• Title/Summary/Keyword: 환경인식장치

Search Result 397, Processing Time 0.029 seconds

A Collaborative Video Annotation and Browsing System using Linked Data (링크드 데이터를 이용한 협업적 비디오 어노테이션 및 브라우징 시스템)

  • Lee, Yeon-Ho;Oh, Kyeong-Jin;Sean, Vi-Sal;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
    • /
    • v.17 no.3
    • /
    • pp.203-219
    • /
    • 2011
  • Previously common users just want to watch the video contents without any specific requirements or purposes. However, in today's life while watching video user attempts to know and discover more about things that appear on the video. Therefore, the requirements for finding multimedia or browsing information of objects that users want, are spreading with the increasing use of multimedia such as videos which are not only available on the internet-capable devices such as computers but also on smart TV and smart phone. In order to meet the users. requirements, labor-intensive annotation of objects in video contents is inevitable. For this reason, many researchers have actively studied about methods of annotating the object that appear on the video. In keyword-based annotation related information of the object that appeared on the video content is immediately added and annotation data including all related information about the object must be individually managed. Users will have to directly input all related information to the object. Consequently, when a user browses for information that related to the object, user can only find and get limited resources that solely exists in annotated data. Also, in order to place annotation for objects user's huge workload is required. To cope with reducing user's workload and to minimize the work involved in annotation, in existing object-based annotation automatic annotation is being attempted using computer vision techniques like object detection, recognition and tracking. By using such computer vision techniques a wide variety of objects that appears on the video content must be all detected and recognized. But until now it is still a problem facing some difficulties which have to deal with automated annotation. To overcome these difficulties, we propose a system which consists of two modules. The first module is the annotation module that enables many annotators to collaboratively annotate the objects in the video content in order to access the semantic data using Linked Data. Annotation data managed by annotation server is represented using ontology so that the information can easily be shared and extended. Since annotation data does not include all the relevant information of the object, existing objects in Linked Data and objects that appear in the video content simply connect with each other to get all the related information of the object. In other words, annotation data which contains only URI and metadata like position, time and size are stored on the annotation sever. So when user needs other related information about the object, all of that information is retrieved from Linked Data through its relevant URI. The second module enables viewers to browse interesting information about the object using annotation data which is collaboratively generated by many users while watching video. With this system, through simple user interaction the query is automatically generated and all the related information is retrieved from Linked Data and finally all the additional information of the object is offered to the user. With this study, in the future of Semantic Web environment our proposed system is expected to establish a better video content service environment by offering users relevant information about the objects that appear on the screen of any internet-capable devices such as PC, smart TV or smart phone.

Smart Browser based on Semantic Web using RFID Technology (RFID 기술을 이용한 시맨틱 웹 기반 스마트 브라우저)

  • Song, Chang-Woo;Lee, Jung-Hyun
    • The Journal of the Korea Contents Association
    • /
    • v.8 no.12
    • /
    • pp.37-44
    • /
    • 2008
  • Data entered into RFID tags are used for saving costs and enhancing competitiveness in the development of applications in various industrial areas. RFID readers perform the identification and search of hundreds of objects, which are tags. RFID technology that identifies objects on request of dynamic linking and tracking is composed of application components supporting information infrastructure. Despite their many advantages, existing applications, which do not consider elements related to real.time data communication among remote RFID devices, cannot support connections among heterogeneous devices effectively. As different network devices are installed in applications separately and go through different query analysis processes, there happen the delays of monitoring or errors in data conversion. The present study implements a RFID database handling system in semantic Web environment for integrated management of information extracted from RFID tags regardless of application. Users’ RFID tags are identified by a RFID reader mounted on an application, and the data are sent to the RFID database processing system, and then the process converts the information into a semantic Web language. Data transmitted on the standardized semantic Web base are translated by a smart browser and displayed on the screen. The use of a semantic Web language enables reasoning on meaningful relations and this, in turn, makes it easy to expand the functions by adding modules.

Design of cultural products for the promotion of Korean cultural image - Focuseed on application by traditional Korean patterns - (한국적 문화이미지 고양.확대를 위한 문화상품 개발 - 전통문양의 활용을 중심으로 -)

  • 박현택
    • Archives of design research
    • /
    • v.11 no.2
    • /
    • pp.203-213
    • /
    • 1998
  • The forthcoming twenty-first century is at the mercy of information and culture. A quality of humanlife is under the control of a cultural level. A nation's creative culture and a cultural level represent all things about the nation; and a national image, as a whole result of culture, is enormously influential. This new era of culturalism gives us a significant responsibility for getting ready for the late industrial society by practically harmonizing rationality of modem culture with conception of traditional culture. Industrializing culture and culturalizing industry will be the most important strategy for existence in these days of borderless international competitiveness. Cultural products which is containing a nation's own culture can not only enhance the national image, but also become high value-added industry. While general products are developed for the purpose of convenient and practical use, cultural products are created with the intention of informing international society about a nation or a region. In order to confront with a global market system and a change of cultural environment, it is necessary to create a proper design with cultural inheritance for modem likes and senses, to produce the design on a commercial scale, and to strengthen its competitiveness on international markets. In order that a commodity is born, distributed throughout markets, and delivered to a final consumer, it is essential to understand complicated process such as development, distribution and marketing of products and to systematize each part. Although we should not neglect any part, a political and systemical plan or a distributional and marketing idea will be beside the point in this article. This article presents importance of traditional patterns as a Korean cultural image, and it shows the process of designing and developing products in order for traditional patterns to be utilized for products effectively. I expect that concrete activation and systematization for those works can be carried out successively.

