• Title/Summary/Keyword: 햅틱장치

Search Result 114, Processing Time 0.027 seconds

More Efficient Multi-tap Interface for Text Entry using ActivePen (ActivePen 을 활용한 보다 효율적인 멀티탭 문자 입력 방식)

  • Song, Ji-Seok;Lee, Gee-Hyuk
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02a
    • /
    • pp.367-372
    • /
    • 2007
  • 현재 펜기반 컴퓨팅 환경에서 주로 쓰이는 문자 입력 방식은 화상키보드이다. 그러나 화상키보드는 펜 컴퓨터를 위해 나온 것이 아니기에 차지하는 화면의 크기나 움직임 거리등의 문제가 있다. 본 논문에서는 그러한 단점을 개선하기위하여 모바일 장치의 키패드를 이용하여 새로운 입력방식을 제안한다. 햅틱 피드백 디바이스인 ActivePen의 기능을 이용하여 보다 효율적인 멀티탭 방식의 키패드인 Stair-tap과 Time-tap을 소개하고 사용성 평가 결과를 보여준다.

  • PDF

Effect of the sampling time of high-frequency ZOH and a physical damper on stable haptic interaction (고주파 영차홀드의 샘플링 주기와 물리적 댐퍼가 안정적인 햅틱 상호작용에 미치는 영향)

  • Lee, Kyungno
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.20 no.2
    • /
    • pp.649-654
    • /
    • 2019
  • Stable haptic interaction with virtual environments is essential not only for the safety of the user but also for improving the immersion of the user. If the coefficient of a virtual spring is increased, the system becomes unstable. Therefore, the coefficient of the virtual spring is limited. The haptic system with the high-frequency zero-order-hold (HF-ZOH) is proposed to enhance the stability margin of a virtual spring. In this paper, the relationship among the sampling period of HF-ZOH, the coefficient of the physical damper, and the maximum stable margin of the virtual spring is analyzed. The lager the coefficient of the physical damper is, the shorter the sampling period of the HF-ZOH is, the larger the stable region of the virtual spring becomes. If the ratio N is larger than 40, the stable region of the proposed method is about three times to eight times that of the previous method, according to the coefficient of the physical damper. Hence the method enables to improve the user's realism in virtual environments.

Performance Evaluation of Driver Supportive System with Haptic Cue Gear-shifting Function Considering Vehicle Model (차량모델을 고려한 햅틱 큐 기어변속보조 시스템의 성능평가)

  • Han, Young-Min;Sung, Rockhoon
    • Transactions of the Korean Society for Noise and Vibration Engineering
    • /
    • v.24 no.1
    • /
    • pp.54-61
    • /
    • 2014
  • This paper proposes a driver supportive device with haptic cue function which can transmit optimal gear shifting timing to a driver without requiring the driver's visual attention. Its performance is evaluated under vehicle model considering automotive engine, transmission and vehicle body. In order to achieve this goal, a torque feedback device is devised and manufactured by adopting the MR (magnetorheological) fluid and clutch mechanism. The manufactured MR clutch is then integrated with the accelerator pedal to construct the proposed haptic cue device. A virtual vehicle emulating a four-cylinder four-stroke engine, manual transmission system of a passenger vehicle and vehicle body is constructed and communicated with the manufactured haptic cue device. Control performances including torque tracking and fuel efficiency are experimentally evaluated via a simple feed-forward control algorithm.

