• Title/Summary/Keyword: 활동기반

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Impact of Student Assessment Activities on Claim and Evidence Formation in High School Argument-Based Inquiry (고등학교 논의기반 탐구 과학수업에서 학생 평가활동이 주장과 증거 형성에 미치는 영향)

  • Lee, Seonwoo;Nam, Jeonghee
    • Journal of the Korean Chemical Society
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    • v.62 no.3
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    • pp.203-213
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    • 2018
  • The purpose of this study was to investigate the impact of student assessment activities on claim and evidence formation in argument-based inquiry (ABI) for high school students. The participants of the study were 166 grade 10 students from six different classes in the same high school. The experimental group (84 students) was taught Argument-Based Inquiry with students' self and peer assessment activities. The comparative group (82 students) was taught without the activities. Over one semester students participated in five ABI programs that we developed. According to the analysis of the claim and evidence from groups, the experimental group had a significantly higher mean score than the comparative group. The result of analysis of students' assessment in the experimental group, the frequency about accurate and sufficient evidence revealed to be high and students assessed whether peers' claims fit with the evidence and whether peers' explanations of the evidence's validity was sufficient. Students' answers in the survey and interviews showed that the students though they could improve the accuracy of their ideas, appropriateness of their evidence, and the method of presenting evidence based on the assessment results.

Educational impact of reflection activities using Facebook in university lectures (대학 강의에서 페이스북 기반 성찰활동의 효과)

  • Seo, Juyeon;Lee, Jeongmin
    • The Journal of Korean Association of Computer Education
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    • v.17 no.5
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    • pp.107-114
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    • 2014
  • This study aims to investigate the effects of reflection activities on using Facebook in university lectures. To accomplish the purpose of this study, an experiment was conducted with 181 students who took a large-scale university lecture. Subjects were assigned into two groups: 90 facebook group(experimental group) and 91 cybercampus group(control group). They participated reflection activities on facebook or cybercampus during 4 weeks. Independent samples t-test with in-depth interview were employed to analyze data. The results of this study are summarized as follows: there was a statistically significant difference in learning satisfaction between facebook group and control group. Learning satisfaction of facebook group is significantly higher than that of control group because reflection activities on facebook provided to gather information on reflection and to interact with peers easily. In conclusion, these findings imply that reflection activities on facebook is effective for improving learning satisfaction of large-scale university lectures.

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The Study on the Design and Development of Childre's free choice activities Monitoring System Based on Open Source Hardware (오픈소스 하드웨어를 이용한 유아의 자유선택활동 관찰시스템의 설계 및 개발 연구)

  • Kim, Kyung Min
    • Smart Media Journal
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    • v.7 no.2
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    • pp.47-53
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    • 2018
  • Along with the development of information and communication technology, smart education that can learn without restrictions of time, place and equipment is activated even in the field of education. Although smart education is provided with content-based training solutions, construction of a system that grasps individual characteristics of learners and provides personalized learning is relatively weak. The activity of free choice is an important play activity of early childhood education, but it is not implemented efficiently by relying on the clinical observation of the teacher. If the IoT(Internet of Things) technology based on Hyper-Connected is applied to free-choice activities, it is possible to provide the child's personalized activity type and play-form analysis based on objective and stylized data. In this paper, we design and implement a system to monitor the child's activity of free choice by building an IoT environment that is based on open source hardware. The proposed system provides children's activity information as objective data and will be used as teacher's work mitigation and custom training material for each child.

The Effects of Childrens' Perception of the Kodu Software Curriculum Model based on SCC Activity Strategy (SCC 활동 전략기반 Kodu SW교육과정 모델 적용을 통한 어린이 코딩 인지 효과)

  • Sung, Younghoon;Yoo, Seounghan
    • Journal of The Korean Association of Information Education
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    • v.20 no.3
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    • pp.283-292
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    • 2016
  • Based on revised 2015 curriculum, diversified SW education methods for elementary school students are researched, developed and applied. However, as most of SW education is based on English text, its coding process may be difficult for low graders of elementary school who are not familiar with English and Math. Under this situation, Kodu game lab based 'icon card board' by which coding could be learnt with ease through game and icon was developed and story activity, coding activity and collaboration activity (SCC) strategy based 17th session SW curriculum was applied and verified. As a result of research, in terms of satisfaction of students for SW class, students more than 86% recognized such class positively and a significant effect was obtained from students' interest level and learning model for coding.

An Agent-Based Model of Team Dissolution based on Personality Traits (성격 유형을 바탕으로 하는 에이전트 기반 팀 해체 모형)

  • Yee, Soung Ryong
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.317-325
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    • 2018
  • A satisfactory ending of the project is crucial for the students to achieve success experience. In this study, we analyze the teams' dismantling before the project deadline. We propose a team dissolution model based on the assumption that the disharmony caused by the members' personality traits is the main reason for the team break up. The Dark Triad and the Communion are introduced to build the model. We simulated the proposed model using an agent-based simulation and analyzed the results. We found that the ratio of owning DT impacts the maximum allowable size of the team and the team's rate of dissolution, but the team has been able to reduce the team's dissolution rate by increasing the team's harmony. We expect that we efficiently used the developed model with the agent-based simulation for the studies related to the dismantling of teams.

