• 제목/요약/키워드: 헤어컬러디자인

검색결과 5건 처리시간 0.017초

헤어 컬러디자인 기법 중 그라데이션 기법을 응용한 헤어 컬러디자인 작품연구:여성을 중심으로 (A Study on Hair Color Design Works using the Gradient Technique among Hair Color Design Techniques: Focusing on Women)

  • 이승주;박기원
    • 산업과 과학
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    • 제2권3호
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    • pp.29-36
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    • 2023
  • 본 연구의 목적은 헤어컬러디자인 기법 중 그라데이션 기법 분석을 통해 디자이너의 헤어컬러디자인 제작물을 일관되게 제작할 수 있는 헤어 컬러 작업 계획의 기초자료로 제시하고자한다. 연구 방법은 2022년부터 2023년 9월 15일까지 대중 매체에 나타난 여성의 사진 10개를 선정하여, Adobe Photoshop CS6의 Eyedropper Tool로 컬러 칩과 RGB 값을 추출하여 컬러 칩의 RGB 값을 Munsell Conversion(version 12.1.13a)의 HV/C 값으로 데이터화하였다. 추출된 데이터를 바탕으로 배색 스케일에 데이터를 표기하여 여자 대중 스타들의 그라데이션 헤어컬러를 분석하였다. 그 결과 I.R.I 배색 이미지 스케일에서 여성 대중 스타의 배색 스케일은 부드러움보다 딱딱함의 이미지가 두드러지게 나타났다. 또한 동적임 보다는 정적임에 집중되어 있음을 확인할 수 있었다. 헤어 컬러에 따른 배색 이미지로는 고상한, 점잖은, 우아한, 은은한 과 같은 형용사로 추출되었다. 이를 적용한 주제로 3점의 헤어스타일을 제작하였다.

헤어디자인요소의 변화에 따른 헤어스타일이미지 (Hair Style Image by Variations of Hair Design Elements)

  • 이효숙;박숙현
    • 한국의류학회지
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    • 제32권11호
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    • pp.1782-1791
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    • 2008
  • The purpose of this study was to find out the hair style image about variations of hair design elements. The method of this study was quasi-experimentation. The twelve color photographs of manikins with various hair style were used as the stimulus. As measuring instrument, a likert scale composed of 35 items of five point adjectives was used. The sample consisted of 157 males and 140 females residing in the Busan area. The range of the age is from 20 to 55. The survey was conducted from August to September in 2007. The data were analyzed by factor analysis, frequency, crosstabs one-way analysis of variance, Duncan's test and t-test used SPSS Packages. The results of this study were as follows: 1. As a result of factor analysis, 8 factors - romantic, natural, elegant, simple, classic, casual, modem and mannish were found out as constructing factors of hairstyle image. 2. As a result of hair style image analysis about variations of hair-length, The short hair style was perceived in modern, mannish, casual, sophisticate, medurm-length style in classic and elegant, long hair style was perceived to be high in romantic and natural. 3. As a result of hair style image analysis about variations of hair design elements, The length of hair style was the most influential element in hair design and secondly important one was the wave of hair style. The color of hair style didn't critical effect on image of hair style.

여성 헤어스타일에 대한 남성 지각자의 이미지 평가 및 선호도 연구 (The Male Perceiver's Image Evaluation and Preference of Women's Hairstyle)

  • 이명희
    • 한국의상디자인학회지
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    • 제9권2호
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    • pp.127-138
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    • 2007
  • The purpose of this study was to investigate the male perceiver's image evaluation on women's hairstyle and hair color, and to disclose the preference of the hairstyle and hair color. The experimental design was $2{\times}3{\times}3$ (hair $wave{\times}hair\;length{\times}hair$ color) factorial design by 3 independent variables. The stimuli were 18 women's upper body photographs which were output by computer simulation. The hairstyles were straight hair and wavy hair, and the types of the hair length were long, medium, and short hair. The hair colors were black, dark brown, and bright brown. Subjects were 154 men living in Seoul. The data were analyzed by using factor analysis, Cronbach's ${\alpha}$ reliability coefficient, three-way ANOVA, one-way ANOVA, and Duncan's multiple range test. The results of this study were as follows. Four image dimensions were derived by factor analysis. These were individuality, elegance, potency, and attractiveness. Male perceivers evaluated the women's long hairstyles to be more elegant than the short and the medium length hairs. The women's short hairstyles were perceived more potent than the long and the medium length hairs. The straight hairs were evaluated more elegant than the permed hairs, and the permed hairs were evaluated higher in individuality and attractiveness. The black hairs were perceived lowest in attractiveness, and the bright colors were perceived low in elegance. Male preferred the long brown straight hair first. They liked women's long hairs better than the short and the medium length hairs. Teenaged males preferred various hair colors more than those in their 20's and 30's did.

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화장행동과 헤어칼라 및 자의식이 사회$\cdot$심리적 기대효과에 미치는 영향 (Effects of Make-up Behaviors, Hair Color and Self-Consciousness on the Level of Expected Social-Psychological Effect)

  • 임미연
    • 한국의상디자인학회지
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    • 제7권2호
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    • pp.121-135
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    • 2005
  • From a social psychological perspective, Make-up is an tool for run a lot smoother and perform communication efficiently. Many people give a turn to hair color through dyeing form due to yearning to change individual image through the image which the color is having. This paper study how make-up behavior, hair color and self-consciousness will affect the Level of Expected social-psychological effect of College Girl Students. In the sense of make-up behavior, according to result, a group of make-up behavior of self-satisfaction-oriented the level of expected social-psychological effect higher than a group of make-up behavior of tradition-oriented. Hair colors doesn't seem to be having much effect on the level of expected social- psychological effect, but have been shown to influence make-up behavior and self-consciousness. On the self-consciousness, a group of high self-consciousness the level of expected social-psychological effect higher than a group of low or fair self-consciousness. They doesn't have much effect passive expected effect as 'complement of self insufficiency' or 'a person consciousness' But they are affect active expected effect as 'the pleasure of change' and 'positive ascent'.

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캐릭터 커스터마이징 게임에 나타난 유형별 스타일링 분석 (Analyzing Types of Styling through Character Customization Games)

  • 서미라
    • 디지털융복합연구
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    • 제13권5호
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    • pp.309-316
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    • 2015
  • 선행된 연구에서 제안된 '게임캐릭터 패션스타일 유형'을 토대로 커스터마이징 시스템에 나타난 게임 캐릭터의 유형별 스타일링을 Creative Style, Attractive Style, Grotesque Style, Usual Style, Suit Style로 분류하여 분석하였다. 그 결과 첫째, 게임의 특성상 가상공간에서 이루어진다는 점에서 현실에서는 구현하기 힘든 창의이며 융합적인 디자인 표현이 다양한 형태로 나타났다. 둘째, 게이머와 동일시되는 게임 캐릭터의 특징과 일반적인 신체비율보다 과장된 8등신 이상이 주로 사용되는 RPG들을 중심으로 분석된 만큼 Creative Style과 Attractive Style의 빈도가 높게 조사되었다. 셋째, 대체적으로 캐릭터의 의상디자인과 컬러의 사용은 게이머의 요구나 세계관의 반영에 의해 선택되므로 공통적인 특징이 나타나는 반면, 헤어디자인과 컬러에서는 다양한 표현으로 대표성을 찾기 힘들었다. 본 연구결과는 게이머의 개성과 요구에 부합하는 패션아이템 개발 매뉴얼 및 관련연구를 위한 참고자료로써 가치가 있다고 사료된다.