• Title/Summary/Keyword: 협동설계

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A Study on the Improvement of Capstone Design Learning Achievement through the Design and Fabrication of Pneumatic Control Circuit (공압제어회로 설계 및 제작을 통한 캡스톤 디자인 학습 성취도 향상 연구)

  • Lee, Jongkil
    • Journal of Practical Engineering Education
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    • v.12 no.1
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    • pp.1-10
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    • 2020
  • The pneumatic control circuit is an important basic element that constitutes factory automation in the era of the 4th Industrial Revolution, and the ability to design and fabricate pneumatic control circuit at the university level is one of the most important educational courses. In this study, it introduced collaborative learning by group, and capstone design technique applied to the subject of design and fabricate of pneumatic control circuit. In addition, it intends to contribute to the innovation of practical engineering education by examining the learning achievement of students. It was investigated analytical skill differences by applying cooperative learning to the experimental group and by applying traditional lecture methods to the comparison group. The experimental group that conducted cooperative learning showed higher academic ability than the comparison group that conducted only traditional lectures, and the t-test results of the significant level p<0.05 also confirmed that there were significant differences between the two groups. It was also responded 13 survey questions in four experimental groups and analyzed the results, showing a high satisfaction level of 4.731 on average. Through this study the design and fabrication of the pneumatic control circuit is more effective in improving students' learning achievement when applying the capstone design technique than when operating as a normal subject and expected to use as a basic material for the development of the curriculum of Capstone design in the future.

Design of Web-based Cooperative e-Learning System Using TGT Model (TGT 모형을 활용한 웹 기반의 협동 e-Learning 시스템 설계)

  • Ka, Min-Kyoung;Kim, Bong-Hyun;Kim, Seung-Youn
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.776-779
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    • 2006
  • Today, It has developed actively e-learning according to web without time and place which increase of PC user with super-highway information network and various up-to-date information rapid growth. It has to provide the chance to student which will be able to practice and to think free and originative under liberal learning environment that learner can compose knowledge through various thinking by themselves. From the present paper, I would design e-learning system using TGT model of cooperative e-learning system that more effective studying through advantage of e-learning studying. I look forward to helping improvement of student's real ability as embody competitive games method by TGT model's basic theory of web-based.

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Design and Development of Network Based Competition Learning Model (네트워크 기반의 다자간 상호 경쟁적 학습모형의 설계 및 플랫폼 구현)

  • Heo, Kyun
    • The KIPS Transactions:PartA
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    • v.10A no.6
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    • pp.709-714
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    • 2003
  • It is important that the interaction between learners and contents in Educational Contents. But, there is just simple interaction in traditional WBI or CAI. As it is necessary to study for interaction with learners. There is applied more multimedia elements for the fun of learners. But, it is also necessary to study for Network Educational Game Contents which can give virtual environment to learn easily and funny. In this study, Competition Learning Model is designed for network learning environment. We can look at the new view point of Educational Contents by implementation of Network Educational Game Contents and Competition Learning Model.

A Study on Development of Virtual MCR Collaboration Training System (가상 MCR 협동 훈련 시스템(Virtual MCR Collaboration training System)에 관한 연구)

  • Yoo Hyeon Ju;Lee Yong-Gwan;Lee Myeong-Su;Hong Jin-Hyeok;Choe Jin-Ho
    • Proceedings of the KIPE Conference
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    • 2001.07a
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    • pp.124-127
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    • 2001
  • 가상현실 기술을 이용한 컴퓨터 지원 교육훈련 시스템 (VR-CATS: Virtual Reality based Computer Assisted Training System) 개발에 대한 연구를 전력연구원에서는 계속 수행해 왔다. 본 논문에서는 New VR-CATS (울진 3호기 참조)중 가상현실에서의 공동 협동 훈련 시스템(Virtual Reality Collaboration Training System)의 설계에 관하여 서술한다. 공동작업은 발전소 MCR(Main Control Room)을 3D 데이터 모델링 후 가상현실화하고 MCR 내부를 Navigation 할 수 있도록 가상패널(Virtual Panel)을 개발 및 에에 대한 엔지니어링 데이터베이스환경을 작성하여 추후 정확하고 신속한 계기 정보를 얻을 수 있도록 하며 훈련생들이 시뮬레이터실로 가지 않고 MCR에서 발전소를 운전하는 것과 같은 효과를 강의실에서 얻을 수 있다. 또한 설계기준사고 중의 하나인 LOCA 사고 복구 훈련 시나리오를 통하여 실제와 동일한 복구 훈련을 하므로서 효율적이며 현장감있는 교육훈련 수행을 가능케 한다.