The Impact of Negotiation-Based Peer and Self-Assessment Activities on Science-Gifted Students' Modeling (협상에 기반한 동료평가 및 자기평가 활동이 과학 영재 고등학생들의 모델링에 미치는 영향)

  • Jo, Eunbi;Jung, Dojun;Nam, Jeonghee
    • Journal of the Korean Chemical Society
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    • v.65 no.6
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    • pp.455-467
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    • 2021
  • The purpose of this study was to investigate the impact of negotiation-based peer and self-assessment activities on science-gifted students' modeling and students' perceptions of the impact of these assessment activities on modeling. For this purpose, 92 students in the 11th grade of a science high school, in a metropolitan city, were selected to conduct peer assessment, self-assessment, and science writing activities with four topics of Advanced Chemistry. The students' modeling was analyzed in terms of 'structuring scientific concepts', 'logic', 'multiple representations' and 'communication'. Based on the results, the mean scores of modeling increased for each element of evaluation according to the progress of assessment activities. Students' responses in the survey and interviews showed that students perceived the results of student assessment activities as valid, students also recognized the benefit of these assessment activities by referring to the assessment results before their next writing assignment.

Development of the Program for Nature Experience Activity based on Flow-learning (플로러닝기반 자연체험활동 프로그램 개발)

  • Youn Ju Baek;Dong Yub Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.119-128
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    • 2023
  • This study was conducted to present an alternative instructional model through natural experience activities by developing a natural experience activity program that can learn and feel how to recognize and act on nature based on flow learning. In order to achieve the purpose of the study, a nature experience program, which consists of four stages of meeting nature, exploring nature, playing with nature and sharing emotions, was developed based on the main procedures of each stage of the ADDlE instructional design model. Through the research process, activities and precautions for each stage of the nature experience activity program were presented, and major educational implications were discussed based on the developed program. The nature experience program developed through the study can provide teachers with a basic direction for nature experience activities along with changing their perception of how to do nature experience activities, and infants are expected to become learners who freely feel, experience nature and make up their own knowledge through the nature experience program.

Characteristics and Changes of Epistemic Thinking in Middle School Students on Class-Argument Activities in an Argument-Based Inquiry(ABI) Science Class (논의기반 탐구 과학수업의 학급 논의 활동에서 나타나는 중학생들의 인식론적 사고의 특징 및 변화)

  • Park, Jiyeon;Jung, Dojun;Nam, Jeonghee
    • Journal of the Korean Chemical Society
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    • v.64 no.1
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    • pp.38-48
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    • 2020
  • The purpose of this study was to analysis characteristics and changes of epistemic thinking in middle school students on class-argument activities in an argument-based inquiry(ABI) science class. Data was collected from class recording video and activity worksheets of five subjects argument-based inquiry. Results of the analysis of student epistemic cognition characteristics show that experimental data was presented the most as evidence, and depending on the ABI activity, personal experience-based evidence and evidence based on scientific principles were used. As a result of analyzing the changes between claims made before and after class argumentations on five ABI activities in an argument-based inquiry science class, student claim modifications could be classified, according to reasons for the modification, into three types: correcting incorrect claims, clarifying unclear content, and expanding the concept.

방송.통신 융합 환경을 위한 MPEG-21 기술개발

  • 김진웅
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.06a
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    • pp.51-69
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    • 2003
  • ㅇMPEG-21 Multimedia Framework -멀티미디어 컨텐츠의 활용 및 유통을 위한 통합적인 프레임워크. -상호운용성(interoperability)보장. ㅇ방송.통신 융합 환경 - 상이한 단말, 네트워크 환경 및 저작권 보소/관리 문제 대두. -멀티미디어 컨텐츠의 창조, 제작, 전달, 소비 전 과정을 효과적으로 관리할 수 있는 방송ㆍ통신 통합 프레임워크 필요MPEG-21 기반 방송ㆍ통신 융합 프레임워크 기술개발. 산학연 공도연구과제 소개 - 방송ㆍ통신 융합 UMA 기술개발 - MPEG-21 표준화 활동 및 기반 기술개발 ㅇ 산학연 공동연구과제 소개 방송.통신 융합 UMA기술개발 MPEG-21 표준화 활동 및 기반 기술개발

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A Recent Trends of PSOs and Our Future Plan for the GII Standardization (글로벌 정보기반구조(GII) 구축을 위한 표준화 기관의 활동 및 우리의 대응방안)

  • Kim, Hyeong-Jun;Lee, Yeong-Hui
    • Electronics and Telecommunications Trends
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    • v.11 no.2 s.40
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    • pp.99-118
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    • 1996
  • 전세계는 소위 21세기 정보사회 진입을 향한 각종의 정보 기반구조 건설을 추진중에 있으며 국제표준화 기구를 비롯한 지역별, 국가별 표준화 기관들은 상호 연동환경 보장 및 적기 표준 공급을 위한 GII(Global Information Infrastructure) 표준화 추진계획을 발표하고 있다. 본 고에서는 ITU-T를 비롯한 ETSI(European Telecommunication Standards Institute), T1 Committee, TTC(Telecommunication Technology Council), GSC(Global Standards Collaboration) 등의 GII 표준화 활동현황을 기술하고, 초고속 정보통신 기반구축을 위한 표준화의 중요성 및 우리의 대응방안을 살펴보고자 한다.