• Title/Summary/Keyword: 확대 기반 사용자 인터페이스

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A Study on HCI Application based on Human Body Motion in Flight Game (활강 게임의 인체동작 기반 HCI 적용 연구)

  • Lim, Dohee;Baek, Jongwoo;Choi, Jiyoung;Jung, Heokyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.320-322
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    • 2021
  • With the development of wireless Internet technology and the expansion of the game market, various forms of games are being developed that are mounted on various platforms, including mobile platforms. In this environment, ensuring the immersion of the game user's perspective will secure the game's competitiveness, so it is necessary to increase the immersion by satisfying each area presented by the Human Computer Interaction (HCI) theory. To this end, this high school implemented downhill games and experimented with kiosks by applying an interface that recognizes the human body's movements as a way to secure freedom and immersion of game users.

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A study on User Experience for Home Appliances Experience Service Design (가전제품 체험 서비스 디자인을 위한 사용자 경험 연구)

  • Shim, Soo-Yeon;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.18 no.2
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    • pp.439-445
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    • 2020
  • This is a user experience study of factors that should be considered in designing home appliances experience service. Untact services are emerging, but the development of home appliances sector is in early stage. Based on the six factors of Stephen P. Anderson's Creating Pleasurable Interface Model, this study conducted surveys, 1:1 in-depth interviews, and participation observations to measure and analyze user experience. In this study, I compared 4060s and 2030s's user experience in that the untact services raise the digital alienation among middle-senior-aged. As a result, there were significant differences between the two, including the opposite satisfaction in terms of reliable, usable and pleasurable factors. I hope that this study will be of strategic help in designing future home appliance experience services.

Design and Implementation of a XML Data Provider Supporting the OpenGIS Specification (OpenGIS 사양을 지원하는 XML 데이타 제공자의 설계 및 구현)

  • Hong, Dong-Suk;Yun, Jae-Kwan;Han, Ki-Joon
    • 한국공간정보시스템학회:학술대회논문집
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    • 2000.06a
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    • pp.37-48
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    • 2000
  • 지리정보시스템(GIS)의 사용이 확대되고 있는 현재 상황에서 다양한 분야에서 구축되어 서로 다른 환경에 분산되어 있는 이질적인 지리 데이타의 공유에 대한 중요성은 더욱 증가하고 있는데, 이러한 상호운용성을 지원하기 위하여 개발된 것이 OGC의 OpenGIS이다. OGC는 다양한 분야에서 차세대 표준으로 주목받고 있는 XML을 GIS에 도입하려는 움직임으로 GML 사양을 제시하고 있다. 향후 사용이 더욱 증가하게 될 XML 문서 형태의 지리 데이타에 대한 GIS 사용자들의 접근을 허용하기 위해서 OpenGIS를 지원하는 XML 데이타 제공자의 설계 및 구현이 절실히 필요하다. 본 논문에서는 OGC의 세 가지 구현 사양 중 특히 Microsoft의 OLE/COM을 기반으로 하는 OpenGIS Simple Features Specification for OLE/COM 사양과 지리 데이타의 XML 인코딩을 위한 GML 사양을 기반으로 XML 데이타 제공자를 설계 및 구현하였다. 본 논문에서 개발한 XML 데이타 제공자는 표준화된 지리 데이타 구조와 처리에 대한 인터페이스를 지원하여 상호운용성을 보장하고, XML 기술을 활용하여 XML데이타의 효율적인 분석 기능도 제공한다. 따라서 XML 데이타 제공자를 사용함으로써 표준화된 DTD를 따르는 XML 문서내의 지리 데이터를 OpenGIS를 지원하는 이질의 데이타 소스의 지리 데이타와 함께 공유할 수 있고, XML 문서의 구조를 효율적으로 검증할 수 있으며, 또한 XML 데이타에 대한 접근 및 분석이 가능하게 된다.