  • PDF

Indoor Positioning Using RFID Technique (RFID 기술을 이용한 실내 위치 추적)

  • Yoon, Chang-sun;Kim, Tae-in;Kim, Hyeon-jin;Hong, Yeon-chan
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.20 no.1
    • /
    • pp.207-214
    • /
    • 2016
  • RFID technology is a technology perceiving information with the device called reader and tag which is now used in public transportation such as Hi-pass. In this paper, we design a system which tracks indoor location using this technology. GPS, the most frequently used location-tracking system, has a defect that its accuracy decreases when the device is indoor. In suggested experiment, we simulate signals according to the moving of located objects, then compare with the result of the experiment. Based on the extracted data, we inform data which is for the purpose of tracking system based on analysis of the route and errors. Simulations for the tracking were performed with relocation of real objects. In the real experiment, we arrange the readers around the room and move the tagged object that we like to know the location, then analyze the data from the equipment. This paper suggests the analyzed data for the future indoor tag tracking applications. We expect that the RFID based location positioning data will be used for other indoor positioning research and development.

Research for robot kidnap problem in the indoor of utilizing external image information and the absolute spatial coordinates (실내 공간에서 이동 로봇의 납치 문제 해결을 위한 외부 영상 정보 및 절대 공간 좌표 활용 연구)

  • Jeon, Young-Pil;Park, Jong-Ho;Lim, Shin-Teak;Chong, Kil-To
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.16 no.3
    • /
    • pp.2123-2130
    • /
    • 2015
  • For such automatic monitoring robot or a robot cleaner that is utilized indoors, if it deviates from someone by replacement or, or of a mobile robot such as collisions with unexpected object direction or planned path, based on the planned path There is a need to come back to, it is necessary to tough self-position estimation ability of mobile robot in this, which is also associated with resolution of the kidnap problem of conventional mobile robot. In this study, the case of a mobile robot, operates indoors, you want to take advantage of the low cost of the robot. Therefore, in this paper, by using the acquisition device to an external image information such as the CCTV which is installed in a room, it acquires the environment image and take advantage of marker recognition of the mobile robot at the same time and converted it absolutely spatial coordinates it is, we are trying to solve the self-position estimation of the mobile robot in the room and kidnap problem and actual implementation methods potential field to try utilizing robotic systems. Thus, by implementing the method proposed in this study to the actual robot system, and is promoting the relevant experiment was to verify the results.

Verification and Implementation of a Service Bundle Authentication Mechanism in the OSGi Service Platform Environment (OSGi 서비스 플랫폼 환경에서 서비스 번들 인증 메커니즘의 검증 및 구현)

  • 김영갑;문창주;박대하;백두권
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.31 no.1_2
    • /
    • pp.27-40
    • /
    • 2004
  • The OSGi service platform has several characteristics as in the followings. First, the service is deployed in the form of self-installable component called service bundle. Second, the service is dynamic according to its life-cycle and has interactions with other services. Third, the system resources of a home gateway are restricted. Due to these characteristics of a home gateway, there are a lot of rooms for malicious services can be Installed, and further, the nature of service can be changed. It is possible for those service bundles to influence badly on service gateways and users. However, there is no service bundle authentication mechanism considering those characteristics for the home gateway In this paper, we propose a service bundle authentication mechanism considering those characteristics for the home gateway environment. We design the mechanism for sharing a key which transports a service bundle safely in bootstrapping step that recognize and initialize equipments. And we propose the service bundle authentication mechanism based on MAC that use a shared secret created in bootstrapping step. Also we verify the safety of key sharing mechanism and service bundle authentication mechanism using a BAN Logic. This service bundle authentication mechanism Is more efficient than PKI-based service bundle authentication mechanism or RSH protocol in the service platform which has restricted resources such as storage spaces and operations.

