• Title/Summary/Keyword: 현실성조건

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A Study on the Collection Development Policy for Science and Technology (과학기술분야 정보자원개발정책에 관한 연구)

  • Chang, Durk-Hyun
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.18 no.2
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    • pp.107-124
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    • 2007
  • Collection development policies(CDP) are becoming increasingly important to libraries of all types and sizes. The paper addresses the elements to develop a collection development policy to guide the librarians for the science and technology information resources. Instead of focusing on how well a given item fits into or supports the collection, the policy gives general guidance on the selection of information resources. The general collection development guidelines for the information resources include relevance and potential use of the information, demand for the information, ease of use of the product, subject and magnitudes, stability of the coverage of the resource, longevity of the information and evaluation mechanism.

Studies on Korean Digital Fantasy Film -Genealogy, Case, and Social Meaning (한국 디지털 판타지 영화 연구 -계보, 표본, 그리고 사회적 의미)

  • Kim, Chung-Kang
    • Journal of Popular Narrative
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    • v.26 no.1
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    • pp.41-76
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    • 2020
  • Recently, the cinema industry faced a crisis on the rise of various media platforms such as Netflix, Amazon Prime, IPTV, and Kakao Page. The rate of film release in the theater has become ever shorter, and the secondary consumption of film through IPTV, tablet, PC, or mobile has seen a drastic increase. In the midst of this new media-geography, the most significant change in recent years would be the rise of the 'fantasy film' genre. This paper explores the conditions and characteristics of fantasy films in the way in which the genre has been constituted, and delves into particular aspects that its contents contain. This is an attempt to understand the sociology of the birth of a new genre. In this process, this paper will ask two frequently raised questions in regard to this genre. The first is to ask whether we can discern fantasy from reality, and the second is to examine whether the fantasy genre implicates certain social subversion. These two questions aim to discover how fantasy forms a relationship with reality and what this means. To do so, this paper will trace the genealogy of the fantasy film genre in Korea and analyze recent big hits such as the series as the model case of digital fantasy film. Through this exploration, this paper will be able to provide a new sociology of the fantasy film production and consumption in the 21st century Korea.

A Research about Digital Texture for Photo Realistic Computer Graphic (Photo Realistic Computer Graphic 제작에 따른 Digital Texture 구현)

  • Eum, Young-Sik;Kim, Ji-Hong;Kim, Cheeyong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.647-650
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    • 2009
  • In recent years, an understanding and concern about the Photo Realistic CG increased while the CG industry grew. The overall understanding of a system, an output and algorithm, and etc. are needed in order to implement the Photo Realistic CG. Moreover, for the realistic output on CG, the texture task that it is logical the various environment condition according to the physical environment and time, and etc.s has to show. For carrying out the Photo Realistic CG texture task, the extensity of a texture, the physical properties, a material, and an environment, the various access and the logical analysis are needed. Analyzed data reaches the direct affect to the final product for expressing. The realistic ancient history site, and the cultural inheritance and industrial product will be implemented with the ground of the research of the upper part in the imaginary realistic world.

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Decision-Making System of UAV for ISR Mission Level Autonomy (감시정찰 임무 자율화를 위한 무인기의 의사결정 시스템)

  • Uhm, Taewon;Lee, Jang-Woo;Kim, Gyeong-Tae;Yang, Seung-Gu;Kim, Joo-Young;Kim, Jae-Kyung;Kim, Seungkeun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.49 no.10
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    • pp.829-839
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    • 2021
  • Autonomous system for UAVs has a capability to decide an appropriate current action to achieve the goal based on the ultimate mission goal, context of mission, and the current state of the UAV. We propose a decision-making system that has an ability to operate ISR mission autonomously under the realistic limitation such as low altitude operation with high risk of terrain collision, a set of way points without change of visit sequence not allowed, and position uncertainties of the objects for the mission. The proposed decision-making system is loaded to a Hardware-In-the-loop Simulation environment, then tested and verified using three representative scenarios with a realistic mission environment. The flight trajectories of the UAV and selected actions via the proposed decision-making system are presented as the simulation results with discussion.

Geospatial Data Modeling for 3D Digital Mapping (3차원 수치지도 생성을 위한 지형공간 데이터 모델링)

  • Lee, Dong-Cheon;Bae, Kyoung-Ho;Ryu, Keun-Hong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.3
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    • pp.393-400
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    • 2009
  • Recently demand for the 3D modeling technology to reconstruct real world is getting increasing. However, existing geospatial data are mainly based on the 2D space. In addition, most of the geospatial data provide geometric information only. In consequence, there are limits in various applications to utilize information from those data and to reconstruct the real world in 3D space. Therefore, it is required to develop efficient 3D mapping methodology and data for- mat to establish geospatial database. Especially digital elevation model(DEM) is one of the essential geospatial data, however, DEM provides only spatially distributed 3D coordinates of the natural and artificial surfaces. Moreover, most of DEMs are generated without considering terrain properties such as surface roughness, terrain type, spatial resolution, feature and so on. This paper suggests adaptive and flexible geospatial data format that has possibility to include various information such as terrain characteristics, multiple resolutions, interpolation methods, break line information, model keypoints, and other physical property. The study area was categorized into mountainous area, gently rolling area, and flat area by taking the terrain characteristics into account with respect to terrain roughness. Different resolutions and interpolation methods were applied to each area. Finally, a 3D digital map derived from aerial photographs was integrated with the geospatial data and visualized.

