• Title/Summary/Keyword: 협업기술

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Multilateral Collaboration Logistics Technology and Case Study (다자간 협업 물류 기술 및 적용사례 분석)

  • Lee, K.W.;Jung, H.
    • Electronics and Telecommunications Trends
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    • v.21 no.2 s.98
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    • pp.107-119
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    • 2006
  • 전자 상거래의 증가에 따른 물적 흐름의 증가와 기업의 경쟁력 확보를 위한 물류비용 최소화는 이미 큰 이슈가 되었다. 또한 성공적인 비즈니스를 수행하기 위해 전통적인 기업프로세스에서 벗어나 기업간 경계를 뛰어 넘는 기업간의 물류업무에 대한 협업은 필수 요소가 되어가고 있다. 물류 처리의 효율성 향상과 기업간의 협업을 위해서는 개방형 정보 인프라를 통한 물적 흐름의 가시성과 즉시성이 확보되어야 하는데 이러한 것은 정보통신 기술을 이용한 다자간 협업 물류 기술로 해결할 수 있다. 하지만 전자상거래에 참여하는 상당수의 기업은 그 규모가 크지 않아 이러한 정보시스템을 구축하기가 쉽지만은 않은 상황이다. 본 기고에서는 다자간 협업 물류의 정의와 다자간협업 물류를 개발, 운영하고 있는 선진 물류사업자와 국내의 사례를 분석하여, 이후 관련 시스템 개발에 분석 및 비교 자료로 활용되고자 한다.

A Case Study on e-Collaboration of Federal Structure (Federal 형태의 e비즈니스 협업에 대한 사례연구)

  • Park, Jae-Chon;Yang, Je-Min
    • The Journal of Society for e-Business Studies
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    • v.10 no.4
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    • pp.35-52
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    • 2005
  • Collaboration among companies is being emphasized, as e-business is expanding its domain. Generally the collaboration it discussed on the basis of business and technology. In reality, however, collaboration is determined by competitive power of corporation. From this point of view, this study examines a type of collaboration which is effective when the parties concerned have equal footings.

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Interdisciplinary Collaboration in the Experiences of Science and Technology Researchers: Focusing on the Perceptions, Difficulties, and Overcoming Strategies (과학기술 연구자들의 경험을 통해 살펴본 학제간 협업 -인식, 어려움 그리고 극복전략을 중심으로-)

  • Jun-Ki Lee;Hyojeong Hwang;Su-Bok Baek;Sein Shin
    • Journal of The Korean Association For Science Education
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    • v.43 no.2
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    • pp.151-166
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    • 2023
  • This study identified the perceptions of science and technology researchers about interdisciplinary collaboration and the difficulties experienced in the collaboration process and the types of strategies they set up to overcome them. For this study, a questionnaire was developed with five-point Likert-scale questions that confirm attitudes toward interdisciplinary collaboration and qualitative questions that describe difficulties and strategies to overcome difficulties experienced in the collaboration experience. A total of 79 domestic science and technology researchers responded to the survey, and the collected data were analyzed quantitatively and qualitatively. As a result of the study, it was confirmed that the recognition of the efficacy of collaboration had an important influence on the intention of collaboration, but the level of the recognition of the efficacy of collaboration was relatively low. In addition, there were four types of difficulties in the interdisciplinary collaboration process, and seven types of strategies were identified to overcome these. Based on these findings, it was suggested that convergence education should reflect the pluralistic nature of modern science and the features of various collaborations that occur within it.

Community Computing Model and Development Tool for Community-based Ubiquitous System in Multi-agent Platform (다중 에이전트 환경에서의 커뮤니티 기반 유비쿼터스 시스템을 위한 모델과 개발 도구)

  • Jung, You-Na;Lee, Jung-Tae;Kim, Min-Koo
    • Journal of KIISE:Software and Applications
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    • v.33 no.12
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    • pp.1031-1051
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    • 2006
  • To develop a ubiquitous system, several researches have been tried to apply multi-agent models to design a system. Even though current multi-agent models provide many benefits with ubiquitous system developments, there are still some deficiencies in completely supporting the characteristics of ubiquitous systems such as dynamic formation and termination of mission-oriented organizations and interrelationship between organizations. In addition, existing agent-based models only concern aboutananalysis and design of a system, then place a burden of implementation on developers. Therefore, in this paper, we propose the high-level abstraction model of a multi-agent based ubiquitous system and the development process concerning implementation as well as design of systems. In addition, we implemented a development toolkit, called as CDTK(Community computing system Development Tool Kit), then developed a small community computing system using the CDTK.

