• Title/Summary/Keyword: 활동맥락

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A Study on a Government Portal from the Knowledge Management Perspective Using Hyperlink Network Analysis: Focusing on the Innovation Portal (정부포탈 지식관리의 하이퍼링크 네트워크 실증 분석 - 혁신포탈 사례를 중심으로 -)

  • Kim, Jaekeun;Yoo, Seung Hyun
    • Informatization Policy
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    • v.17 no.2
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    • pp.25-44
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    • 2010
  • In order to improve organizational performance, organizations should make a knowledge management system to share, distribute, and create related knowledge effectively in the operational process. It is not too much to say that organizational performance depends on the level of network and networking for the use of knowledge among the agents. Theoretically, a web portal is known as a useful instrument not only to link among the actors who have a specific interest and purpose but also to promote social networking which creates new knowledge relevant to user's environment. In the context, this article explored policy implications of building and operating government portals by analysing the efficacy of the "Innovative Portal", which the Korean government had opened to diffuse its innovation activities and to improve organizational innovation capacities in 2005, in innovation process from the knowledge management perspective. In particular, this study tried to identify how did the "Innovation Portal"influence network and networking of innovation knowledge using hyperlink network analysis method.

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Examining the Students' Generalization Method in Relation with the Forms of Pattern - Focused on the 6th Grade Students - (패턴의 유형에 따른 학생들의 일반화 방법 조사 - 초등학교 6학년 학생들을 중심으로 -)

  • Lee, Muyng-Gi;Na, Gwi-Soo
    • School Mathematics
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    • v.14 no.3
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    • pp.357-375
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    • 2012
  • This research intends to examine how 6th graders (age 12) generalize various increasing patterns. In this research, 6 problems corresponding to the ax, x+a, ax+c, ax2, and ax2+c patterns were given to 290 students. Students' generalization methods were analysed by the generalization level suggested by Radford(2006), such as arithmetic and algebraic (factual, contextual, and symbolic) generalization. As the results of the study, we identified that students revealed the most high performance in the ax pattern in the aspect of the algebraic generalization, and lower performance in the ax2, x+a, ax+c, ax2+c in order. Also we identified that students' generalization methods differed in the same increasing patterns. This imply that we need to provide students with the pattern generalization activities in various contexts.

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A Case Study of Portfolio Assessment in New Zealand Elementary School -Centered on Elementary Mathematics- (뉴질랜드 초등학교의 포트폴리오 평가에 관한 사례연구 -초등수학을 중심으로-)

  • Choi, Chang-Woo;Brian, Storey
    • Journal of Educational Research in Mathematics
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    • v.18 no.1
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    • pp.63-80
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    • 2008
  • In this paper, we suggested generally some samples and cases of portfolio but centered on elementary mathematics in New Zealand elementary school in the aspects of the assessment for learning activity of learner and so we have found some suggestive points by comparing New Zealand portfolio with ours. Finally, we have an objects that the teachers here in Korea can use these results as a cases which are benchmarked by them. We had known through this paper that portfolio assessment in New Zealand elementary school deals with various aspects and it was accessing in the direction of creating knowledge positively through the real life, not textbookish or artificial problem and also it had a characteristics dealing with real life situation or context without filtering. Especially, it always dealt with all regions of curriculum and looked like focusing on the connections of curriculum relatively.

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Online Game: Its Time-Space Frame and Realities (온라인게임: 정보통신기술이 매개하는 시-공간 프레임과 실재성)

  • Kim, Ji Yeon
    • Journal of Science and Technology Studies
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    • v.12 no.1
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    • pp.79-106
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    • 2012
  • The paper discusses the issue of reality related to interaction between users and electronic figures that mediate by online game system. MMORPG(Massively Multiple Online Role Playing Game) has been known as virtual world that physically and electronically interconnect users and mechanical elements over huge area. Already game items have became a kind of reality for some users long time ago. How these figures could have been regarded as realities? It suggests to take place the temporality of practice around game world. Tremendous practices of human and machines produce their relations and these relations are reinforced self-referentialy. They could constitute their time-space frame that be situated a figure as the something in it.