A Comparative Analysis of Hindrance Factors to Labor Productivity in Each Construction Site Using the IPA (IPA를 이용한 건설 현장별 노동생산성 저해요인 비교)

  • Jeong, Jae-Ho;Lee, Suk-Won;Ahn, Byung-Ju;Jee, Nam-Yong;Kim, Jae-Ju
    • Korean Journal of Construction Engineering and Management
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    • v.15 no.6
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    • pp.71-82
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    • 2014
  • Korea's labor productivity in construction sites is dependent on experience and act in accordance with the human element of the construction workers. In order to increase the work productivity of the construction site that requires a strategic management to potentially hindrance factors of labor productivity. However, without considering the potential problems, management of labor productivity in prior studies is focused only on the immediate problems. The purpose of this study is to compare the site-specific analysis of labor productivity impediments using easy IPA to identify potential causes. As a result of the analysis was to identify the realistic problems of job insecurity and poor working conditions as well as economic problems. It is expected that it is possible to provide the basic data to strategy suggestions for long-term labor productivity improvement of the construction site.

Stability Analysis of Levee for Watershed according to Water Level Change (수위변화에 따른 하천 유역 제방의 안정성 평가)

  • Lee, Hoo Sang;Lee, Jea Joon;Heo, Jun Heang
    • Proceedings of the Korea Water Resources Association Conference
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    • 2017.05a
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    • pp.242-242
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    • 2017
  • 산업혁명 이후 인간사회의 산업화 및 도시화의 가속으로 지구온난화는 기후변화를 야기해 왔으며, 이로 인한 각종 부정적인 영향과 심각성은 날로 커져가고 있는 현실이다. IPCC(Intergoverment Panel on Climate Change)는 기후변화의 주범인 온실가스를 감축할 지라도 기후의 탄성 때문에 앞으로 수세기 이상 계속 진행될 것으로 전망하였으며, 기후변화 영향의 근원적 방지는 불가능하기 때문에 결국 수자원 관리 측면에서도 기후변화에 적응하기 위한 각종 적응전략 개발의 필요성을 강조하였다(IPCC, 2007). 최근 제방의 안정성에 대한 문제로 기후변화에 따른 홍수위 또는 담수 등의 조건으로 제외지의 고수위를 유지하게 되어 제체 내 침투가 일어날 수 있고, 수위급강하로 제방사면의 활동등이 일어날 수도 있으며 기초지반의 지지력이 부족하여 침하가 과다하게 발생하므로 제방의 소요높이를 유지할 수 없게 되어 월류로 인한 피해가 발생할 수 있다. 본 연구는 제방의 간극수압자료와 2차원 지하수침투 모형인 SEEP/W를 이용하여 안양천과 오산천의 침투거동을 분석하여 침투안정성을 평가하고자 하였다. 또한, 4대강 살리기 마스터 플랜(국토해양부, 2009)에 수록된 제방보강의 방법 중 누수에 대하여 제방고, 제방폭 및 제내지반고의 변화를 통한 지하수 침투거동을 모의, 분석하여 침투안정성을 평가하였다. 또한 기후변화에 따른 도시하천의 수문특성 변화분석 결과를 바탕으로 향후 발생할 수 있는 극치 수문사상의 값을 반영한 설계기준 강화 수방시설 계획 등의 연구에 활용하며, 여러 가지 수문학적 불확실성에 의하여 가변 가능한 도시하천 유역의 취약성 평가 및 위험도 분석을 통한 기후변화 대응과 수공구조물 설계 및 수방전략 수립에 활용하고자 한다.

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Stability Test of Stone Mattress Method by Real-scale Hydraulic Experiment (스톤매트리스 공법의 실규모 수리 안정성 실험)

