• Title/Summary/Keyword: 화상교육

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Design of Real-Time Video System for Mathematics Education (수학교육을 위한 화상교육 시스템의 설계)

  • Park, Ji Su;Choi, Beom Soon
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.1
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    • pp.29-34
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    • 2021
  • The real-time video education is used as an effective method of operating classes that replaces face-to-face education of instructors and learners in remote areas. However, the existing video call and video conferences system is mainly used, and this is effective in linguistic education because it focuses on lecture through video, but it is not utilized in other education. In this paper, we propose a design model of real-time video system that can improve the effectiveness of science curriculum and mathematics education by providing the functions that can be utilized during class by improving limitations of image - oriented image education.

Analysis on the Application of Internet Chatting for Constructing Remote Visual Teaching System (원격화상교육을 위한 인터넷 채팅기술의 수업적용 가능성 분석)

  • 한정길;김영봉
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04a
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    • pp.839-842
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    • 2003
  • 인터넷의 발전은 사회적인 변화와 더불어 교육 현장에서도 많은 변화를 가져왔다. 특히 인터넷을 통한 화상 전송기술의 발달로 원격 교육에 대한 관심이 크게 대두되고 있다. 본 연구에서는 인터넷 화상채팅 기법을 적용한 원격 교육 시스템의 구축 가능성을 살펴 볼 것이다. 화상 채팅을 제공하는 사이트들의 시스템 분석을 통해 특성을 파악하고 인터넷 화상 채팅시스템의 수업적용 후 비교 분석을 통해 가장 효율적인 학습사이트를 찾아보며 접속자 수와 학습자 수준문제, 학습 방법, 학습 과목에 대한 결과 분석으로 인터넷 화상채팅기법을 통한 학습가능성을 제시하고자한다.

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Analysis Effects for Cyber Group Consultation Using Video Based System (화상교육 시스템을 이용한 사이버 집단 상담의 효과 분석)

  • Nam, Yoon-Hee;Kho, Dae-Ghon
    • The Journal of the Korea Contents Association
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    • v.7 no.4
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    • pp.213-223
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    • 2007
  • In this paper, we carry out a cyber group consultation by means of the video-based education system, and verify the effects. For the verification of this study, two assumptions were set up. These assumptions were inspected by selecting 45 students of D elementary school located in a big city, and coming up with a test utilizing one of video-based education systems. Following up, a self-respect test form and a questionnaire were made to verify of the group consultation to the video-based education system, and by analyzing the test form and the questionnaire, the conclusion of this study was finally drawn. The conclusion gained through the process adove is as follows: It turned out that real-time video-based cyber group consultation promoted self-respect and enthusiastic participation of consulters as well as formed emotinal stability and a close affinity between the consultant and the consulter through active interaction. The results of this video-based education system operation will be helpful to broaden the area of elementary school cyber group consultation. Further, it is thought that it will contribute to the basic investigation to verify the educational effects of Multi-point imaging system in the run-up to the operation of full-scale real-time video-based education systems.

Design & Implementation of a QoS Agent System for Distance Video Learning (원격 화상교육에서의 QoS 보상 에이전트 설계 및 구현)

  • 김송영
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.835-838
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    • 2003
  • 최근 회선망의 확충과 멀티미디어기술의 발달로 대용량의 데이터를 보내고 받을 수 있게 되었다. 이에 인터넷 방송이나 원격 화상교육등 질적으로 높은 서비스를 받을 수 있게 되었다. 그러나 멀티캐스트를 중심으로 개발되었을 경우 대부분의 라우터에서 지원하지 못하는 단점이 있으며 멀티캐스트를 지원하는 라우터로 교환할 경우 추가적인 비용부담이 있게 된다. 본 논문에서는 이러한 단점을 극복하기 위해 원격화상교육을 위한 유니캐스트와 P2P를 응용한 에이전트를 설계 및 구현하였다.

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Design of Remote Education system based on Desktop video conferencing and its Implementation (데스크탑 화상회의시스템에 기초한 원격교육 프로그램 설계 및 구현)

  • Cha, Sang-Mong;Kim, Young-Bong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.04a
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    • pp.107-110
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    • 2001
  • 화상회의시스템이란 영상 및 멀티미디어를 활용하여 원격 회의를 가능하게 하는 정보전달 매체로 가격이 저렴해지면서 학교 현장에 보급되기 시작하였다. 이 시스템의 활용 범위가 확장되어 교육청과 학교간의 회의뿐만 아니라 실시간 원격연수에도 활용이 가능하게 되었다. 그러나 현장의 교사들은 화상회의 시스템에 대한 지식과 응용 프로그램의 사용 경험 부족으로 적극적인 활용에 어려움을 겪고 있다. 본 연구에서는 현재 학교에 널리 보급되어 있는 MCU방식과 최근 새롭게 개발된 IP 멀티캐스팅 방식의 원격교육 시스템에 대한 장단점을 비교하고 분석하여 교육 현장에 적합한 화상회의시스템에 대한 평가를 할 것이다. 그리고, 실시간 원격교육 프로그램을 위한 화면의 설계 결과와 화상회의 시스템과의 인터페이스 방법에 대한 설계 결과를 제시할 것이다.

