• Title/Summary/Keyword: 행위 디자인

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The Systematic Form Generation of Product Design (제품디자인의 체계적 형태발상 연구)

  • 이문기
    • Archives of design research
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    • v.15 no.1
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    • pp.279-288
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    • 2002
  • The appearance of Internet, the 5th medium which has succeeded newspaper, magazine, TV, radio, creates WEB MAGAZINE to overcome the restriction of space and time. This paper has conducted the contents and visual points of view in webmagazine. Through case study, the following and identify for the analysis of the webmagazine contents and visual format. Firstly, communiation at webmagazine is carried out at the user-centered atmosphere. Secondly, Even through an aesthetic is emphasized in the webmagazine, when web designer compose of the web site, it is necessary to find the proper methodology under the basis of users behavior Thirdly, Although webmagazine required the visual form, we should know that the evaluation of webmagazine should be implemented by users. Therefore, webmagazine should be designed by the user-centered layout.

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Using Interaction for an Experiential Story 'The Three Little Pigs and Wolf' - for ipad - (인터랙션을 활용한 체험형 동화 '아기 돼지 삼형제와 늑대' - ipad를 중심으로 -)

  • Kim, Hyunhee
    • Design Convergence Study
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    • v.14 no.3
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    • pp.1-15
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    • 2015
  • Storytelling which is part of human nature, has changed over millions of years. The development of technology and media has shaped Storytelling into various forms and shapes, and due to the recent spread of smart devices, the influence of interactive storytelling has grown significantly. The technology which allows diverse and natural input of users, have transformed the listener to user and has allowed the user to 'experience' the story rather than 'hear' it. In line with the trend in the development of these technologies, this study seeks to design and implement an interactive tale for children on an ipad platform. Focusing on the interaction aspect, this story is designed mainly for 3-7 years olds, which contains various multimedia elements and interaction elements that use built in technology such as multi-touch technology and microphone technology to allow user input that aline with the context of story. Focusing on children's experience and empathy with the characters of the story, 'Three Little Pigs and the Wolf' contains 22 steps and was published in the itunes Store.

A Performance Analysis of Weaving Pattern Elimination Filter for Virtual Textile Wearing System (가상 직물 착용 시스템의 직조 패턴 제거 필터의 성능 분석)

  • Kwak, No-Yoon;Ahn, Eun-Young
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.10-13
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    • 2012
  • 본 논문은 가상 직물 착용을 위한 직조 패턴 제거 필터의 성능 분석에 관한 것이다. 명도 차분 맵을 이용한 가상 직물 착용 시스템은 의류 형상 영역의 명도 차분 맵을 이용하여 조명과 음영 특성을 추출할 시, 의류 형상 영역의 색상에는 무관하지만 의류 모델의 직조 패턴에는 영향을 받는다. 본 논문에서는 바이래터럴 필터(bilateral filter)와 측지 형태학 필터(geodesic morphological filter)에 기반하여 모델 의류 영역의 직조 패턴을 제거하는 방법을 소개하고 그 성능을 분석함에 목적이 있다. 가상 직물 착용 시스템에 직조 패턴 제거 필터를 채택할 경우, 최대한 모델 영상의 직조 패턴에 무관하게 직물 원단의 디자인이 의복의 외관에 미치는 영향을 시뮬레이션할 수 있음에 따라 직물 디자이너의 창작활동을 도와줄 수 있다. 또한 온라인상에서 직물 원단이나 의류를 거래할 시에 구매자로 하여금 모델 영상의 직조패턴에 종속되지 않은 상태에서 의사결정을 할 수 있도록 지원해 B2B 또는 B2C 전자상거래 행위를 촉진할 수 있다.

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A case study on the adequacy between student residence and living behavior of the hearing impaired (청각장애인의 생활공간과 사용행태와의 적합성에 관한 연구 - 기숙사 공간사례를 중심으로 -)

  • Kwak, Yoonjung;Kim, Kyoungyeon;Lim, Jeanny;Lee, Yeunsook
    • KIEAE Journal
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    • v.7 no.4
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    • pp.81-89
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    • 2007
  • The changes of social climate in respecting differences and needs of each diverse groups and human equality have caused the disabled to persue quality of life, through enabling their lives more independent. The purpose of this research was to find out adequacy of the residence and living behavior of the hearing impaired. Though this reach it was expected to find out environment features which have become obstacle in maintain their life independent in normal way and the way of improving their environment. Small group workshop with three hearing impaired persons was implemented. Living behavior and physical environmental characteristic of dormitory and interaction between them were identified. The need of non auditorial communication for the hearing impaired found far beyond required guidelines of the disabled Act. Design professionals need more profound knowledge with and ethical and humanistic attitude to find and satisfy the need of disabled.