A Study on the Process of Sequential Collaborative Projection Mapping - Focused on case of 'Media Conglomerate' - (순차협업형 프로젝션 맵핑 제작 과정에 관한 연구 - 'Media Conglomerate'의 사례를 중심으로 -)

  • Lee, Eun Ju;Lim, Yang Kyu;Park, Jin Wan
    • Korea Science and Art Forum
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    • v.26
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    • pp.289-299
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    • 2016
  • The range of art has been gradually expanded with the passage of time. Science and technology have also contributed to the arts in the name of media art, and artists and technicians have become collaborative. In this paper, we investigate the meaning of collaboration in art and analyze the case focusing on Projection Mapping which is a field of Media Art. In particular, this study propose the concept and production process of Sequential Collaborative Projection Mapping works, and see the work of making and exhibition as one experiment. Based on this, sequential collaborative procedures are defined in the case of work production, and the underlying technologies and procedures for collaboration are presented. The presented techniques and procedures can be applied to projection mapping exhibitions and festivals as a platform. In this process, we have reviewed the collaborative relationship between artists and technicians, and the issues with regard to giving and receiving the credit of works.

Visual Sharing: A View Sharing Technique for Multi-party Collaboration Environments (Visual Sharing: 다자간 원격 협업 환경에서의 View 공유 기술)

  • Kim, Nam-Gon;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.643-647
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    • 2008
  • ACE (Advanced Collaboration Environment) [1] aims to provide people to have remote collaboration as they are in the same Space. To provide tele-presence in remote collaboration, quality of audio and sharing of view which can show overall environment. Visual Sharing focuses on providing interactive view sharing among remote participants. A user can see remote collaboration space from any direction and can share his working screen view with others. In this paper, we summarize the development plan of Visual Sharing and relevant elementary techniques for developing Visual Sharing.

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지식 협업 스마트워크 서비스 플랫폼 기술

  • Bae, Hyeon-Ju;Geum, Chang-Seop;Sin, Yeong-Mi
    • Information and Communications Magazine
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    • v.29 no.12
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    • pp.18-24
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    • 2012
  • 스마트 폰을 비롯한 다양한 모바일 단말들이 사회 생활 전반에 널리 사용됨에 따라 소프트웨어 서비스 산업은 모바일 어플리케이션을 통한 새로운 기회를 맞이하고 있으며, 기업은 이러한 업무 환경 변화에 대비하기 위해 다양한 환경에서의 소통-협업을 지원하기 위한 프레임워크가 필요하게 되었다. 본 고에서는 네트워크에 산재되어 있는 여러 웹 서비스 기능들을 융합하여 다양한 어플리케이션을 생성-실행-관리할 수 있는 공통프레임워크 기반 서비스 플랫폼 기술을 소개하며, 이를 기반으로 지식 협업 스마트워크에 적용하기 위한 지식 협업 서비스 플랫폼의 구조, 기능, 어플리케이션 시나리오를 소개한다.

A Study on the cooperation activation among business: Focused on Leadership, Absorptive Capacity (기업 간 협업 활성화 방안에 대한 연구 : 리더십과 흡수역량을 중심으로)

  • Jeun, Hyang-Ok;Hyun, Byung-Hwang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.10
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    • pp.189-198
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    • 2016
  • In recent years, the global financial crisis has worsened the economic environment for small and medium-sized businesses. A great number of South Korean enterprises are having various managerial difficulties, such as insufficient funds, shortage of manpower and lack of market information. To overcome these difficulties, many experts have suggested plans to encourage cooperation among small businesses, and such cooperation has provided diverse services to complement the insufficient capabilities of the individual companies. In spite of the efforts made by government to incite cooperation, however, the businesses themselves have displayed a lack of willingness to such cooperation. Cooperation requires a series of complicated and interdependent processes and, thus, governmental support alone cannot guarantee the necessary willingness to cooperate among small businesses. This research empirically analyzed how cooperative and creative leaderships influence the willingness to cooperate among corporate members. We also empirically studied how relationships among corporate members vary in accordance with their absorptive capacity.

Role-based Cooperation Model for Composable Military Simulation Software (조립형 군사 모의 소프트웨어를 위한 역할 기반 협업 모델)

  • Kim, Hee-Soo;Lee, Seok-Won;Kim, Min-Koo;Pyun, Jai-Jeong
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06b
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    • pp.63-65
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    • 2012
  • 최근 군사 모의 소프트웨어는 사용자의 다양한 요구 변화에 빠르게 적응하기 위해 컴포넌트를 조합하여 구성하는 방법으로 개발되고 있다. 이와 같은 소프트웨어에서 부대의 과업을 달성하기 위해 사용자의 관여 없이 부대구성원(부대원 또는 예하부대)의 전술적 행위(협업)를 모의하는 기술은 대규모의 군사 모의를 가능하게 하는 중요한 기술 중 하나이다. 부대 구성원의 협업을 모델링하고 구현하는 기술은 사용자(모의 부대장)로 하여금 부대구성원의 세부적인 제어를 요구하지 않고 자신이 제어하는 부대에 할당된 임무 달성에 집중시키는 등의 이점을 제공한다. 본 연구를 통해 우리는 군 도메인에서 사용하고 있는 OneSAF와 FLAMES, VR-Forces 등의 컴포넌트 기반의 모의 소프트웨어를 분석하고, 이들 소프트웨어에서 협업 모델의 위치를 설명한다. 다음으로 역할 개념을 기반으로 부대구성원들의 협업 모델을 제안한다. 본 연구에서는 프로토타입의 개발을 통해 제안 모델의 적용 가능성을 검증한다.