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Development of 3D based online education system (3D기반 온라인 화상 교육 시스템 개발)

  • Kim, Jong-Oh;Park, Chan;Jeong, Ji-Seong;Kim, Do-Hyeong;Kwon, Sun-Ock;Ju, Seong-Yeon;Park, Jin-a;Kwon, Sin-Ae;Yoo, Kwan-Hee
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.189-190
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    • 2012
  • 최근 초고속 인터넷망의 발전으로 실시간으로 화상 교육 시스템 구축이 가능하게 되었다. 그러나 기존의 화상교육 시스템은 단순히 사용자의 얼굴과 음성만을 전달하기 때문에 교육적인 측면에서 실감나는 교육 시스템으로는 볼 수 없다. 본 연구에서는 웹캠으로 촬영된 영상을 3D 가상공간에 적용시켜 사용자가 교육 현장에서 교육활동이 이루어지는 것과 같은 실감나는 교육 서비스를 제공할 뿐만 아니라 교육에 필요한 문서, 음성, 자료 공유를 실시간으로 할 수 있는 시스템을 개발하였다.

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Analysis of Satisfaction of Elementary School Students and Teachers for Software Practice Education in Real-Time Video Classes (실시간 화상 수업 환경에서 소프트웨어 실습 교육에 대한 초등학생 및 교사의 만족도 분석)

  • Kang, Doobong;Park, Hansuk
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.825-834
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    • 2021
  • This study analyzed learners' satisfaction and in-depth interviews with teachers after operating a software practical curriculum as a real-time video class for fifth and sixth graders in elementary school. The correlation between learner's presence, class overall, interaction, and real-time video class satisfaction showed that the positive correlation between presence, class overall, interaction, and satisfaction with real-time video classes was somewhat high. There were some differences in the real-time video class participation environment and real-time video class satisfaction, but it was not found to be statistically significant. In the case of teachers, it was difficult to respond to problems occurring in each student's individual environment, interactions between students, and individual feedback problems for a sluggish student. To solve this problem, opinions such as preliminary guidance and verification of real-time video class connection environment, error support for sluggish students and individual class participation environment, and feedback on individual tasks using LMS were suggested.

Implementation of QoS Agent for Distance video Learing (원격 화상교육을 위한 QoS 에이전트 구현)

  • Kim, Song-Young;Song, Jong-Myung;Shin, Seung-Soo;Choi, Seung-Kwon;Cho, Young-Hwan
    • Proceedings of the Korea Contents Association Conference
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    • 2004.11a
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    • pp.21-25
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    • 2004
  • The proposed QoS Agent System for distance video learning is used unicast and P2P. This method is developed for decreased the traffic of server by control agent. First step capture from stream server's camera, and transmitted streaming data to the first CSplayer(c/s), and outrank CSplayer transmitted streaming data to the subordinate CSplayer controled by QoS Control Agent.

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Design of an Adaptive Video-based Community in Ubiquitous Environment (유비쿼터스 환경에서 적응력있는 화상 커뮤니티의 설계)

  • Sung, Young-Hoon;Ha, Seok-Wun;Lee, Jae-Inn
    • Journal of The Korean Association of Information Education
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    • v.11 no.2
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    • pp.243-249
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    • 2007
  • Most homepages of schools are available to publicize activities of education, to load educational materials efficiently. But we can't use current homepages of schools in making characteristic information or sharing educational resources. In this study, this I-CUBE system with RSS was designed and embodied for sharing characteristic educational activities and works in schools. Currently, I-CUBE is being under experimental test for sharing education activities and making community in elementry schools,.

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A Study on the Traffic Agent System Using Unicast Method and P2P (유니캐스트 방식과 P2P를 응용한 트래픽 에이전트 시스템에 관한 연구)

  • Kim Hyun-Ki;Kim Song-Young;Cho Dae-Jea
    • Journal of Korea Multimedia Society
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    • v.8 no.5
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    • pp.707-741
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    • 2005
  • In the multimedia streaming technology, the unicast method require additional cost by an increase traffic according to increase a number of users. The multicast method can solve this problem, but it don't have connection and control information of clients. Now, the most routers support only unicast. Also it has a problem with an exchange of service in other ISP. This paper proposes traffic agent system which is applied unicast and P2P(Peer to Peer) for distance video teaming to overcome this problem. The proposed system decrease the traffic of stream server by control agent, and cut down expenses of network. This system is tested under the distance video leaning using JMF and application software.

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