A Study on Development of Network Management Systems base on Component (컴포넌트 기반의 망관리 시스템 개발에 관한 연구)

  • Kim, Haeng-Kon;Kim, Ji-Young
    • The KIPS Transactions:PartD
    • /
    • v.11D no.4
    • /
    • pp.937-950
    • /
    • 2004
  • With growing population of internet and web applications, distributed environment is considered to be the standard architecture of application. A network management systems(NMS) is necessary to control and monitor the complex network resources for providing and sharing the heft quality service. We recognize the NMS as a standard infrastructure for supporting efficient networking and a separate commercial applications. We believe every resource including software, hardware and environment for the network management should be separated from special protocols, vendors and applications. Therefore, We need a standard network management system that is efficient and consistent because of the heterogeous network features. In regards to software development, software reuse through assembling and extending the reusable elements such as patterns and components assures to realize the best productivity and quality The component based development(CBD) methodology that can assemble black box though well defined interfaces makes it possible to develop easer and quicker applications and is proved as the best software development solution involved in construction, selection and assembly of components. In this thesis, we describe the architecture for the network management and identify, define and design the components through analysis and design in the network management domain and Identified components mapped to the component architecture. We also specify the component development and design and implement the component for developing the network management. Implemented components apply to the component repository system that register, retrieve and understand the components. We analyze, design and implement the entire network management system based on configuration, connection, performance and fault management through the pre-developed components.

Integration of Component Image Information and Design Information by Graph to Support Product Design Information Reuse (제품 설계 정보 재사용을 위한 그래프 기반의 부품 영상 정보와 설계 정보의 병합)

  • Lee, Hyung-Jae;Yang, Hyung-Jeong;Kim, Kyoung-Yun;Kim, Soo-Hyung;Kim, Sun-Hee
    • The KIPS Transactions:PartD
    • /
    • v.13D no.7 s.110
    • /
    • pp.1017-1026
    • /
    • 2006
  • Recently, distributed collaborative development environment has been recognized an alternative environment for product development in which multidisciplinary participants are naturally involving. Reuse of Product design information has long been recognized as one of core requirements for efficient product development. This paper addresses an image-based retrieval system to support product design information reuse. In the system, product images obtained from multi-modal devices are utilized to reuse design information. The proposed system conducts the segmentation of a product image by using a labeling method and generates an attributed relational graph (ARG) that represents properties of segmented regions and their relationships. The generated ARG is extended by integrating corresponding part/assembly information. In this manner, the reuse of assembly design information using a product image has been realized. The main advantages of the presented system are following. First, the system is not dependent to specific design tools, because it utilizes multimedia images that can be obtained easily from peripheral devices. Second ratio-based features extracted from images enable image retrievals that contain various sizes of parts. Third, the system has shown outstanding search performance, because we applied various information of segmented part regions and their relationships between parts.

Semantic Multi-agents Framework for Ubiquitous Systems (유비쿼터스 시스템을 위한 시맨틱 다중 에이전트)

  • Choi Jung-Hwa;Park Young-Tack
    • Journal of KIISE:Software and Applications
    • /
    • v.32 no.3
    • /
    • pp.192-201
    • /
    • 2005
  • For the past ten years, the goal of ubiquitous computing research has been the establishment of a new technology system with the aim 'Anytime, Anywhere, and Any form'. The needs for agent technology innovations such as ontology-based structure, ontology-based agent communication language, and multi-agents frameworks have been identified. This paper proposes a noble multi-agents architecture for ubiquitous systems. We suggest four major steps in the interaction between human and agents which enable ubiquitous agents to process by themselves to provide adaptive service to meet human's needs. First, we propose a semantic web technology to represent the association between information resources more explicitly Second, we construct a semantic ontology so that agents can recognize web contents.'Third, we propose a method to communicate between agents using OWL ontologies. Finally, we suggest a multi-agents structure based on the JADE of FIPA to analyze messages and get information. The semantic multi-agents framework proposed in this paper infers semantic situations using semantic web technology based on ontologies. A service provided is inferred differently according to user state because the multi-agents communicate by using OWL ontology language. Therefore, our system better infers context information than other without ontologies.

New Trend of Pain Evaluation by Brain Imaging Devices (뇌기능 영상장치를 이용한 통증의 평가)

  • Lee Sung-Jin;Bai Sun-Joon
    • Science of Emotion and Sensibility
    • /
    • v.8 no.4
    • /
    • pp.365-374
    • /
    • 2005
  • Pain has at least two dimensions such as somatosensory qualities and affect and patients are frequently asked to score the intensity of their pain on a numerical pain rating scale. However, the use of a undimensional scale is questionable in view of the belief, overwhelmingly supported by clinical experience as well as by empirical evidence from multidimensional scaling and other sources, that pain has multidimensions such as sensory-discrimitive, motivational-affective and cognitive-evaluative The study of pain has recently received much attention, especially in understanding its neurophysiology by using new brain imaging techniques, such as positron emission tomography(PET) and functional magnetic resonance imaging (fMRI), both of which allow us to visualize brain function in vivo. Also the new brainimaging devices allow us to evaluate the patients pain status and plan To treat patients objectively. Base4 on our findings we presented what are the new brain imaging devices and the results of study by using brain imaging devices.

  • PDF