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A Design of File System that Supports a Global View in Grids (그리드에서 단일 뷰를 제공하는 파일 시스템의 설계)

  • Lee JongHyuk;Chin SungHo;Lee HwaMin;Lee DaeWon;Lee PillWoo;Yu HeonChang
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.19-21
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    • 2005
  • 현재 그리드 컴퓨팅에 관한 연구는 그리드 컴퓨팅 인프라의 성공적인 구축과 함께 그리드 컴퓨팅의 응용분야가 확대됨으로써 그리드 컴퓨팅이 제공하는 고성능 연산 자원뿐만 아니라 대용량의 저장장치와 데이터베이스를 이용하기 위한 데이터 그리드에 관한 연구도 활발히 이루어지고 있다. 하지만 데이터 그리드를 이용하는 응용에서 파일을 이용할 기회가 더욱 많음에도 불구하고 데이터베이스에 관한 연구에 비해 파일 데이터에 관한 연구가 미비한 실정이다. 따라서 본 논문에서는 그리드 컴퓨팅 미들웨어의 표준으로 자리 잡고 있는 OGSA물 기반으로 한 그리드 파일 시스템을 설계한다. OGSA 기반 그리드 파일 시스템은 크게 전통적인 파일 시스템과 같은 단일 뷰를 가능케 하는 명명 공간 서비스, 여러 개의 같은 파일을 단일 파일로 보이게 하는 복제 파일 관리 서비스, 파일의 메타 데이터 정보를 관리하는 파일시스템 정보 서비스, 마지막으로 사용자들과 개발자들이 동일한 접근 방식을 이용하도록 하는 서버${\cdot}$클라이언트${\cdot}$파일 제공자 인터페이스로 구성된다.

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Gaze Matching Based on Multi-microphone for Remote Tele-conference (멀티 마이크로폰 기반 원격지 간 화상회의 시선 일치 기법)

  • Lee, Daeseong;Jo, Dongsik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.429-431
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    • 2021
  • Recently, as an alternative to replace face-to-face meetings, video conferencing systems between remote locations has increased. However, video conferencing systems have limitations in terms of mismatch of the eyes of remote users. Therefore, it is necessary to apply a technology that can increase the level of immersion in video conferences by matching the gaze information of participants between different remote locations. In this paper, we propose a novel technique to realize video conferencing with the same gaze by estimating the speaker's location based on a multi-microphone. Using our method, it can be applied to various fields such as robot interaction and virtual human interface as well as video conferencing between remote locations.

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Usability Test by Integrated Analysis Model - With Emphasis on Eyegaze Analysis of Mobile Interface Design (통합 해석 모델을 활용한 사용성 평가 -모바일 인터페이스 디자인의 시선추적 분석을 중심으로-)

  • 성기원;이건표
    • Archives of design research
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    • v.17 no.3
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    • pp.245-254
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    • 2004
  • In Accordance with the change of design paradigm, the design process has changed into user-centered workflow from designer-centered workflow. Since the purpose of the past research methods is quantitative analysis or the understanding of the present situation, it doesn't fit in practical design that expressed the user's needs. Therefore, the real data about what they see and how they feel will be useful for the user-centered design. This paper's objective is to analyze eye-movement recordings and pupil size of user for mobile interface design. For this objective, it was experimented on that the user's eyegaze data of using a mobile phone by the Eyegaze Interface System, and analyzed three levels of user's task performance. The results provided evaluation of new developed and old existing interface design of mobile phone by the experiment of eye-movement recordings and pupil size. The benefit of results is compliment of the limitation of current usability test through visual characteristics of design and qualitative data of user.

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Augmented Reality Authoring Tool with Marker & Gesture Interactive Features (마커 및 제스처 상호작용이 가능한 증강현실 저작도구)

  • Shim, Jinwook;Kong, Minje;Kim, Hayoung;Chae, Seungho;Jeong, Kyungho;Seo, Jonghoon;Han, Tack-Don
    • Journal of Korea Multimedia Society
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    • v.16 no.6
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    • pp.720-734
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    • 2013
  • In this paper, we suggest an augmented reality authoring tool system that users can easily make augmented reality contents using hand gesture and marker-based interaction methods. The previous augmented reality authoring tools are focused on augmenting a virtual object and to interact with this kind of augmented reality contents, user used the method utilizing marker or sensor. We want to solve this limited interaction method problem by applying marker based interaction method and gesture interaction method using depth sensing camera, Kinect. In this suggested system, user can easily develop simple form of marker based augmented reality contents through interface. Also, not just providing fragmentary contents, this system provides methods that user can actively interact with augmented reality contents. This research provides two interaction methods, one is marker based method using two markers and the other is utilizing marker occlusion. In addition, by recognizing and tracking user's bare hand, this system provides gesture interaction method which can zoom-in, zoom-out, move and rotate object. From heuristic evaluation about authoring tool and compared usability about marker and gesture interaction, this study confirmed a positive result.

