• Title/Summary/Keyword: 형성평가 유형

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Soil Salinity and Continuum Distribution of Vegetation on the Three Reclaimed Tidal Flats of Kyonggi-Bay in the Mid-West Coast of Korea (한국 중부 서해안 경기만 일대 3개 간척지의 토양 염농도와 식생의 연속분포)

  • Kim, Eun-Kyu;Chun, SoUl;Joo, Young-K.;Jung, Yeong-Sang;Jung, Hyeung-Gun
    • Korean Journal of Soil Science and Fertilizer
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    • v.41 no.2
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    • pp.83-93
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    • 2008
  • Assessing for flora distribution is necessary for land management and environmental research in reclaimed lands. This study was conducted to find out the relationship between vegetation distribution and soil salinity on three reclaimed tidal flats of Kyonggi-bay in the mid-west coast of Korea. We investigated the soil salinity and identified the vegetation at the continuum distribution spots, and describe the characteristics of continuum distribution. On the reclaimed tidal flats, spatial variation of vegetation formed partially, however as the result for connection of each spatial variation along with the soil salinity, continuum distribution formed and it was overlapped edaphic gradient with vegetation distribution, it means that the continuum distribution correspond with soil salinity gradient, as the evidence high salt tolerance species occurred at high saline spots, non salt tolerance species occurred at low saline spots. On the aged reclaimed tidal flats, continuum type was various and also clearly distinguished but it was not clear on the early stage of reclamation. The continuum distribution distinguished sequential and non-sequential type. Sequential type started from high saline zone and connected to low saline zone gradually, on this type, vegetation changed from pioneer halophyte to facultative halophyte and glycophyte along with the salinity gradient. Non-sequential type formed by non-sequential change of soil salinity, on this type, vegetation distribution was non-regular form because it has not changed gradually. In the aged reclaimed land, vegetation wilted zone existed with high salinity, and continuum distribution started from this zone with bare patch.

The utility of digital evaluation based on automatic item generation in mathematics: Focusing on the CAFA system (수학교과에서 자동문항생성 기반의 디지털 평가 활용 방안: CAFA 시스템을 중심으로)

  • Kim, Sungyeun
    • The Mathematical Education
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    • v.61 no.4
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    • pp.581-595
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    • 2022
  • The purpose of this study is to specify the procedure for making item models based on ontology models using automatic item generation in the mathematics subject through the CAFA system, and to explore the generated item instances. As an illustration for this, an item model was designed as a part of formative assessment based on the content characteristics, including concepts and calculations, and process characteristics, including application, using the representative values and the measures of dispersion in Mathematics of the 9th grade based on the evaluation criteria achievement standards. The item types generated in one item model were a best answer type, a correct answer type, a combined-response type, an incomplete statement type, a negative type, a true-false type, and a matching type. It was found that HTML, Google Charts, TTS, figures, videos and so on can be used as media. The implications of the use of digital evaluation based on automatic item generation were suggested in the aspects of students, pre-service teachers, general teachers, and special education, and the limitations of this study and future research directions were presented.

The Effects of Contextual Error-Correction Feedback on Learners' Academic Achievement io Web Courseware for Learning Productivity S/W (Productivity S/W 학습용 웹 코스웨어에서 상황맥락적 오류교정 패드백이 학업성취도에 미치는 영향)

  • Kim, Do-Yun;Bae, Young-Kwon;Baek, Jang-Hyeon;Lee, Tae-Wuk
    • The Journal of Korean Association of Computer Education
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    • v.7 no.1
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    • pp.141-149
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    • 2004
  • Today there are many Web courseware systems for formative evaluation and feedback. Formative evaluation and feedback provided according to users' response in most Web courseware systems, however, are simple texts showing only whether correct or wrong, correct answers, relevant information, etc., far deviated from actual context. Thus such a system may weaken the corrective function of feedback and, as a result, reduce learners' understanding of contents and the possibility of learning transfer. In addition, according to the learning theory of constructivism, learning is influenced by the situation, in which it happens, and knowledge is learned and transferred differently depending on the context in which it is learned. In the background, this study designed and implemented a contextual error-correction feedback system that can provide feedback in a context closely related and similar to the relevant situation according to the response of learners when formative evaluation is carried out in Web courseware. In addition, it applied 'correction/correct-answer-providing feedback', 'relevant information providing feedback' and 'contextual error-correction feedback' to Web courseware for learning actual productivity S/W and verified if 'contextual error-correction feedback' is more effective than other two types of feedback for learners' academic achievement.

