• Title/Summary/Keyword: 협동작업

Search Result 246, Processing Time 0.023 seconds

나의 포장관

  • 김수호
    • Corrugated packaging logistics
    • /
    • v.2 no.8
    • /
    • pp.140-141
    • /
    • 1995
  • 가장 한국적인것이 가장 세계적인 것이다. 한국 고유의 상품이미지를 심어주고 상품의 고급화를 위한 포장전략으로 무국경 무한경쟁시대에 대처해야하며, 제조원가의 합리화, 기업의 상호협력, 원지규격의 단순화, 작업환경의 개선과 ''품질보증이 없는 제품은 사지도 말고 팔지도 말자''라는 구호아래 최고 경영자와 종업원은 포장산업 환경변화에 적극대처 신체제를 구축할수 있는 새로운접근이 절실하다고 본다.

  • PDF

Development of Collaborative Robot Control Training Medium to Improve Worker Safety and Work Convenience Using Image Processing and Machine Learning-Based Hand Signal Recognition (작업자의 안전과 작업 편리성 향상을 위한 영상처리 및 기계학습 기반 수신호 인식 협동로봇 제어 교육 매체 개발)

  • Jin-heork Jung;Hun Jeong;Gyeong-geun Park;Gi-ju Lee;Hee-seok Park;Chae-hun An
    • Journal of Practical Engineering Education
    • /
    • v.14 no.3
    • /
    • pp.543-553
    • /
    • 2022
  • A collaborative robot(Cobot) is one of the production systems presented in the 4th industrial revolution and are systems that can maximize efficiency by combining the exquisite hand skills of workers and the ability of simple repetitive tasks of robots. Also, research on the development of an efficient interface method between the worker and the robot is continuously progressing along with the solution to the safety problem arising from the sharing of the workspace. In this study, a method for controlling the robot by recognizing the worker's hand signal was presented to enhance the convenience and concentration of the worker, and the safety of the worker was secured by introducing the concept of a safety zone. Various technologies such as robot control, PLC, image processing, machine learning, and ROS were used to implement this. In addition, the roles and interface methods of the proposed technologies were defined and presented for using educational media. Students can build and adjust the educational media system by linking the introduced various technologies. Therefore, there is an excellent advantage in recognizing the necessity of the technology required in the field and inducing in-depth learning about it. In addition, presenting a problem and then seeking a way to solve it on their own can lead to self-directed learning. Through this, students can learn key technologies of the 4th industrial revolution and improve their ability to solve various problems.

A Study on the Computer Graphics Education in Network Environment (네트워크를 활용한 컴퓨터그래픽스교육에 관한 연구)

  • 김소영;임창영
    • Archives of design research
    • /
    • v.11 no.3
    • /
    • pp.79-88
    • /
    • 1998
  • This research was carried out with emphasis on merits of computers as an education medum. Network technologies make collaboration as easy as they work in the same space. It is generally considered that education should be done with adequate contents and effective methods. But, the methods used in computer graphics education are not different from others, and this fact makes a low efficiency. To improve the education environments, design education program is developed. This is designed on the basis of LAN, and partially on the web. The library where design materials for study are stored and the gallery where design works done by students are exhibited are modules that utilize web technologies. Communication between students will become easy by using whiteboard and feedback from various kinds of user will be done by uploading design works on the web. But the program can be used only in the computer oriented subjects now, so further study should be carried out to broaden the scope of design education.

  • PDF

Pair Programming in Programming Lab: The Effects, Limits, and Guidelines Based on the Student Receptivity (프로그래밍 실습수업에서의 짝 프로그래밍: 학생들의 수용성(受容性)을 중심으로 본 효과와 한계, 운영 방안)

  • Jeong, Choong-Kyo
    • Journal of Digital Contents Society
    • /
    • v.19 no.9
    • /
    • pp.1663-1669
    • /
    • 2018
  • Pair programming is a software development technique in which two programmers work together at one computer. One writes code while the other reviews the code, and they switch roles frequently. Pair-programming practice in school programming lab is expected to improve the learning performance, provide collaboration experience, and promote interactions between students. This work finds out how students accept pair-programming, what make students reluctant to join pair-programming by repeated questionnaire surveys in a college programming lab class. Based on these findings aome guidelines for school pair-programming are provided. First, students should be allowed to choose to do pair-programming or not. Second, various obstacles that make students hesitate to switch roles should be removed. Third, the pair matching should be made with great care.

A Study on Posture Control Algorithm of Performing Consecutive Task for Mobile Manipulator (이동매니퓰레이터의 연속작업 수행을 위한 자세 제어 알고리즘에 관한 연구)

  • Kim, Jong-Iek;Rhyu, Kyeong-Taek;Kang, Jin-Gu
    • Journal of the Korea Society of Computer and Information
    • /
    • v.13 no.3
    • /
    • pp.153-160
    • /
    • 2008
  • One of the most important features of the Mobile Manipulator is redundant freedom. Using it's redundant freedom, a Mobile Manipulator can move in various modes, and perform dexterous motions. In this paper, to improve robot job performance, two robots -mobile robot, task robot- are joined together to perform a job, we studied the optimal position and posture of a Mobile Manipulator to achieve a minimum of movement of each robot joint. Kinematics of mobile robot and task robot is solved. Using the mobility of a Mobile robot, the weight vector of robots is determined. Using the Gradient method, global motion trajectory is minimized, so the job which the Mobile Manipulator performs is optimized. The proposed algorithm is verified with PURL-II which is Mobile Manipulator combined Mobile robot and task robot, and the results are discussed.