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Policy-based Query Translator Design and Implementation for the Privacy Protection in Database (데이터베이스에서 개인정보보호를 위한 정책기반 쿼리 변환기 설계 및 구현)

  • Kim, Mi-Yeong;Lee, Young-Lok;Lee, Hyung-Hyo;Noh, Bong-Nam
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.1112-1115
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    • 2008
  • 인터넷으로 대표되는 정보통신망 및 컴퓨터를 이용한 개인 정보 수집과 활용이 일반화됨에 따라 수집된 개인정보의 불법적인 접근 유출 사례가 증가하고 있다. 현재의 개인정보 이용 환경은 데이터 접근 시 사용자의 질의 내용과 그에 대한 결과가 그대로 노출되어 사용자의 프라이버시를 침해하는 문제를 안고 있다. 본 논문에서는 데이터베이스에서 개인정보보호를 위해 접근제어 정책 기반 쿼리 처리시스템인 보안 게이트웨이를 설계하고 구현한다. 이 시스템은 클라이언트가 TDS 프로토콜을 이용하여 DBMS에 접근해 정보를 요청할 때 보안 정책을 반영함으로써 단순한 차단은 물론 변환된 쿼리 응답을 한다. 본 시스템은 불법적인 접근에 대한 제어는 물론이고, 정당한 인증자의 실수나 고의적인 개인정보 유출로 인한 경제적, 사회적 손실을 방지할 수 있다. 또한 주민등록번호 등 보안 대상 정보를 제외한 기타 정보에 대한 접근을 허용함으로써 데이터베이스 가용성을 보장한다.

The Effects of Cooperative Learning to Study the Unit 'Metabolism' in High School: Application of STAD Model (고등학교 생물 '물질대사' 단원에서 협동학습의 효과: STAD 모형의 적용)

  • Chung, Young-Lan;Lee, Hye-Won
    • Journal of The Korean Association For Science Education
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    • v.23 no.1
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    • pp.35-46
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    • 2003
  • Problem solving ability, having been thought as one of the most important goals of science education is also a primary task for the current education. Indeed, the students' problem solving ability has shown almost no actual progress, despite our long accumulated science education. Under this circumstances, cooperative learning, a way to grow students' positive inter-dependence and problem solving ability in the basis of their active participation and discussion, was proposed as an effective teaching method. But, results have not consistently shown the advantage of cooperative learning over traditional learning for promoting academic achievement in science. Studies have consistently shown greater effectiveness on affective aspects. But, relatively few have focused on biology in Korea. The purpose of this study was to examine the effects of cooperative learning on the achievement and attitude of high school biology students. The pretest-posttest control group design was applied. The sample consisted of 50 11th-grade female students in experimental group(cooperative learning Student Team Achievement Division model) and 50 students in control group(traditional learning). Students in both groups recieved identical content instruction on the unit 'II. Methabolism'. These groups were treated for 13 hours during 5 weeks. Achievement data were collected using a 24-item multiple-choice test(content validity= .85). Science attitude was measured by an instrument which adapted by Kim In Hee(1994). The instrument(Cronbach $\alpha$=.89) included 40 items in four subscales: attitude toward science, social meaning of science, attitude toward science class, and scientific attitude. An analysis of covariance (ANCOVA) was used as the data analysis procedure. For the achievement data, no significant difference exists between the cooperative and traditional groups (p> .05). But, cooperative learning was effective in low-ability students(p < .05). For the science learning attitude data, cooperative learning was more effective than the traditional one(p< .05). Students in the cooperative group acheived better than those in traditional one especially in the subscale of attitude toward science class. There was no meaningful difference of the two methods in both high and average ability students, while cooperative learning was more effective than the traditional one in low ability students(p<.05).