Case Study of BIM Guideline on Other Countries (해외의 BIM 가이드라인 사례연구)

  • Kim, Khil-Chae
    • Korean Architects
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    • s.487
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    • pp.63-68
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    • 2009
  • 건축시장에서도 지식정보화로 등장한 BIMtleofmf 맞이하게 되었다. BIM(Building Information Modeling)은 전통적인 건축의 2D해석방법을 보다 실물 그대로의 형태로 가상의 디지털 공간에 구현하는 방법이다. 이는 건축시장 전반에 일대 지각변동이 야기될 전망이다. 건축사사무소의 경우 설계 프로세스의 변화, 디자인팀 구성의 변화, 저작권과 관련된 계약의 변화, 건축사의 역할의 변화 등 많은 변화가 대기하고 있는 실정이다. 최근에는 우리 건축시장에도 BIM으로 발주되기 시작하고 있다. 이에 대한 준비가 없이는 많은 혼란과 대가를 치러야 되는 상황으로 몰리고 있는 안타까운 실정이다. 건축은 건축이라는 큰 주제를 가지는 여러 전문집단이 함께 협업(collaboration)하여 이루어 가는 행위들로 볼 수 있다. 여러 관계자간의 상호 밀접한 협업과 분명한 역할 분담이 요구된다. 따라서 이에 대한 대비를 해나가야 한다. 이에 대한 방법으로 국외의 BIM 가이드라인을 조사 분석하고 장단점을 파악하여 국내 건축시장의 전통적이며 지역적 특성을 반영하는 국내 BIM 가이드라인을 만드는 과정에서 조사된 주요 해외 사례를 살펴보고자 한다. 이를 통하여 건축사 여러분들과 함께 고민하고 준비하는 기회를 지면을 통하여 갖고자 한다. 많은 관심과 성원을 기대하며${\cdots}$.

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A Study on the Customer Satisfaction of Community site (커뮤니티 사이트 고객만족에 관한 연구)

  • 김재륜;신영균
    • Journal of the Korea Computer Industry Society
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    • v.2 no.7
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    • pp.905-912
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    • 2001
  • The systematic understanding of a satisfied customer creation on the internet site is very important. Especially, this study focus on the customer satisfaction of community site and form hypotheses and test it. results are as follows; Community and contents were significantly and positively related to satisfaction. Also, satisfaction had effect on behavior intention. Surprisingly, convenience and design had no effect on satisfaction. 1 guess it reflect the internet environment of current.

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Informational Chatbot System about COVID-19 based on Natural Language Processing (자연어처리를 기반으로 한 코로나 정보 제공 챗봇 시스템)

  • Song, Ho-yeon;Gwak, Chan-woo;Lee, Dong-won;Lee, Yun-soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.822-825
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    • 2020
  • 본 논문에서는 코로나 바이러스로 인한 불편함을 겪는 사람들에게 코로나 관련 정보를 편리하게 제공하기 위해 인공지능 기반의 챗봇을 개발하였다. 인공지능 기술이 도입됨에 따라 챗봇이 여러 기관에서 고객 응대를 포함한 다양한 업무를 수행하고 있다는 점에 착안하여 IBM Watson Assistant를 활용한다. Watson Assistant는 사용자가 입력한 말을 자연어 처리를 통해 분석하여 문장을 생성한 후 사용자에게 전달한다. Intent와 Entitiy를 통해 질의의 행위와 주체를 입력한 후 높은 빈도가 예상되는 질문을 작성하고, Dialog를 통해 대화 흐름을 파악한다. 사용자는 Axure로 설계된 사용자 인터페이스를 통해 대화 전송, 정보 수신 등 동작을 취할 수 있으며, 각 언어에 맞는 SDK 라이브러리를 제공한다는 이점을 활용하여 Node.js로 화면에서 발생하는 액션과 데이터 전달을 처리한다.

