• Title/Summary/Keyword: 협력적 학습

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Learning Effect Analysis for Flipped Learning based Computer Use Instruction (플립드 러닝 기반 컴퓨터 활용 수업의 학습 효과 분석)

  • Heo, Seo Jeong;Son, Dong Cheul;Kim, Chang Suk
    • Journal of the Korea Convergence Society
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    • v.8 no.1
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    • pp.155-162
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    • 2017
  • This paper suggests efficient learning improvement method of computer use instruction based on flipped learning. Traditional computer use classes were difficult to practice and collaborative with sufficient lectures. However, we used KOCW (Korea Open Courseware) as a footsteps in the class using the flipped learning method and learned in advance before entering the classroom. In the classroom, we conducted collaborative hands on class based on mutual discussion. After the instruction, we measured learning motivation and satisfaction by gender, grade, and major using the motivation test tool. The results showed that degree of attention awareness, perception of class relevance and perception of learning satisfaction were analyzed as 'very satisfied' and 'satisfied' more than 90%.

Analysis on Research Trends related Project-Based Learning using Flipped Learning (플립러닝형 프로젝트 기반 학습에 대한 연구 동향 분석)

  • Joung, Eun-Woo;Jung, Ungyeol;Lee, Young-Jun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.415-416
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    • 2018
  • 최근 기존의 지식 전달 위주의 수업에서 활동 위주의 학습자 중심 수업이 각광받게 되면서 플립러닝과 프로젝트 기반 학습이 주목받고 있다. 플립러닝은 교실 수업 전에 온라인학습으로 학습자가 획득해야하는 개념들을 학습하고 교실 수업에서는 토의와 토론, 협력적 문제해결을 강조한다. 프로젝트 기반 학습은 학습자가 학습 과제를 해결하기 위해 다양한 분야의 지식을 유기적으로 통합시키고 실제적 경험과 지식을 연결함으로써 학습내용에 대한 심층적인 이해와 고차원적인 사고를 하게 한다. 본 논문에서는 플립러닝과 프로젝트 기반 학습을 통합한 플립러닝형 프로젝트 기반 학습에 대한 연구 동향 분석을 통해 향후 연구를 위한 시사점을 도출하고자 하였다.

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A Case Study on the Effect of Online Cooperative Learning applied in Accounting Class (온라인 협력학습 회계수업 적용방안 및 효과에 관한 사례연구)

  • Song, Seungah
    • The Journal of the Korea Contents Association
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    • v.22 no.4
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    • pp.535-546
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    • 2022
  • This study tried to explore factors for improving academic achievement in online non-face-to-face education based on the survey results of a University's online cooperative learning Q&A. Due to the Corona situation, both professors and learners can easily feel psychological isolation due to the implementation of all non-face-to-face online classes. As one of the methods, it was intended to suggest the direction of future education to various teachers and learners by sharing class cases in which the online cooperative learning methodology was applied. Previous studies on non-face-to-face online learning, online cooperative learning, and learning promotion method were reviewed, and the online Q&A method was adopted as a specific learning promotion method to conduct research. In the Q&A process, learners were given an opportunity to check their learning content, share knowledge and communicate, and performance evaluation-related factors such as guaranteeing anonymity of the questioner and answerer, improvement points system, and absolute evaluation were asked. As a result of the survey analysis, it was found that they are the success factors of online cooperative learning. It is a small change that can be applied in practice in the future where online non-face-to-face learning is likely to continue, but by sharing meaningful cases of application of teaching methodologies, both professors and learners being motivated and actively involved in. It is expected that we will be able to suggest methods and directions for improving skills together by changing and supplementing the learning field.

Design and Implementation of Collaborative Knowledge Management System for Collaborative Learning (협력학습을 위한 협력지식관리시스템의 설계 및 구현)

  • Han, Hee-Seop;Kim, Hyeoncheol
    • The Journal of Korean Association of Computer Education
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    • v.10 no.2
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    • pp.115-123
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    • 2007
  • Collaborative knowledge is continuously producted and modified by group individuals during collaboration and it is also fostered in a radical trust environment like Wiki. The example is Wikipedia. However I found out a big problem as difficulties of exploring when the knowledge space is extended more and more widely. To solve this problem, collaborative knowledge management systems are implemented based on wiki. The one is navigation map that supports the efficient exploring and the another is knowledge map that supports a convergent thinking in a group. In this study, we examined the effectiveness of navigation map and knowledge map.