K-Nearest Neighbor Course Recommender System using Collaborative Filtering (협동적 필터링을 이용한 K-최근접 이웃 수강 과목 추천 시스템)

  • Sohn, Ki-Rack;Kim, So-Hyun
    • Journal of The Korean Association of Information Education
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    • v.11 no.3
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    • pp.281-288
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    • 2007
  • Collaborative filtering is a method to predict preference items of a user based on the evaluations of items provided by others with similar preferences. Collaborative filtering helps general people make smart decisions in today's information society where information can be easily accumulated and analyzed. We designed, implemented, and evaluated a course recommendation system experimentally. This system can help university students choose courses they prefer to. Firstly, the system needs to collect the course preferences from students and store in a database. Users showing similar preference patterns are considered into similar groups. We use Pearson correlation as a similarity measure. We select K-nearest students to predict the unknown preferences of the student and provide a ranked list of courses based on the course preferences of K-nearest students. We evaluated the accuracy of the recommendation by computing the mean absolute errors of predictions using a survey on the course preferences of students.

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Fuzzing Method for Web-Assembly Module Safety Validation (웹 어셈블리 모듈 안전성 검증을 위한 퍼징 방법)

  • Park, Sunghyun;Kang, Sangyong;Kim, Yeonsu;Noh, Bongnam
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.29 no.2
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    • pp.275-285
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    • 2019
  • Web-assemblies are a new binary standard designed to improve the performance of Web browser JavaScript. Web-assemblies are becoming a new web standard that can run at near native speed with efficient execution, concise representation, and code written in multiple languages. However, current Web-assembly vulnerability verification is limited to the Web assembly interpreter language, and vulnerability verification of Web-assembly binary itself is insufficient. Therefore, it is necessary to verify the safety of the web assembly itself. In this paper, we analyze how to operate the web assembly and verify the safety of the current web-assembly. In addition, we examine vulnerability of existing web -assembly and analyze limitations according to existing safety verification method. Finally, we introduce web-assembly API based fuzzing method to overcome limitation of web-assembly safety verification method. This verifies the effectiveness of the proposed Fuzzing by detecting crashes that could not be detected by existing safety verification tools.

Cost-Effective Neuro-Modulation Device for Medical Imaging (의료영상 촬영을 위한 비용-효율적인 신경조절 장비)

  • Seoung-Min Hwang;YeongBeen Choi;Gyunhen Lee;Young-Jin Jung
    • Journal of the Korean Society of Radiology
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    • v.17 no.7
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    • pp.1165-1170
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    • 2023
  • In this study, we aimed to develop a cost-effective neuro-modulation device for use in neuroscientific and clinical medical imaging applications. To achieve this, we designed and fabricated a brain neuro-modulation device with a material cost of less than $500, and subsequently evaluated its performance. The measured performance was found to be comparable to existing medical devices (TENS), with the developed device being compact in size, measuring less than 3 cm by 3 cm. The outcomes of this study are expected to be applicable in accelerating research and development in related fields, as well as in the rapid commercialization of neuro-modulation technology. Furthermore, it is anticipated that this work will contribute to advancements in functional radiological medical imaging technology and enhance accessibility to brain science and brain stimulation technology.

A Design of the Active Web Server Supporting Synchronous Collaboration in the Web-Based Group Collaboration Systems (웹 기반 그룹 협동 시스템에서 동기화된 협동을 지원하기 위한 능동형 웹 서버 설계)

  • 허순영;배경일
    • Proceedings of the Korea Database Society Conference
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    • 1999.06a
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    • pp.95-102
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    • 1999
  • The web-based group collaborative systems are emerging as enterprise-wide information systems. Since data in group collaborative systems are apt to be shared among multiple concurrent users and modified simutaneously by them, the web-based group collaborative systems must support synchronous collaboration in order to provide users with synchronized and consistent views of shared data. This Paper proposes an active web server which can facilitate synchronous collaboration in web-based group collaborative systems. To accomplish such a goal, the active web server manages dependency relationships between shared data and web browsers referencing them and actively propagates changing details of the shared data to all web browsers referencing them. And, this paper examines usefullness and effectiveness of the active web server to apply it to the ball-bearing design example of concurrent engineering design systems. The prototype system of the active web server is developed on a commercial Object-oriented Database Management System (ODBMS) called OBJECTSTORE using the C++ programming language.

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