Development of a Compact Tactile Display Module and Its Application to a Haptic Stylus (소형 질감제시 모듈 개발 및 펜형 촉감 인터페이스)

  • Kyung, Ki-Uk;Park, Jun-Seok
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02a
    • /
    • pp.25-31
    • /
    • 2007
  • 본 논문에서는 질감제시장치와 진동모터를 내장한 펜형 햅틱(haptic) 인터페이스에 대해서 기술한다. 본 연구의 목적은 다양한 장치에 적용할 수 있는 소형 질감제시 모듈을 제안하고, 개발된 모듈을 펜과 같은 모양의 인터페이스에 내장하여 그 성능을 검증하는데 있다. 본 연구의 수행을 위해 핀배열을 내장하고 있으며, 저전력, 저소음으로 동작하며, 수직방향으로 1mm이상의 변위를 일으키는 소형 질감제시 모듈을 개발하였다. 그리고 개발된 모듈은 PDA나 Tablet PC등에서 흔히 사용되는 스타일러스(Stylus)와 같은 펜모양의 인터페이스에 내장되었다. 펜형 인터페이스의 헤드부분에는 팬케익 모터를 내장하여 사용자에게 진동 촉감을 제공할 수 있도록 하였다. 개발된 펜형 인터페이스의 성능을 검증하기 위하여Mobile Tablet PC상에서 내장된 질감제시 모듈이 점자정보를 촉감으로 전달할 수 있는지에 관한 실험을 수행하였으며, 모든 실험은 그래픽 사용자 인터페이스(GUI)상에서 이루어졌다. 또한 모든 버튼 조작시 '클릭'하는 느낌을 재현하였다. 실험은 동시에 다양한 자극의 주파수와 시간의 변화 조건에서 시행되어 의도하는 촉감을 가장 잘 전달하는 자극방법에 관한 연구를 동시에 수행하였다. 또한 개발된 펜형 인터페이스를 이용하여 이미지와 함께 데이터 베이스화 되어있는 질감을 재현할 수 있는 방법에 관한 기초 연구를 수행하였다.

  • PDF

A Study on Virtual Assembly Simulation Using Virtual Reality Technology (가상현실 기술을 이용한 가상 조립 시뮬레이션에 대한 연구)

  • Kim, Yong-Wan;Park, Jin-Ah
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.11
    • /
    • pp.1715-1727
    • /
    • 2010
  • Although a hand haptic interaction which provides direct and natural sensation is the most natural way of interacting with VR environment, the hand haptic interaction has still limitations with respect to the complexity of articulated hand and related hardware capabilities. Particularly, virtual assembly simulation which refers to the verification process of digital mockup in product development lifecycle is one of the most challenging topics in virtual reality applications. However, hand haptic interaction is considered as a big obstacle, because difficulty initial grasping and non-dextrous manipulation remain as unsolved problems. In this paper, we propose that common hand haptic interactions involves two separate stages with different aspects. We present the hand haptic interaction method enables us to stably grasp a virtual object at initial grasping and delicately manipulate an object at task operating by one's intention. Therefore, proposed method provides the robustness using grasping quality and dextrous manipulation using physically simulation. We conducted experiments to evaluate the effectiveness of our proposed method under different display environments -monoscopic and stereoscopic. From 2-way ANOVA test, we show that the proposed method satisfies two aspects of hand haptic interaction. Finally, we demonstrated an actual application of various assembly simulation for relatively complex models.

Adaptive Mass-Spring Method for the Synchronization of Dual Deformable Model (듀얼 가변형 모델 동기화를 위한 적응성 질량-스프링 기법)

  • Cho, Jae-Hwan;Park, Jin-Ah
    • Journal of the Korea Computer Graphics Society
    • /
    • v.15 no.3
    • /
    • pp.1-9
    • /
    • 2009
  • Traditional computer simulation uses only traditional input and output devices. With the recent emergence of haptic techniques, which can give users kinetic and tactile feedback, the field of computer simulation is diversifying. In particular, as the virtual-reality-based surgical simulation has been recognized as an effective training tool in medical education, the practical virtual simulation of surgery becomes a stimulating new research area. The surgical simulation framework should represent the realistic properties of human organ for the high immersion of a user interaction with a virtual object. The framework should make proper both haptic and visual feedback for high immersed virtual environment. However, one model may not be suitable to simulate both haptic and visual feedback because the perceptive channels of two feedbacks are different from each other and the system requirements are also different. Therefore, we separated two models to simulate haptic and visual feedback independently but at the same time. We propose an adaptive mass-spring method as a multi-modal simulation technique to synchronize those two separated models and present a framework for a dual model of simulation that can realistically simulate the behavior of the soft, pliable human body, along with haptic feedback from the user's interaction.