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Metadata for records management in the current and semi-current stages (현용·준현용 단계의 기록관리를 위한 메타데이터)

  • Kwag, Jeong
    • The Korean Journal of Archival Studies
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    • no.16
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    • pp.3-37
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    • 2007
  • The new environment for records managements requires the revolutionary transition from paper-record management to electric-record management. Capturing contents, contexts, and structure informations of the electric records to preserve the evidentiality, authenticity, and reliability is the outstanding issue. The recordkeeping metadata has been placed at the center of the current issue. This study focused on the establishment of the structures of recordkeeping metadata for current and semi-current stages in the life cycle of records. The reason concentrated on current and semi-current stages is that the authenticity of the record is concerned as the evidence of the business processes. Current and semi-current stages are where the records is able to be produced, captured and managed in the business context. The metadata can be collected and preserved with authenticity. This study explained the relations between entities concerned with producing records and proposed the metadata elements by establishing data model.

Metaverse as a future living environment of Homo Culturalis (문화적 인간의 미래 생활환경으로서 메타버스)

  • Lee, Arum;Oh, Min Jung
    • Journal of the Korea Convergence Society
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    • v.13 no.2
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    • pp.167-176
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    • 2022
  • In this paper, the metaverse is viewed as a future space for the living environment of Homo Culturalis. Although the metaverse is perceived as a digital 'virtual' space, it should be understood as an extension of the real space. A human dreams of a reincarnation in the digital space, but a human has a body that cannot be completely separated from the physical environment. This means that human activities are not disconnected from reality and more specifically the human existence ought to be found in the socio-cultural context of reality. If the way of life in Metaverse becomes increasingly common, humans should be able to access this metaverse as a reality. Therefore, in this paper, the metaverse that creates the world of creation, play, and empathy, becomes considered as the world of human life of Homo Culturalis, where the realization of human desires and desires in that world are made.

Roles of Individual- and Country-level Social Capital in Entrepreneurial Activities of Crowdfunding (크라우드펀딩 창업 활동에서 개인 및 국가 수준 사회적 자본의 역할)

  • Oh, Sehwan;Rho, Sungho
    • The Journal of Information Systems
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    • v.26 no.1
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    • pp.1-19
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    • 2017
  • Purpose This study examines the roles of individual- and country-level social capital in entrepreneurial activities from the context of crowdfunding. Design/methodology/approach Two primary sources were used for data collection. From Kickstarter, the largest U.S.-based crowdfunding platform, this study obtained 15,716 crowdfunding projects and individual-level social capital. For country-level social capital, the social capital index from the 2016 Legatum Prosperity Index was utilized. By matching individual- and country-level social capital for each crowdfunding project, this research estimates the role of social capital in entrepreneurial activities at the individual and country level using the Poisson regression and the negative binomial regression. Findings Individual-level social capital measured by the number of Facebook friends, the number of other crowdfunding projects that a crowdfunding project founder invested in, and the word count of the description of a crowdfunding project are positively associated with the number of crowdfunding projects created by founders. The country-level social capital measured by aggregated social capital index is also positively associated with the number of crowdfunding projects created by founders. Both individual- and country-level social capital have a positive impact on entrepreneurial activities in terms of the creation of new crowdfunding projects.

The Characteristics of Firms' Innovative Activities in the 'Ppuri Industries' of Daejeon: Focusing on Firms in Ppuri Industries that Participated in Daejeon Technopark's Supporting Programs (대전지역 뿌리산업 업체들의 혁신활동 특성과 정책적 시사점: 대전테크노파크 뿌리산업 지원사업 참여 업체에 대한 혁신활동 조사를 중심으로)