  • Kim, Sung Jung;Kim, Myoung Hwan
    • Proceedings of the Korea Water Resources Association Conference
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    • 2021.06a
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    • pp.223-223
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    • 2021
  • 호안은 유수로부터 제방과 하안을 보호하는 구조물로 태풍 또는 집중호우로 인한 홍수로부터의 안정성이 확보되어야 한다. 적정한 호안공법 또는 제품의 선정을 위해서는 유속, 소류력 등이 반영된 수리 안정성 검토가 필요하나 현재 국내에는 이와 관련한 객관적인 평가나 시험 기준이 제시되어있지 않기 때문에 국내에서는 실제 수리실험을 통한 호안제품 및 공법의 수리학적 안정성을 제공하는 경우는 찾아보기 어려운 것이 현실이다. 본 연구는 호안공법 중 친환경적 재료를 사용하여 개발된 스톤매트리스 호안공법의 수리적 안정성을 검토하기 위해 수행되었다. 스톤매트리스 공법은 상부망과 하부망의 체결을 통해 돌을 군체로 일체화 시킴으로써 치수 안정성이 매우 뛰어나며, 충분한 식생공간을 확보한 공법으로 재료의 2차 변형 방지가 가능하며 안전한 군체 유지가 가능한 공법이다. 이러한 공법에 대한 안정성 검토를 위한 실규모 실험은 안동 하천연구센터에서 수행하였다. 실험에 사용된 수로는 8°의 경사를 갖는 급경사수로에서 수행되었다. 수로의 제원은 폭 3m, 길이 30m 의 직사각형 형태의 직선수로로 이루어져 있다. 시험체는 실규모로 제작되며 2m × 10m 의 제원을 갖는 별도의 트레이에 시공되어 실험시 크레인을 이용하여 실험수로에 안착시킨다. 수리 안정성 실험은 실험대상유량을 단계별로 나누어 점차적으로 증가시키며, 시험체의 이탈, 파괴 등의 큰 변화가 발생하였을 경우 실험을 종료한다. 수리량 측정은 유속측정, 수위관측 등으로 이루어지며, 재료의 변형은 3D스캐너를 이용하여 변위를 검토하였다. 총 3회에 걸친 실험결과 실험수로에서 발생가능한 최대유량인 4.34cms 조건에서 실험체 바닥에서의 소류력은 약 300N/m2 의 소류력이 발생하는 것으로 확인되었다. 또한 재료의 수직변위는 최대 1.8mm로 계측기 오차범위에 근접한 수치를 보이는 것으로 실험체의 이동이나 석재의 파손은 발생하지 않은 것으로 나타났다.

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On the field of domestic studies on Western Art History and Western Art Theory (국내 서양미술사, 서양미술이론 연구 장에 관한 연구)

  • Shim, Sang-Yong
    • The Journal of Art Theory & Practice
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    • no.2
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    • pp.75-120
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    • 2004
  • Studies on western art in Korea has been caught in a dilemma that they could deal with only those things which had been arranged according to their 'historical generalization' in their contexts because of the bounds of time and space. It is not trivial that such conditions affect art studies in Korea. Access to the original texts and to their contexts of production is so restricted that the studies on them are prone to he superficial. And it is not independent on the politics of Korean art scene. Such factors are on the background of Korean art's excessive 'assimilation or accordance' with western art. The domestic studies on western art history and art theory have failed to notice the differences in context and Korean art has simply mediated or reproduced the restricted information by those studies. Also the studies on western art in Korea have been made use of as a justifying method of one's own academic domains. In such situations we should lead the studies on western art history and western art theory to a more reflective direction and confirm that the studies should not have any privileges of the realities. And we should try to reform a scholarship which participates in our life and existence. The field of domestic studies on western art history and western art theory should free itself from the invention of objectivity or the neutrality of mechanical reading and turn its eyes to the realities of life where events happens. Constantly suggesting which way Korean art and world art should go has to be the field's new coordinates.

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A Study on a Quantified Structure Simulation Technique for Product Design Based on Augmented Reality (제품 디자인을 위한 증강현실 기반 정량구조 시뮬레이션 기법에 대한 연구)

  • Lee, Woo-Hun
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.85-94
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    • 2005
  • Most of product designers use 3D CAD system as a inevitable design tool nowadays and many new products are developed through a concurrent engineering process. However, it is very difficult for novice designers to get the sense of reality from modeling objects shown in the computer screens. Such a intangibility problem comes from the lack of haptic interactions and contextual information about the real space because designers tend to do 3D modeling works only in a virtual space of 3D CAD system. To address this problem, this research investigate the possibility of a interactive quantified structure simulation for product design using AR(augmented reality) which can register a 3D CAD modeling object on the real space. We built a quantified structure simulation system based on AR and conducted a series of experiments to measure how accurately human perceive and adjust the size of virtual objects under varied experimental conditions in the AR environment. The experiment participants adjusted a virtual cube to a reference real cube within 1.3% relative error(5.3% relative StDev). The results gave the strong evidence that the participants can perceive the size of a virtual object very accurately. Furthermore, we found that it is easier to perceive the size of a virtual object in the condition of presenting plenty of real reference objects than few reference objects, and using LCD panel than HMD. We tried to apply the simulation system to identify preference characteristics for the appearance design of a home-service robot as a case study which explores the potential application of the system. There were significant variances in participants' preferred characteristics about robot appearance and that was supposed to come from the lack of typicality of robot image. Then, several characteristic groups were segmented by duster analysis. On the other hand, it was interesting finding that participants have significantly different preference characteristics between robot with arm and armless robot and there was a very strong correlation between the height of robot and arm length as a human body.

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