였다.

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A Study on Improvement Plans through Case Analysis of Domestic Disaster Safety Virtual Training Contents (국내 재난 안전 가상훈련 콘텐츠 사례분석을 통한 개선방안에 관한 연구)

  • Eun-Jee Song
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.467-474
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    • 2023
  • Disaster safety education that can respond when a disaster occurs is very important in Korea, where many human resources are generated due to safety insensitivity. Recently, with the development of virtual reality devices and manufacturing technology, the possibility of using a training system incorporating virtual reality technology in the field of safety education is attracting attention. The virtual training system is very effective for training and education because it has an excellent sense of immersion and allows you to experience various disaster situations without time and space limitations. In this study, cases of disaster safety virtual training contents in Korea are collected and investigated, and the current status of domestic disaster safety virtual training contents is identified and analyzed to identify problems and suggest improvement plans.

Customized Pet Care and Training System Using Nose-Print Recognition, Pet Robot, and Pet Band (비문 인식, 펫 로봇 및 펫 밴드를 사용한 개체 맞춤형 반려동물 케어 및 훈련 시스템)

  • Cho, Ji-Yeon;Lee, Seongsoo
    • Journal of IKEEE
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    • v.24 no.3
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    • pp.909-912
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    • 2020
  • This paper introduces a customized pet care and training system based on information technology. A specific animal is recognized by nose-print recognition. Pet robot induces the animal to move to trainer device. Trainer device trains the animal by snack, play, and clicker, and it can be easily extended for specific training using add-on devices. Pet band performs vital sign monitoring, prevention of home escape, and measurement of exercise amount. By changing configuration, this system can perform various training programs such as mitigation of separation anxiety, induction to defecation place, and prohibition of tresspassing specific place. It also provides customized training by analyzing individual behavior of animal. It can exercise and play the animal when owner is out, and it can immediately notice to the owner when the animal has health trouble.

Development of Hardware In the Loop System for Cyber Security Training in Nuclear Power Plants (원자력발전소 사이버보안 훈련을 위한 HIL(Hardware In the Loop) System 개발)

  • Song, Jae-gu;Lee, Jung-woon;Lee, Cheol-kwon;Lee, Chan-young;Shin, Jin-soo;Hwang, In-koo;Choi, Jong-gyun
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.29 no.4
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    • pp.867-875
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    • 2019
  • Security awareness and training are becoming more important as cyber security incidents tend to increase in industrial control systems, including nuclear power plants. For effective cyber security awareness and training for the personnel who manage and operate the target facility, a TEST-BED is required that can analyze the impact of cyber attacks from the sensor level to the operation status of the nuclear power plant. In this paper, we have developed an HIL system for nuclear power plant cyber security training. It includes nuclear power plant status simulations and specific system status simulation together with physical devices. This research result will be used for the specialized cyber security training program for Korean nuclear facilities.

A collaborative Serious Game for fire disaster evacuation drill in Metaverse (재난 탈출 협동 훈련 기능성 게임의 메타버스 플랫폼 구현)

  • Lee, Sangho;Ha, Gyutae;Kim, Hongseok;Kim, Shiho
    • Journal of Platform Technology
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    • v.9 no.3
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    • pp.70-77
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    • 2021
  • The purpose of Serious games in immersive Metaverse platform to provide users both fun and intriguing learning experiences. We proposes a serious game for self-trainable fire evacuation drill with collaboration among avatars synchronized with multiple trainees and optionally with real-time supervising placed at different remote physical locations. The proposed system architecture is composed of wearable motion sensors and a Head Mounted Display to synchronize each user's intended motions to her/his avatar activities in a cyberspace in Metaverse environment. The proposed system provides immersive as well as inexpensive environments for easy-to-use user interface for cyber experience-based fire evacuation training system. The proposed configuration of the user-avatar interface, the collaborative learning environment, and the evaluation system on the VR serious game are expected to be applied to other serious games. The game was implemented only for the predefined fire scenario for buildings, but the platform can extend its configuration for various disaster situations that may happen to the public.

Design of a Markup Language for Augmented Reality Systems (증강현실 시스템을 위한 시나리오 마크업 언어 설계)

  • Choi, Jongmyung;Lee, Youngho;Kim, Sun Kyung;Moon, Ji Hyun
    • Journal of Internet of Things and Convergence
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    • v.7 no.1
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    • pp.21-25
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    • 2021
  • Augmented reality systems are widely used in the fields of entertainment, shopping, education, and training, and the augmented reality technology is gradually increasing in importance. When augmented reality technology is used for education or training, it must be possible to represent different virtual objects depending on the work stage even for the same marker. Also, since the training content varies depending on the situation, it is necessary to describe it using a training scenario. In order to solve this problem, we propose a scenario markup language for an augmented reality system that can create training content based on a scenario and connect it with an augmented reality system. The scenario markup language for augmented reality provides functions such as a method for connecting a scene, a marker and a virtual object, a method for grasping the state of equipment or sensor value, and a method for moving a scene according to conditions. The augmented reality scenario markup language can flexibly increase the usefulness and expandability of the augmented reality system usage method and content usage.

A Correspondence Training Scenario against Bypassing Information Protection System Attacks (네트워크 정보보호시스템 우회 공격에 대한 대응훈련 시나리오)

  • Hong, Jeong Soo;Yang, Dong Min;Lee, Bong Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.5
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    • pp.818-828
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    • 2018
  • Nowadays, various security systems are developed and used for protecting information on the network. Although security solutions can prevent some of the security risks, they provide high performance only if used appropriately in accordance with their purposes and functionality. Security solutions commonly used in information protection systems include firewalls, IDS, and IPS. However, despite various information protection systems are introduced, there are always techniques that can threaten the security systems through bypassing them. The purpose of this paper is to develop effective training techniques for responding to the bypass attack techniques in the information security systems and to develop effective techniques that can be applied to the training. In order to implement the test bed we have used GNS3 network simulator, and deployed it on top of virtual operating system using VirtualBox. The proposed correspondence training scenario against bypassing information protection system attacks could be very effectively used to counteract the real attacks.