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Theoretical Exploration of a Process-centered Assessment Model for STEAM Competency Based on Learning Progressions (학습발달과정에 근거한 과정중심 STEAM 역량 평가 모델에 대한 이론적 탐색)

  • Ryu, Suna;Kwak, Youngsun;Yang, Sung Ho
    • Journal of Science Education
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    • v.42 no.2
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    • pp.132-147
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    • 2018
  • The goal of this research is to suggest a theoretical process-centered assessment model based on Learning Progressions of key competencies in the context of STEAM instructions. The "Process-Products Combined Module-type (P2CM) STEAM Assessment Model (P2CM STEAM Assessment Model, hereafter) can be used both as an instructional model and as an assesment model, applicable for various STEAM topics and instructional types. consists of 3 axes. The first X axis stands for 4C competencies that should be emphasized through STEAM instruction. The second Y axis stands for the types and the hierarchy of STEAM instructions. The third Z axis stands for the assessment standards based on LP. We also exemplified an assessment module combined creativity competency with creativity-based instruction based on . Based on the research results, we suggested elaboration of assessment models based on Korean LP research outcomes, development and supply of formative assessment models through field-based in-depth research, modification of formative assessment models with the participation of teacher communities and in-service teachers, and the necessity of further research on assessment models for tracking LP.

A Study on E-Marketplace Solution Selection Factors (e-마켓플레이스 솔루션 선정 요인에 관한 연구)

  • Kwon, Hyuk-In;Yoon, Sim;Lee, Eun-Hyung
    • Journal of Korea Multimedia Society
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    • v.5 no.6
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    • pp.712-729
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    • 2002
  • In this study, we evaluated degree of importance of e-marketplace solution selection factors. Factor analysis was conducted to find out relationships among various variables which come from literature survey. The result shows that 16(sixteen) -selection variables regarding solution characteristics could be grouped into four areas 'flexibility', 'ease of use', 'security', and 'economy'. And 11(eleven) selection variables regarding to vendor characteristics could be grouped into three areas, 'vendor's support', vendor's general situation', and 'vendor's business accomplishment`. Through various analysis, we found important factors for 3 types of operational companies, buyer-biased, seller biased and neutral. 'Security for data item' was showed as the most important factor for all kind of B2B operational companies. For buyer-biased companies, additional supporting manpower, solution education, and educational cost are shown to be more important factors than others. Place of education, education hours and education level are important for 'Neutral' companies. And the factor 'market share of vendor' are important for 'seller biased' companies.

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A Study on the Outport for the conquest of Usanguk through the Location Analysis of Natural Environment in the Port of the East Coast (동해안 항포구의 자연환경 입지분석을 통한 우산국 정벌의 출항지 검토)

  • JANG, Dong-Ho;KIM, Jang-soo
    • Journal of The Geomorphological Association of Korea
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    • v.17 no.3
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    • pp.59-75
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    • 2010
  • In this study, location evaluation of the natural environment of ports in the Joseon Dynasty was carried out to investigate the outport of east coast for the conquest of Usanguk. As a result of study, there were 55 ports and naval stations in the Joseon Dynasty, including the Yeongokpo, Aninpo, Samcheokpo, Susanpo, and Wolsongpo. As a result of the restoration work in the sea level that was done in the sixth century, the sea level at that time was about 1m higher than that at present. In terms of the location type, three types were identified via natural-environment analysis. Location type I consists of a total of 21 ports suitable for defense due to the sand spit in all the sides and because it is located in the bay of small and medium rivers. Location type II is composed of 22 ports close to the open seas, and location type III consists of a total of 12 ports centering on the bay. A total of nine ports satisfied the location factor in the shortest distance analysis(targeting location type I), 15 ports in the slope analysis, 13 ports in the hinterland analysis, 13 ports in the visibility analysis, and 11 ports in the ocean current analysis. It was found in the final evaluation that the I level regions consist of two ports(Obunjin and Mangyangjin). Obunjin has a location characteristic that is advantageous for defense and that makes it suitable to serve as an anchorage harbor for a large-scale fleet as its water level is deep and as it has a wide embayment. In conclusion, Obunjin is considered the outport that has the highest possibility of serving as Isabu's departure port for the conquest of Usanguk.

Purchase Intention depending on Appraisal of Outward Visual Elements in Superhero Action Figures (슈퍼 히어로 피규어의 외형적 시각요소 평가에 따른 구매의도)

  • Kim, Jun-Su
    • Journal of Digital Contents Society
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    • v.18 no.3
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    • pp.543-550
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    • 2017
  • Superhero films have formed a new genre convention encompassing all the generations. Figures derived from image contents are solid figures produced by means of professional figuration skills. Possession of figures has a symbolic meaning as a medium connecting the imaginary world and real one. From this perspective, figures hold an important position as a character product derived due to market expansion of the content industry. In this context, the study, which analyzed how appraisal of outward visual elements in superhero action figures might affect consumer's purchase intention, aimed to identify their purchase patterns. For this, the study established colors, types of physical body, facial figures and motions as independent variables for appraisal of outward visual elements, and purchase intention as a dependent variable and then conducted a multiple regression analysis. As a result of the analysis, the study found that colors, types of physical body and facial figures had a positive influence on purchase intention, while motions had no significant influence.