  • Lim, Jong Il;Ji, Ilyong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.11
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    • pp.308-320
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    • 2017
  • The national government, as well as many regional governments, have supported the 'Ppuri industries', and the Daejeon region is in need of developing these sectors. Various research studies have examined the ppuri industries. However, there are limited studies concerning innovative activities and difficulties in the industries. Therefore, this paper focuses on firms' innovative activities and difficulties in the ppuri industries in the Daejeon region and provides policy implications. For this purpose, we surveyed firms supported by Daejeon Technopark's Ppuri industries programs, utilizing an innovation survey questionnaire developed by STEPI. We assumed that these firms have high intention for innovation among firms in the Daejeon's ppruri industries, and tried to identify characteristics and problems of innovative activities by comparing results with those of STEPI's Korean Innovation Survey. The results show that the overall pattern of innovative activities of Daejeon's ppuri industry firms do not differ from those found in the Korean Innovation Survey. However, there are a few notable differences. The rate of aborted innovation in the Daejoen's ppuri industries was higher than those found in the Korean Innovation Survey. Lack of financing was a major factor hampering innovation. These results provide policy implications that industrial and regional characteristics of ppuri industries must be reflected in the policy, and also policy measures for lowering the rate of aborted innovation.

Do Not Just Talk, Show Me in Action: Investigating the Effect of OSSD Activities on Job Change of IT Professional (오픈소스 소프트웨어 개발 플랫폼 활동이 IT 전문직 취업에 미치는 영향)

  • Jang, Moonkyoung;Lee, Saerom;Baek, Hyunmi;Jung, Yoonhyuk
    • The Journal of Society for e-Business Studies
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    • v.26 no.1
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    • pp.43-65
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    • 2021
  • With the advancement of information and communications technology, a means to recruit IT professional has fundamentally changed. Nowadays recruiters search for candidate information from the Web as well as traditional information sources such as résumés or interviews. Particularly, open-source software development (OSSD) platforms have become an opportunity for developers to demonstrate their IT capabilities, making it a way for recruiters to find the right candidates, whom they need. Therefore, this study aims to investigate the impact developers' profiles in an OSSD platform on their finding a job. This study examined four antecedents of developer information that can accelerate their job search: job-seeking status, personal-information posting, learning activities and knowledge contribution activities. For the empirical analysis, we developed a Web crawler and gathered a dataset on 4,005 developers from GitHub, which is a well-known OSSD platform. Proportional hazards regression was used for data analysis because shorter job-seeking period implies more successful result of job change. Our results indicate that developers, who explicitly posted their job-seeking status, had shorter job-seeking periods than those who did not. The other antecedents (i.e., personal-information posting, learning, and knowledge contribution activities) also contributed in reducing the job-seeking period. These findings imply values of OSSD platforms for recruiters to find proper candidates and for developers to successfully find a job.

Small Group Interaction and Norms in the Process of Constructing a Model for Blood Flow in the Heart (심장 혈액 흐름의 모형 구성 과정에서 나타난 소집단 상호작용과 소집단 규범)

  • Kang, Eun-Hee;Kim, Chan-Jong;Choe, Seung-Urn;Yoo, June-Hee;Park, Hyun-Ju;Lee, Shin-Young;Kim, Heui-Baik
    • Journal of The Korean Association For Science Education
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    • v.32 no.2
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    • pp.372-387
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    • 2012
  • This study aims to identify unique small group norms and their influence on the process of constructing a scientific model. We developed instructional materials for the construction of a model of blood flow in the heart and conducted research on eighth-grade students from one middle school. We randomly selected 10 small groups, and videotaped and recorded their dialogues and behaviors. The data was categorized according to the types of interaction and then analyzed to investigate the characteristics of group norms and models in one or two representative groups for each type. The results show that the types of interaction, the quality of the group models, and the group norms were different in each group. Even though one teacher guided students through the same task in the inquiry context, each group revealed different patterns of discourse and behavior, which were based on norms of cognitive responsibility, the need for justification, participation, and membership. With the exception of one group, there was little cognitive responsibility and justification for students' opinions. Ultimately, these norms influenced the model construction of small groups. A group that forms norms to encourage the active participation and justify members' opinions with cognitive responsibility was encouraged to do inferential thinking and construct a group model close to the target model. This study has instructional implications for the establishment of a classroom environment that facilitates learning through small group activities.