• Title/Summary/Keyword: 환경 매핑

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The Development Direction of the Game Production Pipeline Management System-based on the Example of Game Production - Focus on the texture (게임제작사례를 통한 제작파이프 라인 관리체계의 발전방향 - 텍스쳐 매핑 제작 파이프라인 중심으로 -)

  • Kim Hyun-Jo
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.165-175
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    • 2005
  • The Worldwide Game Industry is getting recognized in the center of the culture contents industry, the total amount of the worldwide game industry is going to be over a hundred billion dollars in 2008 and the worldwide game industry will play a role of leading the growth of culture contents industry. To survive under the current circumstance, it is time to consider the research of the development direction and inspection of factors which Korea game industry has the superiority in the current worldwide game industry. As the result of the rapid growth of IT technology, home networking and ubiquitous environments are getting made up and the competition power of the worldwide game market is also getting hotter, The purpose of this thesis is to show the research and development direction of the organization system that has a effective texture mapping production pipeline among the whole game graphic production pipelines in order to have a international competition power and the future of Korea game industry.

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OWL/Relational Mapping Rules to Use Relational Databases as OWL 2 Web Ontologies (관계형 데이터베이스를 OWL 2 웹 온톨로지로 사용하기 위한 OWL/관계형 매핑 규칙)

  • Choi, Ji-Woong;Kim, Myung-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.7
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    • pp.35-47
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    • 2011
  • This paper proposes a set of rules to automatically generate OWL ontologies from relational databases. The purpose of the rules is to allow semantic access to existing RDB data without any database schema transformation and data migration process. In other words, the rules help a RDBMS play as a web ontology repository as well. However, the use of the mapping rules between RDB and OWL proposed by other studies for the objective causes troubles as follows. First, databases including the tables with a specific structure can't be translated into OWL. Second, the process for extracting an OWL individual unnecessarily lead to database join operations, or several SQL queries. On the other hand, our rules is designed to prevent these problems, can generate OWL classes and properties from database schemas and can generate OWL individuals from the database instances. In addition, an ontology generated by our rules is an OWL 2 DL ontology.

Speech Recognition based on Environment Adaptation using SNR Mapping (SNR 매핑을 이용한 환경적응 기반 음성인식)

  • Chung, Yong-Joo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.5
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    • pp.543-548
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    • 2014
  • Multiple-model based speech recognition framework (MMSR) has been known to be very successful in speech recognition. Since it uses multiple hidden Markov modes (HMMs) that corresponds to various noise types and signal-to-noise ratio (SNR) values, the selected acoustic model can have a close match with the test noisy speech. However, since the number of HMM sets is limited in practical use, the acoustic mismatch still remains as a problem. In this study, we experimentally determined the optimal SNR mapping between the test noisy speech and the HMM set to mitigate the mismatch between them. Improved performance was obtained by employing the SNR mapping instead of using the estimated SNR from the test noisy speech. When we applied the proposed method to the MMSR, the experimental results on the Aurora 2 database show that the relative word error rate reduction of 6.3% and 9.4% was achieved compared to a conventional MMSR and multi-condition training (MTR), respectively.

Cloud Based Simultaneous Localization and Mapping with Turtlebot3 (Turtlebot3을 사용한 클라우드 기반 동시 로컬라이제이션 및 매핑)

  • Ahmed, Hamdi A.;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.241-243
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    • 2018
  • In this paper, in Simultaneous localization and mapping (SLAM), the robot acquire its map of environment while simultaneously localizing itself relative to the map. Cloud based SLAM, allows us to optimizing resource and data sharing like map of the environment, which allows us, as one of shared available online map. Doing so, unless we add or remove significant change in our environment, the essence of rebuilding new environmental map are omitted to new mobile robot added to the environment. As result, the requirement of additional sensor are curtailed.

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Analysis of Harmonic Mean Distance Calculation in Global Illumination Algorithms (전역 조명 알고리즘에서의 조화 평균 거리 계산의 분석)

  • Cha, Deuk-Hyun;Ihm, In-Sung
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.2
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    • pp.186-200
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    • 2010
  • In order to render global illumination realistically, we need to accurately compute the direct and indirect illumination that represents the light information incoming through complex light paths. In this process, the indirect illumination at given point is greatly affected by surrounding geometries. Harmonic mean distance is a mathematical tool which is often used as a metric indicating the distance from a surface point to its visible objects in 3D space, and plays a key role in such advanced global illumination algorithms as irradiance/radiance caching and ambient occlusion. In this paper, we analyze the accuracy of harmonic mean distance estimated against various environments in the final gathering and photon mapping methods. Based on the experimental results, we discuss our experiences and future directions that may help develop an effective harmonic mean distance computation method in the future.

User Extraction Using Stereo Grayscale and Color Images in Pairs (스테레오 흑백-칼라 영상 쌍을 이용한 사용자 추출)

  • 이선민;박지영;김명희
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10b
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    • pp.754-756
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    • 2004
  • 본 논문에서는 흑백 및 칼라 카메라를 동시에 이용한 사용자 컬러 영상 추출에 대하여 소개한다. 영상으로부터 사용자를 추출하기 위해 일반적으로 이용되는 방법은 배경이 정적이고 조명 조건이 일정하다는 전제를 가정한다. 따라서 프로젝션 기반 가상환경과 같이 어둡고 스크린으로 투사되는 빛으로 인해 조명 조건이 계속 변하는 환경에서는 이러한 방법들을 적용하기 어렵다. 제안하는 방법에서는 적외선 반사 영상(infrared reflective image)을 사용하여 사용자 영역을 강건하게 정의할 수 있으며, 정의된 사용자 영역에 대한 컬러 값을 제공하기 위하여 별도의 칼라 카메라를 설치하여 두 영상을 매핑한다. 이 방법은 CAVE$^{TM}$-like 시스템과 같은 환경에도 적용될 수 있기 때문에 가상협업환경에서의 텔레프레센스를 제공하기 위해서도 효과적으로 사용될 수 있다.