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LOD Platform Design of the Collaborative e-Learning System (협력학습을 지원하는 e-Learning 시스템의 주문형 강의 플랫폼 설계)

  • 진미향;최기원;박만곤
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.860-863
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    • 2003
  • 인터넷과 정보 통신 기술의 발달은 컴퓨터 응용 및 컴퓨팅 환경에 상당한 변화를 가져왔으며, 여러 분야에서 이들 기술이 응용되고 있다. 고도로 발전하고 있는 정보통신 기술이 교육분야에 적용 및 활용되어 기존의 교육 패러다임에 상당한 변화를 초래함으로써, 새로운 교육형태의 교육체계 구현을 통해 교육 현장에 커다란 기여를 하고 있다. 대표적인 것이 원격교육을 비롯한 e-learning, 가상교육시스템 등이 있다. 인터넷과 컴퓨터가 보편화된 현재, 많이 연구 제안되고 구현이 되어서, 실제로 온라인 상에서 실시간 혹은 비실시간으로 학습교육시스템들이 서비스되고 있다. 본 논문에서는 기존에 많이 제안된 e-Learning시스템에 협력학습의 개념을 도입하여 교수-학습자 뿐 아니라 학습자-학습자간에 상호작용을 극대화하고, 한발 더 나아가 웹을 통하여 교수의 강의 내용을 학습자가 언제, 어디서든지 멀티미디어 데이터를 제공받아서 학습 및 평가 받을 수 있는 LOD(Lecture on Demand :주문형 강의)을 도입하여 협력학습을 지원하는 e-Learning 시스템의 LOD 플랫폼의 설계를 제안한다.

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Effect of Meta-cognition Teaching and Learning Program for Self-Leadership, Collaborative Preference, and Problem Solving Ability of Nursing Students (메타인지 교수학습프로그램이 간호대학생의 셀프리더십, 협력적 성향 및 문제해결능력에 미치는 효과)

  • Seo, Young-sook;Jeong, Chu-young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.383-392
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    • 2018
  • This study was conducted to examine the effects of a meta-cognition teaching and learning program on nursing students' self-leadership, collaborative preference and problem solving ability. The study was designed using a nonequivalent control group pretest-posttest design. Data were collected between March 5 and June 30, 2018 from 74 2-year nursing students in D College of D City who were assigned to an experimental group (n=36) or a control group (n=38). The meta-cognition teaching and learning program consisted of 10 sessions of combined individual and small group learning. Data were analyzed using descriptive analysis, as well as a t-test, ${\chi}^2$-test, and paired t-test with the SPSS/WIN 21.0 program. After receiving the meta-cognition teaching and learning program, significant differences were observed in self-leadership (t=4.79, p<0.001), collaborative preference (t=5.07, p<0.001), and problem-solving ability (t=6.48, p<0.001) of the experimental group. The results of this study indicate that the meta-cognition teaching and learning program was effective at increasing self-leadership, collaborative preference and problem-solving ability in nursing students. It is expected that the results of this study will be used as basic data to improve self-leadership, collaborative preference and problem-solving ability of nursing students.

Development of The Design Principles for Engineering Mathematics Teaching Model for Improving Students' Collaborative Problem Solving Abilities In College (협력적 문제해결능력 신장을 위한 공학수학 수업모형의 설계원리 개발)

  • Chung, Ae-Kyung;Yi, Sang-Hoi;Hong, Yu-Na;Kim, Neung-Yeun
    • 전자공학회논문지 IE
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    • v.48 no.1
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    • pp.36-44
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    • 2011
  • The purpose of this study was to develop the basic design principles for the engineering mathematics teaching model that supported college students to become collaborative problem solvers. For this purpose, the following four design principles were drawn from the steps of systems approach, especially with consideration of needs of engineering students, professors, curriculum and relevant research on mathematical education. As a result, the four design principles for the engineeering mathematics teaching model were drawn as follows: (1) Improve students' basic mathematical learning abilities through repetition and elaborative practice of the basic mathematical concepts and principles, (2) Develop students' problem solving abilities through collaborative projects or learning activities with peers, (3) Facilitate students' reflection and provide teacher's monitoring and prompt feedback during their learning process, and (4) Build up online learning environments that enable students to become self-regulated learners.