Design and Development of Multiple Input Device and Multiscale Interaction for GOCI Observation Satellite Imagery on the Tiled Display (타일드 디스플레이에서의 천리안 해양관측 위성영상을 위한 다중 입력 장치 및 멀티 스케일 인터랙션 설계 및 구현)

  • Park, Chan-Sol;Lee, Kwan-Ju;Kim, Nak-Hoon;Lee, Sang-Ho;Seo, Ki-Young;Park, Kyoung Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.541-550
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    • 2014
  • This paper describes a multi-scale user interaction based tiled display visualization system using multiple input devices for monitoring and analyzing Geostationary Ocean Color Imager (GOCI) observation satellite imagery. This system provides multi-touch screen, Kinect motion sensing, and moblie interface for multiple users to control the satellite imagery either in front of the tiled display screen or far away from a distance to view marine environmental or climate changes around Korean peninsular more effectively. Due to a large amount of memory required for loading high-resolution GOCI satellite images, we employed the multi-level image load technique where the image was divided into small tiled images in order to reduce the load on the system and to be operated smoothly by user manipulation. This system performs the abstraction of common input information from multi-user Kinect motion and gestures, multi-touch points and mobile interaction information to enable a variety of user interactions for any tiled display application. In addition, the unit of time corresponding to the selected date of the satellite images are sequentially displayed on the screen and multiple users can zoom-in/out, move the imagery and select buttons to trigger functions.

Smart Social Grid System using Interactive Sketch Map (인터랙티브 스케치맵을 활용한 스마트 소셜 그리드 시스템)

  • Kim, Jung-Sook;Lee, Hee-Young;Lee, Ya-Ree;Kim, Bo-Won
    • Journal of Korea Multimedia Society
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    • v.15 no.3
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    • pp.388-397
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    • 2012
  • Recently, one of the received attraction fields in web based service is 'Human Relationship Service' that is called SNS. This relationship map service is able to deliver information to user more easily and visually because it is intuitive data that is linked with offline real world. While past map service put physical real information in the map, present map service is evolving into new communicative platform that expresses social relationship beyond simple search platform that shows real world. In this paper, we propose smart social grid system using sketch map that is based on online map service structure. This system has features such as standardized interface provision for various SNS, use to governance hub tool in case of establishing a personal network through expanded social grid, a role of bridge to mashup software linked with other SNS, user environment construction that reproduces social grid data, and the faster service setup by improved search technology.

Spatial Data Service Based on RIA for Mobile Environment (모바일 환경을 위한 RIA 기반 공간 데이터 서비스)

  • Lee, Jae-Il;Kim, Ji-Ho;Oh, Byoung-Woo
    • Journal of Korea Spatial Information System Society
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    • v.11 no.4
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    • pp.56-64
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    • 2009
  • As the Internet has been improved to Web 2.0, it introduces new approaches including Rich Internet Application (RIA) technology such as Flash, AJAX, Silverlight, etc. The RIA which is platform independent technology allows applications to provide rich client-side interfaces, and allows the browser to interact with users without communication to server. In this paper, we propose a method of spatial data service based on RIA technology. Internet map service using spatial data generally requires rich client-side interfaces and various interactions. These features can be provided by the RIA. The proposed method uses Flash developed by Macromedia as RIA technology. It can be applicable on any platform including mobile environment. The spatial data server makes Flash file known as SWF (Shock Wave File) with manipulation code for map and spatial data that is requested by user, and send it to the web browser. Once the web browser receives a SWF, client SWF manipulates user interactions, such as zooming and panning, without communication with server. Experiments that execute the application on various web browsers including mobile web browser and measure time of map interaction are carried out to compare with traditional bitmap based WMS (Web Map Service). As a result of experiments, we have confirmed improvement of interactivity and performance with RIA approach.

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