A Study on Developing A Design of Package Air Conitioner For Home use-With a Focus on Goldstar Co Package Air conditioner (가정용 PACKAGE AIR CONDITIONER 디자인 개발에 관한 연구-(주) 금성사 PAC를 중심으로-)

  • 오성진
    • Archives of design research
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    • v.13
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    • pp.153-162
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    • 1996
  • The residence space has been in the trend of being expanded with the J'l'cent economic growth Therefore PAC may be said to have [wen from business use to home US(: the progressed living standard as the goods ior Uw "ummel' S('dSOn rest'ntly though sold in Uw fast for mainly buslTw"s use. PAC has been in the demand day ;lner day and in the tn'nd on the bc,ing the necessJty of the n'sent wf',lther warming phenomenon This study is the case study nf the products development and design process of PAC which has bpcn llrivcn and developed by Gold Star Co. ,Ltd. Which .is the firm for home electric appliances representing Korea. This studies for the development and the design of the products by the firm thus emphasizing the visulizing it based on this study. For example as they being the goods for the summer season I have tried to know the physical quakity and the characters of koreans by the weather conditions and estimated the demand by setting up the target customers of the PAC as the customers' environment. And I analyzed the acts in the living room in the apartments as the living envinorment which has the direct relation with PAC and also became a help to the moulding work of PAC by analyzing the complete interior image in the living room. In the practical moulding work the Design concept was classified into the envinorment of customer, living and products to drive as the below. Firstly - New shape (Round slim) has been realized which leads the minimizing the moulding space and visul sense of opening as its being spacious. The 2nd - the high class sense of the products which are harmonious with the atmosphere of the living room by making it interiorized has been visible. The 3rd - The shape stimulating the sensitivity of the users and surface treatment are emphasized by making it be touched. The 4th - During inviting use of technology image which appears in the electronics products are attemptedby making it be high quality.king it be high quality.

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Fandom-Persona Design based on Social Network Analysis (소셜 네트워크 분석을 이용한 팬덤 페르소나 디자인)

  • Sul, Sanghun;Seong, Kihun
    • Journal of Internet Computing and Services
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    • v.20 no.5
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    • pp.87-94
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    • 2019
  • In this paper, the method of analyzing the unformatted data of consumers accumulated on social networks in the era of the Fourth Industrial Revolution by utilizing data from the service design and social psychology aspects was proposed. First, the fandom phenomenon, which shows subjective and collective behavior in a space on a social network rather than physical space, was defined from a data service perspective. The fandom model has been transformed into a collective level of customer Persona that has been analyzed at a personal level in traditional service design, and social network analysis that analyzes consumers' big data has been presented as an efficient way to pattern and visually analyze it. Consumer data collected through social leasing were pre-processed by column based on correlation, stability, missing, and ID-ness. Based on the above data, the company's brand strategy was divided into active and passive interventions and the effect of this strategic attitude on the growth direction of the consumer's fandom community was analyzed. To this end, the fandom model of consumers was proposed by dividing it into four strategies that the brand strategy had: stand-alone, decentralized, integrated and centralized, and the fandom shape of consumers was proposed as a growth model analysis technique that analyzes changes over time.

The Study on the Relationship between Chinese Food Culture and Kitchen Storage Space (현대 중국 식문화와 주방수납공간의 관계성에 대한 연구)

  • Xu, Yue;Choi, Kyung Ran
    • Korea Science and Art Forum
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    • v.19
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    • pp.405-415
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    • 2015
  • Recently the development of China has attracted all over the world, many scholars of different areas are interested in Chinese Culture and Chinese Market. After sixties of last century development of the economic of the South Korea closer to modernization, but there are many problems, one of them is the urban living style boasts of the features of concentration. Because of this phenomenon the lack of housing space become more serious. It also come to be a social problems. Therefore narrow residential area become inevitability. At the same time, effective utilization of housing space become a demand. Especially for those families with limited living space, it's meaningful for them. Between the China and the South Korea. Chinese have the same situation too, the different is kitchen space of chinese is closed. It means they have to cook in limited space. With increased supplies and more small appliances, an inevitable requirement is opening out the kitchen space, but unreasonable furnishings and living space reduces the efficiency of the kitchen, which has led to the discontent of users. From this, base on the investigation and analysis of diet&living space of most chinese apartment, and through differences kinds and places of storage items. With them I would combine the food culture and feature of storage space of China to solve problems of the efficiency of the kitchen.