  • PDF

Development of a Wearable computer interface for aurally impaired persons (청각 장애인을 위한 웨어러블 단말 인터페이스 기술)

  • Park, Jin-Young;Ahn, Chong-Keun;Kim, Lae-Hyun;Ha, Sung-Do;Park, Se-Hyung
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02a
    • /
    • pp.57-62
    • /
    • 2006
  • 최근 들어 IT 기술의 비약적인 발전과 더불어 사용자의 편의성을 극대화 시키는 웨어러블 컴퓨팅 기술이 주목을 받고 있다. 이러한 기술은 일반인 뿐만 아니라 장애인들에게 큰 도움이 될 것이고, 현재 관련된 연구들이 활발히 진행 중에 있다. 본 논문에서는 청각장애인을 위해 개발된 웨어러블 단말 인터페이스 기술을 소개하고자 한다. 웨어러블 단말장치는 소형 마이크로폰을 통해 입력된 주변의 소리로부터 미리 정해진 주요한 소리를 실시간 감지하여, 시각과 촉각 정보로 변환하여 소리의 종류 및 방향을 청각장애인에 알려주는 기능을 한다. 시각정보는 안경식 소형 디스플레이를 통해 상황에 맞는 그래픽아이콘을 보여주고 동시에 소형 진동자들이 부착된 햅틱 슈트를 통해 촉각 정보가 전달된다. 본 연구에서 개발한 웨어러블 단말장치를 통해 청각장애인이 일상생활에서 발생되는 여러 가지 위험상황 또는 긴급상황에 적절하게 대처할 수 있도록 도와주고자 한다.

  • PDF

Torque Profile Measuring and Sensibility Evaluation of a Haptic Device (햅틱 장치의 프로파일 측정 및 감성 평가)

  • Jun, Cha-Soo;Choo, Heon-Seong;Park, Se-Hyung;Kim, Lae-Hyun;Shin, Sang-Kyun
    • Korean Journal of Computational Design and Engineering
    • /
    • v.15 no.3
    • /
    • pp.222-233
    • /
    • 2010
  • Developed in this research is a TP (tangible prototyping) system, which consists of two modules; (1) a virtual reality model to evaluate the functions and appearance of the product, and (2) a haptic device to emulate tactile and kinesthetic properties of mechanical dial knobs. As an example, a washing machine is modeled using a commercial CAD system and transformed in VRML and X3D formats. Some dynamic behaviors and kinematic characteristics are programmed using X3D script and Java. Various haptic behaviors of the dial are generated by modulating torque profile according to the rotation angle. A torque profile measuring system is developed to evaluate the behaviors of the haptic dial physically. Haptic sensibility evaluations are accomplished using the TP by semantic differential method.

A Walking Aid System for Blind People by Exploiting a Haptic Feedback Equipment (햅틱피드백 장치를 이용한 시각장애인 이동보조시스템)

  • Min, Seonghee;Jung, Yunjae;Oh, Yoosoo
    • IEMEK Journal of Embedded Systems and Applications
    • /
    • v.10 no.3
    • /
    • pp.157-164
    • /
    • 2015
  • In this paper we propose a walking aid system for blind people by exploiting a haptic feedback equipment. The proposed system is a form of haptic feedback cane which is composed of MCU, communication module, sensing module and actuator. The proposed system recognizes obstacles around the blind by using ultrasonic sensors in the sensing module. Moreover, the system generates feedback information about the detected obstacle and then notifies the information to the blind through the actuator. The blind can notice the direction of the detected obstacle with the haptic feedback equipment and vibration motor. Futhermore, the proposed system controls a nearby IoT(Internet of Things) system by utilizing push buttons through the ZigBee communication. Finally, the blind can easily decide the direction of the obstacle without interference of terrain feature by using the proposed system.