  • PDF

Design Consideration for Stability of a Nuke Underground Cavern in Rock Engineering (암반공학 측면에서 본 핵폐기물 지하처분장 설계변수 기초연구)

  • 김달선
    • Proceedings of the Earthquake Engineering Society of Korea Conference
    • /
    • 1998.10a
    • /
    • pp.377-380
    • /
    • 1998
  • 방사능 핵폐기물 처분장 부지선정을 위해서는 암반의 특성화 작업이 선행되어야 한다. 특성화 작업이 선행되어야 한다. 특성화 작업은 암반은 열적, 역학적 및 수리적 거동 특성을 분석할 수 있는 수치모델을 개발하여, 국내 환경에 적합한 설계안을 조기에 설립할 수 있는 Program을 포함해야 한다. 이러한 목적을 달성하기 위한 초기단계로서, 현대엔지니어링 주식회사는 이 분야에 40년 이상의 경험과 기술을 축적하고 있는 세계적인 핵관련 연구소인 미국 샌디아 국립연구소 (Sandia National Laboratories)와 공동연구 등을 통해 서로간의 기술간의 기술을 공유하자는 "상호 기술협정(MOU)"을 '98년 5월 21일 맺었다. 본 연구는 이러한 취지하에 진행하고 있는 전체 Program의 일부로서 기본계획을 발포하여 향후 기술개발에 참여할 수 있는 산학연 협동체 구성 및 역할 분담을 통한 기초연구를 수행하고, 2000년 초반기에 한국에서 대구될 수 있는 처분장 처리문제를 미리 수행하려는데 일차적인 목적이 있다.적인 목적이 있다.

  • PDF

An Error Detection running on White Board for Multimedia Collaboration Works of Home Network Environment (홈 네트워크 환경의 멀티미디어 공동 작업을 위한 화이트보드에서의 오류 감지)

  • Ko, Eung Nam
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.1 no.3
    • /
    • pp.49-52
    • /
    • 2008
  • This paper explains a system that is suitable for detecting software error for multimedia distance education based on home network environment. This system consists of an ED, and ES. ED is an agent that detects an error by hooking techniques for multimedia distance education based on home network environment. ES is an agent that is an error sharing system for multimedia distance education based on home network environment. From the perspective of multimedia collaborative environment, an error application becomes another interactive presentation error is shared with participants engaged in a cooperative work.

  • PDF

A Study on the Collaboration of User Interface Design for Software Developments (소프트웨어개발을 위한 사용자 인터페이스 디자인 협동작업에 관한 연구)

  • 김소영
    • Archives of design research
    • /
    • v.12 no.1
    • /
    • pp.15-24
    • /
    • 1999
  • The deVelopment of technologies changes the thinking of people and the ways of IMngs. The software developers as well as users are now aware of the importance of graphic user interface design, and the usage of graphic elements is getting rrore and more easier due to the technological improvements based on the windows system(Microsoft). For these reasons, people who engaged in software developments do much more efforts to get user-oentered design solutions, in other words, the usability improvements. And the interdisciplinary projects teams which consist of experts of various fields are increasing in number. But, the lack of understanding on software developments and the proceeding of design work without the consideration of entire process of a project make interface design work difficult. For exampIe, some engineers often think designers as persons who decorate their products in the final stage. In this thesis, through the investigation of user interface design and software development process, the frarnework of effective team projects is proposed. The main purposes of this thesis are to define the work area and position of designers and to propose the interface design process for the cooperative software development projects within the interdiociplinary teams.

  • PDF

Attitude Learning of Swarm Robot System using Bluetooth Communication Network (블루투스 통신 네트워크를 이용한 군집합로봇의 행동학습)

  • Jin, Hyun-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.9 no.3
    • /
    • pp.137-143
    • /
    • 2009
  • Through the development of techniques, robots are becomes smaller, and many of robots needed for application are greater and greater. Method of coordinating large number of autonomous robots through local interactions has becoming an important research issue in robot community. Swarm Robot System is a system that independent autonomous robots in the restricted environment infer their status from preassigned conditions and operate their jobs through the coorperation with each other. Within the SRS,a robot contains sensor part to percept the situation around them, communication part to exchange information, and actuator part to do a work. Specially, in order to cooperate with other robots, communicating with other robot is one of the essential elements. In such as Bluetooth has many adventages such as low power consumption, small size module package, and various standard procotols, it is rated as one of the efficent communcating system for autonomous robot is developed in this paper. and How to construct and what kind of procedure to develop the communicatry system for group behavior of the SRS under intelligent space is discussed in this paper.

  • PDF

Development a scheduling model for AGV dispatching of automated container terminals (자동화 컨테이너 터미널의 AGV 배차 스케줄링 모형 개발)

  • Jae-Yeong Shin;Ji-Yong Kwon;Su-Bin Lee
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
    • /
    • 2023.05a
    • /
    • pp.59-60
    • /
    • 2023
  • The automation of container terminals is an important factor that determines port competitiveness, and global advanced ports tend to strengthen their competitiveness through container terminal automation. The operational efficiency of the AGV, which is an essential transport equipment of the automated terminal, can improve the productivity of the automated terminal. The operation of AGVs in automated container terminals differs from that of conventional container terminals, as it is based on an automated system in which AGVs travel along designated paths and operate according to assigned tasks, requiring consideration of factors such as workload, congestion, and collisions. To prevent such problems and improve the efficiency of AGV operations, a more sophisticated model is necessary. Thus, this paper proposes an AGV scheduling model that takes into account the AGV travel path and task assignment within the terminal The model prevent the problem of deadlock and. various cases are generated by changing AGV algebra and number of tasks to create AGV driving situations and evaluate the proposed algorithm through algorithm and optimization analysis.

  • PDF