Effectiveness of Adaptive Navigation System for Group Activity at the Wiki-based Collaborative Learning (Wiki 기반 협력학습에서 적응적 내비게이션 시스템이 그룹 활동에 미치는 효과)

  • Han, Hee-Seop;Kim, Hyeoncheol
    • The Journal of Korean Association of Computer Education
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    • v.9 no.1
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    • pp.41-48
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    • 2006
  • The latest several studies show that Wiki is a very efficient tools for collaborative learning in the distributed environments. Even though Wiki supports efficient knowledge sharing between group members, there are still some problems to be solved for collaborative learning. Since the structure of group contents becomes more complex and the links between pages are dynamically changed, each member of group has difficulties to perceive the changed contents and links on group pages. We designed the adaptive navigation system to guide individual browsing paths of each member through the calculating of friendship and the state of pages. At first we developed the relation model between member and each pages by the historical log that stored the change of pages and the activity of members, and then we implemented the adaptive navigation system using the model. Experimental results show that this adaptive system is very effective to share the group knowledge and to promote collaborative learning activities.

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Analysis of Effects of Learning Motivation on the Interaction in Online Cooperation Learning (온라인 협력학습에서 학습동기가 상호작용에 미치는 영향 분석)

  • Lee, Eun-Chul
    • The Journal of the Korea Contents Association
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    • v.17 no.7
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    • pp.416-424
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    • 2017
  • The purpose of this study is to analyze the effects of learning motivation on interaction in online collaborative learning. The study subjects are 79 university students who take courses in teaching. Learning motivations measured the intrinsic goal orientation, extrinsic goal orientation, tasks value, control of learning beliefs, test anxiety, self-efficacy, goal orientation by MSLQ. Next, the level of interaction was measured by online collaborative tasks. The group for online cooperation tasks consisted of four to five people and random assignment. The level of interaction was used frequency and score that quantitative Value assess. The collected data were analysed using multiple regression analysis(stepwise). As a result, self-efficacy and extrinsic goal orientation, tasks value, mastery goal orientation were positive effect on frequency and score. next, test anxiety and performance avoid goal orientation were negative effect on frequency and score.

Critical Review on Discourses of Learning in Global Education Agendas (글로벌 교육의제에 반영된 학습 담론에 대한 비판적 고찰 : 교육의제에'학습'은 어디에 있는가?)

  • Kim, Jin-Hee;Cho, Won-Gyeum
    • Korean Journal of Comparative Education
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    • v.27 no.3
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    • pp.101-127
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    • 2017
  • The purpose of this study is to analyze how the debates on learning and learning outcomes in global education agendas have changed and to understand the discourses and issues about learning under the agendas, and finally based on the understanding, to know what is the implication we should take in international education development cooperation in Korea. To do this, this study critically analyzed 1) what is the main features and directions, and 2) the method and limitation in handling learning concept on three major global education forums which are Jomtien global education forum in 1990, Dakar in 2000, and Incheon in 2015. Major finding shows that there are little learning concept discussed in Jomtien and Dakar forums and in SDGs education agenda, learning is vaguely defined and discussed and there are problems of too much focus on learning outcomes itself and absence of study on proper assessment system. Major lessons and implications for international education development cooperation could be stated that postcolonial perspectives and learner centered approaches is required in developing countries's education ecology. And continuous support for sustainable development for learners' capacity should be underlined. We needs to focus on developing software not hardware from the first of educational ODA. Finally, it is needed to embed within pedagogical approaches.