A Study on Inventory and Grade Evaluation of the Visual Landscape Resource in Mt. Chiak National Park (치악산국립공원의 시각적 경관자원 인벤토리 구축 및 등급평가에 관한 연구)

  • Lee, Sook-Hyang
    • Journal of the Korean Institute of Landscape Architecture
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    • v.44 no.4
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    • pp.57-65
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    • 2016
  • This study was conducted a visual landscape resources inventory and grade assessment on natural resources and cultural resources of Chiaksan National Park. Landscapes of National Parks are categorized into four types: seascape, mountain landscape, village landscape, and temple historical landscape. Landscape lists were constructed for each district for a total of 120 lists through field research on 7 trails. The landscape list per trail has Guryong~Birobong(31%), Seungnam~Namdaebong(22%), Geumdae~Namdaebong(16%), Bugok~Hanenggu(165), Hwanggol~Ipseoksa(6%), Hyangrobong~Nandaebong(5%) and Godeunjae~Wontonggol(4%). Landscape Assessment items were divided into five characteristics of view, unique, use, history culture, natural reflected by item. Items were divided into three grades of landscape by 4, 3, 2, 1 for each item of the assessment criteria and Delphi survey. Mountain landscapes were assessed in I grade of 72 sites, II grade of 26 sites, III grade of 7 sites. Temple Historical landscapes were assessed in I grade of 4 sites, II grade of 7 sites, III grade of 4 sites. The study results can be used as a basis for mountain parks management. It is necessary to focus on managing the landscape of I grade site. The higher ratings of the Mountain landscapes are related to the view and natural score. Also, the grading of Temple Historical landscapes is related to the history cultural, natural and use score. In addition, the mountain landscape were identified as being included outside landscape resources, the place of landscape resources with outside ratings were higher and the view was related. Landscape management is needed for the conservation of Mountain landscape and Temple Historical landscape type rating as excellent areas on the basis of the results of the inventory and assessment. For future improvement the Guryong-Birobong trail is judged as a harmonious representative landscape of the Mountain and Temple Historical landscape and will require conservation as a focus management area. In the case of Mountain landscape improvements, maintenance such as pruning trees, wood observatory and interpretation sign for a landscape with minimal inhibitory landscaping is needed. When installing artificial facilities in the Temple Historical landscapes, the use of materials harmonizing with the surroundings landscape must be considered as well as the standards of facilities limitation.

The Effects of Maternity Apparel Style and Job Type on the likability and the occupational Competence of Pregnant Working Women (직장상황 임산부의 의복스타일과 직업유형이 호의도와 업무수행능력 평가에 미치는 영향)

  • 전호경;황선진
    • Journal of the Korean Society of Clothing and Textiles
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    • v.22 no.6
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    • pp.706-715
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    • 1998
  • The Purpose of this study was to investigate the effects of maternity apparel style and job type on the likability and the occupational competence of pregnant working women. This study was 3'S factorial design. Independent variables of this study were maternity apparel style(feminine style, neutral style, and masculine style) and job type(assitant manager of bank and salesperson). Dependent variables were the likability and the occupational competence of the stimuli. One hundred eighty college females participated in the study, in which half of the subject viewed the stimuli as a salesperson and the other half as an assistant manager of bank. The results showed that maternity apparel style influenced the perception of likability(F(2,174)=6.97, p<.001) and occupational competence(F(2,174): 16.25, p<.001) significantly. Also lob type influenced the occupational competence(F(1,174) : 3.94, p<.05) signifcantly. There was a significant interaction(F(2,174) : 2.53 p(.10) between maternity apparel style and job type. In future researches, diverse job distinction other than the classification of being professional or non-being professional can be arranged to study the influence of job type. Also it is recommended to explore the interaction between the appearance cues except clothing and job type.

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Consumer-brand Relationship Quality Formation of Potential Consumers for an Automotive Brand: Effectiveness of Native Advertising (자동차 브랜드 잠재소비자의 소비자-브랜드 관계 품질 형성에 대한 연구: 네이티브 광고의 효과를 중심으로)

  • Kim, Yu Seung;Choi, Hyung-Min
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.656-677
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    • 2017
  • This study aims to examine the effects of native advertising on consumer-brand relationship quality (BRQ) formation of the potential consumers in the context of an automotive brand. Specifically, the study verifies (1) whether the respondents cognize the content of native advertisement as an advertisement and (2) how the value dimensions of native advertising impact BRQ through brand attitude (BAT). To fulfill the purposes, the researchers categorized three types of advertisements (product, brand and non-commercial) and then showed three manipulated stimuli to potential consumers in the automotive market before measuring. The findings drawn from the 345 valid cases are as following. First, the rate of respondents' advertising recognition is low in the non-commercial advertisement, while it is high in ones of product and brand. Second, most of the respondents perceive less irritation toward the native ads, especially toward the non-commercial advertisement. Third, the entertainment and informativeness of native advertising positively influence BRQ, while the effect of irritation on BRQ is negative. Also, the effects of advertising value dimensions on BRQ are all mediated by BAT.