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Design and Implementation of a GML Document Management System (GML 문서 관리 시스템의 설계 및 구현)

  • 김동오;윤재관;한기준
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10a
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    • pp.85-87
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    • 2001
  • 최근 지리 정보 시스템(GIS)이 전 국가적으로 대중화되면서 지리 정보가 다양한 분야와 다양한 서버 환경에서 사용되고 있다. 따라서, 이렇게 다양해진 지리 정보를 효율적으로 사용하기 위해선 지리 정보 시스템의 상호운용성은 필수적이다. 이를 지원하기 위해서 OGC(Open GIS Consortium)에서는 상호운용성에 대한 표준 명세인 OpenGIS(Open Geodata Interoperability Specification)를 제시하였으며, 또한 이를 웹 환경에서 검증하고 활용하기 위해 웹 매핑 테스트 베드에서 여러 가지 시도를 하고 있다 이러한 시도 중 하나로 웹 환경의 이질적인 지리 정보를 공통적으로 표현하기 위해 지리정보를 구조화된 문서인 XML(eXtensible markup Language)로 인코딩하는 GML(Geography Markup Language) 명세를 제시하였다. 본 논문에서는 다양한 환경에서 지리 정보를 표현하기 위한 GML 2.0 명세와 GML 2.0 에서 사용하고 있는 XML 스키마 명세를 분석하였다. 또한, 이를 토대로 사용자들이 GML 2.0 문서를 쉽게 생성, 디스플레이, 편집할 수 있도록 함은 물론 기존의 공간 데이타베이스 시스템의 지리 정보를 GML 2.0 문서로 변환하고, 반대로 GML 2.0 문서를 공간 데이타베이스로의 변환을 쉽게 할 수 있는 GML문서 관리 시스템을 설계 및 구현하였다.

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A Study on Authentication and Authorization on Entity in Grid (Grid 환경에서 엔티티 인증과 권한부여에 관한 연구)

  • Kug, Joung-Ook;Lee, Jae-Kwang
    • The KIPS Transactions:PartC
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    • v.10C no.3
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    • pp.273-280
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    • 2003
  • When an existing user authorization systems in Grid access many user to local system and subject DN (Distinguished Name) in a user-proxy authenticate and ID in local system is one-to-one mapping, they have difficulties in ID management, memory resource management and resource management. At this, a variety of subject DN is shared of one local ID in an existing Grid. But this faces many difficulties in applying all requirements for many Grid users. Thus, we suppose user authorization system based on a certificate not them based on ID in this paper. That is, we add user's access level to extension field in a certificate, and make a supposed authorization system decide access limitation level on resources instead of an existing ID mapping methods.

A Study on the Mapping Method of IEEE 11073 DIM/HL7 v3 RIM for Smart health-care (스마트폰 헬스케어를 위한 IEEE 11073 DIM/HL7 v3 RIM 매핑 방법에 대한 연구)

  • Kim, Jong-Pan;Jeon, Jae-Hwan;Oh, Am-Suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.842-845
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    • 2012
  • 의료기기는 헬스케어 서비스를 위한 필수요소로 최근 의료와 관련된 스마트폰 애플리케이션의 증가와 함께 스마트폰과 연결되는 의료기기를 활용한 스마트 헬스케어가 대두되고 있다. 이러한 스마트 헬스케어는 현재 ISO/IEEE 11073 표준을 통해 의료기기와 게이트웨이를 연결하여 임상정보를 전송하고 게이트웨이는 HL7 CDA 표준 문서를 통해 전자 건강 기록 및 개인 건강 기록 시스템, 임상 워크플로우 및 임상 의사 결정 지원 시스템과 같은 유형의 의료 서비스 시스템과 연동하는 솔루션이다. ISO/IEEE 11073은 DIM(Domain Information Model)이라는 정보 모델을 기반으로 하며 HL7 v3인 CDA는 RIM(Reference Information Model)이 있기 때문에 상이한 인터페이스간의 매핑 매커니즘을 필요로 한다. 이에 본 논문에서는 스마트폰 환경에서 의료 응용 애플리케이션에서의 효율적인 의료기기 데이터 운용을 위해 RMIM(Refined Message Information Model) 기반의 IEEE 11073 DIM/HL7 v3 RIM 표준 인터페이스 변환 방법을 제안한다.

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High-quality Realtime Rendering of Metallic Surface with Microfacet Distribution Function Deformation (미세면 분포 함수 변형을 통한 고품질 실시간 금속 렌더링)

  • Kang, Young-Min
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.169-178
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    • 2010
  • An effective method to render realistic metallic surface in realtime application is proposed. The proposed method perturbs the normal vectors on the metallic surface to represent small scratches. In general, bump map or normal map method is used to gnerate normal vector perturbation. However, those methods do not show plausible light scattering when applied to anisotropic reflection surface. In order to express metallic surface reflectance, MDF-based BRDF is generally employed. Therefore, the simple normal perturbation does not produce satisfactory metal rendering results. The proposed method employs not only normal perturbation but also deformation of the microfacet distribution function(MDF) that determines the reflectance properties on the surface. The MDF deformation increases the realism of metal rendering. The proposed method can be easily implemented with GPU programs, and works well in realtime environments.